Files
wagic/JGE/include/JSoundSystem.h
jean.chalard ddf04e14e8 J :
* Update for linux support.
2008-11-05 13:38:39 +00:00

198 lines
4.9 KiB
C++

//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#ifndef _JSOUNDSYSTEM_H_
#define _JSOUNDSYSTEM_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "JTypes.h"
#ifdef WIN32
#include <windows.h>
#elif defined (LINUX)
#else
#include <pspgu.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
#include <pspaudiolib.h>
#include <psprtc.h>
#include "JAudio.h"
#include "JCooleyesMP3.h"
#endif
//------------------------------------------------------------------------------------------------
class JMusic
{
public:
JMusic();
~JMusic();
#if defined (WIN32) || defined (LINUX)
FSOUND_SAMPLE *mTrack; // MP3 needed to be of "sample" type for FMOD, FMUSIC_MODULE is for MODs
#else
JCooleyesMP3* mTrack;
#endif
};
//------------------------------------------------------------------------------------------------
class JSample
{
public:
JSample();
~JSample();
int mVoice;
#if defined (WIN32) || defined (LINUX)
FSOUND_SAMPLE *mSample;
#else
WAVDATA *mSample;
#endif
};
//////////////////////////////////////////////////////////////////////////
/// Sound engine for playing sound effects (WAV) and background
/// music (MP3).
///
//////////////////////////////////////////////////////////////////////////
class JSoundSystem
{
public:
//////////////////////////////////////////////////////////////////////////
/// Get the singleton instance
///
//////////////////////////////////////////////////////////////////////////
static JSoundSystem* GetInstance();
static void Destroy();
//////////////////////////////////////////////////////////////////////////
/// Load music.
///
/// @note MP3 is the only supported format for the moment.
///
/// @param filename - Name of the music file.
///
//////////////////////////////////////////////////////////////////////////
JMusic *LoadMusic(const char *fileName);
//////////////////////////////////////////////////////////////////////////
/// Delete music from memory.
///
/// @param music - Music to be deleted.
///
//////////////////////////////////////////////////////////////////////////
//void FreeMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Play music.
///
/// @param music - Music to be played.
/// @param looping - Play the music in a loop.
///
//////////////////////////////////////////////////////////////////////////
void PlayMusic(JMusic *music, bool looping = false);
//////////////////////////////////////////////////////////////////////////
/// Stop playing.
///
/// @param music - Music to be stopped.
///
//////////////////////////////////////////////////////////////////////////
void StopMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Resume playing.
///
/// @param music - Music to be resumed.
///
//////////////////////////////////////////////////////////////////////////
void ResumeMusic(JMusic *music);
//////////////////////////////////////////////////////////////////////////
/// Load sound effect.
///
/// @note WAV sound effect only.
///
/// @param fileName - Sound effect for loading.
///
//////////////////////////////////////////////////////////////////////////
JSample *LoadSample(const char *fileName);
//////////////////////////////////////////////////////////////////////////
/// Delete sound effect from memory.
///
/// @param sample - Sound to be deleted.
///
//////////////////////////////////////////////////////////////////////////
//void FreeSample(JSample *sample);
//////////////////////////////////////////////////////////////////////////
/// Play sound effect.
///
/// @param sample - Sound for playing.
///
//////////////////////////////////////////////////////////////////////////
void PlaySample(JSample *sample);
//////////////////////////////////////////////////////////////////////////
/// Set volume for audio playback.
///
/// @param volume - New volume.
///
//////////////////////////////////////////////////////////////////////////
void SetVolume(int volume);
protected:
JSoundSystem();
~JSoundSystem();
void InitSoundSystem();
void DestroySoundSystem();
private:
#ifdef WIN32
JMusic *mCurrentMusic;
#endif
int mVolume;
int mChannel;
static JSoundSystem* mInstance;
};
#endif