Files
wagic/projects/mtg/template.vcproj
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

1339 lines
27 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="mtg"
ProjectGUID="{53024371-2293-4D40-8ECF-FCB470B50DA1}"
RootNamespace="mtg"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets=".\mtg.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(MTGEXTRAS)&quot;;./include;../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeader.h"
PrecompiledHeaderFile=".\Release/template.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpng.lib fmodvc.lib zdll.lib jge.lib libjpeg-static-mt.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBCMT"
ProgramDatabaseFile=".\Release/template.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets=".\mtg.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MTGEXTRAS)&quot;;./include;../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeader.h"
PrecompiledHeaderFile=".\Debug/template.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpngd.lib fmodvc.lib jge_debug.lib libjpeg-static-mt-debug.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBC,MSVCRT,LIBCMTD"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/template.pdb"
SubSystem="2"
OptimizeReferences="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets=".\mtg.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(MTGEXTRAS)&quot;;./include;../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeader.h"
PrecompiledHeaderFile=".\Release/template.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpng.lib fmodvc.lib zdll.lib jge.lib libjpeg-static-mt.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBCMT"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Release/template.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="HQ Debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets=".\mtg.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/template.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(MTGEXTRAS)&quot;;./include;../../JGE/include;../../JGE/Dependencies/include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="PrecompiledHeader.h"
PrecompiledHeaderFile=".\Debug/template.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="3081"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib libpngd.lib fmodvc.lib jge_debug.lib libjpeg-static-mt-debug.lib freetype.lib"
OutputFile="bin/template.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\JGE\Dependencies\lib,..\..\JGE\lib\win"
IgnoreDefaultLibraryNames="LIBCD,LIBC,MSVCRT,LIBCMTD"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/template.pdb"
SubSystem="2"
OptimizeReferences="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/template.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\src\ActionElement.cpp"
>
</File>
<File
RelativePath=".\src\ActionLayer.cpp"
>
</File>
<File
RelativePath=".\src\ActionStack.cpp"
>
</File>
<File
RelativePath=".\src\AIMomirPlayer.cpp"
>
</File>
<File
RelativePath=".\src\AIPlayer.cpp"
>
</File>
<File
RelativePath=".\src\AIStats.cpp"
>
</File>
<File
RelativePath=".\src\CardDescriptor.cpp"
>
</File>
<File
RelativePath=".\src\CardDisplay.cpp"
>
</File>
<File
RelativePath=".\src\CardGui.cpp"
>
</File>
<File
RelativePath=".\src\CardPrimitive.cpp"
>
</File>
<File
RelativePath=".\src\CardSelector.cpp"
>
</File>
<File
RelativePath=".\src\Counters.cpp"
>
</File>
<File
RelativePath=".\src\Credits.cpp"
>
</File>
<File
RelativePath=".\src\Damage.cpp"
>
</File>
<File
