Files
wagic/projects/mtg/include/TestSuiteAI.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

106 lines
2.0 KiB
C++

#ifndef _TESTSUITE_AI_H_
#define _TESTSUITE_AI_H_
#ifdef TESTSUITE
#define MAX_TESTSUITE_ACTIONS 100
#define MAX_TESTUITE_CARDS 100
#include "AIPlayer.h"
class TestSuiteActions
{
public:
int nbitems;
string actions[MAX_TESTSUITE_ACTIONS];
void add(string action);
TestSuiteActions();
void cleanup();
};
class TestSuitePlayerZone
{
public:
int cards[MAX_TESTUITE_CARDS];
int nbitems;
void add(int cardid);
TestSuitePlayerZone();
void cleanup();
};
class TestSuitePlayerData
{
public:
int life;
ManaCost * manapool;
TestSuitePlayerZone zones[5];
TestSuitePlayerData();
~TestSuitePlayerData();
void cleanup();
};
class TestSuite;
class TestSuiteState
{
public:
int phase;
void parsePlayerState(int playerId, string s);
TestSuiteState();
TestSuitePlayerData playerData[2];
void cleanup();
};
class TestSuitePregame
{
public:
virtual void performTest() = 0;
};
class TestSuite
{
public:
MTGAllCards* collection;
int summoningSickness;
bool forceAbility;
int gameType;
float timerLimit;
unsigned int seed;
int aiMaxCalls;
int currentAction;
TestSuiteState initState;
TestSuiteState endState;
TestSuiteActions actions;
string files[1024];
int nbfiles;
int currentfile;
int nbFailed, nbTests, nbAIFailed, nbAITests;
int load(const char * filename);
TestSuite(const char * filename,MTGAllCards* _collection);
void initGame();
void pregameTests();
int assertGame();
MTGPlayerCards * buildDeck(int playerId);
string getNextAction();
Interruptible * getActionByMTGId(int mtgid);
int loadNext();
void cleanup();
static int Log(const char * text);
};
class TestSuiteAI:public AIPlayerBaka
{
public:
TestSuite * suite;
float timer;
TestSuiteAI(TestSuite * suite, int playerId);
virtual int Act(float dt);
MTGCardInstance * getCard(string action);
virtual int displayStack();
};
#endif
#endif