Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
#include "PrecompiledHeader.h"
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#include "DeckMetaData.h"
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#include "DeckStats.h"
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#include "MTGDeck.h"
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#include "utils.h"
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//Possible improvements:
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//Merge this with DeckStats
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//Have this class handle all the Meta Data rather than relying on MTGDeck. Then MTGDeck would have a MetaData object...
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DeckMetaDataList * DeckMetaDataList::decksMetaData = NEW DeckMetaDataList();
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DeckMetaData::DeckMetaData(){
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}
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DeckMetaData::DeckMetaData(string filename, Player * statsPlayer){
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load(filename);
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}
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void DeckMetaData::loadStatsForPlayer( Player * statsPlayer, string deckStatsFileName )
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{
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DeckStats * stats = DeckStats::GetInstance();
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if ( statsPlayer )
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{
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stats->load(statsPlayer);
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DeckStat * opponentDeckStats = stats->getDeckStat(deckStatsFileName);
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if ( opponentDeckStats )
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{
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_percentVictories = stats->percentVictories(deckStatsFileName);
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_victories = opponentDeckStats->victories;
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_nbGamesPlayed = opponentDeckStats->nbgames;
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if (_percentVictories < 34)
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{
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_difficulty = HARD;
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}
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else if (_percentVictories < 67)
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{
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_difficulty = NORMAL;
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}
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else
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{
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_difficulty = EASY;
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}
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}
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}
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else
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{
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if(fileExists(deckStatsFileName.c_str())){
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stats->load(deckStatsFileName.c_str());
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_nbGamesPlayed = stats->nbGames();
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_percentVictories = stats->percentVictories();
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}
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}
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stats = NULL;
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}
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void DeckMetaData::load(string filename){
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MTGDeck * mtgd = NEW MTGDeck(filename.c_str(),NULL,1);
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_name = trim( mtgd->meta_name );
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_desc = trim( mtgd->meta_desc );
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_deckid = atoi( (filename.substr( filename.find("deck") + 4, filename.find(".txt") )).c_str() );
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_percentVictories = 0;
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_nbGamesPlayed = 0;
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_filename = filename;
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_victories = 0;
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delete(mtgd);
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}
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DeckMetaDataList::~DeckMetaDataList(){
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for(map<string,DeckMetaData *>::iterator it = values.begin(); it != values.end(); ++it){
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SAFE_DELETE(it->second);
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}
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values.clear();
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}
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void DeckMetaDataList::invalidate(string filename){
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map<string,DeckMetaData *>::iterator it = values.find(filename);
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if (it !=values.end()){
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SAFE_DELETE(it->second);
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values.erase(it);
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}
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}
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DeckMetaData * DeckMetaDataList::get(string filename, Player * statsPlayer){
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map<string,DeckMetaData *>::iterator it = values.find(filename);
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if (it ==values.end()){
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if (fileExists(filename.c_str())) {
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values[filename] = NEW DeckMetaData(filename, statsPlayer);
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}
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}
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return values[filename]; //this creates a NULL entry if the file does not exist
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}
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//Accessors
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string DeckMetaData::getFilename()
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{
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return _filename;
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}
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string DeckMetaData::getName()
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{
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return _name;
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}
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int DeckMetaData::getDeckId()
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{
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return _deckid;
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}
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int DeckMetaData::getGamesPlayed()
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{
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return _nbGamesPlayed;
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}
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int DeckMetaData::getVictories()
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{
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return _victories;
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}
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int DeckMetaData::getVictoryPercentage()
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{
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return _percentVictories;
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}
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int DeckMetaData::getDifficulty()
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{
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return _difficulty;
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}
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string DeckMetaData::getDescription()
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{
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char deckDesc[512];
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string difficultyString = "";
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switch( _difficulty )
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{
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case HARD:
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difficultyString = "Hard";
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break;
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case EASY:
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difficultyString = "Easy";
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break;
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}
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if ( _nbGamesPlayed > 0 && difficultyString != "")
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sprintf(deckDesc, "Deck: %s\nDifficulty: %s\nVictory %%: %i\nGames Played: %i\n\n%s", _name.c_str(), difficultyString.c_str(), _percentVictories, _nbGamesPlayed, _desc.c_str() );
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else if ( _nbGamesPlayed > 0 )
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sprintf(deckDesc, "Deck: %s\nVictory %%: %i\nGames Played: %i\n\n%s", _name.c_str(), _percentVictories, _nbGamesPlayed, _desc.c_str() );
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else
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sprintf(deckDesc, "Deck: %s\n\n%s", _name.c_str(), _desc.c_str() );
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return deckDesc;
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}
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