Files
wagic/projects/mtg/src/WCachedResource.cpp
T
wagic.the.homebrew e27cf56fa2 - Support for Zip Filesystem. It is now possible to zip the entire Res folder ("store" method preferred, zip so that the root of the zip has ai, player, etc...) in one single file for read only. Write access is done in another folder (hardcoded to be User/ for now, can be updated depending on platforms, etc...
-- zipFS has several limitations...
--- in a general way, seekg doesn't work... so getting a file's size needs to be done through JFileSystem.
--- getLine on files open with zipFS doesn't work so great. Not sure if it is a normal issue because files are open in binary or not... JFileSystem therefore offers a "readIntoString" function that needs to be used instead of the usual "getline" technique. However getLine can then be used on a stream connected to the string.

-- tested on Windows and PSP, I also made sure android still works, but haven't tested zip support on Android.
-- I tried to maintain backwards compatibility, but this might break on some platforms, if I broke some platforms and you can't find a way to fix them, please contact me and we'll figure something out
-- This removes wagic::ifstream. I didn't reimplement the securities that were involved in this, apologies for that. Might be useful to reimplement such securities in JFileSystem
-- I haven't tested options/profiles in a deep way, it is possible I broke that.
2011-08-21 09:04:59 +00:00

373 lines
8.5 KiB
C++

#include "PrecompiledHeader.h"
#include "utils.h"
#include <JFileSystem.h>
#include "WResourceManager.h"
#include "WCachedResource.h"
#include <hge/hgeparticle.h>
#ifdef WITH_FMOD
#endif
const std::string kPlaceholderID("placeholder");
//WResource
WResource::~WResource()
{
}
WResource::WResource()
{
locks = WRES_UNLOCKED;
lastTime = WResourceManager::Instance()->nowTime();
loadedMode = 0;
}
bool WResource::isLocked()
{
return (locks != WRES_UNLOCKED);
}
bool WResource::isPermanent()
{
return (locks == WRES_PERMANENT);
}
void WResource::deadbolt()
{
if (locks <= WRES_MAX_LOCK) locks = WRES_PERMANENT;
}
void WResource::lock()
{
if (locks < WRES_MAX_LOCK) locks++;
// watch out for this - if the lock count increases beyond a reasonable threshold,
// someone is probably not releasing the texture correctly
assert(locks < 50);
}
void WResource::unlock(bool force)
{
if (force)
locks = 0;
else if (locks > WRES_UNLOCKED)
{
if (locks <= WRES_MAX_LOCK) locks--;
}
else
#ifdef DEBUG_CACHE
locks = WRES_UNDERLOCKED;
#else
locks = 0;
#endif
}
void WResource::hit()
{
lastTime = WResourceManager::Instance()->nowTime();
}
WCachedResource::~WCachedResource()
{
DebugTrace("Destroying WCachedResource: " << mFilename);
}
//WCachedTexture
WCachedTexture::WCachedTexture()
{
texture = NULL;
}
WCachedTexture::~WCachedTexture()
{
if (texture)
SAFE_DELETE(texture);
}
JTexture * WCachedTexture::Actual()
{
return texture;
}
bool WCachedTexture::isLocked()
{
return (locks != WRES_UNLOCKED);
}
JQuadPtr WCachedTexture::GetQuad(float offX, float offY, float width, float height, const string& resname)
{
if (!texture) return JQuadPtr();
if (width == 0.0f || width > static_cast<float> (texture->mWidth)) width = static_cast<float> (texture->mWidth);
if (height == 0.0f || height > static_cast<float> (texture->mHeight)) height = static_cast<float> (texture->mHeight);
// If we're fetching a card resource, but it's not available yet, we'll be attempting to get the Quad from the temporary back image.
// If that's the case, don't stash a separate tracked quad entry for each card name in the the Back/BackThumbnail's resource
string resource(resname);
if (mFilename == kGenericCard || mFilename == kGenericThumbCard)
{
// if we're the back or thumb_back file, but we've been asked for a card ID, then assign it
// a placeholder ID. Reason being, hotspots on quads are different (ie centered) for card images, so we'll store a separate quad for cards
if (resname != kGenericCardID && resname != kGenericCardThumbnailID)
resource = kPlaceholderID;
}
std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resource);
if (iter != mTrackedQuads.end())
return iter->second;
JQuadPtr quad(NEW JQuad(texture, offX, offY, width, height));
//Update JQ's values to what we called this with.
quad->SetTextureRect(offX, offY, width, height);
mTrackedQuads.insert(std::pair<string, JQuadPtr>(resource, quad));
return quad;
}
JQuadPtr WCachedTexture::GetQuad(const string& resname)
{
JQuadPtr result;
std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resname);
