76cba56a1c
This btw points out another circular dependancy between the texture and the JQuad - a texture owns a bunch of JQuads, yet the renderer uses JQuads and always assumes that the texture is valid. We're going to need to add more defensiveness to JGE to protect against this. Other changes in this check-in: WResourceManager doesn't derive from JResourceManager anymore. It actually didn't require anything from the base, so I killed the dependency. Also cleaned up the notion of a WTrackedQuad in the WCachedResource - it didn't need a separate class, just a better container. I've build this & tested against PSP, win, linux, QT (linux). I haven't tried against iOS and QT Win, or Maemo. If these other platforms are broken, I apologize in advance! - I'm hoping it should be fairly simple to put them back into play.
358 lines
7.6 KiB
C++
358 lines
7.6 KiB
C++
#include "PrecompiledHeader.h"
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#include "utils.h"
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#include <JFileSystem.h>
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#include "GameOptions.h"
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#include "WResourceManager.h"
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#include <hge/hgeparticle.h>
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#ifdef WITH_FMOD
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#endif
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//WResource
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WResource::~WResource()
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{
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}
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WResource::WResource()
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{
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locks = WRES_UNLOCKED;
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lastTime = WResourceManager::Instance()->nowTime();
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loadedMode = 0;
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}
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bool WResource::isLocked()
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{
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return (locks != WRES_UNLOCKED);
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}
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bool WResource::isPermanent()
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{
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return (locks == WRES_PERMANENT);
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}
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void WResource::deadbolt()
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{
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if (locks <= WRES_MAX_LOCK) locks = WRES_PERMANENT;
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}
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void WResource::lock()
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{
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if (locks < WRES_MAX_LOCK) locks++;
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}
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void WResource::unlock(bool force)
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{
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if (force)
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locks = 0;
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else if (locks > WRES_UNLOCKED)
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{
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if (locks <= WRES_MAX_LOCK) locks--;
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}
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else
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#ifdef DEBUG_CACHE
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locks = WRES_UNDERLOCKED;
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#else
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locks = 0;
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#endif
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}
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void WResource::hit()
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{
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lastTime = WResourceManager::Instance()->nowTime();
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}
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WCachedResource::~WCachedResource()
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{
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DebugTrace("Destroying WCachedResource: " << mFilename);
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}
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//WCachedTexture
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WCachedTexture::WCachedTexture()
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{
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texture = NULL;
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}
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WCachedTexture::~WCachedTexture()
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{
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if (texture)
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SAFE_DELETE(texture);
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}
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JTexture * WCachedTexture::Actual()
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{
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return texture;
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}
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bool WCachedTexture::isLocked()
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{
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return (locks != WRES_UNLOCKED);
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}
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JQuadPtr WCachedTexture::GetQuad(float offX, float offY, float width, float height, const string& resname)
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{
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if (!texture) return JQuadPtr();
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if (width == 0.0f || width > static_cast<float> (texture->mWidth)) width = static_cast<float> (texture->mWidth);
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if (height == 0.0f || height > static_cast<float> (texture->mHeight)) height = static_cast<float> (texture->mHeight);
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std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resname);
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if (iter != mTrackedQuads.end())
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return iter->second;
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JQuadPtr quad(NEW JQuad(texture, offX, offY, width, height));
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//Update JQ's values to what we called this with.
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quad->SetTextureRect(offX, offY, width, height);
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mTrackedQuads.insert(std::pair<string, JQuadPtr>(resname, quad));
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return quad;
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}
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JQuadPtr WCachedTexture::GetQuad(const string& resname)
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{
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JQuadPtr result;
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std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resname);
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if (iter != mTrackedQuads.end())
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result = iter->second;
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return result;
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}
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JQuadPtr WCachedTexture::GetCard(float offX, float offY, float width, float height, const string& resname)
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{
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JQuadPtr jq = GetQuad(offX, offY, width, height, resname);
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if (jq.get())
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jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
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return jq;
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}
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unsigned long WCachedTexture::size()
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{
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if (!texture) return 0;
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unsigned int pixel_size = 4;
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#if defined WIN32 || defined LINUX || defined IOS
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#else
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pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
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#endif
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return texture->mTexHeight * texture->mTexWidth * pixel_size;
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}
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bool WCachedTexture::isGood()
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{
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return (texture != NULL);
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}
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void WCachedTexture::Refresh()
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{
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int error = 0;
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JTexture* old = texture;
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texture = NULL;
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if (!Attempt(mFilename, loadedMode, error))
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SAFE_DELETE(texture);
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if (!texture)
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texture = old;
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else
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SAFE_DELETE(old);
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JRenderer::GetInstance()->TransferTextureToGLContext(*texture);
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for (map<string, JQuadPtr>::iterator it = mTrackedQuads.begin(); it != mTrackedQuads.end(); ++it)
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{
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if (it->second.get())
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it->second->mTex = texture;
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}
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}
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bool WCachedTexture::Attempt(const string& filename, int submode, int & error)
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{
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mFilename = filename;
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int format = TEXTURE_FORMAT;
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loadedMode = submode;
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string realname = filename;
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//Form correct filename.
