e48f9bd7f1
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
456 lines
8.9 KiB
Plaintext
456 lines
8.9 KiB
Plaintext
[meta]
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author=Wagic Team
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year=1993
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[/meta]
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[card]
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text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.
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alias=1092
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id=900
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name=Aladdin's Lamp
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rarity=R
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mana={10}
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type=Artifact
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[/card]
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[card]
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text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
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id=901
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auto={8}{T}:damage:4 target(creature,player)
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name=Aladdin's Ring
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rarity=R
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mana={8}
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type=Artifact
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[/card]
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[card]
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text={R}:Tap target wall.
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id=956
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name=Ali Baba
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rarity=U
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mana={R}
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type=Creature
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subtype=Human Rogue
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auto={R}:tap target(wall)
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power=1
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toughness=1
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[/card]
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[card]
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text=Attacking creatures get +2/+0 until end of turn.
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id=969
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auto=lord(creature[attacking]) 2/0
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name=Army of Allah
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rarity=C
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mana={1}{W}{W}
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type=Instant
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[/card]
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[card]
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text=Attacking creatures get +2/+0 until end of turn.
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id=970
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auto=lord(creature[attacking]) 2/0
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name=Army of Allah
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rarity=C
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mana={1}{W}{W}
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type=Instant
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[/card]
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[card]
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text=Flying
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id=959
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name=Bird Maiden
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Human Bird
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power=1
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toughness=2
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abilities=flying
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[/card]
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[card]
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text=Flying
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id=958
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name=Bird Maiden
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Human Bird
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power=1
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toughness=2
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abilities=flying
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[/card]
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[card]
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text=Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
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id=903
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name=Brass Man
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rarity=U
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mana={1}
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type=Artifact Creature
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subtype=Construct
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auto={1}:untap myUpkeepOnly
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power=1
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toughness=3
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abilities=doesnotuntap
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[/card]
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[card]
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text=Whenever City of Brass becomes tapped,it deals 1 damage to you. {T}: Add one mana of any color to your mana pool.
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id=985
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auto=@tapped(this):damage:1 controller
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auto={T}:Add {U}
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auto={T}:Add {R}
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auto={T}:Add {W}
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auto={T}:Add {B}
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auto={T}:Add {G}
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name=City of Brass
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rarity=U
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type=Land
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[/card]
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[card]
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text=Flying (this creature can't be blocked except by creatures with flying)
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id=905
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name=Dancing Scimitar
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rarity=R
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mana={4}
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type=Artifact Creature
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subtype=Spirit
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power=1
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toughness=5
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abilities=flying
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[/card]
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[card]
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text=Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan.
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id=929
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name=Dandan
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rarity=C
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mana={U}{U}
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type=Creature
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subtype=Fish
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power=4
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toughness=1
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abilities=islandhome
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[/card]
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[card]
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text={T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.
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id=986
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auto={T}:Add {1}
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auto={T}:Damage:1 target(creature[attacking])
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name=Desert
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rarity=C
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type=Land
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[/card]
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[card]
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text=Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts.
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id=960
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name=Desert Nomads
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Human Nomad
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auto=aslongas(desert|opponentBattlefield) unblockable
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auto=protection from(desert)
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power=2
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toughness=2
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[/card]
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[card]
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text=Destroy target permanent.
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id=943
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target=*
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auto=destroy
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name=Desert Twister
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rarity=U
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mana={4}{G}{G}
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type=Sorcery
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[/card]
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[card]
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text={T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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alias=1108
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id=906
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name=Ebony horse
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mana={3}
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rarity=R
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type=Artifact
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[/card]
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[card]
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text={T}: Add {1} to your mana pool. {T}: Regenerate target Elephant.
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id=988
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auto={T}:Add {1}
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auto={T}:Regenerate target(elephant)
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name=Elephant Graveyard
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rarity=R
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type=Land
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[/card]
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[card]
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text=Lifelink
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id=915
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name=El-Hajjaj
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rarity=R
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mana={1}{B}{B}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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abilities=lifelink
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[/card]
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[card]
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text=At the end of your turn, if Erg raiders didn't attack this turn, Erg raiders deals 2 damage to you unless it came under your control this turn.
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id=916
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alias=1159
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name=Erg Raiders
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rarity=C
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mana={1}{B}
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type=Creature
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subtype=Human Warrior
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power=2
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toughness=3
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[/card]
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[card]
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text=Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn.
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id=972
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alias=1344
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name=Eye for an Eye
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rarity=R
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mana={W}{W}
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type=Instant
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[/card]
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[card]
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text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
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id=931
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target=creature
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auto=islandwalk
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name=Fishliver Oil
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rarity=C
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mana={1}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text={2}, {T}: Target creature gains flying until end of turn.
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id=907
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auto={2}{T}:flying target(creature)
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name=Flying Carpet
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rarity=R
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mana={4}
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type=Artifact
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[/card]
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[card]
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text=Flying
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id=932
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name=Flying Men
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rarity=C
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mana={U}
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type=Creature
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subtype=Human
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power=1
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toughness=1
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abilities=flying
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[/card]
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[card]
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text={T}: Target creature can't be regenerated this turn.
