Files
wagic/projects/mtg/bin/Res/sets/P02/_cards.dat
solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

1236 lines
22 KiB
Plaintext

[meta]
author=Wagic Team
year=1998
block=Portal
[/meta]
[card]
text=Flying
id=6536
name=Air Elemental
rarity=U
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
abilities=flying
[/card]
[card]
text=Vigilance
id=6508
name=Alaborn Grenadier
rarity=C
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
abilities=vigilance
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=6499
name=Alaborn Musketeer
rarity=C
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
abilities=reach
[/card]
[card]
id=6493
name=Alaborn Trooper
rarity=C
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
id=6516
name=Alaborn Veteran
rarity=R
mana={2}{W}
type=Creature
subtype=Human Knight
auto={T}:2/2 target(creature) myTurnOnly
power=2
toughness=2
[/card]
[card]
text=You draw three cards and you lose 3 life.
id=6579
auto=draw:3
auto=life:-3
name=Ancient Craving
rarity=R
mana={3}{B}
type=Sorcery
[/card]
[card]
text=Flying When Angel of Mercy enters the battlefield, you gain 3 life.
id=6505
name=Angel of Mercy
rarity=U
mana={4}{W}
type=Creature
subtype=Angel
auto=life:3
power=3
toughness=3
abilities=flying
[/card]
[card]
text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
id=6500
target=creature
auto=3/3
auto=flying
name=Angelic Blessing
rarity=C
mana={2}{W}
type=Sorcery
[/card]
[card]
text=Defender, flying (This creature can't attack, and it can block creatures with flying.)
id=6498
name=Angelic Wall
rarity=C
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
abilities=defender,flying
[/card]
[card]
text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
id=6535
name=Apprentice Sorcerer
rarity=U
mana={2}{U}
type=Creature
subtype=Human Wizard
auto={T}:damage:1 target(creature,player) myTurnOnly
power=1
toughness=1
[/card]
[card]
text=Flying, vigilance
id=6514
name=Archangel
rarity=R
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=5
abilities=flying,vigilance
[/card]
[card]
text=Destroy all lands.
id=6520
auto=destroy all(land)
name=Armageddon
rarity=R
mana={3}{W}
type=Sorcery
[/card]
[card]
text=Armored Galleon can't attack unless defending player controls an Island.
id=6537
name=Armored Galleon
rarity=U
mana={4}{U}
type=Creature
subtype=Human Pirate
auto=aslongas(island|opponentBattlefield) -cantattack
power=5
toughness=4
abilities=cantattack
[/card]
[card]
text=Flying, vigilance
id=6509
name=Armored Griffin
rarity=U
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
auto=flying,vigilance
[/card]
[card]
id=6627
name=Barbtooth Wurm
rarity=C
mana={5}{G}
type=Creature
subtype=Wurm
power=6
toughness=4
[/card]
[card]
text=Target opponent draws a card. You gain 7 life.
id=6510
auto=draw:1 opponent
auto=life:7 controller
name=Bargain
rarity=U
mana={2}{W}
type=Sorcery
[/card]
[card]
id=6613
name=Bear Cub
rarity=C
mana={1}{G}
type=Creature
subtype=Bear
power=2
toughness=2
[/card]
[card]
text=Bee Sting deals 2 damage to target creature or player.
id=6633
target=creature,player
auto=damage:2
name=Bee Sting
rarity=U
mana={3}{G}
type=Sorcery
[/card]
[card]
text=Blaze deals X damage to target creature or player.
id=6600
target=creature,player
auto=damage:X
name=Blaze
rarity=U
mana={X}{R}
type=Sorcery
[/card]
[card]
text=Target creature gets +X/+0 until end of turn.
id=6573
target=creature
auto=X/0
name=Bloodcurdling Scream
rarity=U
mana={X}{B}
type=Sorcery
[/card]
[card]
text=Return target creature card from your graveyard to the battlefield.
id=6501
target=creature(myGraveyard)
auto=moveTo(myBattlefield)
name=Breath of Life
rarity=U
mana={3}{W}
type=Sorcery
[/card]
[card]
text=Flying, haste
id=6605
name=Brimstone Dragon
rarity=R
mana={6}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=6
abilities=flying,haste
[/card]
[card]
text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
id=6566
name=Brutal Nightstalker
rarity=U
mana={3}{B}{B}
type=Creature
subtype=Nightstalker
auto=may discard:1 opponent
power=3
toughness=2
[/card]
[card]
text=Creatures you control get +1/+0 until end of turn.
