52 lines
858 B
C++
52 lines
858 B
C++
#ifndef _GAME_STATE_H_
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#define _GAME_STATE_H_
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#define FADING_SPEED 350.0f
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class JGE;
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#include <JSoundSystem.h>
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#include <string>
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using namespace std;
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enum ENUM_GAME_STATE
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{
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GAME_STATE_MENU = 1,
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GAME_STATE_DUEL = 2,
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GAME_STATE_DECK_VIEWER = 3,
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GAME_STATE_SHOP = 4,
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GAME_STATE_OPTIONS = 5,
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GAME_STATE_AWARDS = 6,
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GAME_STATE_MAX = 7,
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};
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class GameApp;
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class SimpleMenu;
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class Player;
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class GameState
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{
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protected:
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GameApp* mParent;
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JGE* mEngine;
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public:
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GameState(GameApp* parent);
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virtual ~GameState() {}
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virtual void Create() {}
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virtual void Destroy() {}
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virtual void Start() {}
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virtual void End() {}
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virtual void Update(float dt) = 0;
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virtual void Render() = 0;
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static int fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix = "", Player * statsPlayer = NULL);
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};
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#endif
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