Files
wagic/projects/mtg/include/CardGui.h
jean.chalard 34d973c60d J :
* Create selection zones to remember the last card the cursor was on.
2009-09-12 12:57:50 +00:00

55 lines
1.5 KiB
C++

/* Graphical representation of a Card Instance, used in game */
#ifndef _CARD_GUI_H_
#define _CARD_GUI_H_
#include <hge/hgeparticle.h>
#include <JGui.h>
#include "Pos.h"
#include "PlayGuiObject.h"
#include "MTGCardInstance.h"
#include "CardSelector.h"
class MTGCardInstance;
class PlayGuiObject;
struct CardGui : public PlayGuiObject {
protected:
public:
static const float Width;
static const float Height;
static const float BigWidth;
static const float BigHeight;
MTGCardInstance* card;
CardGui(MTGCardInstance* card, float x, float y);
CardGui(MTGCardInstance* card, const Pos& ref);
virtual void Render();
void RenderBig(const Pos&);
virtual void Update(float dt);
static void alternateRender(MTGCard * card, const Pos& pos);
static JQuad * alternateThumbQuad(MTGCard * card);
virtual ostream& toString(ostream&) const;
};
class CardView : public CardGui {
public:
const CardSelector::SelectorZone owner;
MTGCardInstance* getCard(); // remove this when possible
CardView(const CardSelector::SelectorZone, MTGCardInstance* card, float x, float y);
CardView(const CardSelector::SelectorZone, MTGCardInstance* card, const Pos& ref);
void Render(){CardGui::Render();};
void Render(JQuad* q){Pos::Render(q);};
virtual ostream& toString(ostream&) const;
};
class TransientCardView : public CardGui {
public:
TransientCardView(MTGCardInstance* card, float x, float y);
TransientCardView(MTGCardInstance* card, const Pos& ref);
};
#endif