id=6564
auto=lord(creature|myBattlefield) 1/0
name=Chorus of Woe
rarity=C
mana={B}
type=Sorcery
[/card]
[card]
text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
id=6544
name=Coastal Wizard
rarity=R
mana={2}{U}{U}
type=Creature
subtype=Human Wizard
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly
power=1
toughness=1
[/card]
[card]
text=Flying
id=6553
name=Dakmor Bat
rarity=C
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Dakmor Plague deals 3 damage to each creature and each player.
auto=damage:3 all(player,creature)
id=6571
name=Dakmor Plague
rarity=U
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
id=6552
name=Dakmor Scorpion
rarity=C
mana={1}{B}
type=Creature
subtype=Scorpion
power=2
toughness=1
[/card]
[card]
text=Dakmor Sorceress's power is equal to the number of Swamps you control.
id=6576
name=Dakmor Sorceress
rarity=R
mana={5}{B}
type=Creature
subtype=Human Wizard
auto=foreach(swamp|myBattlefield) 1/0
power=0
toughness=4
[/card]
[card]
text=Destroy target nonblack creature. You gain 3 life.
id=6569
target=creature[-black]
auto=destroy
auto=life:3 controller
name=Dark Offering
rarity=U
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
text=Return target sorcery card from your graveyard to your hand.
id=6528
target=sorcery|myGraveyard
auto=moveTo(myHand)
name=Deja Vu
rarity=C
mana={2}{U}
type=Sorcery
[/card]
[card]
text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
id=6546
name=Denizen of the Deep
rarity=R
mana={6}{U}{U}
type=Creature
subtype=Serpent
auto=moveTo(ownerHand) all(other creature|myBattlefield)
power=11
toughness=11
[/card]
[card]
text=Earthquake deals X damage to each creature without flying and each player.
id=6609
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
name=Earthquake
rarity=R
mana={X}{R}
type=Sorcery
[/card]
[card]
text=Counter target sorcery spell.
id=6534
target=sorcery|stack
auto=fizzle
name=Extinguish
rarity=C
mana={1}{U}
type=Instant
[/card]
[card]
text=Counter target creature spell.
id=6533
target=creature|stack
auto=fizzle
name=False Summoning
rarity=C
mana={1}{U}
type=Instant
[/card]
[card]
text=You gain 2 life for each creature you control.
id=6504
auto=foreach(creature|myBattlefield) life:2
name=Festival of Trokin
rarity=C
mana={W}
type=Sorcery
[/card]
[card]
text=G
id=8409
name=Forest
rarity=L
auto={T}:Add{G}
type=Basic Land
subtype=Forest
[/card]
[card]
text=Flying When Foul Spirit enters the battlefield, sacrifice a land.
id=6568
name=Foul Spirit
rarity=U
mana={2}{B}
type=Creature
subtype=Spirit
auto=bury notatarget(land|myBattlefield)
power=3
toughness=2
abilities=flying
[/card]
[card]
id=6587
name=Goblin Cavaliers
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin
power=3
toughness=2
[/card]
[card]
text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
id=6598
name=Goblin Firestarter
rarity=U
mana={R}
type=Creature
subtype=Goblin
auto={S}:damage:1 target(creature,player) myTurnOnly
power=1
toughness=1
[/card]
[card]
text=Flying Goblin Glider can't block.
id=6584
name=Goblin Glider
rarity=U
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
abilities=flying,cantblock
[/card]
[card]
text=Draw four cards, then discard three cards at random.
id=6602
auto=draw:4
auto=discard:3
name=Goblin Lore
rarity=U
mana={1}{R}
type=Sorcery
[/card]
[card]
text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
id=6596
name=Goblin Matron
rarity=U
mana={2}{R}
type=Creature
subtype=Goblin
auto=may moveTo(myHand) target(goblin|mylibrary)
power=1
toughness=1
[/card]
[card]
text=Mountainwalk
id=6585
name=Goblin Mountaineer
rarity=C
mana={R}
type=Creature
subtype=Goblin Scout
power=1
toughness=1
abilities=mountainwalk
[/card]
[card]
id=6582
name=Goblin Piker
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=1
[/card]
[card]
text=Goblin Raider can't block.
id=6583
name=Goblin Raider
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
abilities=cantblock
[/card]
[card]
text=Goblin War Strike deals damage equal to the number of Goblins you control to target player.
