Files
wagic/projects/mtg/include/MTGDeck.h
wagic.the.homebrew e27cf56fa2 - Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.

-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00

182 lines
4.8 KiB
C++

#ifndef _MTGDECK_H_
#define _MTGDECK_H_
#define MTG_ERROR -1
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "WResourceManager.h"
#include <dirent.h>
#include <string>
using std::string;
class GameApp;
class MTGCard;
class CardPrimitive;
class MTGPack;
class MTGSetInfo
{
public:
MTGSetInfo(string _id);
~MTGSetInfo();
string id; //Short name: 10E, RAV, etc. Automatic from folder.
string author; //Author of set, for crediting mod makers, etc.
string name; //Long name: Tenth Edition
int block; //For future use by tournament mode, etc.
int year; //The year the set was released.
//TODO Way to group cards by name, rather than mtgid.
void count(MTGCard * c);
int totalCards();
string getName();
string getBlock();
void processConfLine(string line);
enum
{
//For memoized counts
LAND = 0,
COMMON = 1,
UNCOMMON = 2,
RARE = 3,
MAX_RARITY = 4, //For boosters, mythic is part of rare... always.
MYTHIC = 4,
TOTAL_CARDS = 5,
MAX_COUNT = 6
};
MTGPack * mPack; //Does it use a specialized booster pack?
bool bZipped; //Is this set's images present as a zip file?
bool bThemeZipped; //[...] in the theme?
int counts[MTGSetInfo::MAX_COUNT];
};
class MTGSets
{
public:
//These values have to be < 0
// A setID with a value >=0 will be looked into the sets table,
// Negative values will be compared to these enums throughout the code (shop, filters...)
enum
{
INTERNAL_SET = -1, ALL_SETS = -2,
};
friend class MTGSetInfo;
MTGSets();
~MTGSets();
int Add(const char * subtype);
int findSet(string value);
int findBlock(string s);
int size();
int getSetNum(MTGSetInfo*i);
int operator[](string id); //Returns set id index, -1 for failure.
string operator[](int id); //Returns set id name, "" for failure.
MTGSetInfo* getInfo(int setID);
MTGSetInfo* randomSet(int blockId = -1, int atleast = -1); //Tries to match, otherwise 100% random unlocked set
protected:
vector<string> blocks;
vector<MTGSetInfo*> setinfo;
};
extern MTGSets setlist;
class MTGAllCards
{
private:
MTGCard * tempCard; //used by parser
CardPrimitive * tempPrimitive; //used by parser
int currentGrade; //used by Parser (we don't want an additional attribute for the primitives for that as it is only used at load time)
static MTGAllCards* instance;
protected:
int conf_read_mode;
int colorsCount[Constants::MTG_NB_COLORS];
int total_cards;
void init();
void initCounters();
MTGAllCards();
MTGAllCards(const char * config_file, const char * set_name);
~MTGAllCards();
public:
enum
{
READ_ANYTHING = 0,
READ_CARD = 1,
READ_METADATA = 2,
};
vector<int> ids;
map<int, MTGCard *> collection;
map<string, CardPrimitive *> primitives;
MTGCard * _(int id);
MTGCard * getCardById(int id);
MTGCard * getCardByName(string name);
int load(const char * config_file, const char * setName = NULL, int autoload = 1);
int countByType(const char * _type);
int countByColor(int color);
int countBySet(int setId);
int totalCards();
int randomCardId();
static void loadInstance();
static void unloadAll();
static inline MTGAllCards* getInstance() { return instance; };
private:
map<string, MTGCard *> mtgCardByNameCache;
int processConfLine(string &s, MTGCard* card, CardPrimitive * primitive);
bool addCardToCollection(MTGCard * card, int setId);
CardPrimitive * addPrimitive(CardPrimitive * primitive, MTGCard * card = NULL);
};
#define MTGCollection() MTGAllCards::getInstance()
class MTGDeck
{
private:
string getCardBlockText( const string& title, const string& textBlock );
void printDetailedDeckText(std::ofstream& file );
protected:
string filename;
int total_cards;
public:
MTGAllCards * database;
map<int, int> cards;
string meta_desc;
string meta_name;
vector<string> meta_AIHints;
string meta_unlockRequirements;
int meta_id;
int totalCards();
int totalPrice();
MTGDeck(MTGAllCards * _allcards);
MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
int * colors = NULL, int nbcolors = 0);
int add(int cardid);
int add(MTGDeck * deck); // adds the contents of "deck" into myself
int complete();
int remove(int cardid);
int removeAll();
int add(MTGCard * card);
int remove(MTGCard * card);
string getFilename();
int save();
int save(const string& destFileName, bool useExpandedDescriptions, const string& deckTitle, const string& deckDesc);
MTGCard * getCardById(int id);
};
#endif