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if (submode & TEXTURE_SUB_CARD)
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{
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if (submode & TEXTURE_SUB_THUMB)
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{
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for (string::size_type i = 0; i < realname.size(); i++)
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{
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if (realname[i] == '\\' || realname[i] == '/')
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{
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realname.insert(i + 1, "thumbnails/");
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break;
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}
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}
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}
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realname = WResourceManager::Instance()->cardFile(realname);
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}
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else
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{
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if (submode & TEXTURE_SUB_THUMB) realname.insert(0, "thumbnails/");
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if (submode & TEXTURE_SUB_AVATAR)
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realname = WResourceManager::Instance()->avatarFile(realname);
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else
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realname = WResourceManager::Instance()->graphicsFile(realname);
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}
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//Apply pixel mode
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if (submode & TEXTURE_SUB_5551) format = GU_PSM_5551;
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if (!realname.size())
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{
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error = CACHE_ERROR_404;
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return false;
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}
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texture = JRenderer::GetInstance()->LoadTexture(realname.c_str(), TEX_TYPE_USE_VRAM, format);
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//Failure.
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if (!texture)
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{
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error = CACHE_ERROR_BAD;
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if (!fileExists(realname.c_str())) error = CACHE_ERROR_404;
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return false;
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}
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error = CACHE_ERROR_NONE;
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return true;
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}
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//WCachedSample
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WCachedSample::WCachedSample()
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{
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sample = NULL;
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}
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WCachedSample::~WCachedSample()
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{
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SAFE_DELETE(sample);
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}
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JSample * WCachedSample::Actual()
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{
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return sample;
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}
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unsigned long WCachedSample::size()
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{
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if (!sample || !sample->mSample) return 0;
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return sample->fileSize();
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}
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bool WCachedSample::isGood()
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{
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if (!sample || !sample->mSample) return false;
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return true;
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}
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void WCachedSample::Refresh()
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{
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return;
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}
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bool WCachedSample::Attempt(const string& filename, int submode, int & error)
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{
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loadedMode = submode;
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sample = JSoundSystem::GetInstance()->LoadSample(WResourceManager::Instance()->sfxFile(filename).c_str());
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if (!isGood())
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{
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SAFE_DELETE(sample);
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if (!fileExists(filename.c_str()))
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error = CACHE_ERROR_404;
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else
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error = CACHE_ERROR_BAD;
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return false;
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}
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error = CACHE_ERROR_NONE;
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return true;
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}
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//WCachedParticles
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bool WCachedParticles::isGood()
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{
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if (!particles) return false;
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return true;
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}
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unsigned long WCachedParticles::size()
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{
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if (!particles) return 0; //Sizeof(pointer)
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return sizeof(hgeParticleSystemInfo);
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}
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//Only effects future particle systems, of course.
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void WCachedParticles::Refresh()
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{
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hgeParticleSystemInfo * old = particles;
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int error = 0;
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Attempt(mFilename, loadedMode, error);
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if (isGood())
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SAFE_DELETE(old);
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else
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{
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SAFE_DELETE(particles);
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particles = old;
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}
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return;
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}
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bool WCachedParticles::Attempt(const string& filename, int submode, int & error)
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{
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JFileSystem* fileSys = JFileSystem::GetInstance();
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if (!fileSys->OpenFile(WResourceManager::Instance()->graphicsFile(filename)))
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{
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error = CACHE_ERROR_404;
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return false;
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}
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SAFE_DELETE(particles);
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particles = NEW hgeParticleSystemInfo;
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// We Skip reading the pointer as it may be larger than 4 bytes in the structure
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void *dummyPointer;
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fileSys->ReadFile(&dummyPointer, 4);
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// we're actually trying to read more than the file size now, but it's no problem.
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// Note that this fix is only to avoid the largest problems, filling a structure
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// by directly reading a file, is really a bad idea ...
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fileSys->ReadFile(&(particles->nEmission), sizeof(hgeParticleSystemInfo));
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fileSys->CloseFile();
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particles->sprite = NULL;
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error = CACHE_ERROR_NONE;
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return true;
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}
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hgeParticleSystemInfo * WCachedParticles::Actual()
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{
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return particles;
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}
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WCachedParticles::WCachedParticles()
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{
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particles = NULL;
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}
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WCachedParticles::~WCachedParticles()
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{
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SAFE_DELETE(particles);
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}
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