RelativePath=".\src\DamagerDamaged.cpp"
>
</File>
<File
RelativePath=".\src\DeckDataWrapper.cpp"
>
</File>
<File
RelativePath=".\src\DeckManager.cpp"
>
</File>
<File
RelativePath=".\src\DeckMetaData.cpp"
>
</File>
<File
RelativePath=".\src\DeckStats.cpp"
>
</File>
<File
RelativePath=".\src\DuelLayers.cpp"
>
</File>
<File
RelativePath=".\src\ExtraCost.cpp"
>
</File>
<File
RelativePath="src\GameApp.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="HQ Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="src\GameLauncher.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="HQ Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\GameObserver.cpp"
>
</File>
<File
RelativePath=".\src\GameOptions.cpp"
>
</File>
<File
RelativePath=".\src\GameState.cpp"
>
</File>
<File
RelativePath=".\src\GameStateAwards.cpp"
>
</File>
<File
RelativePath=".\src\GameStateDeckViewer.cpp"
>
</File>
<File
RelativePath=".\src\GameStateDuel.cpp"
>
</File>
<File
RelativePath=".\src\GameStateMenu.cpp"
>
</File>
<File
RelativePath=".\src\GameStateOptions.cpp"
>
</File>
<File
RelativePath=".\src\GameStateShop.cpp"
>
</File>
<File
RelativePath=".\src\GameStateStory.cpp"
>
</File>
<File
RelativePath=".\src\GameStateTransitions.cpp"
>
</File>
<File
RelativePath=".\src\GuiAvatars.cpp"
>
</File>
<File
RelativePath=".\src\GuiBackground.cpp"
>
</File>
<File
RelativePath=".\src\GuiCardsController.cpp"
>
</File>
<File
RelativePath=".\src\GuiCombat.cpp"
>
</File>
<File
RelativePath=".\src\GuiFrame.cpp"
>
</File>
<File
RelativePath=".\src\GuiHand.cpp"
>
</File>
<File
RelativePath=".\src\GuiLayers.cpp"
>
</File>
<File
RelativePath=".\src\GuiMana.cpp"
>
</File>
<File
RelativePath=".\src\GuiPhaseBar.cpp"
>
</File>
<File
RelativePath=".\src\GuiPlay.cpp"
>
</File>
<File
RelativePath=".\src\GuiStatic.cpp"
>
</File>
<File
RelativePath=".\src\Logger.cpp"
>
</File>
<File
RelativePath=".\src\ManaCost.cpp"
>
</File>
<File
RelativePath=".\src\ManaCostHybrid.cpp"
>
</File>
<File
RelativePath=".\src\MenuItem.cpp"
>
</File>
<File
RelativePath=".\src\MTGAbility.cpp"
>
</File>
<File
RelativePath=".\src\MTGCard.cpp"
>
</File>
<File
RelativePath=".\src\MTGCardInstance.cpp"
>
</File>
<File
RelativePath=".\src\MTGDeck.cpp"
>
</File>
<File
RelativePath=".\src\MTGDefinitions.cpp"
>
</File>
<File
RelativePath=".\src\MTGGamePhase.cpp"
>
</File>
<File
RelativePath=".\src\MTGGameZones.cpp"
>
</File>
<File
RelativePath=".\src\MTGPack.cpp"
>
</File>
<File
RelativePath=".\src\MTGRules.cpp"
>
</File>
<File
RelativePath=".\src\OptionItem.cpp"
>
</File>
<File
RelativePath=".\src\PhaseRing.cpp"
>
</File>
<File
RelativePath=".\src\Player.cpp"
>
</File>
<File
RelativePath=".\src\PlayerData.cpp"
>
</File>
<File
RelativePath=".\src\PlayGuiObject.cpp"
>
</File>
<File
RelativePath=".\src\PlayGuiObjectController.cpp"
>
</File>
<File
RelativePath=".\src\Pos.cpp"
>
</File>
<File
RelativePath=".\src\PrecompiledHeader.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="PrecompiledHeader.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="PrecompiledHeader.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="PrecompiledHeader.h"
/>
</FileConfiguration>
<FileConfiguration
Name="HQ Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="PrecompiledHeader.h"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\PriceList.cpp"
>
</File>
<File
RelativePath=".\src\ReplacementEffects.cpp"
>
</File>
<File
RelativePath=".\src\Rules.cpp"
>
</File>
<File
RelativePath=".\src\SimpleMenu.cpp"
>
</File>
<File
