Files
wagic/projects/mtg/src/GuiBackground.cpp
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

36 lines
759 B
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiBackground.h"
#include "GameObserver.h"
#include "Rules.h"
const std::string kBackdropFile = "backdrop.jpg";
GuiBackground::GuiBackground(GameObserver* observer)
: GuiLayer(observer)
{
}
GuiBackground::~GuiBackground()
{
}
void GuiBackground::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
JQuadPtr quad;
if (observer && observer->mRules && observer->mRules->bg.size())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(observer->mRules->bg);
}
if (!quad.get())
{
quad = WResourceManager::Instance()->RetrieveTempQuad(kBackdropFile);
}
if (quad.get())
{
renderer->RenderQuad(quad.get(), 0, 18);
}
}