Files
wagic/projects/mtg/src/DeckManager.cpp
T
techdragon.nguyen@gmail.com 93c63cef3d reimplemented mana color display for deck selection. This is now totally controlled by
stats generation.  No data needs to be written to the deck master files themselves.
Now the mana colors will only show if you have battled with a particular deck at least once.
This is not retroactive, so you will need to battle the ai again.  This can not be edited manually
either to prevent tampering with the statistical data.  Player deck mana color display is also
covered this way.

Decks will still be saved in the new layout if a disk write is necessary.  So any changes via
the deck editor will result in a deck file rewrite is was always the case.:)
2011-02-10 17:19:11 +00:00

219 lines
5.9 KiB
C++

#include "PrecompiledHeader.h"
#include "DeckManager.h"
#include "Player.h"
#include <JRenderer.h>
void DeckManager::updateMetaDataList(vector<DeckMetaData *> * refList, bool isAI)
{
if (refList)
{
vector<DeckMetaData *> * inputList = isAI ? &aiDeckOrderList : &playerDeckOrderList;
inputList->clear();
inputList->assign(refList->begin(), refList -> end());
}
}
vector<DeckMetaData *> * DeckManager::getPlayerDeckOrderList()
{
return &playerDeckOrderList;
}
vector<DeckMetaData *> * DeckManager::getAIDeckOrderList()
{
return &aiDeckOrderList;
}
/*
** Predicate helper for getDeckMetadataByID()
*/
struct DeckIDMatch
{
DeckIDMatch(int id) : mID(id)
{
}
bool operator() (DeckMetaData* inPtr)
{
return inPtr->getDeckId() == mID;
}
int mID;
};
DeckMetaData* DeckManager::getDeckMetaDataById( int deckId, bool isAI )
{
DeckMetaData* deck = NULL;
std::vector<DeckMetaData *>& deckList = isAI ? aiDeckOrderList : playerDeckOrderList;
std::vector<DeckMetaData *>::iterator pos = find_if(deckList.begin(), deckList.end(), DeckIDMatch(deckId));
if (pos != deckList.end())
{
deck = *pos;
}
else
{
ostringstream deckFilename;
string filepath;
if ( isAI )
filepath = options.profileFile( "ai/baka/");
else
filepath = options.profileFile( "" );
deckFilename << filepath << "/deck" << deckId << ".txt";
AddMetaData( deckFilename.str(), isAI );
deck = deckList.back();
}
return deck;
}
/*
** Predicate helper for getDeckMetadataByFilename()
*/
struct DeckFilenameMatch
{
DeckFilenameMatch(const std::string& filename) : mFilename(filename)
{
}
bool operator() (DeckMetaData* inPtr)
{
return inPtr->getFilename() == mFilename;
}
std::string mFilename;
};
DeckMetaData* DeckManager::getDeckMetaDataByFilename(const string& filename, bool isAI)
{
DeckMetaData* deck = NULL;
std::vector<DeckMetaData *>& deckList = isAI ? aiDeckOrderList : playerDeckOrderList;
std::vector<DeckMetaData *>::iterator pos = find_if(deckList.begin(), deckList.end(), DeckFilenameMatch(filename));
if (pos != deckList.end())
{
deck = *pos;
}
else
{
if ( FileExists( filename) )
{
AddMetaData( filename, isAI );
deck = deckList.back();
}
}
return deck;
}
void DeckManager::AddMetaData( const string& filename, bool isAI )
{
if (isAI)
{
aiDeckOrderList.push_back ( NEW DeckMetaData( filename ) );
aiDeckStatsMap.insert( make_pair( filename.c_str(), new StatsWrapper( aiDeckOrderList.back()->getDeckId()) ));
}
else
{
playerDeckOrderList.push_back ( NEW DeckMetaData( filename ) );
playerDeckStatsMap.insert( make_pair( filename.c_str(), new StatsWrapper( playerDeckOrderList.back()->getDeckId()) ));
}
}
StatsWrapper * DeckManager::getExtendedStatsForDeckId( int deckId, MTGAllCards *collection, bool isAI )
{
DeckMetaData *selectedDeck = getDeckMetaDataById( deckId, isAI );
if (selectedDeck == NULL)
{
ostringstream deckName;
deckName << options.profileFile() << "/deck" << deckId << ".txt";
map<string, StatsWrapper*>* statsMap = isAI ? &aiDeckStatsMap : &playerDeckStatsMap;
StatsWrapper * stats = NEW StatsWrapper( deckId );
statsMap->insert( make_pair(deckName.str(), stats));
return stats;
}
return getExtendedDeckStats( selectedDeck, collection, isAI);
}
StatsWrapper * DeckManager::getExtendedDeckStats( DeckMetaData *selectedDeck, MTGAllCards *collection, bool isAI )
{
StatsWrapper* stats = NULL;
string deckName = selectedDeck->getFilename();
int deckId = selectedDeck->getDeckId();
map<string, StatsWrapper*>* statsMap = isAI ? &aiDeckStatsMap : &playerDeckStatsMap;
if ( statsMap->find(deckName) == statsMap->end())
{
stats = NEW StatsWrapper(deckId);
stats->updateStats( deckName, collection);
statsMap->insert( make_pair(deckName, stats));
}
else
{
stats = statsMap->find(deckName)->second;
if ( stats->needUpdate )
stats->updateStats( deckName, collection );
}
return stats;
}
DeckManager * DeckManager::mInstance = NULL;
bool DeckManager::instanceFlag = false;
void DeckManager::EndInstance()
{
if (mInstance)
{
map<string, StatsWrapper *>::iterator it;
vector<DeckMetaData *>::iterator metaDataIter;
for (it = mInstance->aiDeckStatsMap.begin(); it != mInstance->aiDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
for (it = mInstance->playerDeckStatsMap.begin(); it != mInstance->playerDeckStatsMap.end(); it++){
SAFE_DELETE(it->second);
}
for( metaDataIter = mInstance->aiDeckOrderList.begin(); metaDataIter != mInstance->aiDeckOrderList.end(); ++metaDataIter)
{
SAFE_DELETE( *metaDataIter );
}
for( metaDataIter = mInstance->playerDeckOrderList.begin(); metaDataIter != mInstance->playerDeckOrderList.end(); ++metaDataIter)
{
SAFE_DELETE( *metaDataIter );
}
mInstance->aiDeckOrderList.clear();
mInstance->playerDeckOrderList.clear();
mInstance->aiDeckStatsMap.clear();
mInstance->playerDeckStatsMap.clear();
SAFE_DELETE( mInstance );
}
}
DeckManager* DeckManager::GetInstance()
{
if (!instanceFlag)
{
mInstance = NEW DeckManager();
instanceFlag = true;
}
return mInstance;
}
// p1 is assumed to be the player you want stats for
// p2 is the opponent
int DeckManager::getDifficultyRating(Player *statsPlayer, Player *player)
{
DeckMetaData *meta = DeckManager::GetInstance()->getDeckMetaDataByFilename(player->deckFile, (player->isAI() == 1) );
return meta->getDifficulty();
}
DeckManager::~DeckManager()
{
instanceFlag = false;
}