Files
wagic/projects/mtg/include/AllAbilities.h
omegablast2002@yahoo.com d2a96e69df few small items, first since card view are now correctly null'ed, i ran into a few cases while watching demo mode where the game would trigger a stop on the battle hint that uses card views, apon checking the card view would be null at the time. so added a condiational check to prevent the game from trying to alter a null'ed pointer.
2nd, added a block out for optimizedhand in demo mode, ie any time its cpu player vs cpu player, noticed demo was starting matches with no cards.

3rd, added a hackish workaround to allow Ai to get eff returns on abilities using the all(this) lord workaround to target the source. Ai was not getting any returns on these abilities. now basically if the ability is a lord && !target...lets calculate this as tho source == target....
2010-12-17 20:59:08 +00:00

5232 lines
138 KiB
C++

#ifndef _CARDS_H_
#define _CARDS_H_
#include "DebugRoutines.h"
#include "MTGAbility.h"
#include "ManaCost.h"
#include "CardDescriptor.h"
#include "AIPlayer.h"
#include "CardDisplay.h"
#include "Subtypes.h"
#include "CardGui.h"
#include "GameOptions.h"
#include "Token.h"
#include "Counters.h"
#include "WEvent.h"
#include "GuiStatic.h"
#include "GameObserver.h"
#include "ThisDescriptor.h"
#include <JGui.h>
#include <hge/hgeparticle.h>
#include <map>
using std::map;
//
// Misc classes
//
class WParsedInt
{
public:
int intValue;
int computeX(Spell * spell, MTGCardInstance * card)
{
if (spell) return spell->computeX(card);
return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
}
int computeXX(Spell * spell, MTGCardInstance * card)
{
if (spell) return spell->computeXX(card);
return 1; //this should only hapen when the ai calls the ability. This is to give it an idea of the "direction" of X (positive/negative)
}
WParsedInt(int value = 0)
{
intValue = value;
}
WParsedInt(string s, Spell * spell, MTGCardInstance * card)
{
MTGCardInstance * target = card->target;
if (!target) target = card;
int multiplier = 1;
if (s[0] == '-')
{
s = s.substr(1);
multiplier = -1;
}
if (s == "x" || s == "X")
{
intValue = computeX(spell, card);
}
else if (s == "xx" || s == "XX")
{
intValue = computeXX(spell, card);
}
else if (s == "gear")
{
intValue = target->equipment;
}
else if (s == "manacost")
{
intValue = target->getManaCost()->getConvertedCost();
}
else if (s == "sunburst")
{
intValue = 0;
if (card && card->previous && card->previous->previous)
{
intValue = card->previous->previous->sunburst;
}
}
else if (s == "lifetotal")
{
intValue = target->controller()->life;
}
else if (s == "pdcount")
{
intValue = target->controller()->damageCount;
}
else if (s == "odcount")
{
intValue = target->controller()->opponent()->damageCount;
}
else if (s == "opponentlifetotal")
{
intValue = target->controller()->opponent()->life;
}
else if (s == "p" || s == "power")
{
intValue = target->getPower();
}
else if (s == "t" || s == "toughness")
{
intValue = target->getToughness();
}
else
{
intValue = atoi(s.c_str());
}
intValue *= multiplier;
}
int getValue()
{
return intValue;
}
};
class WParsedPT
{
public:
bool ok;
WParsedInt power, toughness;
WParsedPT(int p, int t)
{
power.intValue = p;
toughness.intValue = t;
ok = true;
}
WParsedPT(string s, Spell * spell, MTGCardInstance * card)
{
size_t found = s.find("/");
ok = false;
if (found != string::npos)
{
size_t end = s.find(" ", found);
if (end == string::npos) end = s.size();
size_t start = s.find_last_of(" ", found);
if (start == string::npos)
start = 0;
else
start++;
power = WParsedInt(s.substr(start, found - start), spell, card);
toughness = WParsedInt(s.substr(found + 1, end - found - 1), spell, card);
ok = true;
}
}
};
//
//Triggers
//
// Triggers When a card gets added to a zone (@movedTo)
class TrCardAddedToZone: public TriggeredAbility
{
public:
TargetZoneChooser * toTcZone, *fromTcZone;
TargetChooser * toTcCard, *fromTcCard;
TrCardAddedToZone(int id, MTGCardInstance * source, TargetZoneChooser * toTcZone, TargetChooser * toTcCard,
TargetZoneChooser * fromTcZone = NULL, TargetChooser * fromTcCard = NULL) :
TriggeredAbility(id, source), toTcZone(toTcZone), fromTcZone(fromTcZone), toTcCard(toTcCard), fromTcCard(fromTcCard)
{
}
;
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventZoneChange * e = dynamic_cast<WEventZoneChange*> (event);
if (!e) return 0;
if (!toTcZone->targetsZone(e->to)) return 0;
if (!toTcCard->canTarget(e->card)) return 0;
if (fromTcZone && !fromTcZone->targetsZone(e->from)) return 0;
if (fromTcCard && !fromTcCard->canTarget(e->card->previous)) return 0;
//Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield
// http://code.google.com/p/wagic/issues/detail?id=179
if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) && (e->to
== game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield))
{
return 0;
}
return 1;
}
~TrCardAddedToZone()
{
SAFE_DELETE(toTcZone);
SAFE_DELETE(toTcCard);
SAFE_DELETE(fromTcZone);
SAFE_DELETE(fromTcCard);
}
TrCardAddedToZone * clone() const
{
TrCardAddedToZone * a = NEW TrCardAddedToZone(*this);
a->isClone = 1;
return a;
}
};
class TrCardTapped: public TriggeredAbility
{
public:
TargetChooser * tc;
bool tap;
TrCardTapped(int id, MTGCardInstance * source, TargetChooser * tc, bool tap = true) :
TriggeredAbility(id, source), tc(tc), tap(tap)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardTap * e = dynamic_cast<WEventCardTap *> (event);
if (!e) return 0;
if (e->before == e->after) return 0;
if (e->after != tap) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardTapped()
{
SAFE_DELETE(tc);
}
TrCardTapped * clone() const
{
TrCardTapped * a = NEW TrCardTapped(*this);
a->isClone = 1;
return a;
}
};
class TrCardTappedformana: public TriggeredAbility
{
public:
TargetChooser * tc;
bool tap;
TrCardTappedformana(int id, MTGCardInstance * source, TargetChooser * tc, bool tap = true) :
TriggeredAbility(id, source), tc(tc), tap(tap)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardTappedForMana * e = dynamic_cast<WEventCardTappedForMana *> (event);
if (!e) return 0;
if (e->before == e->after) return 0;
if (e->after != tap) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardTappedformana()
{
SAFE_DELETE(tc);
}
TrCardTappedformana * clone() const
{
TrCardTappedformana * a = NEW TrCardTappedformana(*this);
a->isClone = 1;
return a;
}
};
class TrCardAttackedNotBlocked: public TriggeredAbility
{
public:
TargetChooser * tc;
TrCardAttackedNotBlocked(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardAttackedNotBlocked * e = dynamic_cast<WEventCardAttackedNotBlocked *> (event);
if (!e) return 0;
if (e->card->didattacked < 1) return 0;
if (e->card->blocked) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardAttackedNotBlocked()
{
SAFE_DELETE(tc);
}
TrCardAttackedNotBlocked * clone() const
{
TrCardAttackedNotBlocked * a = NEW TrCardAttackedNotBlocked(*this);
a->isClone = 1;
return a;
}
};
class TrCardAttackedBlocked: public TriggeredAbility
{
public:
TargetChooser * tc;
TargetChooser * fromTc;
TrCardAttackedBlocked(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL) :
TriggeredAbility(id, source), tc(tc), fromTc(fromTc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardAttackedBlocked * e = dynamic_cast<WEventCardAttackedBlocked *> (event);
if (!e) return 0;
if (e->card->didattacked < 1) return 0;
if (!e->card->blocked) return 0;
if (fromTc && !fromTc->canTarget(e->card->getNextOpponent())) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardAttackedBlocked()
{
SAFE_DELETE(tc);
SAFE_DELETE(fromTc);
}
TrCardAttackedBlocked * clone() const
{
TrCardAttackedBlocked * a = NEW TrCardAttackedBlocked(*this);
a->isClone = 1;
return a;
}
};
class TrCardAttacked: public TriggeredAbility
{
public:
TargetChooser * tc;
TrCardAttacked(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardAttacked * e = dynamic_cast<WEventCardAttacked *> (event);
if (!e) return 0;
if (e->card->didattacked < 1) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardAttacked()
{
SAFE_DELETE(tc);
}
TrCardAttacked * clone() const
{
TrCardAttacked * a = NEW TrCardAttacked(*this);
a->isClone = 1;
return a;
}
};
class TrCardAttackedAlone: public TriggeredAbility
{
public:
TargetChooser * tc;
TrCardAttackedAlone(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardAttackedAlone * e = dynamic_cast<WEventCardAttackedAlone *> (event);
if (!e) return 0;
if (e->card->didattacked < 1) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardAttackedAlone()
{
SAFE_DELETE(tc);
}
TrCardAttackedAlone * clone() const
{
TrCardAttackedAlone * a = NEW TrCardAttackedAlone(*this);
a->isClone = 1;
return a;
}
};
class TrCardBlocked: public TriggeredAbility
{
public:
TargetChooser * tc;
TargetChooser * fromTc;
TrCardBlocked(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL) :
TriggeredAbility(id, source), tc(tc), fromTc(fromTc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardBlocked * e = dynamic_cast<WEventCardBlocked *> (event);
if (!e) return 0;
//if(e->card->didblocked < 1) return 0;
if (fromTc && !fromTc->canTarget(e->card->getNextOpponent())) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardBlocked()
{
SAFE_DELETE(tc);
SAFE_DELETE(fromTc);
}
TrCardBlocked * clone() const
{
TrCardBlocked * a = NEW TrCardBlocked(*this);
a->isClone = 1;
return a;
}
};
class TrcardDrawn: public TriggeredAbility
{
public:
TargetChooser * tc;
TrcardDrawn(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventcardDraw * e = dynamic_cast<WEventcardDraw *> (event);
if (!e) return 0;
if (!tc->canTarget(e->player)) return 0;
return 1;
}
~TrcardDrawn()
{
SAFE_DELETE(tc);
}
TrcardDrawn * clone() const
{
TrcardDrawn * a = NEW TrcardDrawn(*this);
a->isClone = 1;
return a;
}
};
class TrCardSacrificed: public TriggeredAbility
{
public:
TargetChooser * tc;
TrCardSacrificed(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardSacrifice * e = dynamic_cast<WEventCardSacrifice *> (event);
if (!e) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardSacrificed()
{
SAFE_DELETE(tc);
}
TrCardSacrificed * clone() const
{
TrCardSacrificed * a = NEW TrCardSacrificed(*this);
a->isClone = 1;
return a;
}
};
class TrCardDiscarded: public TriggeredAbility
{
public:
TargetChooser * tc;
TrCardDiscarded(int id, MTGCardInstance * source, TargetChooser * tc) :
TriggeredAbility(id, source), tc(tc)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventCardDiscard * e = dynamic_cast<WEventCardDiscard *> (event);
if (!e) return 0;
if (!tc->canTarget(e->card)) return 0;
return 1;
}
~TrCardDiscarded()
{
SAFE_DELETE(tc);
}
TrCardDiscarded * clone() const
{
TrCardDiscarded * a = NEW TrCardDiscarded(*this);
a->isClone = 1;
return a;
}
};
class TrDamaged: public TriggeredAbility
{
public:
TargetChooser * tc;
TargetChooser * fromTc;
int type;//this allows damagenoncombat and combatdamage to share this trigger
TrDamaged(int id, MTGCardInstance * source, TargetChooser * tc, TargetChooser * fromTc = NULL, int type = 0) :
TriggeredAbility(id, source), tc(tc), fromTc(fromTc), type(type)
{
}
int resolve()
{
return 0; //This is a trigger, this function should not be called
}
int triggerOnEvent(WEvent * event)
{
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
if (!e) return 0;
if (!tc->canTarget(e->damage->target)) return 0;
if (fromTc && !fromTc->canTarget(e->damage->source)) return 0;
if (type == 1 && e->damage->typeOfDamage != DAMAGE_COMBAT) return 0;
if (type == 2 && e->damage->typeOfDamage == DAMAGE_COMBAT) return 0;
return 1;
}
~TrDamaged()
{
SAFE_DELETE(tc);
SAFE_DELETE(fromTc);
}
TrDamaged * clone() const
{
TrDamaged * a = NEW TrDamaged(*this);
a->isClone = 1;
return a;
}
};
//counters
class AACounter: public ActivatedAbility
{
public:
int nb;
int power;
int toughness;
string name;
string menu;
AACounter(int id, MTGCardInstance * source, MTGCardInstance * target, const char * _name, int power, int toughness, int nb,
ManaCost * cost = NULL, int doTap = 0);
int resolve();
const char* getMenuText();
AACounter * clone() const;
};
class AAFizzler: public ActivatedAbility
{
public:
AAFizzler(int _id, MTGCardInstance * card, Spell * _target, ManaCost * _cost = NULL, int _tap = 0);
int resolve();
const char * getMenuText();
AAFizzler* clone() const;
};
/*
Generic classes
*/
//MayAbility: May do ...
