Files
wagic/JGE/src/JGE.cpp
jean.chalard e40691411a J :
* Don't forget to enqueue unbound keys.
2010-02-18 18:05:19 +00:00

459 lines
8.5 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include <iostream>
#include <map>
#include <limits>
#include "../include/JGE.h"
#include "../include/JApp.h"
#include "../include/JRenderer.h"
#include "../include/JSoundSystem.h"
#include "../include/Vector2D.h"
#include "../include/JResourceManager.h"
#include "../include/JFileSystem.h"
//#include "../include/JParticleSystem.h"
//////////////////////////////////////////////////////////////////////////
#if defined (WIN32) // WIN32 specific code
#include "../../Dependencies/include/png.h"
#include "../../Dependencies/include/fmod.h"
u8 JGE::GetAnalogX()
{
if (GetButtonState(JGE_BTN_LEFT)) return 0;
if (GetButtonState(JGE_BTN_RIGHT)) return 0xff;
return 0x80;
}
u8 JGE::GetAnalogY()
{
if (GetButtonState(JGE_BTN_UP)) return 0;
if (GetButtonState(JGE_BTN_DOWN)) return 0xff;
return 0x80;
}
#elif defined (LINUX) // Unix specific code
#include <sys/time.h>
#include "png.h"
#include "../Dependencies/include/fmod.h"
u8 JGE::GetAnalogX()
{
/* FIXME
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
*/
return 0x80;
}
u8 JGE::GetAnalogY()
{
/* FIXME
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
*/
return 0x80;
}
#endif
static map<JButton, float> holds;
static map<JButton, float> oldHolds;
#define REPEAT_DELAY 0.5
#define REPEAT_PERIOD 0.07
void JGE::PressKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
if (rng.first == rng.second)
keyBuffer.push(make_pair(sym, JGE_BTN_NONE));
else for (keycodes_it it = rng.first; it != rng.second; ++it)
keyBuffer.push(*it);
}
void JGE::PressKey(const JButton sym)
{
keyBuffer.push(make_pair(LOCAL_NO_KEY, sym));
}
void JGE::HoldKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
if (rng.first == rng.second)
keyBuffer.push(make_pair(sym, JGE_BTN_NONE));
else for (keycodes_it it = rng.first; it != rng.second; ++it)
{
keyBuffer.push(*it);
if (holds.end() == holds.find(it->second))
holds[it->second] = REPEAT_DELAY;
}
}
void JGE::HoldKey_NoRepeat(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
if (rng.first == rng.second)
keyBuffer.push(make_pair(sym, JGE_BTN_NONE));
else for (keycodes_it it = rng.first; it != rng.second; ++it)
{
keyBuffer.push(*it);
if (holds.end() == holds.find(it->second))
holds[it->second] = std::numeric_limits<float>::quiet_NaN();
}
}
void JGE::HoldKey(const JButton sym)
{
keyBuffer.push(make_pair(LOCAL_NO_KEY, sym));
if (holds.end() == holds.find(sym)) holds[sym] = REPEAT_DELAY;
}
void JGE::HoldKey_NoRepeat(const JButton sym)
{
keyBuffer.push(make_pair(LOCAL_NO_KEY, sym));
if (holds.end() == holds.find(sym)) holds[sym] = std::numeric_limits<float>::quiet_NaN();
}
void JGE::ReleaseKey(const LocalKeySym sym)
{
const pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
for (keycodes_it it = rng.first; it != rng.second; ++it)
holds.erase(it->second);
}
void JGE::ReleaseKey(const JButton sym)
{
holds.erase(sym);
}
void JGE::Update(float dt)
{
for (map<JButton, float>::iterator it = holds.begin(); it != holds.end(); ++it)
{
if (it->second < 0) { keyBuffer.push(make_pair(LOCAL_NO_KEY, it->first)); it->second = REPEAT_PERIOD; }
it->second -= dt;
}
if (mApp != NULL) mApp->Update();
oldHolds = holds;
}
bool JGE::GetButtonState(JButton button)
{
return (holds.end() != holds.find(button));
}
bool JGE::GetButtonClick(JButton button)
{
return ((holds.end() != holds.find(button)) && (oldHolds.end() == oldHolds.find(button)));
}
JButton JGE::ReadButton()
{
if (keyBuffer.empty()) return JGE_BTN_NONE;
JButton val = keyBuffer.front().second;
keyBuffer.pop();
return val;
}
LocalKeySym JGE::ReadLocalKey()
{
if (keyBuffer.empty()) return LOCAL_NO_KEY;
LocalKeySym val = keyBuffer.front().first;
keyBuffer.pop();
