finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
217 lines
6.1 KiB
C++
217 lines
6.1 KiB
C++
#ifndef _TARGETCHOOSER_H_
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#define _TARGETCHOOSER_H_
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#define TARGET_NOK 0
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#define TARGET_OK 1
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#define TARGET_OK_FULL 2
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#define TARGET_OK_NOT_READY 3
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#include <JGE.h>
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#include "TargetsList.h"
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#include "ActionStack.h"
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#include <string>
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using std::string;
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class MTGCardInstance;
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class MTGGameZone;
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class Player;
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class Damageable;
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class Targetable;
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class CardDescriptor;
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class TargetChooser: public TargetsList
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{
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protected:
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int forceTargetListReady;
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public:
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enum
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{
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UNSET = 0,
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OPPONENT = -1,
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CONTROLLER = 1,
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TARGET_CONTROLLER = 2,
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OWNER = 3
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};
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bool other;
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TargetChooser(MTGCardInstance * card = NULL, int _maxtargets = -1, bool other = false);
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MTGCardInstance * source;
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MTGCardInstance * targetter; //Optional, usually equals source, used for protection from...
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int maxtargets; //Set to -1 for "unlimited"
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bool validTargetsExist();
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virtual int setAllZones()
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{
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return 0;
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}
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virtual bool targetsZone(MTGGameZone * z)
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{
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return false;
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}
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;
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int ForceTargetListReady();
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int targetsReadyCheck();
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virtual int addTarget(Targetable * target);
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virtual bool canTarget(Targetable * _target);
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virtual int full()
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{
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if (maxtargets != -1 && cursor >= maxtargets)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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;
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virtual int ready()
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{
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return cursor;
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}
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;
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virtual ~TargetChooser()
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{
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}
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;
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int targetListSet();
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virtual TargetChooser* clone() const = 0;
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};
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class TargetChooserFactory
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{
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public:
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TargetChooser * createTargetChooser(string s, MTGCardInstance * card, MTGAbility * ability = NULL);
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TargetChooser * createTargetChooser(MTGCardInstance * card);
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};
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class TargetZoneChooser: public TargetChooser
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{
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public:
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int zones[15];
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int nbzones;
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int init(int * _zones, int _nbzones);
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bool targetsZone(MTGGameZone * z);
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TargetZoneChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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TargetZoneChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * _card);
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int setAllZones();
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virtual TargetZoneChooser * clone() const;
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};
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class CardTargetChooser: public TargetZoneChooser
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{
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protected:
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MTGCardInstance * validTarget;
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public:
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CardTargetChooser(MTGCardInstance * card, MTGCardInstance * source, int * zones = NULL, int nbzones = 0);
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virtual bool canTarget(Targetable * target);
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virtual CardTargetChooser * clone() const;
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};
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class CreatureTargetChooser: public TargetZoneChooser
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{
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public:
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CreatureTargetChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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CreatureTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * _card);
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virtual CreatureTargetChooser * clone() const;
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};
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class DamageableTargetChooser: public CreatureTargetChooser
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{
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public:
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DamageableTargetChooser(int * _zones, int _nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false) :
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CreatureTargetChooser(_zones, _nbzones, card, _maxtargets, other)
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{
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}
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;
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DamageableTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false) :
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CreatureTargetChooser(card, _maxtargets, other)
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{
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}
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;
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virtual bool canTarget(Targetable * target);
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virtual DamageableTargetChooser * clone() const;
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};
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class PlayerTargetChooser: public TargetChooser
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{
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protected:
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Player * p; //In Case we can only target a specific player
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public:
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PlayerTargetChooser(MTGCardInstance * card = NULL, int _maxtargets = 1, Player *_p = NULL);
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virtual bool canTarget(Targetable * target);
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virtual PlayerTargetChooser * clone() const;
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};
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class TypeTargetChooser: public TargetZoneChooser
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{
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public:
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int nbtypes;
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int types[10];
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TypeTargetChooser(const char * _type, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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TypeTargetChooser(const char * _type, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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void addType(int type);
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void addType(const char * type);
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virtual bool canTarget(Targetable * target);
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virtual TypeTargetChooser * clone() const;
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};
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class DescriptorTargetChooser: public TargetZoneChooser
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{
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public:
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CardDescriptor * cd;
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DescriptorTargetChooser(CardDescriptor * _cd, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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DescriptorTargetChooser(CardDescriptor * _cd, int * _zones, int nbzones, MTGCardInstance * card = NULL, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * target);
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~DescriptorTargetChooser();
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virtual DescriptorTargetChooser * clone() const;
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};
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class SpellTargetChooser: public TargetChooser
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{
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public:
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int color;
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SpellTargetChooser(MTGCardInstance * card = NULL, int _color = -1, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * target);
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virtual SpellTargetChooser * clone() const;
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};
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class SpellOrPermanentTargetChooser: public TargetZoneChooser
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{
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public:
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int color;
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SpellOrPermanentTargetChooser(MTGCardInstance * card = NULL, int _color = -1, int _maxtargets = 1, bool other = false);
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virtual bool canTarget(Targetable * target);
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virtual SpellOrPermanentTargetChooser * clone() const;
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};
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class DamageTargetChooser: public TargetChooser
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{
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public:
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int color;
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int state;
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DamageTargetChooser(MTGCardInstance * card = NULL, int _color = -1, int _maxtargets = 1, int state = NOT_RESOLVED);
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virtual bool canTarget(Targetable * target);
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virtual DamageTargetChooser * clone() const;
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};
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//Should only be used for triggered abilities.
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class TriggerTargetChooser: public TargetChooser
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{
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public:
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Targetable * target;
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int triggerTarget;
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TriggerTargetChooser(int _triggerTarget);
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virtual bool targetsZone(MTGGameZone * z);
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virtual bool canTarget(Targetable * _target);
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virtual TriggerTargetChooser * clone() const;
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};
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#endif
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