class MayAbility: public MTGAbility, public NestedAbility
{
public:
int triggered;
bool must;
MTGAbility * mClone;
MayAbility(int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false);
void Update(float dt);
const char * getMenuText();
int testDestroy();
int isReactingToTargetClick(Targetable * card);
int reactToTargetClick(Targetable * object);
MayAbility * clone() const;
~MayAbility();
};
//MultiAbility : triggers several actions for a cost
class MultiAbility: public ActivatedAbility
{
public:
vector<MTGAbility *> abilities;
MultiAbility(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, int _tap);
int Add(MTGAbility * ability);
int resolve();
const char * getMenuText();
MultiAbility * clone() const;
~MultiAbility();
};
//Generic Activated Ability
class GenericActivatedAbility: public ActivatedAbility, public NestedAbility
{
public:
int limitPerTurn;
int counters;
MTGGameZone * activeZone;
GenericActivatedAbility(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int limit = 0,
int restrictions = 0, MTGGameZone * dest = NULL);
int resolve();
const char * getMenuText();
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
void Update(float dt);
int testDestroy();
GenericActivatedAbility * clone() const;
~GenericActivatedAbility();
};
//Copier. ActivatedAbility
class AACopier: public ActivatedAbility
{
public:
AACopier(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
int resolve();
const char * getMenuText();
AACopier * clone() const;
};
//cloning...this makes a token thats a copy of the target.
class AACloner: public ActivatedAbility
{
public:
int who;
string with;
list<int> awith;
list<int> colors;
AACloner(int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL, int who = 0,
string abilitiesStringList = "");
int resolve();
const char * getMenuText();
virtual ostream& toString(ostream& out) const;
AACloner * clone() const;
~AACloner();
};
// AAMover
class AAMover: public ActivatedAbility
{
public:
string destination;
AAMover(int _id, MTGCardInstance * _source, MTGCardInstance * _target, string dest, ManaCost * _cost = NULL, int doTap = 0);
MTGGameZone * destinationZone();
int resolve();
const char * getMenuText();
AAMover * clone() const;
};
//-----------------------------------------------------------------------------------------------
class AABanishCard: public ActivatedAbility
{
protected:
public:
int banishmentType;
const static int BANISHED = -1;
const static int BURY = 0;
const static int DESTROY = 1;
const static int SACRIFICE = 2;
const static int DISCARD = 3;
AABanishCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = BANISHED);
int resolve();
virtual const char * getMenuText();
AABanishCard * clone() const;
};
class AABuryCard: public AABanishCard
{
public:
AABuryCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = BURY);
int resolve();
const char * getMenuText();
AABuryCard * clone() const;
};
class AADestroyCard: public AABanishCard
{
public:
AADestroyCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = DESTROY);
int resolve();
const char * getMenuText();
AADestroyCard * clone() const;
};
class AASacrificeCard: public AABanishCard
{
public:
AASacrificeCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = SACRIFICE);
int resolve();
const char * getMenuText();
AASacrificeCard * clone() const;
};
class AADiscardCard: public AABanishCard
{
public:
AADiscardCard(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _banishmentType = DISCARD);
int resolve();
const char * getMenuText();
AADiscardCard * clone() const;
};
/* Generic Target Ability */
class GenericTargetAbility: public TargetAbility
{
public:
int limitPerTurn;
int counters;
MTGGameZone * activeZone;
GenericTargetAbility(int _id, MTGCardInstance * _source, TargetChooser * _tc, MTGAbility * a, ManaCost * _cost = NULL,
int _tap = 0, int limit = 0, int restrictions = 0, MTGGameZone * dest = NULL);
const char * getMenuText();
~GenericTargetAbility();
GenericTargetAbility * clone() const;
int resolve();
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
void Update(float dt);
int testDestroy();
};
//Cycling
class ACycle: public ActivatedAbility
{
public:
ACycle(int _id, MTGCardInstance * card, Targetable * _target) :
ActivatedAbility(_id, card)
{
target = _target;
}
int resolve()
{
WEvent * e = NEW WEventCardDiscard(source);
GameObserver * game = GameObserver::GetInstance();
game->receiveEvent(e);
source->controller()->game->putInGraveyard(source);
source->controller()->game->drawFromLibrary();
return 1;
}
const char * getMenuText()
{
return "Cycling";
}
ACycle * clone() const
{
ACycle * a = NEW ACycle(*this);
a->isClone = 1;
return a;
}
};
//ninjutsu
class ANinja: public ActivatedAbility
{
public:
ANinja(int _id, MTGCardInstance * card, Targetable * _target) :
ActivatedAbility(_id, card)
{
target = _target;
}
int resolve()
{
MTGCardInstance * copy = source->controller()->game->putInZone(source, source->controller()->game->hand,
source->controller()->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
MTGCardInstance * newcard = spell->source;
newcard->summoningSickness = 0;
newcard->tap();
newcard->setAttacker(1);
delete spell;
return 1;
}
const char * getMenuText()
{
return "Ninjutsu";
}
ANinja * clone() const
{
ANinja * a = NEW ANinja(*this);
a->isClone = 1;
return a;
}
};
//ninjutsu
class ACombatRemovel: public ActivatedAbility
{
public:
ACombatRemovel(int _id, MTGCardInstance * card, Targetable * _target) :
ActivatedAbility(_id, card)
{
target = _target;
}
int resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
_target->initAttackersDefensers();
}
return 1;
}
const char * getMenuText()
{
return "Remove From Combat";
}
ACombatRemovel * clone() const
{
ACombatRemovel * a = NEW ACombatRemovel(*this);
a->isClone = 1;
return a;
}
};
//Drawer, allows to draw a card for a cost:
class AADrawer: public ActivatedAbilityTP
{
public:
WParsedInt *nbcards;
AADrawer(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, WParsedInt * _nbcards, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADrawer * clone() const;
~AADrawer();
};
//lands, allows to play more land during a turn:
class AAMoreLandPlz: public ActivatedAbilityTP
{
public:
WParsedInt *additional;
AAMoreLandPlz(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost, WParsedInt * _additional, int _tap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AAMoreLandPlz * clone() const;
~AAMoreLandPlz();
};
/*Gives life to target controller*/
class AALifer: public ActivatedAbilityTP
{
public:
WParsedInt *life;
AALifer(int _id, MTGCardInstance * card, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL, int _tap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AALifer * clone() const;
~AALifer();
};
/*Player Wins Game*/
class AAWinGame: public ActivatedAbilityTP
{
public:
AAWinGame(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AAWinGame * clone() const;
};
class ATokenCreator: public ActivatedAbility
{
public:
list<int> abilities;
list<int> types;
list<int> colors;
int power, toughness;
int tokenId;
string name;
WParsedInt * multiplier;
int who;
ATokenCreator(int _id, MTGCardInstance * _source, ManaCost * _cost, int tokenId, int _doTap, WParsedInt * multiplier = NULL,
int who = 0) :
ActivatedAbility(_id, _source, _cost, 0, _doTap), tokenId(tokenId), multiplier(multiplier), who(who)
{
if (!multiplier) this->multiplier = NEW WParsedInt(1);
MTGCard * card = GameApp::collection->getCardById(tokenId);
if (card) name = card->data->getName();
}
ATokenCreator(int _id, MTGCardInstance * _source, ManaCost * _cost, string sname, string stypes, int _power, int _toughness,
string sabilities, int _doTap, WParsedInt * multiplier = NULL, int who = 0) :
ActivatedAbility(_id, _source, _cost, 0, _doTap), multiplier(multiplier), who(who)
{
power = _power;
toughness = _toughness;
name = sname;
who = who;
tokenId = 0;
if (!multiplier) this->multiplier = NEW WParsedInt(1);
//TODO this is a copy/past of other code that's all around the place, everything should be in a dedicated parser class;
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
size_t found = sabilities.find(Constants::MTGBasicAbilities[j]);
if (found != string::npos)
{
abilities.push_back(j);
}
}
for (int j = 0; j < Constants::MTG_NB_COLORS; j++)
{
size_t found = sabilities.find(Constants::MTGColorStrings[j]);
if (found != string::npos)
{
colors.push_back(j);
}
}
string s = stypes;
while (s.size())
{
size_t found = s.find(" ");
if (found != string::npos)
{
int id = Subtypes::subtypesList->find(s.substr(0, found));
types.push_back(id);
s = s.substr(found + 1);
}
else
{
int id = Subtypes::subtypesList->find(s);
types.push_back(id);
s = "";
}
}
}
int resolve()
{
for (int i = 0; i < multiplier->getValue(); ++i)
{
MTGCardInstance * myToken;
if (tokenId)
{
MTGCard * card = GameApp::collection->getCardById(tokenId);
myToken = NEW MTGCardInstance(card, source->controller()->game);
}
else
{
myToken = NEW Token(name, source, power, toughness);
list<int>::iterator it;
for (it = types.begin(); it != types.end(); it++)
{
myToken->addType(*it);
}
for (it = colors.begin(); it != colors.end(); it++)
{
myToken->setColor(*it);
}
for (it = abilities.begin(); it != abilities.end(); it++)
{
myToken->basicAbilities[*it] = 1;
}
}
if (who == 0 || who != 1)
{
source->controller()->game->temp->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
spell->source->isToken = 1;
spell->source->fresh = 1;
delete spell;
}
else if (who == 1)
{
source->controller()->opponent()->game->temp->addCard(myToken);
Spell * spell = NEW Spell(myToken);
spell->resolve();
spell->source->owner = spell->source->controller();
spell->source->isToken = 1;
spell->source->fresh = 1;
delete spell;
}
}
return 1;
}
const char * getMenuText()
{
sprintf(menuText, "Create %s", name.c_str());
return menuText;
}
virtual ostream& toString(ostream& out) const
{
out << "ATokenCreator ::: abilities : ?" // << abilities
<< " ; types : ?" // << types
<< " ; colors : ?" // << colors
<< " ; power : " << power << " ; toughness : " << toughness << " ; name : " << name << " ; who : " << who << " (";
return ActivatedAbility::toString(out) << ")";
}
ATokenCreator * clone() const
{
ATokenCreator * a = NEW ATokenCreator(*this);
a->isClone = 1;
return a;
}
~ATokenCreator()
{
if (!isClone)
{
delete (multiplier);
}
}
};
//naming an ability line-------------------------------------------------------------------------
class ANamer: public ActivatedAbility
{
public:
string name;
ANamer(int _id, MTGCardInstance * _source, ManaCost * _cost, string sname, int _doTap) :
ActivatedAbility(_id, _source, _cost, 0, _doTap)
{
name = sname;
}
int resolve()
{
return 0;
}
const char * getMenuText()
{
sprintf(menuText, "%s", name.c_str());
return menuText;
}
virtual ostream& toString(ostream& out) const
{
out << "ANamer ::: name" << name << " (";
return ActivatedAbility::toString(out) << ")";
}
ANamer * clone() const
{
ANamer * a = NEW ANamer(*this);
a->isClone = 1;
return a;
}
~ANamer()
{
if (!isClone)
{
}
}
};
/*Changes one of the basic abilities of target
source : spell
target : spell target (creature)
modifier : 1 to add the ability, 0 to remove it
_ability : Id of the ability, as described in mtgdefinitions
*/
class ABasicAbilityModifier: public MTGAbility
{
public:
int modifier;
int ability;
int value_before_modification;
ABasicAbilityModifier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int _modifier = 1) :
MTGAbility(_id, _source, _target), modifier(_modifier), ability(_ability)
{
aType = MTGAbility::STANDARDABILITYGRANT;
abilitygranted = ability;
}
int addToGame()
{
value_before_modification = ((MTGCardInstance *) target)->basicAbilities[ability];
((MTGCardInstance *) target)->basicAbilities[ability] = modifier;
return MTGAbility::addToGame();
}
int destroy()
{
if (((MTGCardInstance *) target)->basicAbilities[ability] == modifier)
{
((MTGCardInstance *) target)->basicAbilities[ability] = value_before_modification;
return 1;
}
else
{
//BUG !!!
