3514476812
- Modified the testsuite and gameobserver to be able to replay all the testcases based on the actions logged during the first pass. This allows to test the action logging and replay used during undo. It's only activated in multithreaded mode and it does not work on Momir tests. - Modified choice logging and replay to use menuId instead of ability index, as, for some obscur reasons related to Lord, those ability indexes may change. - Fixed bug in nextphase logging wrongly generating click actions - Added a "stack" zone to the click ability logging to be able to replay properly interrupt - Fixed a wonderful bug mixing card names with zone names in the actions execution engine - Added a "combatok" action logging/execution - Added a "clone" virtual method to MTGCardInstance and Token to be able to clone correctly the right object type. Used that in MTGGameZones::removeCard
344 lines
8.7 KiB
C++
344 lines
8.7 KiB
C++
#include "PrecompiledHeader.h"
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#include "Player.h"
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#include "GameObserver.h"
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#include "DeckStats.h"
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#include "ManaCost.h"
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#include "DeckMetaData.h"
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#include "DeckManager.h"
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#ifdef TESTSUITE
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#include "TestSuiteAI.h"
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#endif
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Player::Player(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
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Damageable(observer, 20), mAvatarName(""), offerInterruptOnPhase(MTG_PHASE_DRAW)
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{
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if(deck == NULL && file != "testsuite" && file != "remote" && file != "")
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deck = NEW MTGDeck(file.c_str(), MTGCollection());
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premade = false;
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game = NULL;
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deckFile = file;
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deckFileSmall = fileSmall;
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handsize = 0;
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manaPool = NEW ManaPool(this);
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nomaxhandsize = false;
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poisonCount = 0;
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damageCount = 0;
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preventable = 0;
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mAvatarTex = NULL;
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type_as_damageable = DAMAGEABLE_PLAYER;
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playMode = MODE_HUMAN;
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if (deck != NULL)
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{
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game = NEW MTGPlayerCards(deck);
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// This automatically sets the observer pointer on all the deck cards
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game->setOwner(this);
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deckName = deck->meta_name;
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}
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else
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{
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game = new MTGPlayerCards();
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game->setOwner(this);
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}
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mDeck = deck;
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}
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void Player::setObserver(GameObserver*g)
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{
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observer = g;
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// fix card instances direct pointer
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game->setOwner(this);
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}
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/*Method to call at the end of a game, before all objects involved in the game are destroyed */
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void Player::End()
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{
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DeckStats::GetInstance()->saveStats(this, opponent(), observer);
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}
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Player::~Player()
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{
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SAFE_DELETE(manaPool);
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SAFE_DELETE(game);
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if(mAvatarTex && observer->getResourceManager())
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observer->getResourceManager()->Release(mAvatarTex);
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mAvatarTex = NULL;
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SAFE_DELETE(mDeck);
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}
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bool Player::loadAvatar(string file, string resName)
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{
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WResourceManager * rm = observer->getResourceManager();
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if(!rm) return false;
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if (mAvatarTex)
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{
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rm->Release(mAvatarTex);
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mAvatarTex = NULL;
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}
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mAvatarTex = rm->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
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if (mAvatarTex) {
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mAvatar = rm->RetrieveQuad(file, 0, 0, 35, 50, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
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return true;
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}
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return false;
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}
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const string Player::getDisplayName() const
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{
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if (this == observer->players[0]) return "Player 1";
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return "Player 2";
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}
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MTGInPlay * Player::inPlay()
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{
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return game->inPlay;
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}
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int Player::getId()
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{
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for (int i = 0; i < 2; i++)
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{
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if (observer->players[i] == this) return i;
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}
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return -1;
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}
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JQuadPtr Player::getIcon()
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{
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if(!mAvatarTex)
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loadAvatar(mAvatarName);
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return mAvatar;
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}
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Player * Player::opponent()
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{
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if (!observer || (observer->players.size() < 2 )) return NULL;
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return this == observer->players[0] ? observer->players[1] : observer->players[0];
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}
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HumanPlayer::HumanPlayer(GameObserver *observer, string file, string fileSmall, bool isPremade, MTGDeck * deck) :
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Player(observer, file, fileSmall, deck)
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{
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mAvatarName = "avatar.jpg";
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playMode = MODE_HUMAN;
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premade = isPremade;
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}
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ManaPool * Player::getManaPool()
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{
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return manaPool;
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}
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int Player::gainOrLoseLife(int value)
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{
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if (!value)
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return 0; //Don't do anything if there's no actual life change
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thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities.
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//ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value
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//that the triggered event stored in the card for "that much".
