Files
wagic/projects/mtg/include/DeckMetaData.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

61 lines
1.1 KiB
C++

#ifndef _DECKMETADATA_H_
#define _DECKMETADATA_H_
#include <string>
#include <vector>
#include <map>
#include "DeckStats.h"
using namespace std;
enum DECK_DIFFICULTY
{
HARD = -1,
NORMAL = 0,
EASY = 1
};
class DeckMetaData {
private:
string _filename;
string _desc;
string _name;
int _deckid;
// statistical information
int _nbGamesPlayed, _victories, _percentVictories, _difficulty;
public:
DeckMetaData();
DeckMetaData(string filename, Player * statsPlayer);
void load(string filename);
void loadStatsForPlayer( Player * statsPlayer, string opponentDeckName = "" );
// Accessors
string getFilename();
string getDescription();
string getName();
int getDeckId();
int getGamesPlayed();
int getVictories();
int getVictoryPercentage();
int getDifficulty();
};
class DeckMetaDataList {
public:
void invalidate(string filename);
DeckMetaData * get(string filename, Player * statsPlayer = NULL);
~DeckMetaDataList();
static DeckMetaDataList * decksMetaData;
private:
map<string,DeckMetaData *>values;
};
#endif