this is basically one activation for the existence of the trigger, meaning if it is used on a card, and the trigger exist for inplay, it will only activate one time while that card is inplay, it will activate again if the card leaves play and is put back in play again by another effect, this was originally added for cards such as the hidden enchantment cycle.
550 lines
15 KiB
C++
550 lines
15 KiB
C++
#ifndef _MTGABILITY_H_
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#define _MTGABILITY_H_
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class MTGCardInstance;
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class Spell;
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class Damageable;
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class PlayGuiObject;
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class ManaCost;
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class MTGGameZone;
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class Player;
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class AManaProducer;
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class WEvent;
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class Counter;
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#include "GameObserver.h"
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#include "ActionElement.h"
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#include <string>
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#include <map>
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#include <hge/hgeparticle.h>
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#include "Damage.h"
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#include "TargetChooser.h"
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using std::string;
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using std::map;
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//stupid variables used to give a hint to the AI:
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// Should I cast a spell on an enemy or friendly unit ?
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#define BAKA_EFFECT_GOOD 1
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#define BAKA_EFFECT_BAD -1
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#define BAKA_EFFECT_DONTKNOW 0
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#define MODE_PUTINTOPLAY 1
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#define MODE_ABILITY 2
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#define MODE_TARGET 3
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#define COUNT_POWER 1
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#define PARSER_LORD 1
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#define PARSER_FOREACH 2
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#define PARSER_ASLONGAS 3
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class MTGAbility : public ActionElement
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{
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protected:
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char menuText[50];
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GameObserver * game;
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public:
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enum
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{
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NO_RESTRICTION = 0,
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PLAYER_TURN_ONLY = 1,
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AS_SORCERY = 2,
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MY_BEFORE_BEGIN = 3,
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MY_UNTAP = 4,
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MY_UPKEEP = 5,
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MY_DRAW = 6,
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MY_FIRSTMAIN = 7,
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MY_COMBATBEGIN = 8,
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MY_COMBATATTACKERS = 9,
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MY_COMBATBLOCKERS = 10,
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MY_COMBATDAMAGE = 11,
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MY_COMBATEND = 12,
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MY_SECONDMAIN = 13,
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MY_ENDOFTURN = 14,
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MY_EOT = 15,
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MY_CLEANUP = 16,
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MY_AFTER_EOT = 17,
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OPPONENT_BEFORE_BEGIN = 23,
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OPPONENT_UNTAP = 24,
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OPPONENT_UPKEEP = 25,
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OPPONENT_DRAW = 26,
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OPPONENT_FIRSTMAIN = 27,
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OPPONENT_COMBATBEGIN = 28,
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OPPONENT_COMBATATTACKERS = 29,
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OPPONENT_COMBATBLOCKERS = 30,
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OPPONENT_COMBATDAMAGE = 31,
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OPPONENT_COMBATEND = 32,
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OPPONENT_SECONDMAIN = 33,
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OPPONENT_ENDOFTURN = 34,
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OPPONENT_EOT = 35,
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OPPONENT_CLEANUP = 36,
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OPPONENT_AFTER_EOT = 37,
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BEFORE_BEGIN = 43,
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UNTAP = 44,
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UPKEEP = 45,
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DRAW = 46,
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FIRSTMAIN = 47,
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COMBATBEGIN = 48,
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COMBATATTACKERS = 49,
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COMBATBLOCKERS = 50,
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COMBATDAMAGE = 51,
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COMBATEND = 52,
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SECONDMAIN = 53,
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ENDOFTURN = 54,
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EOT = 55,
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CLEANUP = 56,
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AFTER_EOT = 57,
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OPPONENT_TURN_ONLY = 60,
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};
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int parseCastRestrictions(MTGCardInstance* card, Player* player, string restrictions, string otherRestrictions);
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int allowedToCast(MTGCardInstance* card, Player* player);
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int allowedToAltCast(MTGCardInstance* card, Player* player);
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bool oneShot;
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int forceDestroy;
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int forcedAlive;
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bool canBeInterrupted;
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ManaCost* cost;
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ManaCost* alternative;
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ManaCost* BuyBack;
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ManaCost* FlashBack;
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ManaCost* Retrace;
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ManaCost* morph;
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ManaCost* suspend;
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Targetable * target;
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int aType;
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int naType;
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int abilitygranted;
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MTGCardInstance * source;
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MTGAbility(int id, MTGCardInstance * card);
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MTGAbility(int id, MTGCardInstance * _source, Targetable * _target);
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virtual int testDestroy();
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virtual ~MTGAbility();
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virtual void Render()
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{
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}
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virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
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{
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return 0;