id=6594
target=player
auto=foreach(goblin|myBattlefield) damage:1
name=Goblin War Strike
rarity=C
mana={R}
type=Sorcery
[/card]
[card]
id=6616
name=Golden Bear
rarity=C
mana={3}{G}
type=Creature
subtype=Bear
power=4
toughness=3
[/card]
[card]
text=Destroy target nonblack creature.
id=6563
target=creature[-black]
auto=destroy
name=Hand of Death
rarity=C
mana={2}{B}
type=Sorcery
[/card]
[card]
text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
id=6574
name=Hidden Horror
rarity=U
mana={1}{B}{B}
type=Creature
subtype=Horror
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(creature|myhand)
power=4
toughness=4
[/card]
[card]
text=Hurricane deals X damage to each creature with flying and each player.
id=6640
auto=damage:X all(creature[flying])
auto=damage:X all(player)
name=Hurricane
rarity=U
mana={X}{G}
type=Sorcery
[/card]
[card]
text=U
id=8390
name=Island
rarity=L
auto={T}:Add{U}
type=Basic Land
subtype=Island
[/card]
[card]
text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
id=6519
target=creature[attacking]|opponentBattlefield
auto=destroy
name=Just Fate
rarity=R
mana={2}{W}
type=Instant
[/card]
[card]
text=Kiss of Death deals 4 damage to target opponent. You gain 4 life.
id=6572
auto=life:4 controller
auto=damage:4 opponent
name=Kiss of Death
rarity=U
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
text=Lava Axe deals 5 damage to target player.
id=6591
target=player
auto=damage:5
name=Lava Axe
rarity=C
mana={4}{R}
type=Sorcery
[/card]
[card]
text=Forestwalk
id=6611
name=Lynx
rarity=U
mana={1}{G}
type=Creature
subtype=Cat
power=2
toughness=1
abilities=forestwalk
[/card]
[card]
text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
id=6607
name=Magma Giant
rarity=R
mana={5}{R}{R}
type=Creature
subtype=Giant
auto=damage:2 all(creature,player)
power=5
toughness=5
[/card]
[card]
text=Flying
id=6554
name=Moaning Spirit
rarity=C
mana={2}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
abilities=flying
[/card]
[card]
text=Target creature gets +4/+4 until end of turn.
id=6621
target=creature
auto=4/4
name=Monstrous Growth
rarity=C
mana={1}{G}
type=Sorcery
[/card]
[card]
text=R
id=8406
name=Mountain
rarity=L
auto={T}:Add{R}
type=Basic Land
subtype=Mountain
[/card]
[card]
id=6551
name=Muck Rats
rarity=C
mana={B}
type=Creature
subtype=Rat
power=1
toughness=1
[/card]
[card]
text=Counter target creature or sorcery spell.
id=6542
target=creature,sorcery|stack
auto=fizzle
name=Mystic Denial
rarity=U
mana={1}{U}{U}
type=Instant
[/card]
[card]
text=Target player gains 8 life.
id=6624
target=player
auto=life:8
name=Natural Spring
rarity=U
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
id=6623
target=forest|myLibrary
auto=moveTo(myBattlefield)
name=Nature's Lore
rarity=U
mana={1}{G}
type=Sorcery
[/card]
[card]
text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
id=6577
name=Nightstalker Engine
rarity=R
mana={4}{B}
type=Creature
subtype=Nightstalker
auto=foreach(creature|myGraveyard) 1/0
power=*
toughness=3
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=6618
name=Norwood Archers
rarity=C
mana={3}{G}
type=Creature
subtype=Elf Archer
power=3
toughness=3
abilities=reach
[/card]
[card]
text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) myTurnOnly
id=6634
name=Norwood Priestess
rarity=R
mana={2}{G}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
id=6636
name=Norwood Ranger
rarity=C
mana={G}
type=Creature
subtype=Elf Scout
power=1
toughness=2
[/card]
[card]
id=6599
name=Obsidian Giant
rarity=U
mana={4}{R}
type=Creature
subtype=Giant
power=4
toughness=4
[/card]
[card]
text=When Ogre Arsonist enters the battlefield, destroy target land.