if (iter != mTrackedQuads.end())
result = iter->second;
return result;
}
JQuadPtr WCachedTexture::GetCard(float offX, float offY, float width, float height, const string& resname)
{
JQuadPtr jq = GetQuad(offX, offY, width, height, resname);
if (jq.get())
jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
return jq;
}
unsigned long WCachedTexture::size()
{
if (!texture) return 0;
unsigned int pixel_size = 4;
#if defined(PSP)
pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
#endif
return texture->mTexHeight * texture->mTexWidth * pixel_size;
}
bool WCachedTexture::isGood()
{
return (texture != NULL);
}
void WCachedTexture::Refresh()
{
int error = 0;
JTexture* old = texture;
texture = NULL;
if (!Attempt(mFilename, loadedMode, error))
SAFE_DELETE(texture);
if (!texture)
texture = old;
else
SAFE_DELETE(old);
JRenderer::GetInstance()->TransferTextureToGLContext(*texture);
for (map<string, JQuadPtr>::iterator it = mTrackedQuads.begin(); it != mTrackedQuads.end(); ++it)
{
if (it->second.get())
it->second->mTex = texture;
}
}
bool WCachedTexture::Attempt(const string& filename, int submode, int & error)
{
mFilename = filename;
int format = TEXTURE_FORMAT;
loadedMode = submode;
string realname = filename;
//Form correct filename.
if (submode & TEXTURE_SUB_CARD)
{
if (submode & TEXTURE_SUB_THUMB)
{
for (string::size_type i = 0; i < realname.size(); i++)
{
if (realname[i] == '\\' || realname[i] == '/')
{
realname.insert(i + 1, "thumbnails/");
break;
}
}
}
realname = WResourceManager::Instance()->cardFile(realname);
}
else
{
if (submode & TEXTURE_SUB_THUMB) realname.insert(0, "thumbnails/");
if (submode & TEXTURE_SUB_AVATAR)
realname = WResourceManager::Instance()->avatarFile(realname);
else
realname = WResourceManager::Instance()->graphicsFile(realname);
}
//Apply pixel mode
if (submode & TEXTURE_SUB_5551) format = GU_PSM_5551;
if (!realname.size())
{
error = CACHE_ERROR_404;
return false;
}
texture = JRenderer::GetInstance()->LoadTexture(realname.c_str(), TEX_TYPE_USE_VRAM, format);
//Failure.
if (!texture)
{
error = CACHE_ERROR_BAD;
if (!fileExists(realname.c_str())) error = CACHE_ERROR_404;
return false;
}
error = CACHE_ERROR_NONE;
return true;
}
//WCachedSample
WCachedSample::WCachedSample()
{
sample = NULL;
}
WCachedSample::~WCachedSample()
{
SAFE_DELETE(sample);
}
JSample * WCachedSample::Actual()
{
return sample;
}
unsigned long WCachedSample::size()
{
if (!sample || !sample->mSample) return 0;
return sample->fileSize();
}
bool WCachedSample::isGood()
{
if (!sample || !sample->mSample) return false;
return true;
}
void WCachedSample::Refresh()
{
return;
}
bool WCachedSample::Attempt(const string& filename, int submode, int & error)
{
loadedMode = submode;
sample = JSoundSystem::GetInstance()->LoadSample(WResourceManager::Instance()->sfxFile(filename).c_str());
if (!isGood())
{
SAFE_DELETE(sample);
if (!fileExists(filename.c_str()))
error = CACHE_ERROR_404;
else
error = CACHE_ERROR_BAD;
return false;
}
error = CACHE_ERROR_NONE;
return true;
}
//WCachedParticles
bool WCachedParticles::isGood()
{
if (!particles) return false;
return true;
}
unsigned long WCachedParticles::size()
{
if (!particles) return 0; //Sizeof(pointer)
return sizeof(hgeParticleSystemInfo);
}
//Only effects future particle systems, of course.
void WCachedParticles::Refresh()
{
hgeParticleSystemInfo * old = particles;
int error = 0;
Attempt(mFilename, loadedMode, error);
if (isGood())
SAFE_DELETE(old);
else
{
SAFE_DELETE(particles);
particles = old;
}
return;
}
bool WCachedParticles::Attempt(const string& filename, int submode, int & error)
{
JFileSystem* fileSys = JFileSystem::GetInstance();
if (!fileSys->OpenFile(WResourceManager::Instance()->graphicsFile(filename)))
{
error = CACHE_ERROR_404;
return false;
}
SAFE_DELETE(particles);
particles = NEW hgeParticleSystemInfo;
// We Skip reading the pointer as it may be larger than 4 bytes in the structure
void *dummyPointer;
fileSys->ReadFile(&dummyPointer, 4);
// we're actually trying to read more than the file size now, but it's no problem.
// Note that this fix is only to avoid the largest problems, filling a structure
// by directly reading a file, is really a bad idea ...
fileSys->ReadFile(&(particles->nEmission), sizeof(hgeParticleSystemInfo) - 4);
fileSys->CloseFile();
particles->sprite = NULL;
error = CACHE_ERROR_NONE;
return true;
}
hgeParticleSystemInfo * WCachedParticles::Actual()
{
return particles;
}
WCachedParticles::WCachedParticles()
{
particles = NULL;
}
WCachedParticles::~WCachedParticles()
{
SAFE_DELETE(particles);
}