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}
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virtual int reactToClick(MTGCardInstance * card)
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{
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return 0;
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}
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virtual int receiveEvent(WEvent * event)
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{
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return 0;
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}
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virtual void Update(float dt)
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{
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}
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virtual int fireAbility();
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virtual int stillInUse(MTGCardInstance * card);
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virtual int resolve()
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{
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return 0;
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}
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virtual MTGAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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virtual int addToGame();
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virtual int removeFromGame();
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/*Poor man's casting */
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/* Todo replace that crap with dynamic casting */
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enum
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{
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UNKNOWN = 0,
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MANA_PRODUCER = 1,
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MTG_ATTACK_RULE = 2,
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DAMAGER = 3,
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STANDARD_REGENERATE = 4,
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PUT_INTO_PLAY = 5,
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MOMIR = 6,
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MTG_BLOCK_RULE = 7,
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ALTERNATIVE_COST = 8,
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BUYBACK_COST = 9,
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FLASHBACK_COST = 10,
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RETRACE_COST = 11,
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MTG_COMBATTRIGGERS_RULE = 12,
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STANDARD_PREVENT = 13,
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STANDARD_EQUIP = 14,
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STANDARD_LEVELUP = 15,
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FOREACH = 16,
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STANDARD_DRAW = 17,
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STANDARD_PUMP = 18,
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STANDARD_BECOMES = 19,
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UPCOST = 20,
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STANDARDABILITYGRANT = 21,
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UNTAPPER = 22,
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TAPPER = 23,
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LIFER = 24,
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CLONING = 25,
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STANDARD_TEACH = 26,
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STANDARD_TOKENCREATOR = 27,
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MORPH_COST = 28,
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SUSPEND_COST = 29,
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COUNTERS = 30,
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PUT_INTO_PLAY_WITH_KICKER = 31,
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STANDARD_FIZZLER = 32,
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};
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};
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class NestedAbility
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{
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public:
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MTGAbility* ability;
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NestedAbility(MTGAbility* _ability);
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};
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class TriggeredAbility : public MTGAbility
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{
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public:
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TriggeredAbility(int id, MTGCardInstance* card);
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TriggeredAbility(int id, MTGCardInstance* _source, Targetable* _target);
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virtual void Update(float dt);
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virtual void Render()
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{
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}
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virtual int trigger()
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{
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return 0;
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}
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virtual int triggerOnEvent(WEvent * e)
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{
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return 0;
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}
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int receiveEvent(WEvent * e);
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virtual int resolve() = 0;
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virtual TriggeredAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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};
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class ActivatedAbility : public MTGAbility
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{
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public:
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enum
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{
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NO_RESTRICTION = 0,
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PLAYER_TURN_ONLY = 1,
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AS_SORCERY = 2,
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MY_BEFORE_BEGIN = 3,
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MY_UNTAP = 4,
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MY_UPKEEP = 5,
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MY_DRAW = 6,
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MY_FIRSTMAIN = 7,
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MY_COMBATBEGIN = 8,
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MY_COMBATATTACKERS = 9,
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MY_COMBATBLOCKERS = 10,
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MY_COMBATDAMAGE = 11,
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MY_COMBATEND = 12,
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MY_SECONDMAIN = 13,
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MY_ENDOFTURN = 14,
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MY_EOT = 15,
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MY_CLEANUP = 16,
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MY_AFTER_EOT = 17,
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OPPONENT_BEFORE_BEGIN = 23,
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OPPONENT_UNTAP = 24,
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OPPONENT_UPKEEP = 25,
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OPPONENT_DRAW = 26,
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OPPONENT_FIRSTMAIN = 27,
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OPPONENT_COMBATBEGIN = 28,
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OPPONENT_COMBATATTACKERS = 29,
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OPPONENT_COMBATBLOCKERS = 30,
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OPPONENT_COMBATDAMAGE = 31,
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OPPONENT_COMBATEND = 32,
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OPPONENT_SECONDMAIN = 33,
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OPPONENT_ENDOFTURN = 34,
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OPPONENT_EOT = 35,
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OPPONENT_CLEANUP = 36,
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OPPONENT_AFTER_EOT = 37,
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BEFORE_BEGIN = 43,
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UNTAP = 44,
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UPKEEP = 45,
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DRAW = 46,
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FIRSTMAIN = 47,