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life+=value;
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if (value<0)
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lifeLostThisTurn += abs(value);
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//Send life event to listeners
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WEvent * lifed = NEW WEventLife(this,value);
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observer->receiveEvent(lifed);
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return value;
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}
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int Player::gainLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call gainLife on a negative value, use loseLife instead");
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return 0;
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}
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return gainOrLoseLife(value);
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}
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int Player::loseLife(int value)
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{
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if (value <0)
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{
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DebugTrace("PLAYER.CPP: don't call loseLife on a negative value, use gainLife instead");
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return 0;
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}
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return gainOrLoseLife(-value);
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}
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int Player::afterDamage()
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{
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return life;
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}
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int Player::poisoned()
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{
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return poisonCount;
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}
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int Player::damaged()
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{
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return damageCount;
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}
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int Player::prevented()
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{
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return preventable;
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}
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void Player::takeMulligan()
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{
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MTGPlayerCards * currentPlayerZones = game;
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int cardsinhand = currentPlayerZones->hand->nb_cards;
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for (int i = 0; i < cardsinhand; i++) //Discard hand
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currentPlayerZones->putInZone(currentPlayerZones->hand->cards[0],
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currentPlayerZones->hand,
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currentPlayerZones->library);
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currentPlayerZones->library->shuffle(); //Shuffle
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for (int i = 0; i < (cardsinhand - 1); i++)
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game->drawFromLibrary();
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//Draw hand with 1 less card penalty //almhum
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}
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//Cleanup phase at the end of a turn
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void Player::cleanupPhase()
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{
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game->inPlay->cleanupPhase();
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game->graveyard->cleanupPhase();
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}
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std::string Player::GetCurrentDeckStatsFile()
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{
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std::ostringstream filename;
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filename << "stats/" << deckFileSmall << ".txt";
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return options.profileFile(filename.str());
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}
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bool Player::parseLine(const string& s)
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{
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if(((Damageable*)this)->parseLine(s))
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return true;
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size_t limiter = s.find("=");
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if (limiter == string::npos) limiter = s.find(":");
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string areaS;
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if (limiter != string::npos)
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{
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areaS = s.substr(0, limiter);
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if (areaS.compare("manapool") == 0)
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{
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SAFE_DELETE(manaPool);
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manaPool = new ManaPool(this);
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ManaCost::parseManaCost(s.substr(limiter + 1), manaPool);
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return true;
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}
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else if (areaS.compare("avatar") == 0)
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{
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mAvatarName = s.substr(limiter + 1);
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loadAvatar(mAvatarName, "bakaAvatar");
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return true;
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}
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else if (areaS.compare("customphasering") == 0)
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{
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phaseRing = s.substr(limiter + 1);
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return true;
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}
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else if (areaS.compare("premade") == 0)
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{
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premade = (atoi(s.substr(limiter + 1).c_str())==1);
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return true;
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}
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else if (areaS.compare("deckfile") == 0)
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{
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deckFile = s.substr(limiter + 1);
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if(playMode == Player::MODE_AI)
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{
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sscanf(deckFile.c_str(), "ai/baka/deck%i.txt", &deckId);
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int deckSetting = EASY;
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if ( opponent() )
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{
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bool isOpponentAI = opponent()->isAI() == 1;
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DeckMetaData *meta = observer->getDeckManager()->getDeckMetaDataByFilename( opponent()->deckFile, isOpponentAI);
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if ( meta && meta->getVictoryPercentage() >= 65)
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deckSetting = HARD;
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}
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SAFE_DELETE(mDeck);
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SAFE_DELETE(game);
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mDeck = NEW MTGDeck(deckFile.c_str(), MTGCollection(),0, deckSetting);
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game = NEW MTGPlayerCards(mDeck);
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// This automatically sets the observer pointer on all the deck cards
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game->setOwner(this);
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deckName = mDeck->meta_name;
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}
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return true;
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}
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else if (areaS.compare("deckfilesmall") == 0)
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{
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deckFileSmall = s.substr(limiter + 1);
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return true;
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}
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else if (areaS.compare("offerinterruptonphase") == 0)
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{
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for (int i = 0; i < NB_MTG_PHASES; i++)
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{
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string phaseStr = Constants::MTGPhaseCodeNames[i];
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if (s.find(phaseStr) != string::npos)
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{
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offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
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return true;
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}
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}
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}
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}
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if(!game)
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{
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game = new MTGPlayerCards();
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game->setOwner(this);
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}
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if(game->parseLine(s))
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return true;
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return false;
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}
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ostream& operator<<(ostream& out, const Player& p)
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{
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out << "mode=" << p.playMode << endl;
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out << *(Damageable*)&p;
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string manapoolstring = p.manaPool->toString();
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if(manapoolstring != "")
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out << "manapool=" << manapoolstring << endl;
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if(p.mAvatarName != "")
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out << "avatar=" << p.mAvatarName << endl;
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if(p.phaseRing != "")
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out << "customphasering=" << p.phaseRing << endl;
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out << "offerinterruptonphase=" << Constants::MTGPhaseCodeNames[p.offerInterruptOnPhase] << endl;
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out << "premade=" << p.premade << endl;
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if(p.deckFile != "")
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out << "deckfile=" << p.deckFile << endl;
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if(p.deckFileSmall != "")
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out << "deckfilesmall=" << p.deckFileSmall << endl;
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if(p.game)
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{
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out << *(p.game);
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}
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return out;
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}
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