RelativePath=".\src\SimpleMenuItem.cpp"
>
</File>
<File
RelativePath=".\src\SimplePad.cpp"
>
</File>
<File
RelativePath=".\src\StoryFlow.cpp"
>
</File>
<File
RelativePath=".\src\StyleManager.cpp"
>
</File>
<File
RelativePath=".\src\Subtypes.cpp"
>
</File>
<File
RelativePath=".\src\TargetChooser.cpp"
>
</File>
<File
RelativePath=".\src\TargetsList.cpp"
>
</File>
<File
RelativePath=".\src\Tasks.cpp"
>
</File>
<File
RelativePath=".\src\TestSuiteAI.cpp"
>
</File>
<File
RelativePath=".\src\TextScroller.cpp"
>
</File>
<File
RelativePath=".\src\ThisDescriptor.cpp"
>
</File>
<File
RelativePath=".\src\Token.cpp"
>
</File>
<File
RelativePath=".\src\Translate.cpp"
>
</File>
<File
RelativePath=".\src\TranslateKeys.cpp"
>
</File>
<File
RelativePath=".\src\Trash.cpp"
>
</File>
<File
RelativePath=".\src\utils.cpp"
>
</File>
<File
RelativePath=".\src\WCachedResource.cpp"
>
</File>
<File
RelativePath=".\src\WDataSrc.cpp"
>
</File>
<File
RelativePath=".\src\WEvent.cpp"
>
</File>
<File
RelativePath=".\src\WFilter.cpp"
>
</File>
<File
RelativePath=".\src\WFont.cpp"
>
</File>
<File
RelativePath=".\src\WGui.cpp"
>
</File>
<File
RelativePath=".\src\WResourceManager.cpp"
>
</File>
</Filter>
<Filter
Name="Misc"
>
<File
RelativePath="Makefile"
>
</File>
<File
RelativePath=".\Makefile.1xx"
>
</File>
<File
RelativePath=".\Makefile.3xx"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\include\ActionElement.h"
>
</File>
<File
RelativePath=".\include\ActionLayer.h"
>
</File>
<File
RelativePath=".\include\ActionStack.h"
>
</File>
<File
RelativePath=".\include\AIMomirPlayer.h"
>
</File>
<File
RelativePath=".\include\AIPlayer.h"
>
</File>
<File
RelativePath=".\include\AIStats.h"
>
</File>
<File
RelativePath=".\include\AllAbilities.h"
>
</File>
<File
RelativePath=".\include\CardDescriptor.h"
>
</File>
<File
RelativePath=".\include\CardDisplay.h"
>
</File>
<File
RelativePath=".\include\CardEffect.h"
>
</File>
<File
RelativePath=".\include\CardGui.h"
>
</File>
<File
RelativePath=".\include\CardPrimitive.h"
>
</File>
<File
RelativePath=".\include\CardSelector.h"
>
</File>
<File
RelativePath=".\include\config.h"
>
</File>
<File
RelativePath=".\include\Counters.h"
>
</File>
<File
RelativePath=".\include\Credits.h"
>
</File>
<File
RelativePath=".\include\Damage.h"
>
</File>
<File
RelativePath=".\include\DamagerDamaged.h"
>
</File>
<File
RelativePath=".\include\DebugRoutines.h"
>
</File>
<File
RelativePath=".\include\DeckDataWrapper.h"
>
</File>
<File
RelativePath=".\include\DeckManager.h"
>
</File>
<File
RelativePath=".\include\DeckMetaData.h"
>
</File>
<File
RelativePath=".\include\DeckStats.h"
>
</File>
<File
RelativePath=".\include\DuelLayers.h"
>
</File>
<File
RelativePath=".\include\Effects.h"
>
</File>
<File
RelativePath=".\include\ExtraCost.h"
>
</File>
<File
RelativePath=".\include\GameApp.h"
>
</File>
<File
RelativePath=".\include\GameObserver.h"
>
</File>
<File
RelativePath=".\include\GameOptions.h"
>
</File>
<File
RelativePath=".\include\GameState.h"
>
</File>
<File
RelativePath=".\include\GameStateAwards.h"
>
</File>
<File
RelativePath=".\include\GameStateDeckViewer.h"
>
</File>
<File
RelativePath=".\include\GameStateDuel.h"
>
</File>
<File
RelativePath=".\include\GameStateMenu.h"
>
</File>
<File
RelativePath=".\include\GameStateOptions.h"
>
</File>
<File
RelativePath=".\include\GameStateShop.h"
>
</File>
<File
RelativePath=".\include\GameStateStory.h"
>
</File>
<File
RelativePath=".\include\GameStateTransitions.h"
>
</File>
<File