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COMBATBEGIN = 48,
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COMBATATTACKERS = 49,
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COMBATBLOCKERS = 50,
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COMBATDAMAGE = 51,
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COMBATEND = 52,
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SECONDMAIN = 53,
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ENDOFTURN = 54,
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EOT = 55,
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CLEANUP = 56,
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AFTER_EOT = 57,
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OPPONENT_TURN_ONLY = 69,
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};
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ManaCost* abilityCost;
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int restrictions;
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int limitPerTurn;
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int counters;
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int needsTapping;
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string limit;
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MTGAbility* sideEffect;
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MTGAbility* sa;
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string usesBeforeSideEffects;
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int uses;
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ActivatedAbility(int id, MTGCardInstance* card, ManaCost* _cost = NULL, int _restrictions = NO_RESTRICTION, string limit = "", MTGAbility* sideEffect = NULL, string usesBeforeSideEffects = "");
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virtual ~ActivatedAbility();
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virtual void Update(float dt)
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{
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if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
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{
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counters = 0;
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}
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return MTGAbility::Update(dt);
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}
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virtual int reactToClick(MTGCardInstance * card);
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virtual int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
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virtual int reactToTargetClick(Targetable * object);
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virtual int activateAbility();
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virtual int resolve() = 0;
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void activateSideEffect();
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virtual ActivatedAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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};
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class TargetAbility : public ActivatedAbility, public NestedAbility
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{
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public:
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TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost = NULL, int _playerturnonly = 0);
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TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost = NULL, int _playerturnonly = 0);
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~TargetAbility();
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virtual int reactToClick(MTGCardInstance * card);
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virtual int reactToTargetClick(Targetable * object);
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virtual TargetAbility* clone() const = 0;
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virtual void Render();
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virtual int resolve();
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virtual const char * getMenuText();
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virtual ostream& toString(ostream& out) const;
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};
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class InstantAbility:public MTGAbility
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{
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public:
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int init;
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virtual void Update(float dt);
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virtual int testDestroy();
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InstantAbility(int _id, MTGCardInstance * source);
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InstantAbility(int _id, MTGCardInstance * source,Targetable * _target);
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virtual int resolve()
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{
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return 0;
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}
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virtual InstantAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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};
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/* State based effects. This class works ONLY for InPlay and needs to be extended for other areas of the game !!! */
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class ListMaintainerAbility:public MTGAbility
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{
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public:
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map<MTGCardInstance *,bool> cards;
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map<Player *,bool> players;
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ListMaintainerAbility(int _id)
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: MTGAbility(_id, NULL)
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{
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}
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ListMaintainerAbility(int _id, MTGCardInstance *_source)
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: MTGAbility(_id, _source)
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{
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}
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ListMaintainerAbility(int _id, MTGCardInstance *_source,Damageable * _target)
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: MTGAbility(_id, _source, _target)
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{
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}
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virtual void Update(float dt);
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void updateTargets();
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virtual bool canTarget(MTGGameZone * zone);
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virtual int canBeInList(MTGCardInstance * card) = 0;
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virtual int added(MTGCardInstance * card) = 0;
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virtual int removed(MTGCardInstance * card) = 0;
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virtual int canBeInList(Player * p)
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{
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return 0;
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}
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virtual int added(Player * p)
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{
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return 0;
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}
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virtual int removed(Player * p)
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{
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return 0;
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}
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virtual int destroy();
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virtual ListMaintainerAbility* clone() const = 0;
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virtual ostream& toString(ostream& out) const;
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};
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class TriggerAtPhase:public TriggeredAbility
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{
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public:
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int phaseId;
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int who;
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bool sourceUntapped;
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bool sourceTap;
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bool lifelost;
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int lifeamount;