return 0;
}
}
const char * getMenuText()
{
return Constants::MTGBasicAbilities[ability];
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifier ::: modifier : " << modifier << " ; ability : " << ability
<< " ; value_before_modification : " << value_before_modification << " (";
return MTGAbility::toString(out) << ")";
}
ABasicAbilityModifier * clone() const
{
ABasicAbilityModifier * a = NEW ABasicAbilityModifier(*this);
a->isClone = 1;
return a;
}
};
//Modifies an ability until end of turn. Needs a target
class ABasicAbilityModifierUntilEOT: public TargetAbility
{
public:
MTGCardInstance * mTargets[50];
int nbTargets;
int modifier;
int stateBeforeActivation[50];
int ability;
ABasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, int _ability, ManaCost * _cost, TargetChooser * _tc = NULL,
int _modifier = 1, int _tap = 1) :
TargetAbility(_id, _source, _cost, 0, _tap), modifier(_modifier), ability(_ability)
{
aType = MTGAbility::STANDARDABILITYGRANT;
abilitygranted = ability;
nbTargets = 0;
tc = _tc;
if (!tc) tc = NEW CreatureTargetChooser(_source);
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP)
{
for (int i = 0; i < nbTargets; i++)
{
MTGCardInstance * mTarget = mTargets[i];
if (mTarget && mTarget->basicAbilities[ability])
{
mTarget->basicAbilities[ability] = stateBeforeActivation[i];
}
}
nbTargets = 0;
}
TargetAbility::Update(dt);
}
int resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (mTarget)
{
mTargets[nbTargets] = mTarget;
stateBeforeActivation[nbTargets] = mTarget->basicAbilities[ability];
mTarget->basicAbilities[ability] = modifier;
nbTargets++;
}
return 1;
}
int addToGame()
{
resolve();
return ActivatedAbility::addToGame();
}
const char * getMenuText()
{
return Constants::MTGBasicAbilities[ability];
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: mTargets : " << mTargets << " ; nbTargets : " << nbTargets << " ; modifier : "
<< modifier << " ; stateBeforeActivation : " << stateBeforeActivation << " ; ability : " << ability << " (";
return TargetAbility::toString(out) << ")";
}
ABasicAbilityModifierUntilEOT * clone() const
{
ABasicAbilityModifierUntilEOT * a = NEW ABasicAbilityModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
};
/*Instants that modifies a basic ability until end of turn */
class AInstantBasicAbilityModifierUntilEOT: public InstantAbility
{
public:
int stateBeforeActivation;
int ability;
int value;
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value) :
InstantAbility(_id, _source, _target), ability(_ability), value(value)
{
aType = MTGAbility::STANDARDABILITYGRANT;
abilitygranted = ability;
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
stateBeforeActivation = _target->basicAbilities[ability];
_target->basicAbilities[ability] = value;
return InstantAbility::addToGame();
}
const char * getMenuText()
{
return Constants::MTGBasicAbilities[ability];
}
int destroy()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target) _target->basicAbilities[ability] = stateBeforeActivation;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation << " ability : " << ability
<< " (";
return InstantAbility::toString(out) << ")";
}
AInstantBasicAbilityModifierUntilEOT * clone() const
{
AInstantBasicAbilityModifierUntilEOT * a = NEW AInstantBasicAbilityModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
};
//Alteration of Ability until of turn (Aura)
class ABasicAbilityAuraModifierUntilEOT: public ActivatedAbility
{
public:
AInstantBasicAbilityModifierUntilEOT * ability;
ABasicAbilityAuraModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost,
int _ability, int _value = 1) :
ActivatedAbility(_id, _source, _cost, 0, 0)
{
target = _target;
ability = NEW AInstantBasicAbilityModifierUntilEOT(_id, _source, _target, _ability, _value);
aType = MTGAbility::STANDARDABILITYGRANT;
abilitygranted = _ability;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * cost = NULL)
{
//The upper level "GenericTargetAbility" takes care of the click so we always return 0 here
return 0;
}
int resolve()
{
MTGAbility * a = ability->clone();
a->target = target;
a->addToGame();
return 1;
}
int addToGame()
{
resolve();
return ActivatedAbility::addToGame();
}
const char * getMenuText()
{
return ability->getMenuText();
}
ABasicAbilityAuraModifierUntilEOT * clone() const
{
ABasicAbilityAuraModifierUntilEOT * a = NEW ABasicAbilityAuraModifierUntilEOT(*this);
a->isClone = 1;
return a;
}
~ABasicAbilityAuraModifierUntilEOT()
{
if (!isClone)
SAFE_DELETE(ability);
}
};
/*Gives life each time a spell matching CardDescriptor's criteria are match . Optionnal manacost*/
class ASpellCastLife: public MTGAbility
{
public:
CardDescriptor trigger;
ManaCost * cost;
int life;
MTGCardInstance * lastUsedOn;
MTGCardInstance * lastChecked;
ASpellCastLife(int id, MTGCardInstance * _source, CardDescriptor _trigger, ManaCost * _cost, int _life) :
MTGAbility(id, _source), trigger(_trigger), cost(_cost), life(_life), lastUsedOn(NULL), lastChecked(NULL)
{
aType = MTGAbility::LIFER;
}
ASpellCastLife(int id, MTGCardInstance * _source, int color, ManaCost * _cost, int _life) :
MTGAbility(id, _source), cost(_cost), life(_life), lastUsedOn(NULL), lastChecked(NULL)
{
trigger.setColor(color);
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source))
{
if (game->currentlyActing()->getManaPool()->canAfford(cost))
{
Interruptible * laststackitem = game->mLayers->stackLayer()->getAt(-1);
if (laststackitem && laststackitem->type == ACTION_SPELL)
{
Spell * spell = (Spell*) laststackitem;
if (spell->source != lastUsedOn && trigger.match(spell->source))
{
lastChecked = spell->source;
return 1;
}
}
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
game->currentlyActing()->life += life;
lastUsedOn = lastChecked;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASpellCastLife ::: trigger : ? " // << trigger
<< " ; cost : " << cost << " ; life : " << life << " ; lastUsedOn : " << lastUsedOn << " ; lastChecked : "
<< lastChecked << " (";
return MTGAbility::toString(out) << ")";
}
ASpellCastLife * clone() const
{
ASpellCastLife * a = NEW ASpellCastLife(*this);
a->isClone = 1;
return a;
}
~ASpellCastLife()
{
SAFE_DELETE(cost);
}
};
//Allows to untap at any moment for an amount of mana
class AUnBlocker: public MTGAbility
{
public:
ManaCost * cost;
AUnBlocker(int id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost) :
MTGAbility(id, _source, _target), cost(_cost)
{
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (_card == target && game->currentlyActing()->game->inPlay->hasCard(source) && (MTGCardInstance *) _card->isTapped())
{
if (game->currentlyActing()->getManaPool()->canAfford(cost))
{
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
game->currentlyActing()->getManaPool()->pay(cost);
_card->attemptUntap();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AUnBlocker ::: cost : " << cost << " (";
return MTGAbility::toString(out) << ")";
}
AUnBlocker * clone() const
{
AUnBlocker * a = NEW AUnBlocker(*this);
a->isClone = 1;
return a;
}
};
//Protection From (creature/aura)
class AProtectionFrom: public MTGAbility
{
public:
TargetChooser * fromTc;
AProtectionFrom(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc) :
MTGAbility(id, _source, _target), fromTc(fromTc)
{
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->addProtection(fromTc);
return MTGAbility::addToGame();
}
int destroy()
{
((MTGCardInstance *) target)->removeProtection(fromTc);
return 1;
}
AProtectionFrom * clone() const
{
AProtectionFrom * a = NEW AProtectionFrom(*this);
a->fromTc = fromTc->clone();
a->isClone = 1;
return a;
}
~AProtectionFrom()
{
SAFE_DELETE(fromTc);
}
};
//Can't be blocked by...
class ACantBeBlockedBy: public MTGAbility
{
public:
TargetChooser * fromTc;
ACantBeBlockedBy(int id, MTGCardInstance * _source, MTGCardInstance * _target, TargetChooser *fromTc) :
MTGAbility(id, _source, _target), fromTc(fromTc)
{
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->addCantBeBlockedBy(fromTc);
return MTGAbility::addToGame();
}
int destroy()
{
((MTGCardInstance *) target)->removeCantBeBlockedBy(fromTc);
return 1;
}
ACantBeBlockedBy * clone() const
{
ACantBeBlockedBy * a = NEW ACantBeBlockedBy(*this);
a->fromTc = fromTc->clone();
a->isClone = 1;
return a;
}
~ACantBeBlockedBy()
{
SAFE_DELETE(fromTc);
}
};
//Alteration of Power and Toughness (enchantments)
class APowerToughnessModifier: public MTGAbility
{
public:
WParsedPT * wppt;
APowerToughnessModifier(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt) :
MTGAbility(id, _source, _target), wppt(wppt)
{
aType = MTGAbility::STANDARD_PUMP;
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->power += wppt->power.getValue();
_target->addToToughness(wppt->toughness.getValue());
return MTGAbility::addToGame();
}
int destroy()
{
((MTGCardInstance *) target)->power -= wppt->power.getValue();
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
return 1;
}
APowerToughnessModifier * clone() const
{
APowerToughnessModifier * a = NEW APowerToughnessModifier(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~APowerToughnessModifier()
{
delete (wppt);
}
};
//Alteration of Power and toughness until end of turn (instant)
class AInstantPowerToughnessModifierUntilEOT: public InstantAbility
{
public:
WParsedPT * wppt;
AInstantPowerToughnessModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt) :
InstantAbility(_id, _source, _target), wppt(wppt)
{
aType = MTGAbility::STANDARD_PUMP;
}
int resolve()
{
((MTGCardInstance *) target)->power += wppt->power.getValue();
((MTGCardInstance *) target)->addToToughness(wppt->toughness.getValue());
return 1;
}
int destroy()
{
((MTGCardInstance *) target)->power -= wppt->power.getValue();
((MTGCardInstance *) target)->addToToughness(-wppt->toughness.getValue());
return 1;
}
const char * getMenuText()
{
sprintf(menuText, "%i/%i", wppt->power.getValue(), wppt->toughness.getValue());
return menuText;
}
AInstantPowerToughnessModifierUntilEOT * clone() const
{
AInstantPowerToughnessModifierUntilEOT * a = NEW AInstantPowerToughnessModifierUntilEOT(*this);
a->wppt = NEW WParsedPT(*(a->wppt));
a->isClone = 1;
return a;
}
~AInstantPowerToughnessModifierUntilEOT()
{
delete wppt;
}
};
//Alteration of Power and Toughness until end of turn (Aura)
class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility
{
public:
AInstantPowerToughnessModifierUntilEOT * ability;
int counters;
int maxcounters;
APowerToughnessModifierUntilEndOfTurn(int id, MTGCardInstance * _source, MTGCardInstance * _target, WParsedPT * wppt,
ManaCost * _cost = NULL, int _maxcounters = 0) :
ActivatedAbility(id, _source, _cost, 0, 0), maxcounters(_maxcounters)
{
counters = 0;
target = _target;
ability = NEW AInstantPowerToughnessModifierUntilEOT(id, _source, _target, wppt);
aType = MTGAbility::STANDARD_PUMP;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * cost = NULL)
{
//The upper level "GenericTargetAbility" takes care of the click so we always return 0 here
return 0;
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT)
{
counters = 0;
}
ActivatedAbility::Update(dt);
}
int fireAbility()
{
return resolve();
}
const char * getMenuText()
{
return ability->getMenuText();
}
/* int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
return (!maxcounters || (counters < maxcounters));
}*/
int resolve()
{
MTGAbility * a = ability->clone();
a->target = target;
a->addToGame();
counters++;
return 1;
}
int addToGame()
{
resolve();
return ActivatedAbility::addToGame();
}
APowerToughnessModifierUntilEndOfTurn * clone() const
{
APowerToughnessModifierUntilEndOfTurn * a = NEW APowerToughnessModifierUntilEndOfTurn(*this);
a->isClone = 1;
return a;
}
~APowerToughnessModifierUntilEndOfTurn()
{
if (!isClone)
SAFE_DELETE(ability);
}
};
class GenericInstantAbility: public InstantAbility, public NestedAbility
{
public:
GenericInstantAbility(int _id, MTGCardInstance * _source, Damageable * _target, MTGAbility * ability) :
InstantAbility(_id, _source, _target), NestedAbility(ability)
{
ability->target = _target;
}
int addToGame()
{
ability->forceDestroy = -1;
ability->addToGame();
return InstantAbility::addToGame();
}
int destroy()
{
ability->forceDestroy = 1;
return InstantAbility::destroy();
}
GenericInstantAbility * clone() const
{
GenericInstantAbility * a = NEW GenericInstantAbility(*this);
a->isClone = 1;
return a;
}
};
//Circle of Protections
class ACircleOfProtection: public TargetAbility
{
protected:
map<ReplacementEffect*, int> current;
public:
ACircleOfProtection(int _id, MTGCardInstance * source, int _color) :
TargetAbility(_id, source, NEW SpellOrPermanentTargetChooser(source, _color), NEW ManaCost(), 0, 0)
{
cost->add(Constants::MTG_COLOR_ARTIFACT, 1);
tc->targetter = NULL; //Circle of Protection doesn't use the word "source"
}
int resolve()
{
MTGCardInstance * _target = NULL;
if (!(_target = tc->getNextCardTarget()))
{
Spell * starget = tc->getNextSpellTarget();
_target = starget->source;
}
if (!_target) return 0;
REDamagePrevention * re = NEW REDamagePrevention(this, NEW CardTargetChooser(_target, NULL), NEW PlayerTargetChooser(0, 1,
source->controller()));
current[re] = 1;
game->replacementEffects->add(re);
return 1;
}
void clear()
{
for (map<ReplacementEffect*, int>::iterator it = current.begin(); it != current.end(); it++)
{
ReplacementEffect* re = (*it).first;
game->replacementEffects->remove(re);
delete re;
}
current.clear();
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP) clear();
TargetAbility::Update(dt);
}
~ACircleOfProtection()
{
clear();
}
virtual ostream& toString(ostream& out) const
{
out << "ACircleOfProtection ::: (";
return TargetAbility::toString(out) << ")";
}
ACircleOfProtection * clone() const
{
ACircleOfProtection * a = NEW ACircleOfProtection(*this);
a->isClone = 1;
return a;
}
};
//Basic regeneration mechanism for a Mana cost