RelativePath=".\include\GuiAvatars.h"
>
</File>
<File
RelativePath=".\include\GuiBackground.h"
>
</File>
<File
RelativePath=".\include\GuiCardsController.h"
>
</File>
<File
RelativePath=".\include\GuiCombat.h"
>
</File>
<File
RelativePath=".\include\GuiFrame.h"
>
</File>
<File
RelativePath=".\include\GuiHand.h"
>
</File>
<File
RelativePath=".\include\GuiLayers.h"
>
</File>
<File
RelativePath=".\include\GuiMana.h"
>
</File>
<File
RelativePath=".\include\GuiPhaseBar.h"
>
</File>
<File
RelativePath=".\include\GuiPlay.h"
>
</File>
<File
RelativePath=".\include\GuiStatic.h"
>
</File>
<File
RelativePath=".\include\Logger.h"
>
</File>
<File
RelativePath=".\include\Manacost.h"
>
</File>
<File
RelativePath=".\include\ManaCostHybrid.h"
>
</File>
<File
RelativePath=".\include\MenuItem.h"
>
</File>
<File
RelativePath=".\include\MTGAbility.h"
>
</File>
<File
RelativePath=".\include\MTGCard.h"
>
</File>
<File
RelativePath=".\include\MTGCardInstance.h"
>
</File>
<File
RelativePath=".\include\MTGDeck.h"
>
</File>
<File
RelativePath=".\include\MTGDefinitions.h"
>
</File>
<File
RelativePath=".\include\MTGGamePhase.h"
>
</File>
<File
RelativePath=".\include\MTGGameZones.h"
>
</File>
<File
RelativePath=".\include\MTGPack.h"
>
</File>
<File
RelativePath=".\include\MTGRules.h"
>
</File>
<File
RelativePath=".\include\OptionItem.h"
>
</File>
<File
RelativePath=".\include\OSD.h"
>
</File>
<File
RelativePath=".\include\PhaseRing.h"
>
</File>
<File
RelativePath=".\include\Player.h"
>
</File>
<File
RelativePath=".\include\PlayerData.h"
>
</File>
<File
RelativePath=".\include\PlayGuiObject.h"
>
</File>
<File
RelativePath=".\include\PlayGuiObjectController.h"
>
</File>
<File
RelativePath=".\include\Pos.h"
>
</File>
<File
RelativePath=".\include\PrecompiledHeader.h"
>
</File>
<File
RelativePath=".\include\PriceList.h"
>
</File>
<File
RelativePath=".\include\ReplacementEffects.h"
>
</File>
<File
RelativePath=".\include\Rules.h"
>
</File>
<File
RelativePath=".\include\SimpleMenu.h"
>
</File>
<File
RelativePath=".\include\SimpleMenuItem.h"
>
</File>
<File
RelativePath=".\include\SimplePad.h"
>
</File>
<File
RelativePath=".\include\StoryFlow.h"
>
</File>
<File
RelativePath=".\include\StyleManager.h"
>
</File>
<File
RelativePath=".\include\Subtypes.h"
>
</File>
<File
RelativePath=".\include\Targetable.h"
>
</File>
<File
RelativePath=".\include\TargetChooser.h"
>
</File>
<File
RelativePath=".\include\TargetsList.h"
>
</File>
<File
RelativePath=".\include\Tasks.h"
>
</File>
<File
RelativePath=".\include\TestSuiteAI.h"
>
</File>
<File
RelativePath=".\include\TextScroller.h"
>
</File>
<File
RelativePath=".\include\ThisDescriptor.h"
>
</File>
<File
RelativePath=".\include\Token.h"
>
</File>
<File
RelativePath=".\include\Translate.h"
>
</File>
<File
RelativePath=".\include\TranslateKeys.h"
>
</File>
<File
RelativePath=".\include\Trash.h"
>
</File>
<File
RelativePath=".\include\utils.h"
>
</File>
<File
RelativePath=".\include\WCachedResource.h"
>
</File>
<File
RelativePath=".\include\WDataSrc.h"
>
</File>
<File
RelativePath=".\include\WEvent.h"
>
</File>
<File
RelativePath=".\include\WFilter.h"
>
</File>
<File
RelativePath=".\include\WFont.h"
>
</File>
<File
RelativePath=".\include\WGui.h"
>
</File>
<File
RelativePath=".\include\WResourceManager.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath=".\bin\Res\sets\primitives\mtg.txt"
>
</File>
</Filter>
<File
RelativePath=".\mtg.vsprops"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>