id=6595
name=Ogre Arsonist
rarity=U
mana={4}{R}
type=Creature
subtype=Ogre
auto=destroy target(lad)
power=3
toughness=3
[/card]
[card]
text=Haste
id=6586
name=Ogre Berserker
rarity=C
mana={4}{R}
type=Creature
subtype=Ogre Berserker
power=4
toughness=2
abilities=haste
[/card]
[card]
text=Ogre Taskmaster can't block.
id=6588
name=Ogre Taskmaster
rarity=U
mana={3}{R}
type=Creature
subtype=Ogre
power=4
toughness=3
abilities=cantblock
[/card]
[card]
id=6597
name=Ogre Warrior
rarity=C
mana={3}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
text=Destroy target creature. Its owner gains 4 life.
id=6502
target=creature
auto=destroy
auto=life:4 targetController
name=Path of Peace
rarity=C
mana={3}{W}
type=Sorcery
[/card]
[card]
text=W
id=8374
name=Plains
rarity=L
auto={T}:Add{W}
type=Basic Land
subtype=Plains
[/card]
[card]
id=6617
name=Plated Wurm
rarity=C
mana={4}{G}
type=Creature
subtype=Wurm
power=4
toughness=5
[/card]
[card]
text=Prowling Nightstalker can't be blocked except by black creatures.
id=6556
name=Prowling Nightstalker
rarity=C
mana={3}{B}
type=Creature
subtype=Nightstalker
auto=cantbeblockedby(creature[-black]
power=2
toughness=2
[/card]
[card]
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
id=6581
name=Raging Goblin
rarity=C
mana={R}
type=Creature
subtype=Goblin Berserker
power=1
toughness=1
abilities=haste
[/card]
[card]
text=Swampwalk
id=6558
name=Raiding Nightstalker
rarity=C
mana={2}{B}
type=Creature
subtype=Nightstalker
power=2
toughness=2
abilities=swampwalk
[/card]
[card]
text=Return target creature card from your graveyard to your hand.
id=6560
target=creature|myGraveyard
auto=moveTo(myHand)
name=Raise Dead
rarity=C
mana={B}
type=Sorcery
[/card]
[card]
text=Cast Remove only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
id=6541
target=creature[attacking]|opponentBattlefield
auto=moveTo(ownerHand)
name=Remove
rarity=U
mana={U}
type=Instant
[/card]
[card]
text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
auto=moveTo(myBattlefield) all(nightstalker|myGraveyard)
auto=destroy all(swamp|myBattlefield)
id=6578
name=Return of the Nightstalkers
rarity=R
mana={5}{B}{B}
type=Sorcery
[/card]
[card]
text=Creatures you control get +2/+2 until end of turn.
id=6503
auto=lord(creature|myBattlefield) 2/2
name=Righteous Charge
rarity=U
mana={1}{W}{W}
type=Sorcery
[/card]
[card]
text=Islandwalk (This creature is unblockable as long as defending player controls an Island.)
id=6626
name=River Bear
rarity=U
mana={3}{G}
type=Creature
subtype=Bear
power=3
toughness=3
abilities=islandwalk
[/card]
[card]
text=Put target card from your graveyard on top of your library.
id=6622
target=*|myGraveyard
name=Salvage
auto=moveTo(myLibrary)
rarity=C
mana={G}
type=Sorcery
[/card]
[card]
text=Flying When Screeching Drake enters the battlefield, draw a card, then discard a card.
id=6523
name=Screeching Drake
rarity=C
mana={3}{U}
type=Creature
subtype=Drake
auto=draw:1
auto=moveTo(mygraveyard) notatarget(*|myhand)
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Spitting Earth deals damage equal to the number of Mountains you control to target creature.
id=6589
target=creature
auto=foreach(mountain|myBattlefield) damage:1
name=Spitting Earth
rarity=U
mana={1}{R}
type=Sorcery
[/card]
[card]
text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
id=6517
name=Steam Catapult
rarity=R
mana={3}{W}{W}
type=Creature
subtype=Human Soldier
auto={T}:destroy target(creature[tapped]) myTurnOnly
power=2
toughness=3
[/card]
[card]
text=Steam Frigate can't attack unless defending player controls an Island.
id=6526
name=Steam Frigate
rarity=C
mana={2}{U}
type=Creature
subtype=Human Pirate
auto=aslongas(island|opponentBattlefield) -cantattack
power=3
toughness=3
abilities=cantattack
[/card]
[card]
text=Destroy target land.