class AStandardRegenerate: public ActivatedAbility
{
public:
AStandardRegenerate(int _id, MTGCardInstance * _source, MTGCardInstance * _target, ManaCost * _cost = NULL) :
ActivatedAbility(_id, _source, _cost, 0, 0)
{
target = _target;
aType = MTGAbility::STANDARD_REGENERATE;
}
int resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->regenerate();
return 1;
}
const char * getMenuText()
{
return "Regenerate";
}
virtual ostream& toString(ostream& out) const
{
out << "AStandardRegenerate ::: (";
return ActivatedAbility::toString(out) << ")";
}
AStandardRegenerate * clone() const
{
AStandardRegenerate * a = NEW AStandardRegenerate(*this);
a->isClone = 1;
return a;
}
};
//Aura Enchantments that provide controller of target life or damages at a given phase of their turn
class ARegularLifeModifierAura: public MTGAbility
{
public:
int life;
int phase;
int onlyIfTargetTapped;
ARegularLifeModifierAura(int id, MTGCardInstance * _source, MTGCardInstance * _target, int _phase, int _life,
int _onlyIfTargetTapped = 0) :
MTGAbility(id, _source, _target), life(_life), phase(_phase), onlyIfTargetTapped(_onlyIfTargetTapped)
{
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == phase && game->currentPlayer == ((MTGCardInstance *) target)->controller())
{
if (!onlyIfTargetTapped || ((MTGCardInstance *) target)->isTapped())
{
if (life > 0)
{
game->currentPlayer->life += life;
}
else
{
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ARegularLifeModifierAura ::: life : " << life << " ; phase : " << phase << " ; onlyIfTargetTapped : "
<< onlyIfTargetTapped << " (";
return MTGAbility::toString(out) << ")";
}
ARegularLifeModifierAura * clone() const
{
ARegularLifeModifierAura * a = NEW ARegularLifeModifierAura(*this);
a->isClone = 1;
return a;
}
};
//ExaltedAbility (Shards of Alara)
class AExalted: public TriggeredAbility
{
public:
int power, toughness;
MTGCardInstance * luckyWinner;
AExalted(int _id, MTGCardInstance * _source, int _power = 1, int _toughness = 1) :
TriggeredAbility(_id, _source), power(_power), toughness(_toughness)
{
luckyWinner = NULL;
}
int triggerOnEvent(WEvent * event)
{
if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
{
if (luckyWinner && Constants::MTG_PHASE_AFTER_EOT == pe->from->id)
{
luckyWinner->addToToughness(-toughness);
luckyWinner->power -= power;
luckyWinner = NULL;
}
if (Constants::MTG_PHASE_COMBATATTACKERS == pe->from->id)
{
int nbattackers = 0;
MTGGameZone * z = source->controller()->game->inPlay;
int nbcards = z->nb_cards;
for (int i = 0; i < nbcards; ++i)
{
MTGCardInstance * c = z->cards[i];
if (c->attacker)
{
nbattackers++;
luckyWinner = c;
}
}
if (nbattackers == 1)
return 1;
else
luckyWinner = NULL;
}
}
return 0;
}
int resolve()
{
if (!luckyWinner) return 0;
luckyWinner->addToToughness(toughness);
luckyWinner->power += power;
return 1;
}
const char * getMenuText()
{
return "Exalted";
}
AExalted * clone() const
{
AExalted * a = NEW AExalted(*this);
a->isClone = 1;
return a;
}
};
//Converts lands to creatures (Kormus bell, Living lands)
class AConvertLandToCreatures: public ListMaintainerAbility
{
public:
int type;
int power, toughness;
AConvertLandToCreatures(int _id, MTGCardInstance * _source, const char * _type, int _power = 1, int _toughness = 1) :
ListMaintainerAbility(_id, _source), power(_power), toughness(_toughness)
{
type = Subtypes::subtypesList->find(_type);
}
int canBeInList(MTGCardInstance * card)
{
if (card->hasType(type) && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card)
{
card->power = 1;
card->setToughness(1);
card->setSubtype("creature");
return 1;
}
int removed(MTGCardInstance * card)
{
card->removeType("creature");
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConvertLandToCreatures ::: power : " << power << " ; toughness : " << toughness << " ; type : " << type << " (";
return ListMaintainerAbility::toString(out) << ")";
}
AConvertLandToCreatures * clone() const
{
AConvertLandToCreatures * a = NEW AConvertLandToCreatures(*this);
a->isClone = 1;
return a;
}
};
//Generic Kird Ape
class AAsLongAs: public ListMaintainerAbility, public NestedAbility
{
public:
MTGAbility * a;
int includeSelf;
int mini, maxi;
AAsLongAs(int _id, MTGCardInstance * _source, Damageable * _target, TargetChooser * _tc, int _includeSelf,
MTGAbility * ability, int mini = 0, int maxi = 0) :
ListMaintainerAbility(_id, _source, _target), NestedAbility(ability), mini(mini), maxi(maxi)
{
tc = _tc;
includeSelf = _includeSelf;
tc->targetter = NULL;
ability->source = source;
ability->target = target;
a = NULL;
}
int canBeInList(MTGCardInstance * card)
{
int size = 0;
size = (int) cards.size();
if (includeSelf && maxi && card == source && size > maxi)
{
removed(card);
}
if ((includeSelf || card != source) && tc->canTarget(card)) return 1;
return 0;
}
int resolve()
{
//TODO check if ability is oneShot ?
updateTargets();
int size = (int) cards.size();
if (maxi && size < maxi && (!mini || size > mini)) addAbilityToGame(); //special case for 0
if (ability->oneShot) a = NULL; //allows to call the effect several times
cards.clear();
players.clear();
return 1;
}
int addAbilityToGame()
{
if (a) return 0;
a = ability->clone();
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
}
return 1;
}
int removeAbilityFromGame()
{
if (!a) return 0;
game->removeObserver(a);
a = NULL;
return 1;
}
int _added(Damageable * d)
{
int size = (int) cards.size();
if (maxi && size < maxi) return 0;
if (maxi && size > maxi) return removeAbilityFromGame();
if (maxi) return 0;
if (size <= mini) return 0;
return addAbilityToGame();
}
int added(MTGCardInstance * card)
{
return _added(card);
}
int added(Player * p)
{
return _added(p);
}
int removed(MTGCardInstance * card)
{
size_t size = cards.size();
if (maxi && (int) size <= maxi) return addAbilityToGame();
if (mini && (int) size > mini) return 0;
if (mini && (int) size <= mini) return removeAbilityFromGame();
if (!mini && !maxi && size != 0) return 0;
return removeAbilityFromGame();
}
~AAsLongAs()
{
if (!isClone)
SAFE_DELETE(ability);
}
const char * getMenuText()
{
return ability->getMenuText();
}
AAsLongAs * clone() const
{
AAsLongAs * a = NEW AAsLongAs(*this);
a->isClone = 1;
return a;
}
};
//Lords (Merfolk lord...) give power and toughness to OTHER creatures of their type, they can give them special abilities, regeneration
class ALord: public ListMaintainerAbility, public NestedAbility
{
public:
int includeSelf;
map<Damageable *, MTGAbility *> abilities;
ALord(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(_id, card), NestedAbility(a)
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
if(ability->aType == MTGAbility::STANDARD_PREVENT)
aType = MTGAbility::STANDARD_PREVENT;
}
int canBeInList(Player *p)
{
if (tc->canTarget(p)) return 1;
return 0;
}
int canBeInList(MTGCardInstance * card)
{
if ((includeSelf || card != source) && tc->canTarget(card)) return 1;
return 0;
}
int resolve()
{
//TODO check if ability is oneShot ?
updateTargets();
cards.clear();
players.clear();
return 1;
}
int _added(Damageable * d)
{
MTGAbility * a = ability->clone();
a->target = d;
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
{
a->source = (MTGCardInstance *) d;
}
if (oneShot)
{
MTGAbility * wrapper = NEW GenericInstantAbility(1, source, d, a);
wrapper->addToGame();
}
else
{
a->addToGame();
abilities[d] = a;
}
}
return 1;
}
int added(MTGCardInstance * card)
{
return _added(card);
}
int added(Player * p)
{
return _added(p);
}
int removed(MTGCardInstance * card)
{
if (abilities.find(card) != abilities.end())
{
game->removeObserver(abilities[card]);
abilities.erase(card);
}
return 1;
}
~ALord()
{
if (!isClone)
SAFE_DELETE(ability);
}
const char * getMenuText()
{
if (AAMover * move = dynamic_cast<AAMover *>(ability))
{
MTGGameZone * dest = move->destinationZone();
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
// Move card to hand
if (dest == g->players[i]->game->hand)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{
return "Bounce";
}
else if (tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reclaim";
}
else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
}
// Move card to graveyard
else if (dest == g->players[i]->game->graveyard)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{
return "Sacrifice";
}
else if (tc->targetsZone(g->players[i]->game->hand))
{
return "Discard";
}
else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
}
}
// move card to library
else if (dest == g->players[i]->game->library)
{
if (tc->targetsZone(g->players[i]->game->graveyard))
{
return "Recycle";
}
else
{
return "Put in Library";
}
}
// move card to battlefield
else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reanimate";
}
// move card in play ( different from battlefield? )
else if (dest == g->players[i]->game->inPlay)
{
return "Put in Play";
}
// move card into exile
else if (dest == g->players[i]->game->exile)
{
return "Exile";
}
// move card from Library
else if (tc->targetsZone(g->players[i]->game->library))
{
return "Fetch";
}
}
return "Move";
}
else
return ability->getMenuText();
}
ALord * clone() const
{
ALord * a = NEW ALord(*this);
a->isClone = 1;
return a;
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
//a different lord for auras and enchantments. http://code.google.com/p/wagic/issues/detail?id=244
class ATeach: public ListMaintainerAbility, public NestedAbility
{
public:
int includeSelf;
map<Damageable *, MTGAbility *> skills;
ATeach(int _id, MTGCardInstance * card, TargetChooser * _tc, int _includeSelf, MTGAbility * a) :
ListMaintainerAbility(_id, card), NestedAbility(a)
{
tc = _tc;
tc->targetter = NULL;
includeSelf = NULL;
}
int canBeInList(MTGCardInstance * card)
{
if ((tc->source->hasSubtype("aura") || tc->source->hasSubtype("equipment") || tc->source->hasSubtype("instant")
|| tc->source->hasSubtype("sorcery")) && tc->canTarget(card) && card == tc->source->target && card != tc->source) return 1;
return 0;
}
int resolve()
{
updateTargets();
cards.clear();
players.clear();
return 1;
}
int added(MTGCardInstance * card)
{
return _added(card);
}
int removed(MTGCardInstance * card)
{
if (skills.find(card) != skills.end())
{
game->removeObserver(skills[card]);
skills.erase(card);
}
return 1;
}
int _added(Damageable * d)
{
MTGAbility * a = ability->clone();
if (a->source->hasSubtype("aura") || a->source->hasSubtype("equipment") || a->source->hasSubtype("instant")
|| a->source->hasSubtype("sorcery"))
{
a->target = a->source->target;
}
else
{
return 0;
}
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
if (d->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
{
a->source = (MTGCardInstance *) d;
}
if (oneShot)
{
MTGAbility * wrapper = NEW GenericInstantAbility(1, source, d, a);
wrapper->addToGame();
}
else
{
skills[d] = a;
a->addToGame();
}
}
return 1;
}
~ATeach()
{
if (!isClone)
SAFE_DELETE(ability);
}
ATeach * clone() const
{
ATeach * a = NEW ATeach(*this);
a->isClone = 1;
return a;
}
};
//
//equipment
class AEquip: public TargetAbility
{
public:
vector<MTGAbility *> currentAbilities;
AEquip(int _id, MTGCardInstance * _source, ManaCost * _cost = NULL, int doTap = 0, int restrictions =
ActivatedAbility::AS_SORCERY) :
TargetAbility(_id, _source, NULL, _cost, restrictions, doTap)
{
aType = MTGAbility::STANDARD_EQUIP;
}
int unequip()
{
if (source->target)
{
source->target->equipment -= 1;
}
source->target = NULL;
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a) || dynamic_cast<ATeach *> (a))
{
SAFE_DELETE(a);
continue;
}
GameObserver::GetInstance()->removeObserver(currentAbilities[i]);
}
currentAbilities.clear();
return 1;
}
int equip(MTGCardInstance * equipped)
{
source->target = equipped;
source->target->equipment += 1;
AbilityFactory af;
af.getAbilities(&currentAbilities, NULL, source);
for (size_t i = 0; i < currentAbilities.size(); ++i)
{
MTGAbility * a = currentAbilities[i];
if (dynamic_cast<AEquip *> (a)) continue;
if (dynamic_cast<ATeach *> (a)) continue;
a->addToGame();
}
return 1;
}
int resolve()
{
MTGCardInstance * mTarget = tc->getNextCardTarget();
if (!mTarget) return 0;
if (mTarget == source) return 0;
unequip();
equip(mTarget);
return 1;
}
const char * getMenuText()
{
return "Equip";
}
int testDestroy()
{
if (source->target && !game->isInPlay(source->target)) unequip();
return TargetAbility::testDestroy();
}
int destroy()
{
unequip();
return TargetAbility::destroy();
}
AEquip * clone() const
{
AEquip * a = NEW AEquip(*this);
a->isClone = 1;
return a;
}
};
//Foreach (plague rats...)
class AForeach: public ListMaintainerAbility, public NestedAbility
{
public:
int includeSelf;
int mini;
int maxi;
map<Damageable *, MTGAbility *> abilities;
AForeach(int _id, MTGCardInstance * card, Damageable * _target, TargetChooser * _tc, int _includeSelf, MTGAbility * a,
int mini = 0, int maxi = 0) :
ListMaintainerAbility(_id, card, _target), NestedAbility(a), mini(mini), maxi(maxi)
{
tc = _tc;
tc->targetter = NULL;
includeSelf = _includeSelf;
ability->target = _target;
aType = MTGAbility::FOREACH;
naType = ability->aType;
}
int canBeInList(MTGCardInstance * card)
{
if ((includeSelf || card != source) && tc->canTarget(card)) return 1;
return 0;
}
int added(MTGCardInstance * card)
{
if (mini && cards.size() <= (size_t) mini) return 0;
if (maxi && cards.size() >= (size_t) maxi) return 0;
MTGAbility * a = ability->clone();
a->target = target;
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
abilities[card] = a;
}
return 1;
}
int removed(MTGCardInstance * card)
{
if (abilities.find(card) != abilities.end())
{
game->removeObserver(abilities[card]);
abilities.erase(card);
return 1;
}
return 0;
}
const char * getMenuText()
{
return ability->getMenuText();
}
AForeach * clone() const
{
AForeach * a = NEW AForeach(*this);
a->isClone = 1;
return a;
}
int resolve()
{
//TODO check if ability is oneShot ?
