Files
wagic/projects/mtg/include/ActionElement.h
wagic.the.homebrew@gmail.com c8333e76b1 Erwan
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
2009-07-11 15:59:51 +00:00

55 lines
1.3 KiB
C++

/*
* Wagic, The Homebrew ?! is licensed under the BSD license
* See LICENSE in the Folder's root
* http://wololo.net/wagic/
*/
#ifndef _ACTIONELEMENT_H_
#define _ACTIONELEMENT_H_
#include <JGui.h>
#define INACTIVE 0
#define ACTION_REQUESTED 1
#define ACTIVE 2
class MTGCardInstance;
class ManaCost;
class Targetable;
class TargetChooser;
class WEvent;
class ActionElement: public JGuiObject{
protected:
int activeState;
public:
int isClone;
TargetChooser * tc;
int currentPhase;
int newPhase;
int modal;
int waitingForAnswer;
int getActivity();
virtual void Update(float dt){};
virtual void Render(){};
virtual int testDestroy(){return 0;};
virtual int destroy(){return 0;};
virtual bool CheckUserInput(u32 key){return false;};
ActionElement(int id);
virtual ~ActionElement();
virtual int isReactingToTargetClick(Targetable * card);
virtual int reactToTargetClick(Targetable * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * man = NULL){return 0;};
virtual int stillInUse(MTGCardInstance * card){return 0;};
virtual int receiveEvent(WEvent * event){return 0;};
virtual int reactToClick(MTGCardInstance * card){return 0;};
virtual const char * getMenuText(){return "Ability";};
virtual ActionElement * clone() const = 0;
};
#endif