id=6590
name=Stone Rain
rarity=C
mana={2}{R}
type=Sorcery
target=land
auto=destroy
[/card]
[card]
text=B
id=8393
name=Swamp
rarity=L
auto={T}:Add{B}
type=Basic Land
subtype=Swamp
[/card]
[card]
text=Swarm of Rats's power is equal to the number of Rats you control.
id=6555
name=Swarm of Rats
rarity=U
mana={1}{B}
type=Creature
subtype=Rat
auto=foreach(rat|myBattlefield) 1/0
power=*
toughness=1
[/card]
[card]
text=Sylvan Yeti's power is equal to the number of cards in your hand.
id=6635
name=Sylvan Yeti
rarity=R
mana={2}{G}{G}
auto=foreach(*|myhand) 1/0
type=Creature
subtype=Yeti
power=*
toughness=4
[/card]
[card]
text=Flying
id=6524
name=Talas Air Ship
rarity=C
mana={3}{U}
type=Creature
subtype=Human Pirate
power=3
toughness=2
abilities=flying
[/card]
[card]
id=6525
name=Talas Merchant
rarity=C
mana={1}{U}
type=Creature
subtype=Human Pirate
power=1
toughness=3
[/card]
[card]
text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
id=6547
name=Talas Researcher
rarity=R
mana={4}{U}
type=Creature
subtype=Human Pirate Wizard
auto={T}:Draw:1 myTurnOnly
power=1
toughness=1
[/card]
[card]
text=Flying
id=6521
name=Talas Scout
rarity=C
mana={1}{U}
type=Creature
subtype=Human Pirate Scout
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Talas Warrior is unblockable.
id=6545
name=Talas Warrior
rarity=R
mana={1}{U}{U}
type=Creature
subtype=Human Pirate Warrior
power=2
toughness=2
auto=unblockable
[/card]
[card]
text=When Temple Acolyte enters the battlefield, you gain 3 life.
id=6495
name=Temple Acolyte
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
auto=life:3
power=1
toughness=3
[/card]
[card]
text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
id=6507
name=Temple Elder
rarity=U
mana={2}{W}
type=Creature
subtype=Human Cleric
auto={T}:life:1 myTurnOnly
power=1
toughness=2
[/card]
[card]
text=Draw a card for each tapped creature target opponent controls.
auto=foreach(creature[tapped]|opponentBattlefield) draw:1
id=6543
name=Theft of Dreams
rarity=U
mana={2}{U}
type=Sorcery
[/card]
[card]
text=Put target creature on top of its owner's library.
id=6532
target=creature
auto=moveTo(ownerLibrary)
name=Time Ebb
rarity=C
mana={2}{U}
type=Sorcery
[/card]
[card]
text=Draw two cards.
id=6527
auto=Draw:2
name=Touch of Brilliance
rarity=C
mana={3}{U}
type=Sorcery
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=6619
name=Tree Monkey
rarity=C
mana={G}
type=Creature
subtype=Ape
power=1
toughness=1
abilities=reach
[/card]
[card]
text=Tremor deals 1 damage to each creature without flying.
id=6592
auto=damage:1 all(creature[-flying])
name=Tremor
rarity=C
mana={R}
type=Sorcery
[/card]
[card]
id=6496
name=Trokin High Guard
rarity=C
mana={3}{W}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
id=6630
target=basic|myLibrary
auto=moveTo(myBattlefield)
name=Untamed Wilds
rarity=U
mana={2}{G}
type=Sorcery
[/card]
[card]
text=Flying When Vampiric Spirit enters the battlefield, you lose 4 life.
id=6575
name=Vampiric Spirit
rarity=R
mana={2}{B}{B}
type=Creature
subtype=Spirit
auto=life:-4
power=4
toughness=3
abilities=flying
[/card]
[card]
text=Destroy target tapped creature.
id=6513
target=creature[tapped]
auto=destroy
name=Vengeance
rarity=U
mana={3}{W}
type=Sorcery
[/card]
[card]
text=Volcanic Hammer deals 3 damage to target creature or player.
id=6593
target=creature,player
auto=damage:3
name=Volcanic Hammer
rarity=C
mana={1}{R}
type=Sorcery
[/card]
[card]
id=6491
name=Volunteer Militia
rarity=C
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
id=6497
name=Wild Griffin
rarity=C
mana={2}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Swampwalk
id=6625
name=Wild Ox
rarity=U
mana={3}{G}
type=Creature
subtype=Ox
power=3
toughness=3
abilities=swampwalk
[/card]