updateTargets();
cards.clear();
players.clear();
return 1;
}
~AForeach()
{
if (!isClone)
SAFE_DELETE(ability);
}
};
class AThis: public MTGAbility, public NestedAbility
{
public:
MTGAbility * a;
ThisDescriptor * td;
AThis(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability) :
MTGAbility(_id, _source, _target), NestedAbility(ability)
{
td = _td;
ability->source = source;
ability->target = target;
a = NULL;
SAFE_DELETE(tc);
}
int removeFromGame()
{
return removeAbilityFromGame();
}
int addToGame()
{
return MTGAbility::addToGame();
}
void Update(float dt)
{
resolve();
}
int resolve()
{
//TODO check if ability is oneShot ?
int match;
match = td->match(source);
if (match > 0)
{
addAbilityToGame();
}
else
{
removeAbilityFromGame();
}
if (ability->oneShot) a = NULL; //allows to call the effect several times
return 1;
}
int addAbilityToGame()
{
if (a) return 0;
a = ability->clone();
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
}
return 1;
}
int removeAbilityFromGame()
{
if (!a) return 0;
game->removeObserver(a);
a = NULL;
return 1;
}
~AThis()
{
if (!isClone)
SAFE_DELETE(ability);
SAFE_DELETE(td);
}
AThis * clone() const
{
AThis * a = NEW AThis(*this);
a->isClone = 1;
return a;
}
};
class AThisForEach: public MTGAbility, public NestedAbility
{
public:
ThisDescriptor * td;
vector<MTGAbility *> abilities;
AThisForEach(int _id, MTGCardInstance * _source, Damageable * _target, ThisDescriptor * _td, MTGAbility * ability) :
MTGAbility(_id, _source, _target), NestedAbility(ability)
{
td = _td;
ability->source = source;
ability->target = target;
SAFE_DELETE(tc);
aType = FOREACH;
}
int removeFromGame()
{
return removeAbilityFromGame();
}
int addToGame()
{
return MTGAbility::addToGame();
}
void Update(float dt)
{
resolve();
}
int resolve()
{
//TODO check if ability is oneShot ?
int matches;
matches = td->match(source);
if (matches > 0)
{
if ((int) (abilities.size()) > matches)
{
removeAbilityFromGame();
}
for (int i = 0; i < matches - (int) (abilities.size()); i++)
{
addAbilityToGame();
}
}
return 1;
}
int addAbilityToGame()
{
MTGAbility * a = ability->clone();
a->target = target;
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
abilities.push_back(a);
//abilities[abilities.size()] = a;
}
return 1;
}
int removeAbilityFromGame()
{
for (int i = abilities.size(); i > 0; i--)
{
game->removeObserver(abilities[i - 1]);
}
abilities.clear();
return 1;
}
~AThisForEach()
{
if (!isClone)
{
SAFE_DELETE(ability);
SAFE_DELETE(td);
}
if (abilities.size())
{
removeAbilityFromGame();
}
}
const char * getMenuText()
{
return ability->getMenuText();
}
AThisForEach * clone() const
{
AThisForEach * a = NEW AThisForEach(*this);
a->isClone = 1;
return a;
}
};
//lifeset
class AALifeSet: public ActivatedAbilityTP
{
public:
WParsedInt * life;
AALifeSet(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * life, ManaCost * _cost = NULL, int doTap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AALifeSet * clone() const;
~AALifeSet();
};
//lifesetend
class AADamager: public ActivatedAbilityTP
{
public:
WParsedInt * damage;
AADamager(int _id, MTGCardInstance * _source, Targetable * _target, WParsedInt * damage, ManaCost * _cost = NULL,
int doTap = 0, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADamager * clone() const;
~AADamager();
};
//prevent next damage
class AADamagePrevent: public ActivatedAbilityTP
{
public:
int preventing;
AADamagePrevent(int _id, MTGCardInstance * _source, Targetable * _target, int preventing, ManaCost * _cost = NULL, int doTap =
0, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADamagePrevent * clone() const;
~AADamagePrevent();
};
//poison removel
class AAAlterPoison: public ActivatedAbilityTP
{
public:
int poison;
AAAlterPoison(int _id, MTGCardInstance * _source, Targetable * _target, int poison, ManaCost * _cost = NULL, int doTap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AAAlterPoison * clone() const;
~AAAlterPoison();
};
/* Standard Damager, can choose a NEW target each time the price is paid */
class TADamager: public TargetAbility
{
public:
TADamager(int id, MTGCardInstance * card, ManaCost * _cost, WParsedInt * damage, TargetChooser * _tc = NULL, int _tap = 0) :
TargetAbility(id, card, _tc, _cost, 0, _tap)
{
if (!tc) tc = NEW DamageableTargetChooser(card);
ability = NEW AADamager(id, card, NULL, damage);
}
TADamager * clone() const
{
TADamager * a = NEW TADamager(*this);
a->isClone = 1;
return a;
}
};
/* Can tap a target for a cost */
class AATapper: public ActivatedAbility
{
public:
AATapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
int resolve();
const char * getMenuText();
AATapper * clone() const;
};
/* Can untap a target for a cost */
class AAUntapper: public ActivatedAbility
{
public:
AAUntapper(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
int resolve();
const char * getMenuText();
AAUntapper * clone() const;
};
/* set max level up on a levelup creature this is an Ai hint ability, no effect for players.*/
class AAWhatsMax: public ActivatedAbility
{
public:
int value;
AAWhatsMax(int id, MTGCardInstance * card, MTGCardInstance * source, ManaCost * _cost = NULL, int doTap = 0, int value = 0);
int resolve();
AAWhatsMax * clone() const;
};
/* Can prevent a card from untapping next untap */
class AAFrozen: public ActivatedAbility
{
public:
AAFrozen(int id, MTGCardInstance * card, MTGCardInstance * _target, ManaCost * _cost = NULL, int doTap = 0);
int resolve();
const char * getMenuText();
AAFrozen * clone() const;
};
/* switch power and toughness of target */
class ASwapPT: public InstantAbility
{
public:
int oldpower;
int oldtoughness;
ASwapPT(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
InstantAbility(_id, _source, _target)
{
target = _target;
}
int resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
while (_target->next)
_target = _target->next; //This is for cards such as rampant growth
oldpower = _target->power;
oldtoughness = _target->toughness;
_target->addToToughness(oldpower);
_target->addToToughness(-oldtoughness);
_target->power = oldtoughness;
}
return 1;
}
int destroy()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target)
{
while (_target->next)
_target = _target->next; //This is for cards such as rampant growth
oldpower = _target->power;
oldtoughness = _target->toughness;
_target->addToToughness(oldpower);
_target->addToToughness(-oldtoughness);
_target->power = oldtoughness;
}
return 1;
}
const char * getMenuText()
{
return "Swap power and toughness";
}
ASwapPT * clone() const
{
ASwapPT * a = NEW ASwapPT(*this);
a->isClone = 1;
return a;
}
};
// Add life of gives damage if a given zone has more or less than [condition] cards at the beginning of [phase]
//Ex : the rack, ivory tower...
class ALifeZoneLink: public MTGAbility
{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALifeZoneLink(int _id, MTGCardInstance * card, int _phase, int _condition, int _life = -1, int _controller = 0,
MTGGameZone * _zone = NULL) :
MTGAbility(_id, card)
{
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL)
{
if (controller)
{
zone = game->currentPlayer->game->hand;
}
else
{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == phase)
{
if ((controller && game->currentPlayer == source->controller()) || (!controller && game->currentPlayer
!= source->controller()))
{
if ((condition < 0 && zone->nb_cards < -condition) || (condition > 0 && zone->nb_cards > condition))
{
int diff = zone->nb_cards - condition;
if (condition < 0) diff = -condition - zone->nb_cards;
if (life > 0)
{
game->currentPlayer->life += life * diff;
}
else
{
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life * diff);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALifeZoneLink ::: phase : " << phase << " ; condition : " << condition << " ; life : " << life
<< " ; controller : " << controller << " ; nbcards : " << nbcards << " (";
return MTGAbility::toString(out) << ")";
}
ALifeZoneLink * clone() const
{
ALifeZoneLink * a = NEW ALifeZoneLink(*this);
a->isClone = 1;
return a;
}
};
//Creatures that cannot attack if opponent has not a given type of land, and die if controller has not this type of land
//Ex : pirate ship...
class AStrongLandLinkCreature: public MTGAbility
{
public:
char land[20];
AStrongLandLinkCreature(int _id, MTGCardInstance * _source, const char * _land) :
MTGAbility(_id, _source)
{
sprintf(land, "%s", _land);
}
void Update(float dt)
{
if (source->isAttacker())
{
if (!game->opponent()->game->inPlay->hasType(land))
{
source->toggleAttacker();
//TODO Improve, there can be race conditions here
}
}
Player * player = source->controller();
if (!player->game->inPlay->hasType(land))
{
player->game->putInGraveyard(source);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AStrongLandLinkCreature ::: land : " << land << " (";
return MTGAbility::toString(out) << ")";
}
AStrongLandLinkCreature * clone() const
{
AStrongLandLinkCreature * a = NEW AStrongLandLinkCreature(*this);
a->isClone = 1;
return a;
}
};
//Steal control of a target
class AControlStealAura: public MTGAbility
{
public:
Player * originalController;
AControlStealAura(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
MTGAbility(_id, _source, _target)
{
originalController = _target->controller();
MTGCardInstance * copy = _target->changeController(game->currentlyActing());
target = copy;
source->target = copy;
}
int destroy()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
Player * p = _target->controller();
if (p && p->game->inPlay->hasCard(_target))
{ //if the target is still in game -> spell was destroyed
_target->changeController(originalController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AControlStealAura ::: originalController : " << originalController << " (";
return MTGAbility::toString(out) << ")";
}
AControlStealAura * clone() const
{
AControlStealAura * a = NEW AControlStealAura(*this);
a->isClone = 1;
return a;
}
};
//Creatures that kill their blockers
//Ex : Cockatrice
class AOldSchoolDeathtouch: public MTGAbility
{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AOldSchoolDeathtouch(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
nbOpponents = 0;
}
void Update(float dt)
{
if (newPhase != currentPhase)
{
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE)
{
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && !opponent->hasSubtype("wall"))
{
opponents[nbOpponents] = opponent;
nbOpponents++;
opponent = source->getNextOpponent(opponent);
}
}
else if (newPhase == Constants::MTG_PHASE_COMBATEND)
{
for (int i = 0; i < nbOpponents; i++)
{
if (game->isInPlay(opponents[i]))
opponents[i]->destroy();
}
}
}
}
int testDestroy()
{
if (!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP)
{
return 0;
}
else
{
return MTGAbility::testDestroy();
}
}
virtual ostream& toString(ostream& out) const
{
out << "AOldSchoolDeathtouch ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
return MTGAbility::toString(out) << ")";
}
AOldSchoolDeathtouch * clone() const
{
AOldSchoolDeathtouch * a = NEW AOldSchoolDeathtouch(*this);
a->isClone = 1;
return a;
}
};
//reset card cost-----------------------------------------
class AResetCost: public MTGAbility
{
public:
AResetCost(int id, MTGCardInstance * source, MTGCardInstance * target) :
MTGAbility(id, source, target)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
_target->controller()->game->putInZone(_target, _target->controller()->game->hand, _target->controller()->game->hand);
return MTGAbility::addToGame();
}
AResetCost * clone() const
{
AResetCost * a = NEW AResetCost(*this);
a->isClone = 1;
return a;
}
~AResetCost()
{
}
};
//bloodthirst ability------------------------------------------
class ABloodThirst: public MTGAbility
{
public:
int amount;
ABloodThirst(int id, MTGCardInstance * source, MTGCardInstance * target, int amount) :
MTGAbility(id, source, target), amount(amount)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
amount;
for (int i = 0; i < amount; i++)
{
if (_target->controller()->opponent()->damaged() > 0)
{
_target->counters->addCounter(1, 1);
}
}
return MTGAbility::addToGame();
}
ABloodThirst * clone() const
{
ABloodThirst * a = NEW ABloodThirst(*this);
a->isClone = 1;
return a;
}
~ABloodThirst()
{
}
};
//reduce or increase manacost of target by color:amount------------------------------------------
class AAlterCost: public MTGAbility
{
public:
int amount;
int type;
AAlterCost(int id, MTGCardInstance * source, MTGCardInstance * target, int amount, int type);
int addToGame();
AAlterCost * clone() const;
~AAlterCost();
};
//------------------------------------
class ATransformer: public MTGAbility
{
public:
list<int> abilities;
list<int> types;
list<int> colors;
list<int> oldcolors;
list<int> oldtypes;
bool remove;
string menu;
ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities);
int addToGame();
int destroy();
const char * getMenuText();
ATransformer * clone() const;
~ATransformer();
};
//transforms forever class
class AForeverTransformer: public MTGAbility
{
public:
list<int> abilities;
list<int> types;
list<int> colors;
string menu;
AForeverTransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities);
int addToGame();
const char * getMenuText();
AForeverTransformer * clone() const;
~AForeverTransformer();
};
//Adds types/abilities/changes color to a card (until end of turn)
class ATransformerUEOT: public InstantAbility
{
public:
ATransformer * ability;
ATransformerUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities);
int resolve();
const char * getMenuText();
ATransformerUEOT * clone() const;
~ATransformerUEOT();
};
//transforms forever
class ATransformerFOREVER: public InstantAbility
{
public:
AForeverTransformer * ability;
ATransformerFOREVER(int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities);
int resolve();
const char * getMenuText();
ATransformerFOREVER * clone() const;
~ATransformerFOREVER();
};
//switch p/t ueot
class ASwapPTUEOT: public InstantAbility
{
public:
ASwapPT * ability;
ASwapPTUEOT(int id, MTGCardInstance * source, MTGCardInstance * target);
int resolve();
const char * getMenuText();
ASwapPTUEOT * clone() const;
~ASwapPTUEOT();
};
//becomes ability
//Adds types/abilities/P/T to a card (aura)
class ABecomes: public MTGAbility
{
public:
list<int> abilities;
list<int> types;
list<int> colors;
WParsedPT * wppt;
string menu;
ABecomes(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, WParsedPT * wppt, string sabilities);
int addToGame();
int destroy();
const char * getMenuText();
ABecomes * clone() const;
~ABecomes();
};
//Adds types/abilities/P/T to a card (until end of turn)
class ABecomesUEOT: public InstantAbility
{
public:
ABecomes * ability;
ABecomesUEOT(int id, MTGCardInstance * source, MTGCardInstance * target, string types, WParsedPT * wpt, string abilities);
int resolve();
const char * getMenuText();
ABecomesUEOT * clone() const;
~ABecomesUEOT();
};
class APreventDamageTypes: public MTGAbility
{
public:
string to, from;
REDamagePrevention * re;
int type;
APreventDamageTypes(int id, MTGCardInstance * source, string to, string from, int type = 0);
int addToGame();
int destroy();
APreventDamageTypes * clone() const;
~APreventDamageTypes();
};
//Adds types/abilities/P/T to a card (until end of turn)
class APreventDamageTypesUEOT: public InstantAbility
{
public:
APreventDamageTypes * ability;
vector<APreventDamageTypes *> clones;
int type;
APreventDamageTypesUEOT(int id, MTGCardInstance * source, string to, string from, int type = 0);
int resolve();
int destroy();
const char * getMenuText();
APreventDamageTypesUEOT * clone() const;
~APreventDamageTypesUEOT();
};
//Upkeep Cost
class AUpkeep: public ActivatedAbility, public NestedAbility
{
public:
int paidThisTurn;
int phase;
int once;
AUpkeep(int _id, MTGCardInstance * card, MTGAbility * a, ManaCost * _cost, int _tap = 0, int restrictions = 0, int _phase =
Constants::MTG_PHASE_UPKEEP, int _once = 0);
void Update(float dt);
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int resolve();
const char * getMenuText();
virtual ostream& toString(ostream& out) const;
AUpkeep * clone() const;
~AUpkeep();
};
/*
Specific Classes
*/
// 1092 Specific to Aladdin's Lamp
class AAladdinsLamp: public TargetAbility
{
public:
CardDisplay cd;
int nbcards;
int init;
AAladdinsLamp(int id, MTGCardInstance * card) :
TargetAbility(id, card)
{
cost = NEW ManaCost();
cost->x();
cd = CardDisplay(1, game, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, NULL);
int zones[] = { MTGGameZone::MY_LIBRARY };
tc = NEW TargetZoneChooser(zones, 1, source);
nbcards = 0;
init = 0;
}
void Update(float dt)
{
if (waitingForAnswer)
{
if (!init)
{
cd.resetObjects();
int wished = game->currentlyActing()->getManaPool()->getConvertedCost();
game->currentlyActing()->getManaPool()->pay(cost);
nbcards = 0;
MTGGameZone * library = game->currentlyActing()->game->library;
while (nbcards < wished && nbcards < library->nb_cards)
{
cd.AddCard(library->cards[library->nb_cards - 1 - nbcards]);
nbcards++;
}
init = 1;
}
cd.Update(dt);
// cd.CheckUserInput(dt);
}
}
void Render(float dt)
{
if (waitingForAnswer)
{
cd.Render();
}
}
int fireAbility()
{
source->tap();
MTGLibrary * library = game->currentlyActing()->game->library;
MTGCardInstance * card = library->removeCard(tc->getNextCardTarget());
library->shuffleTopToBottom(nbcards - 1);
library->addCard(card);
init = 0;
return 1;
}
int resolve()
{
return 1;
}
;
virtual ostream& toString(ostream& out) const
{
out << "AAladdinsLamp ::: cd : " << cd << " ; nbcards : " << nbcards << " ; init : " << init << " (";
return TargetAbility::toString(out) << ")";
}
AAladdinsLamp * clone() const
{
AAladdinsLamp * a = NEW AAladdinsLamp(*this);
a->isClone = 1;
return a;
}
};
// Armageddon Clock
class AArmageddonClock: public MTGAbility
{
public:
int counters;
ManaCost cost;
AArmageddonClock(int id, MTGCardInstance * _source) :
MTGAbility(id, _source)
{
counters = 0;
int _cost[] = { Constants::MTG_COLOR_ARTIFACT, 4 };
cost = ManaCost(_cost, 1);
}
void Update(float dt)
{
if (newPhase != currentPhase)
{
if (newPhase == Constants::MTG_PHASE_UPKEEP && game->currentPlayer->game->inPlay->hasCard(source))
{
counters++;
}
else if (newPhase == Constants::MTG_PHASE_DRAW && counters > 0 && game->currentPlayer->game->inPlay->hasCard(source))
{ //End of upkeep = beginning of draw
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source, GameObserver::GetInstance()->players[0],
counters);
GameObserver::GetInstance()->mLayers->stackLayer()->addDamage(source, GameObserver::GetInstance()->players[1],
counters);
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (counters > 0 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP)
{
if (game->currentlyActing()->getManaPool()->canAfford(&cost))
{
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
game->currentlyActing()->getManaPool()->pay(&cost);
counters--;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AArmageddonClock ::: counters : " << counters << " ; cost : " << cost << " (";
return MTGAbility::toString(out) << ")";
}
AArmageddonClock * clone() const
{
AArmageddonClock * a = NEW AArmageddonClock(*this);
a->isClone = 1;
return a;
}
};
// Clockwork Beast
class AClockworkBeast: public MTGAbility
{
public:
int counters;
ManaCost cost;
AClockworkBeast(int id, MTGCardInstance * _source) :
MTGAbility(id, _source)
{
counters = 7;
((MTGCardInstance *) target)->power += 7;
int _cost[] = { Constants::MTG_COLOR_ARTIFACT, 1 };
cost = ManaCost(_cost, 1);
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_COMBATEND)
{
if (((MTGCardInstance *) source)->isAttacker() || ((MTGCardInstance *) source)->isDefenser())
{
counters--;
((MTGCardInstance *) target)->power -= 1;
}
}
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (counters < 7 && _card == source && currentPhase == Constants::MTG_PHASE_UPKEEP
&& game->currentPlayer->game->inPlay->hasCard(source))
{
if (game->currentlyActing()->getManaPool()->canAfford(&cost))
{
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
game->currentlyActing()->getManaPool()->pay(&cost);
counters++;
((MTGCardInstance *) target)->power++;
((MTGCardInstance *) target)->tap();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AClockworkBeast ::: counters : " << counters << " ; cost : " << cost << " (";
return MTGAbility::toString(out) << ")";
}
AClockworkBeast * clone() const
{
AClockworkBeast * a = NEW AClockworkBeast(*this);
a->isClone = 1;
return a;
}
};
//1102: Conservator
class AConservator: public MTGAbility
{
public:
int canprevent;
ManaCost cost;
AConservator(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
canprevent = 0;
int _cost[] = { Constants::MTG_COLOR_ARTIFACT, 2 };
cost = ManaCost(_cost, 1);
}
int alterDamage(Damage * damage)
{
if (canprevent && damage->target == source->controller())
{
if (damage->damage >= canprevent)
{
damage->damage -= canprevent;
canprevent = 0;
}
else
{
canprevent -= damage->damage;
damage->damage = 0;
}
}
return 1;
}
int alterDamage()
{
if (canprevent)
{
ActionStack * stack = game->mLayers->stackLayer();
for (int i = stack->mCount - 1; i >= 0; i--)
{
if (!canprevent) return 1;
Interruptible * current = ((Interruptible *) stack->mObjects[i]);
if (current->type == ACTION_DAMAGE && current->state == NOT_RESOLVED)
{
Damage * damage = (Damage *) current;
alterDamage(damage);
}
else if (current->type == ACTION_DAMAGES && current->state == NOT_RESOLVED)
{
DamageStack * damages = (DamageStack *) current;
for (int j = damages->mCount - 1; j >= 0; j--)
{
alterDamage(((Damage *) damages->mObjects[j]));
}
}
}
}
return 1;
}
void Update(float dt)
{
alterDamage();
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (_card == source && game->currentlyActing()->game->inPlay->hasCard(source) && !_card->isTapped())
{
if (game->currentlyActing()->getManaPool()->canAfford(&cost))
{
return 1;
}
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
game->currentlyActing()->getManaPool()->pay(&cost);
source->tap();
canprevent = 2;
alterDamage();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AConservator ::: canprevent : " << canprevent << " ; cost : " << cost << " (";
return MTGAbility::toString(out) << ")";
}
AConservator * clone() const
{
AConservator * a = NEW AConservator(*this);
a->isClone = 1;
return a;
}
};
//1345 Farmstead
class AFarmstead: public ActivatedAbility
{
public:
int usedThisTurn;
AFarmstead(int _id, MTGCardInstance * source, MTGCardInstance * _target) :
ActivatedAbility(_id, source, 0, 1, 0)
{
int _cost[] = { Constants::MTG_COLOR_WHITE, 2 };
cost = NEW ManaCost(_cost, 1);
target = _target;
usedThisTurn = 0;
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase != Constants::MTG_PHASE_UPKEEP)
{
usedThisTurn = 0;
}
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (!ActivatedAbility::isReactingToClick(card, mana)) return 0;
if (currentPhase != Constants::MTG_PHASE_UPKEEP) return 0;
if (usedThisTurn) return 0;
return 1;
}
int resolve()
{
source->controller()->life++;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFarmstead ::: usedThisTurn : " << usedThisTurn << " (";
return ActivatedAbility::toString(out) << ")";
}
AFarmstead * clone() const
{
AFarmstead * a = NEW AFarmstead(*this);
a->isClone = 1;
return a;
}
};
//1112 Howling Mine
class AHowlingMine: public MTGAbility
{
public:
AHowlingMine(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && !source->isTapped())
{
game->mLayers->stackLayer()->addDraw(game->currentPlayer);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AHowlingMine ::: (";
return MTGAbility::toString(out) << ")";
}
AHowlingMine * clone() const
{
AHowlingMine * a = NEW AHowlingMine(*this);
a->isClone = 1;
return a;
}
};
//Kjeldoran Frostbeast
class AKjeldoranFrostbeast: public MTGAbility
{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AKjeldoranFrostbeast(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
nbOpponents = 0;
}
void Update(float dt)
{
if (newPhase != currentPhase)
{
if (newPhase == Constants::MTG_PHASE_COMBATEND)
{
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && !opponent->hasSubtype("wall"))
{
opponents[nbOpponents] = opponent;
nbOpponents++;
opponent = source->getNextOpponent(opponent);
}
if (source->isInPlay())
{
for (int i = 0; i < nbOpponents; i++)
{
opponents[i]->destroy();
}
}
}
}
}
int testDestroy()
{
if (!game->isInPlay(source) && currentPhase != Constants::MTG_PHASE_UNTAP)
{
return 0;
}
else
{
return MTGAbility::testDestroy();
}
}
virtual ostream& toString(ostream& out) const
{
out << "AKjeldoranFrostbeast ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
return MTGAbility::toString(out) << ")";
}
AKjeldoranFrostbeast * clone() const
{
AKjeldoranFrostbeast * a = NEW AKjeldoranFrostbeast(*this);
a->isClone = 1;
return a;
}
};
//Living Artifact
class ALivingArtifact: public MTGAbility
{
public:
int usedThisTurn;
int counters;
Damage * latest;
ALivingArtifact(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
MTGAbility(_id, _source, _target)
{
usedThisTurn = 0;
counters = 0;
latest = NULL;
}
int receiveEvent(WEvent * event)
{
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
if (!e) return 0;
Player * p = dynamic_cast<Player *> (e->damage->target);
if (!p) return 0;
if (p != source->controller()) return 0;
counters += e->damage->damage;
return 1; //is this meant to return 0 or 1?
}
int isReactingtoclick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (currentPhase == Constants::MTG_PHASE_UPKEEP && card == source && game->currentPlayer == source->controller()
&& counters && !usedThisTurn)
{
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card)
{
source->controller()->life += 1;
counters--;
usedThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ALivingArtifact ::: usedThisTurn : " << usedThisTurn << " ; counters : " << counters << " ; latest : " << latest
<< " (";
return MTGAbility::toString(out) << ")";
}
ALivingArtifact * clone() const
{
ALivingArtifact * a = NEW ALivingArtifact(*this);
a->isClone = 1;
return a;
}
};
//1143 Animate Dead
class AAnimateDead: public MTGAbility
{
public:
AAnimateDead(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
MTGAbility(_id, _source, _target)
{
MTGCardInstance * card = _target;
//Put the card in play again, with all its abilities !