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id=961
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name=Hurr Jackal
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rarity=C
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mana={R}
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type=Creature
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subtype=Hound
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auto={T}:cantregenerate target(creature)
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power=1
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toughness=1
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[/card]
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[card]
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text=Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Jasconius. When you control no Islands, sacrifice Jasconius.
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id=935
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auto={U}{U}{U}:untap myUpkeepOnly
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name=Island Fish Jasconius
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rarity=R
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mana={4}{U}{U}{U}
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type=Creature
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subtype=Fish
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power=6
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toughness=8
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abilities=islandhome,doesnotuntap
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[/card]
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[card]
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text={2}, {T}, Discard the last card you drew this turn: Draw a card.
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alias=1117
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id=908
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name=Jandor's Ring
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rarity=R
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mana={6}
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type=Artifact
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[/card]
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[card]
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text={3}, {T}: Untap target creature.
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id=909
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auto={3}{T}:untap target(creature)
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name=Jandor's Saddlebags
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rarity=R
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mana={2}
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type=Artifact
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[/card]
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[card]
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text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
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id=922
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auto=@each my upkeep:damage:1 controller
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name=Juzam Djinn
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rarity=R
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mana={2}{B}{B}
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type=Creature
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subtype=Djinn
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power=5
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toughness=5
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[/card]
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[card]
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text={T}: Destroy target Djinn or Efreet.
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id=974
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name=King Suleiman
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rarity=R
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mana={1}{W}
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type=Creature
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subtype=Human
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auto={T}:destroy target(djinn,efreet)
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power=1
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toughness=1
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[/card]
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[card]
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text=Kird Ape gets +1/+2 as long as you control a Forest.
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id=962
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auto=aslongas(forest|myBattlefield) 1/2
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name=Kird Ape
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rarity=C
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mana={R}
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type=Creature
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subtype=Ape
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power=1
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toughness=1
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[/card]
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[card]
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text=Trample
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id=975
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name=Moorish cavalry
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rarity=C
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mana={2}{W}{W}
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type=Creature
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subtype=Human Knight
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power=3
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toughness=3
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abilities=trample
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[/card]
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[card]
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text=Trample
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id=976
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name=Moorish cavalry
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rarity=C
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mana={2}{W}{W}
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type=Creature
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subtype=Human Knight
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power=3
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toughness=3
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abilities=trample
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[/card]
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[card]
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text=Blocking creatures get +0/+3 until end of turn.
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id=977
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auto=lord(creature[blocking]) 0/3
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name=Piety
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rarity=C
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mana={2}{W}
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type=Instant
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[/card]
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[card]
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text=Blocking creatures get +0/+3 until end of turn.
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id=978
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auto=lord(creature[blocking]) 0/3
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name=Piety
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rarity=C
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mana={2}{W}
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type=Instant
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[/card]
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[card]
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text=Protection from red
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id=979
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name=Repentant blacksmith
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rarity=R
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mana={1}{W}
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type=Creature
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subtype=Human
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power=1
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toughness=2
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abilities=protection from red
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[/card]
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[card]
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text=Sandstorm deals 1 damage to each attacking creature.
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id=951
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auto=damage:1 all(creature[attacking])
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name=Sandstorm
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rarity=C
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mana={G}
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type=Instant
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[/card]
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[card]
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text=Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
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id=939
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name=Serendib Efreet
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rarity=R
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mana={2}{U}
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type=Creature
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subtype=Efreet
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auto=@each my upkeep:damage:1 controller
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power=3
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toughness=4
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abilities=flying
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[/card]
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[card]
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text=First strike
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id=927
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name=Stone-Throwing Devils
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rarity=C
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mana={B}
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type=Creature
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subtype=Devil
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power=1
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toughness=1
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abilities=first strike
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[/card]
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[card]
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text=First strike
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id=928
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name=Stone-Throwing Devils
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rarity=C
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mana={B}
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type=Creature
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subtype=Devil
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power=1
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toughness=1
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abilities=first strike
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller , put a -1/-1 conuter on that creature.
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id=941
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target=creature
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auto=3/3
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auto=@each targetcontroller upkeep:counter(-1/-1)
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name=Unstable Mutation
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rarity=C
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mana={U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text={T}: Target creature gets +1/+1 until end of turn.
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id=953
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name=Wyluli Wolf
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rarity=C
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mana={1}{G}
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type=Creature
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subtype=Wolf
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auto={T}:1/1 target(creature)
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power=1
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toughness=1
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[/card]
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[card]
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text={T}: Target creature gets +1/+1 until end of turn.
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id=954
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name=Wyluli Wolf
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rarity=C
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mana={1}{G}
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type=Creature
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subtype=Wolf
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auto={T}:1/1 target(creature)
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power=1
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toughness=1
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[/card] |