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bool once,activeTrigger;
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TriggerAtPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool lifelost = false, int lifeamount = 0, bool once = false);
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virtual int trigger();
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int resolve(){return 0;};
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virtual TriggerAtPhase* clone() const;
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};
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class TriggerNextPhase : public TriggerAtPhase
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{
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public:
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int destroyActivated;
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bool sourceUntapped;
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bool sourceTap;
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bool once,activeTrigger;
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TriggerNextPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who = 0,bool sourceUntapped = false,bool sourceTap = false,bool once = false);
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virtual TriggerNextPhase* clone() const;
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virtual int testDestroy();
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};
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class GenericTriggeredAbility : public TriggeredAbility, public NestedAbility
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{
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public:
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TriggeredAbility * t;
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queue<Targetable *> targets;
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MTGAbility * destroyCondition;
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GenericTriggeredAbility(int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a,MTGAbility * dc = NULL, Targetable * _target = NULL);
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virtual int trigger();
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virtual int triggerOnEvent(WEvent * e);
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virtual int resolve();
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virtual int testDestroy();
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Targetable * getTriggerTarget(WEvent * e, MTGAbility * a);
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void setTriggerTargets(Targetable * ta, MTGAbility * a);
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void Update(float dt);
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virtual GenericTriggeredAbility* clone() const;
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const char * getMenuText();
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~GenericTriggeredAbility();
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};
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/* Ability Factory */
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class AbilityFactory
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{
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private:
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string storedString;
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int countCards(TargetChooser * tc, Player * player = NULL, int option = 0);
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TriggeredAbility * parseTrigger(string s, string magicText, int id, Spell * spell, MTGCardInstance *card, Targetable * target);
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MTGAbility * getAlternateCost( string s, int id, Spell *spell, MTGCardInstance *card );
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MTGAbility * getManaReduxAbility(string s, int id, Spell *spell, MTGCardInstance *card, MTGCardInstance *target);
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TargetChooser * parseSimpleTC(const std::string& s, const std::string& starter, MTGCardInstance *card, bool forceNoTarget = true);
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public:
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int parseRestriction(string s);
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Counter * parseCounter(string s, MTGCardInstance * target, Spell * spell = NULL);
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int parsePowerToughness(string s, int *power, int *toughness);
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int getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card = NULL, int id = 0, MTGGameZone * dest = NULL);
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MTGAbility* parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, bool activated = false, bool forceUEOT = false, MTGGameZone * dest = NULL);
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int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY, TargetChooser * tc = NULL,Targetable * target = NULL);
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int magicText(int id, Spell * spell, MTGCardInstance * card = NULL, int mode = MODE_PUTINTOPLAY, TargetChooser * tc = NULL, MTGGameZone * dest = NULL);
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static int computeX(Spell * spell, MTGCardInstance * card);
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static MTGAbility * getCoreAbility(MTGAbility * a);
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int destroyAllInPlay(TargetChooser * tc, int bury = 0);
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int moveAll(TargetChooser * tc, string destinationZone);
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int damageAll(TargetChooser * tc, int damage);
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int TapAll(TargetChooser * tc);
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int UntapAll(TargetChooser * tc);
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void addAbilities(int _id, Spell * spell);
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};
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class ActivatedAbilityTP : public ActivatedAbility
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{
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public:
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int who;
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ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, ManaCost * cost=NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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};
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class InstantAbilityTP : public InstantAbility
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{
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public:
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int who;
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InstantAbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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};
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class AbilityTP : public MTGAbility
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{
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public:
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int who;
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AbilityTP(int id, MTGCardInstance * card, Targetable * _target = NULL, int who = TargetChooser::UNSET);
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Targetable * getTarget();
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virtual ~AbilityTP()
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{
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}
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};
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class AManaProducer : public ActivatedAbilityTP
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{
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protected:
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Player * controller;
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public:
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string menutext;
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ManaCost * output;
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int tap;
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AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost = NULL, int who = TargetChooser::UNSET);
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int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL);
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int resolve();
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int reactToClick(MTGCardInstance* _card);
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const char * getMenuText();
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~AManaProducer();
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virtual AManaProducer * clone() const;
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};
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#endif
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