//AbilityFactory af;
MTGCardInstance * copy = source->controller()->game->putInZone(card, _target->controller()->game->graveyard,
source->controller()->game->temp);
Spell * spell = NEW Spell(copy);
spell->resolve();
target = spell->source;
card = spell->source;
card->power--;
card->life = card->toughness;
delete spell;
}
int destroy()
{
MTGCardInstance * card = (MTGCardInstance *) target;
card->power++;
card->controller()->game->putInZone(card, card->controller()->game->inPlay, card->owner->game->graveyard);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAnimateDead ::: (";
return MTGAbility::toString(out) << ")";
}
AAnimateDead * clone() const
{
AAnimateDead * a = NEW AAnimateDead(*this);
a->isClone = 1;
return a;
}
};
//1159 Erg Raiders
class AErgRaiders: public MTGAbility
{
public:
int attackedThisTurn;
AErgRaiders(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
attackedThisTurn = 1;
}
void Update(float dt)
{
if (newPhase != currentPhase)
{
Player * controller = source->controller();
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE && game->currentPlayer == controller)
{
if (source->isAttacker())
{
attackedThisTurn = 1;
}
}
else if (newPhase == Constants::MTG_PHASE_UNTAP)
{
if (game->currentPlayer != controller && !attackedThisTurn)
{
game->mLayers->stackLayer()->addDamage(source, controller, 2);
}
else if (game->currentPlayer == controller)
{
attackedThisTurn = 0;
}
}
}
}
AErgRaiders * clone() const
{
AErgRaiders * a = NEW AErgRaiders(*this);
a->isClone = 1;
return a;
}
};
//Fastbond
class AFastbond: public TriggeredAbility
{
public:
int alreadyPlayedALand;
int previous;
AFastbond(int _id, MTGCardInstance * card) :
TriggeredAbility(_id, card)
{
alreadyPlayedALand = 0;
if (source->controller()->landsPlayerCanStillPlay == 0)
{
alreadyPlayedALand = 1;
source->controller()->landsPlayerCanStillPlay += 1;
source->controller()->canPutLandsIntoPlay = true;
}
previous = source->controller()->landsPlayerCanStillPlay;
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP)
{
alreadyPlayedALand = 0;
}
TriggeredAbility::Update(dt);
}
int trigger()
{
if (source->controller()->landsPlayerCanStillPlay == 0 && previous >= 1)
{
previous = 0;
source->controller()->canPutLandsIntoPlay = true;
source->controller()->landsPlayerCanStillPlay += 1;
if (alreadyPlayedALand) return 1;
alreadyPlayedALand = 1;
return 0;
}
previous = source->controller()->landsPlayerCanStillPlay;
return 0;
}
int resolve()
{
game->mLayers->stackLayer()->addDamage(source, source->controller(), 1);
game->mLayers->stackLayer()->resolve();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFastbond ::: alreadyPlayedALand : " << alreadyPlayedALand << " ; previous : " << previous << " (";
return TriggeredAbility::toString(out) << ")";
}
AFastbond * clone() const
{
AFastbond * a = NEW AFastbond(*this);
a->isClone = 1;
return a;
}
};
//1165 Hypnotic Specter
class AHypnoticSpecter: public MTGAbility
{
public:
AHypnoticSpecter(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
}
int receiveEvent(WEvent * event)
{
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
if (!e) return 0;
if (e->damage->source != source) return 0;
Player * p = dynamic_cast<Player *> (e->damage->target);
if (!p) return 0;
p->game->discardRandom(p->game->hand, source);
return 1; //is this meant to return 0 or 1?
}
AHypnoticSpecter * clone() const
{
AHypnoticSpecter * a = NEW AHypnoticSpecter(*this);
a->isClone = 1;
return a;
}
};
//1117 Jandor's Ring
class AJandorsRing: public ActivatedAbility
{
public:
AJandorsRing(int _id, MTGCardInstance * _source) :
ActivatedAbility(_id, _source, NEW ManaCost())
{
cost->add(Constants::MTG_COLOR_ARTIFACT, 2);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (!source->controller()->game->hand->hasCard(source->controller()->game->library->lastCardDrawn)) return 0;
return ActivatedAbility::isReactingToClick(card, mana);
}
int resolve()
{
source->controller()->game->putInGraveyard(source->controller()->game->library->lastCardDrawn);
game->mLayers->stackLayer()->addDraw(source->controller());
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AJandorsRing ::: (";
return ActivatedAbility::toString(out) << ")";
}
AJandorsRing * clone() const
{
AJandorsRing * a = NEW AJandorsRing(*this);
a->isClone = 1;
return a;
}
};
//Kudzu.
//What happens when there are no targets ???
class AKudzu: public TargetAbility
{
public:
AKudzu(int _id, MTGCardInstance * card, MTGCardInstance * _target) :
TargetAbility(_id, card, NEW TypeTargetChooser("land", card))
{
tc->toggleTarget(_target);
target = _target;
}
int receiveEvent(WEvent * event)
{
if (WEventCardTap* wect = dynamic_cast<WEventCardTap*>(event))
{
if (wect->before == false && wect->after == true && wect->card == target)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (!_target->isInPlay()) return 0;
target = _target->controller()->game->putInGraveyard(_target);
reactToClick(source);
return 1;
}
}
return 0;
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (card == source && (!_target || !_target->isInPlay()))
{
DebugTrace("Kudzu Reacts to click !");
return 1;
}
return 0;
}
int resolve()
{
target = tc->getNextCardTarget();
source->target = (MTGCardInstance *) target;
return 1;
}
int testDestroy()
{
int stillLandsInPlay = 0;
for (int i = 0; i < 2; i++)
{
if (game->players[i]->game->inPlay->hasType("Land")) stillLandsInPlay = 1;
}
if (!stillLandsInPlay)
{
source->controller()->game->putInGraveyard(source);
return 1;
}
if (!game->isInPlay(source))
{
return 1;
}
return 0;
}
AKudzu * clone() const
{
AKudzu * a = NEW AKudzu(*this);
a->isClone = 1;
return a;
}
};
//1172 Pestilence
class APestilence: public ActivatedAbility
{
public:
APestilence(int _id, MTGCardInstance * card) :
ActivatedAbility(_id, card, NEW ManaCost(), 0, 0)
{
cost->add(Constants::MTG_COLOR_BLACK, 1);
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_EOT)
{
if (!game->players[0]->game->inPlay->hasType("creature") && !game->players[1]->game->inPlay->hasType("creature"))
{
source->controller()->game->putInGraveyard(source);
}
}
}
int resolve()
{
for (int i = 0; i < 2; i++)
{
MTGInPlay * inplay = game->players[i]->game->inPlay;
for (int j = inplay->nb_cards - 1; j >= 0; j--)
{
if (inplay->cards[j]->isCreature()) game->mLayers->stackLayer()->addDamage(source, inplay->cards[j], 1);
}
game->mLayers->stackLayer()->addDamage(source, game->players[i], 1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APestilence ::: (";
return ActivatedAbility::toString(out) << ")";
}
APestilence * clone() const
{
APestilence * a = NEW APestilence(*this);
a->isClone = 1;
return a;
}
};
//Power Leak
class APowerLeak: public TriggeredAbility
{
public:
int damagesToDealThisTurn;
ManaCost cost;
APowerLeak(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
TriggeredAbility(_id, _source, _target)
{
cost.add(Constants::MTG_COLOR_ARTIFACT, 1);
damagesToDealThisTurn = 0;
}
void Update(float dt)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UPKEEP && _target->controller() == game->currentPlayer)
{
damagesToDealThisTurn = 2;
}
TriggeredAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (damagesToDealThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && card == source && _target->controller()
== game->currentPlayer)
{
if (game->currentPlayer->getManaPool()->canAfford(&cost)) return 1;
}
return 0;
}
int reactToclick(MTGCardInstance * card)
{
game->currentPlayer->getManaPool()->pay(&cost);
damagesToDealThisTurn--;
return 1;
}
int trigger()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_DRAW && _target->controller() == game->currentPlayer)
{
if (damagesToDealThisTurn) return 1;
}
return 0;
}
int resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
game->mLayers->stackLayer()->addDamage(source, _target->controller(), damagesToDealThisTurn);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "APowerLeak ::: damagesToDealThisTurn : " << damagesToDealThisTurn << " ; cost : " << cost << " (";
return TriggeredAbility::toString(out) << ")";
}
APowerLeak * clone() const
{
APowerLeak * a = NEW APowerLeak(*this);
a->isClone = 1;
return a;
}
};
//1176 Sacrifice
class ASacrifice: public InstantAbility
{
public:
ASacrifice(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
InstantAbility(_id, _source)
{
target = _target;
}
int resolve()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target->isInPlay())
{
game->currentlyActing()->game->putInGraveyard(_target);
int x = _target->getManaCost()->getConvertedCost();
game->currentlyActing()->getManaPool()->add(Constants::MTG_COLOR_BLACK, x);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ASacrifice ::: (";
return InstantAbility::toString(out) << ")";
}
ASacrifice * clone() const
{
ASacrifice * a = NEW ASacrifice(*this);
a->isClone = 1;
return a;
}
};
//1178 Scavenging Ghoul
class AScavengingGhoul: public MTGAbility
{
public:
int counters;
AScavengingGhoul(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
MTGAbility(_id, _source, _target)
{
counters = 0;
}
void Update(float dt)
{
//TODO
}
int isReactingToClick(MTGCardInstance * _card, ManaCost * mana = NULL)
{
if (counters > 0 && _card == source && game->currentlyActing()->game->inPlay->hasCard(source))
{
return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * _card)
{
if (!isReactingToClick(_card)) return 0;
counters--;
source->regenerate();
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AScavengingGhoul ::: counters : " << counters << " (";
return MTGAbility::toString(out) << ")";
}
AScavengingGhoul * clone() const
{
AScavengingGhoul * a = NEW AScavengingGhoul(*this);
a->isClone = 1;
return a;
}
};
//1235 Aspect of Wolf
class AAspectOfWolf: public ListMaintainerAbility
{
public:
int color;
AAspectOfWolf(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
ListMaintainerAbility(_id, _source, _target)
{
}
int canBeInList(MTGCardInstance * card)
{
if (card->controller() == source->controller() && card->hasType("forest") && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 0)
{
_target->power += 1;
}
else
{
_target->addToToughness(1);
}
return 1;
}
int removed(MTGCardInstance * card)
{
MTGCardInstance * _target = (MTGCardInstance *) target;
int size = cards.size();
if (size % 2 == 1)
{
_target->power -= 1;
}
else
{
_target->addToToughness(-1);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAspectOfWolf ::: color : " << color << " (";
return ListMaintainerAbility::toString(out) << ")";
}
AAspectOfWolf * clone() const
{
AAspectOfWolf * a = NEW AAspectOfWolf(*this);
a->isClone = 1;
return a;
}
};
//1284 Dragon Whelp
class ADragonWhelp: public APowerToughnessModifierUntilEndOfTurn
{
public:
ADragonWhelp(int id, MTGCardInstance * card) :
APowerToughnessModifierUntilEndOfTurn(id, card, card, NEW WParsedPT(1, 0), NEW ManaCost())
{
cost->add(Constants::MTG_COLOR_RED, 1);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (!ActivatedAbility::isReactingToClick(card, mana)) return 0;
return (!maxcounters || (counters < maxcounters));
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT && counters > 3)
{
source->controller()->game->putInGraveyard(source);
}
APowerToughnessModifierUntilEndOfTurn::Update(dt);
}
virtual ostream& toString(ostream& out) const
{
out << "ADragonWhelp ::: (";
return APowerToughnessModifierUntilEndOfTurn::toString(out) << ")";
}
ADragonWhelp * clone() const
{
ADragonWhelp * a = NEW ADragonWhelp(*this);
a->isClone = 1;
return a;
}
};
//1288 EarthBind
class AEarthbind: public ABasicAbilityModifier
{
public:
AEarthbind(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
ABasicAbilityModifier(_id, _source, _target, Constants::FLYING, 0)
{
if (value_before_modification)
{
Damageable * _target = (Damageable *) target;
game->mLayers->stackLayer()->addDamage(source, _target, 2);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AEarthbind ::: (";
return ABasicAbilityModifier::toString(out) << ")";
}
AEarthbind * clone() const
{
AEarthbind * a = NEW AEarthbind(*this);
a->isClone = 1;
return a;
}
};
//1291 Fireball
class AFireball: public InstantAbility
{
public:
AFireball(int _id, MTGCardInstance * card, Spell * spell, int x) :
InstantAbility(_id, card)
{
int nbtargets = spell->getNbTargets();
int totaldamage = x + 1 - nbtargets;
int individualdamage = 0;
if (nbtargets) individualdamage = totaldamage / nbtargets;
Damageable * _target = spell->getNextDamageableTarget();
while (_target)
{
game->mLayers->stackLayer()->addDamage(source, _target, individualdamage);
_target = spell->getNextDamageableTarget(_target);
}
}
virtual ostream& toString(ostream& out) const
{
out << "AFireball ::: (";
return InstantAbility::toString(out) << ")";
}
AFireball * clone() const
{
AFireball * a = NEW AFireball(*this);
a->isClone = 1;
return a;
}
};
//1351 Island Sanctuary
class AIslandSanctuary: public MTGAbility
{
public:
int initThisTurn;
AIslandSanctuary(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
initThisTurn = 0;
}
void Update(float dt)
{
if (currentPhase == Constants::MTG_PHASE_UNTAP && game->currentPlayer == source->controller()) initThisTurn = 0;
if (initThisTurn && currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && game->currentPlayer != source->controller())
{
MTGGameZone * zone = game->currentPlayer->game->inPlay;
for (int i = 0; i < zone->nb_cards; i++)
{
MTGCardInstance * card = zone->cards[i];
if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) source->toggleAttacker();
}
}
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (card == source && game->currentPlayer == card->controller() && currentPhase == Constants::MTG_PHASE_DRAW)
{
Interruptible * action = game->mLayers->stackLayer()->getAt(-1);
if (action->type == ACTION_DRAW) return 1;
}
return 0;
}
int reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card)) return 0;
game->mLayers->stackLayer()->Remove(game->mLayers->stackLayer()->getAt(-1));
initThisTurn = 1;
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AIslandSanctuary ::: initThisTurn : " << initThisTurn << " (";
return MTGAbility::toString(out) << ")";
}
AIslandSanctuary * clone() const
{
AIslandSanctuary * a = NEW AIslandSanctuary(*this);
a->isClone = 1;
return a;
}
};
//Stasis
class AStasis: public ActivatedAbility
{
public:
int paidThisTurn;
AStasis(int _id, MTGCardInstance * card) :
ActivatedAbility(_id, card, NEW ManaCost(), 1, 0)
{
paidThisTurn = 1;
cost->add(Constants::MTG_COLOR_BLUE, 1);
}
void Update(float dt)
{
//Upkeep Cost
if (newPhase != currentPhase)
{
if (newPhase == Constants::MTG_PHASE_UPKEEP)
{
paidThisTurn = 0;
}
else if (!paidThisTurn && newPhase > Constants::MTG_PHASE_UPKEEP && game->currentPlayer == source->controller())
{
game->currentPlayer->game->putInGraveyard(source);
paidThisTurn = 1;
}
}
//Stasis Effect
for (int i = 0; i < 2; i++)
{
game->phaseRing->removePhase(Constants::MTG_PHASE_UNTAP, game->players[i]);
}
//Parent Class Method Call
ActivatedAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
return (!paidThisTurn && currentPhase == Constants::MTG_PHASE_UPKEEP && ActivatedAbility::isReactingToClick(card, mana));
}
int resolve()
{
paidThisTurn = 1;
return 1;
}
int destroy()
{
for (int i = 0; i < 2; i++)
{
game->phaseRing->addPhaseBefore(Constants::MTG_PHASE_UNTAP, game->players[i], Constants::MTG_PHASE_UPKEEP,
game->players[i]);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AStasis ::: paidThisTurn : " << paidThisTurn << " (";
return ActivatedAbility::toString(out) << ")";
}
AStasis * clone() const
{
AStasis * a = NEW AStasis(*this);
a->isClone = 1;
return a;
}
};
//--------------Addon Abra------------------
//Basilik --> needs to be made more generic to avoid duplicate (also something like if opponent=type then ...)