return val;
}
u32 JGE::BindKey(LocalKeySym sym, JButton button)
{
keyBinds.insert(make_pair(sym, button));
return keyBinds.size();
}
u32 JGE::UnbindKey(LocalKeySym sym, JButton button)
{
for (keycodes_it it = keyBinds.begin(); it != keyBinds.end(); )
if (sym == it->first && button == it->second)
{
keycodes_it er = it;
++it;
keyBinds.erase(er);
}
else ++it;
return keyBinds.size();
}
u32 JGE::UnbindKey(LocalKeySym sym)
{
pair<keycodes_it, keycodes_it> rng = keyBinds.equal_range(sym);
keyBinds.erase(rng.first, rng.second);
return keyBinds.size();
}
void JGE::ClearBindings()
{
keyBinds.clear();
}
void JGE::ResetBindings()
{
keyBinds.clear();
JGECreateDefaultBindings();
}
JGE::keybindings_it JGE::KeyBindings_begin() { return keyBinds.begin(); }
JGE::keybindings_it JGE::KeyBindings_end() { return keyBinds.end(); }
void JGE::ResetInput()
{
while (!keyBuffer.empty()) keyBuffer.pop();
holds.clear();
}
JGE::JGE()
{
mApp = NULL;
#if defined (WIN32) || defined (LINUX)
strcpy(mDebuggingMsg, "");
mCurrentMusic = NULL;
#endif
Init();
}
JGE::~JGE()
{
JRenderer::Destroy();
JFileSystem::Destroy();
JSoundSystem::Destroy();
}
#if defined (WIN32) || defined (LINUX) // Non-PSP code
void JGE::Init()
{
mDone = false;
mPaused = false;
mCriticalAssert = false;
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
}
void JGE::SetDelta(float delta)
{
mDeltaTime = (float)delta;
}
float JGE::GetDelta()
{
return mDeltaTime;
}
float JGE::GetFPS()
{
return 0.0f;
}
//////////////////////////////////////////////////////////////////////////
#else ///// PSP specific code
void JGE::Init()
{
#ifdef DEBUG_PRINT
mDebug = true;
#else
mDebug = false;
#endif
#if defined (WIN32) || defined (LINUX)
tickFrequency = 120;
#else
tickFrequency = sceRtcGetTickResolution();
#endif
if (mDebug)
pspDebugScreenInit(); // do this so that we can use pspDebugScreenPrintf
strcpy(mDebuggingMsg, "");
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
mDone = false;
mPaused = false;
mCriticalAssert = false;
}
float JGE::GetDelta()
{
return mDelta;
}
float JGE::GetFPS()
{
return 1.0f / mDelta;
}
u8 JGE::GetAnalogX()
{
return JGEGetAnalogX();
}
u8 JGE::GetAnalogY()
{
return JGEGetAnalogY();
}
/*
bool JGE::GetButtonState(u32 button)
{
return (mCtrlPad.Buttons&button)==button;
}
bool JGE::GetButtonClick(u32 button)
{
return (mCtrlPad.Buttons&button)==button && (mVeryOldButtons&button)!=button;
}
u32 JGE::ReadButton()
{
if (gKeyBuffer.empty()) return 0;
u32 val = gKeyBuffer.front();
gHolds &= ~val;
gKeyBuffer.pop();
return val;
}
void JGE::ResetInput()
{
while (!gKeyBuffer.empty()) gKeyBuffer.pop();
}
*/
#endif ///// PSP specific code
//////////////////////////////////////////////////////////////////////////
JGE* JGE::mInstance = NULL;
//static int gCount = 0;
// returns number of milliseconds since game started
int JGE::GetTime()
{
return JGEGetTime();
}
JGE* JGE::GetInstance()
{
if (mInstance == NULL)
{
mInstance = new JGE();
}
//gCount++;
return mInstance;
}
void JGE::Destroy()
{
//gCount--;
if (mInstance)
{
delete mInstance;
mInstance = NULL;
}
}
void JGE::SetApp(JApp *app)
{
mApp = app;
}
void JGE::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->BeginScene();
if (mApp != NULL) mApp->Render();
renderer->EndScene();
}
void JGE::End()
{
mDone = true;
}
void JGE::printf(const char *format, ...)
{
va_list list;
va_start(list, format);
vsprintf(mDebuggingMsg, format, list);
va_end(list);
}
void JGE::Pause()
{
if (mPaused) return;
mPaused = true;
if (mApp != NULL)
mApp->Pause();
}
void JGE::Resume()
{
if (mPaused)
{
mPaused = false;
if (mApp != NULL)
mApp->Resume();
}
}
void JGE::Assert(const char *filename, long lineNumber)
{
mAssertFile = filename;
mAssertLine = lineNumber;
mCriticalAssert = true;
}
std::queue< pair<LocalKeySym, JButton> > JGE::keyBuffer;
std::multimap<LocalKeySym, JButton> JGE::keyBinds;