class ABasilik: public MTGAbility
{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
ABasilik(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
nbOpponents = 0;
}
void Update(float dt)
{
if (newPhase != currentPhase)
{
if (newPhase == Constants::MTG_PHASE_COMBATDAMAGE)
{
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent)
{
opponents[nbOpponents] = opponent;
nbOpponents++;
opponent = source->getNextOpponent(opponent);
}
}
else if (newPhase == Constants::MTG_PHASE_COMBATEND)
{
for (int i = 0; i < nbOpponents; i++)
{
game->mLayers->stackLayer()->addPutInGraveyard(opponents[i]);
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ABasilik ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
return MTGAbility::toString(out) << ")";
}
ABasilik * clone() const
{
ABasilik * a = NEW ABasilik(*this);
a->isClone = 1;
return a;
}
};
//Lavaborn - quick and very dirty ;) copy of ALifezonelink but without the multiplier.
class ALavaborn: public MTGAbility
{
public:
int phase;
int condition;
int life;
int controller;
int nbcards;
MTGGameZone * zone;
ALavaborn(int _id, MTGCardInstance * card, int _phase, int _condition, int _life, int _controller = 0, MTGGameZone * _zone =
NULL) :
MTGAbility(_id, card)
{
phase = _phase;
condition = _condition;
controller = _controller;
life = _life;
zone = _zone;
if (zone == NULL)
{
if (controller)
{
zone = game->currentPlayer->game->hand;
}
else
{
zone = game->opponent()->game->hand;
}
}
}
void Update(float dt)
{
if (newPhase != currentPhase && newPhase == phase)
{
if ((controller && game->currentPlayer == source->controller()) || (!controller && game->currentPlayer
!= source->controller()))
{
if ((condition < 0 && zone->nb_cards < -condition) || (condition > 0 && zone->nb_cards > condition))
{
int diff = zone->nb_cards - condition;
if (condition < 0) diff = -condition - zone->nb_cards;
if (life > 0)
{
game->currentPlayer->life += life;
}
else
{
game->mLayers->stackLayer()->addDamage(source, game->currentPlayer, -life);
}
}
}
}
}
virtual ostream& toString(ostream& out) const
{
out << "ALavaborn ::: phase : " << phase << " ; condition : " << condition << " ; life : " << life << " ; controller : "
<< controller << " ; nbcards : " << nbcards << " (";
return MTGAbility::toString(out) << ")";
}
ALavaborn * clone() const
{
ALavaborn * a = NEW ALavaborn(*this);
a->isClone = 1;
return a;
}
};
//Generic Millstone
class AADepleter: public ActivatedAbilityTP
{
public:
int nbcards;
AADepleter(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost = NULL, int _tap = 0,
int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AADepleter * clone() const;
};
//Shuffle
class AAShuffle: public ActivatedAbilityTP
{
public:
AAShuffle(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AAShuffle * clone() const;
};
//only 1 spell
class AAOnlyOne: public ActivatedAbilityTP
{
public:
AAOnlyOne(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AAOnlyOne * clone() const;
};
//nospells
class AANoSpells: public ActivatedAbilityTP
{
public:
AANoSpells(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AANoSpells * clone() const;
};
//NoCreature
class AANoCreatures: public ActivatedAbilityTP
{
public:
AANoCreatures(int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int _tap = 0, int who =
TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AANoCreatures * clone() const;
};
//Random Discard
class AARandomDiscarder: public ActivatedAbilityTP
{
public:
int nbcards;
AARandomDiscarder(int _id, MTGCardInstance * card, Targetable * _target, int nbcards = 1, ManaCost * _cost = NULL,
int _tap = 0, int who = TargetChooser::UNSET);
int resolve();
const char * getMenuText();
AARandomDiscarder * clone() const;
};
//Minion of Leshrac
class AMinionofLeshrac: public TargetAbility
{
public:
int paidThisTurn;
AMinionofLeshrac(int _id, MTGCardInstance * source) :
TargetAbility(_id, source, NEW CreatureTargetChooser(), 0, 1, 0)
{
paidThisTurn = 1;
}
void Update(float dt)
{
if (newPhase != currentPhase && source->controller() == game->currentPlayer)
{
if (newPhase == Constants::MTG_PHASE_UNTAP)
{
paidThisTurn = 0;
}
else if (newPhase == Constants::MTG_PHASE_UPKEEP + 1 && !paidThisTurn)
{
game->mLayers->stackLayer()->addDamage(source, source->controller(), 5);
source->tap();
}
}
TargetAbility::Update(dt);
}
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
{
if (currentPhase != Constants::MTG_PHASE_UPKEEP || paidThisTurn) return 0;
return TargetAbility::isReactingToClick(card, mana);
}
int resolve()
{
MTGCardInstance * card = tc->getNextCardTarget();
if (card && card != source && card->controller() == source->controller())
{
card->controller()->game->putInGraveyard(card);
paidThisTurn = 1;
return 1;
}
return 0;
}
virtual ostream& toString(ostream& out) const
{
out << "AMinionofLeshrac ::: paidThisTurn : " << paidThisTurn << " (";
return TargetAbility::toString(out) << ")";
}
AMinionofLeshrac * clone() const
{
AMinionofLeshrac * a = NEW AMinionofLeshrac(*this);
a->isClone = 1;
return a;
}
};
//Rampage ability
class ARampageAbility: public MTGAbility
{
public:
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
int MaxOpponent;
ARampageAbility(int _id, MTGCardInstance * _source, int _PowerModifier, int _ToughnessModifier, int _MaxOpponent) :
MTGAbility(_id, _source)
{
PowerModifier = _PowerModifier;
ToughnessModifier = _ToughnessModifier;
MaxOpponent = _MaxOpponent;
nbOpponents = 0;
}
int receiveEvent(WEvent * event)
{
if (dynamic_cast<WEventBlockersChosen*> (event))
{
nbOpponents = source->blockers.size();
if (nbOpponents <= MaxOpponent) return 0;
source->power += PowerModifier * (nbOpponents - MaxOpponent);
source->addToToughness(ToughnessModifier * (nbOpponents - MaxOpponent));
}
else if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
{
if (Constants::MTG_PHASE_AFTER_EOT == pe->to->id && nbOpponents > MaxOpponent)
{
source->power -= PowerModifier * (nbOpponents - MaxOpponent);
source->addToToughness(-ToughnessModifier * (nbOpponents - MaxOpponent));
nbOpponents = 0;
}
}
return 1;
}
ARampageAbility * clone() const
{
ARampageAbility * a = NEW ARampageAbility(*this);
a->isClone = 1;
return a;
}
};
//flanking ability
class AFlankerAbility: public MTGAbility
{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
AFlankerAbility(int _id, MTGCardInstance * _source) :
MTGAbility(_id, _source)
{
nbOpponents = 0;
}
int receiveEvent(WEvent * event)
{
if (dynamic_cast<WEventBlockersChosen*> (event))
{
nbOpponents = 0;
MTGCardInstance * opponent = source->getNextOpponent();
while (opponent && !opponent->has(Constants::FLANKING) && game->currentlyActing() == source->controller()->opponent())
{
opponents[nbOpponents] = opponent;
nbOpponents++;
opponent = source->getNextOpponent(opponent);
}
for (int i = 0; i < nbOpponents; i++)
{
opponents[i]->power -= 1;
opponents[i]->addToToughness(-1);
opponents[i]->flanked += 1;
if (opponents[i]->life == 0)
{
opponents[i]->setPower(0);
}
}
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AFlankerAbility ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
return MTGAbility::toString(out) << ")";
}
AFlankerAbility * clone() const
{
AFlankerAbility * a = NEW AFlankerAbility(*this);
a->isClone = 1;
return a;
}
};
//Bushido ability
class ABushidoAbility: public MTGAbility
{
public:
MTGCardInstance * opponents[20];
int nbOpponents;
int PowerModifier;
int ToughnessModifier;
ABushidoAbility(int _id, MTGCardInstance * _source, int _PowerModifier, int _ToughnessModifier) :
MTGAbility(_id, _source)
{
PowerModifier = _PowerModifier;
ToughnessModifier = _ToughnessModifier;
nbOpponents = 0;
}
int receiveEvent(WEvent * event)
{
if (dynamic_cast<WEventBlockersChosen*> (event))
{
MTGCardInstance * opponent = source->getNextOpponent();
if (!opponent) return 0;
source->power += PowerModifier;
source->addToToughness(ToughnessModifier);
while (opponent)
{
opponents[nbOpponents] = opponent;
nbOpponents++;
opponent = source->getNextOpponent(opponent);
}
}
else if (WEventPhaseChange* pe = dynamic_cast<WEventPhaseChange*>(event))
{
if (Constants::MTG_PHASE_AFTER_EOT == pe->to->id && nbOpponents)
{
source->power -= PowerModifier;
source->addToToughness(-ToughnessModifier);
nbOpponents = 0;
}
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ABushidoAbility ::: opponents : " << opponents << " ; nbOpponents : " << nbOpponents << " (";
return MTGAbility::toString(out) << ")";
}
ABushidoAbility * clone() const
{
ABushidoAbility * a = NEW ABushidoAbility(*this);
a->isClone = 1;
return a;
}
};
//Instant Steal control of a target
class AInstantControlSteal: public InstantAbility
{
public:
Player * TrueController;
Player * TheftController;
AInstantControlSteal(int _id, MTGCardInstance * _source, MTGCardInstance * _target) :
InstantAbility(_id, _source, _target)
{
TrueController = _target->controller();
TheftController = source->controller();
MTGCardInstance * copy = _target->changeController(TheftController);
target = copy;
source->target = copy;
copy->summoningSickness = 0;
}
int destroy()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (TheftController && TheftController->game->inPlay->hasCard(_target))
{ //if the target is still in game -> spell was destroyed
_target->changeController(TrueController);
}
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AInstantControlSteal ::: TrueController : " << TrueController << " ; TheftController : " << TheftController << " (";
return InstantAbility::toString(out) << ")";
}
AInstantControlSteal * clone() const
{
AInstantControlSteal * a = NEW AInstantControlSteal(*this);
a->isClone = 1;
return a;
}
};
//Angelic Chorus (10E)
class AAngelicChorus: public ListMaintainerAbility
{
public:
int init;
AAngelicChorus(int id, MTGCardInstance * _source) :
ListMaintainerAbility(id, _source)
{
init = 0;
}
void Update(float dt)
{
ListMaintainerAbility::Update(dt);
init = 1;
}
int canBeInList(MTGCardInstance * card)
{
if (card->hasType(Subtypes::TYPE_CREATURE) && game->isInPlay(card)) return 1;
return 0;
}
int added(MTGCardInstance * card)
{
if (!init) return 0;
if (source->controller() == game->currentlyActing())
{
card->controller()->life += card->toughness;
}
return 1;
}
int removed(MTGCardInstance * card)
{
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "AAngelicChorus ::: init : " << init << " (";
return ListMaintainerAbility::toString(out) << ")";
}
AAngelicChorus * clone() const
{
AAngelicChorus * a = NEW AAngelicChorus(*this);
a->isClone = 1;
return a;
}
};
// utility functions
void PopulateColorIndexVector(list<int>& colors, const string& colorsString, char delimiter = ',');
void PopulateAbilityIndexVector(list<int>& abilities, const string& abilitiesString, char delimiter = ',');
void PopulateSubtypesIndexVector(list<int>& subtypes, const string& subtypesString, char delimiter = ' ');
#endif