this can also be used for "equipped creature has unattach and blah" cards using
auto=teach(creature) {unattach}:blah
also corrected a long standing guiupdating issue. a long long time ago a replace was removed from GuiPlay::Update in hopes to increase performance no amount of performance increase is worth having cards not updating thier position after an event recieve happens. this means curse will finally go to the correctly choosen players battlefield, equipment will no longer just linger after its target dies, auras won't stay on battlefield after a card is exiled. ect. no preformance decrease noticed, if anyone else notices one let me know.
956 lines
20 KiB
C++
956 lines
20 KiB
C++
#include "PrecompiledHeader.h"
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#include "ExtraCost.h"
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#include "TargetChooser.h"
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#include "MTGCardInstance.h"
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#include "Translate.h"
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#include "Player.h"
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#include "Counters.h"
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#include "AllAbilities.h"
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SUPPORT_OBJECT_ANALYTICS(ExtraCost)
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ExtraCost::ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc)
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: tc(_tc), source(NULL), target(NULL), mCostRenderString(inCostRenderString)
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{
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if (tc)
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tc->targetter = NULL;
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}
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ExtraCost::~ExtraCost()
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{
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SAFE_DELETE(tc);
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}
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int ExtraCost::setSource(MTGCardInstance * _source)
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{
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source = _source;
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if (tc)
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{
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tc->source = _source;
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// this keeps the target chooser from being unable to select a creature with shroud/protections.
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tc->targetter = NULL;
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tc->Owner = source->controller();
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}
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else
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{
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target = _source;
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}
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return 1;
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}
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void ExtraCost::Render()
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{
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if (!mCostRenderString.empty())
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{
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WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(mCostRenderString, 20, 20, JGETEXT_LEFT);
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}
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}
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int ExtraCost::setPayment(MTGCardInstance * card)
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{
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int result = 0;
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if (tc)
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{
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result = tc->addTarget(card);
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if (result)
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{
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target = card;
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}
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}
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return result;
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}
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//life cost
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LifeCost * LifeCost::clone() const
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{
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LifeCost * ec = NEW LifeCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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LifeCost::LifeCost(TargetChooser *_tc)
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: ExtraCost("Life", _tc)
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{
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}
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int LifeCost::canPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if(_target->controller()->life <= 0)
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{
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return 0;
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}
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return 1;
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}
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int LifeCost::doPay()
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{
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if (!target)
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return 0;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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_target->controller()->loseLife(1);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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//life or Mana cost
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LifeorManaCost * LifeorManaCost::clone() const
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{
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LifeorManaCost * ec = NEW LifeorManaCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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LifeorManaCost::LifeorManaCost(TargetChooser *_tc,string manaType)
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: ExtraCost("Phyrexian Mana", _tc), manaType(manaType)
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{
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}
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int LifeorManaCost::canPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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string buildType ="{";
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buildType.append(manaType);
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buildType.append("}");
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ManaCost * newCost = ManaCost::parseManaCost(buildType);
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if(_target->controller()->getManaPool()->canAfford(newCost) || _target->controller()->life > 1)
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{
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SAFE_DELETE(newCost);
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return 1;
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}
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SAFE_DELETE(newCost);
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return 0;
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}
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int LifeorManaCost::doPay()
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{
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if (!target)
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return 0;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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string buildType ="{";
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buildType.append(manaType);
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buildType.append("}");
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ManaCost * newCost = ManaCost::parseManaCost(buildType);
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if(_target->controller()->getManaPool()->canAfford(newCost))
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{
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_target->controller()->getManaPool()->pay(newCost);
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}
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else
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{
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_target->controller()->loseLife(2);
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}
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SAFE_DELETE(newCost);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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//discard a card at random as a cost
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//DiscardRandom cost
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DiscardRandomCost * DiscardRandomCost::clone() const
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{
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DiscardRandomCost * ec = NEW DiscardRandomCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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DiscardRandomCost::DiscardRandomCost(TargetChooser *_tc)
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: ExtraCost("Discard Random", _tc)
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{
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}
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int DiscardRandomCost::canPay()
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{
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MTGGameZone * z = target->controller()->game->hand;
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int nbcards = z->nb_cards;
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if (nbcards < 1)
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return 0;
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if (nbcards == 1 && z->hasCard(source))
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return 0;
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return 1;
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}
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int DiscardRandomCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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source->storedCard = target->createSnapShot();
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_target->controller()->game->discardRandom(_target->controller()->game->hand, source);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//a choosen discard
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DiscardCost * DiscardCost::clone() const
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{
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DiscardCost * ec = NEW DiscardCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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DiscardCost::DiscardCost(TargetChooser *_tc) :
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ExtraCost("Choose card to Discard", _tc)
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{
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}
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int DiscardCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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source->storedCard = target->createSnapShot();
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WEvent * e = NEW WEventCardDiscard(target);
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GameObserver * game = target->owner->getObserver();
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game->receiveEvent(e);
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_target->controller()->game->putInGraveyard(_target);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//cycling
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CycleCost * CycleCost::clone() const
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{
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CycleCost * ec = NEW CycleCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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CycleCost::CycleCost(TargetChooser *_tc) :
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ExtraCost("Cycle", _tc)
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{
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}
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int CycleCost::doPay()
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{
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MTGCardInstance * _source = (MTGCardInstance *) source;
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if (_source)
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{
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WEvent * e = NEW WEventCardDiscard(target);//cycling sends 2 events one for the discard and one for the specific cycle trigger
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GameObserver * game = _source->owner->getObserver();
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game->receiveEvent(e);
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WEvent * e2 = NEW WEventCardCycle(_source);
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game->receiveEvent(e2);
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_source->controller()->game->putInGraveyard(_source);
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//to library cost
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ToLibraryCost * ToLibraryCost::clone() const
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{
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ToLibraryCost * ec = NEW ToLibraryCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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ToLibraryCost::ToLibraryCost(TargetChooser *_tc)
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: ExtraCost("Put a card on top of Library", _tc)
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{
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}
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int ToLibraryCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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source->storedCard = target->createSnapShot();
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_target->controller()->game->putInLibrary(target);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//Mill yourself as a cost
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MillCost * MillCost::clone() const
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{
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MillCost * ec = NEW MillCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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MillCost::MillCost(TargetChooser *_tc)
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: ExtraCost("Deplete", _tc)
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{
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}
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int MillCost::canPay()
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{
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MTGGameZone * z = target?target->controller()->game->library:source->controller()->game->library;
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int nbcards = z->nb_cards;
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if (nbcards < 1)
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return 0;
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return 1;
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}
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int MillCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (target)
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{
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source->storedCard = (MTGCardInstance*)_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1]->createSnapShot();
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_target->controller()->game->putInZone(
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_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
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_target->controller()->game->library, _target->controller()->game->graveyard);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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MillExileCost::MillExileCost(TargetChooser *_tc)
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: MillCost(_tc)
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{
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// override the base string here
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mCostRenderString = "Deplete To Exile";
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}
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int MillExileCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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source->storedCard = (MTGCardInstance*)_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1]->createSnapShot();
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if (target)
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{
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_target->controller()->game->putInZone(
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_target->controller()->game->library->cards[_target->controller()->game->library->nb_cards - 1],
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_target->controller()->game->library, _target->controller()->game->exile);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//unattach cost
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unattachCost * unattachCost::clone() const
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{
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unattachCost * ec = NEW unattachCost(*this);
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return ec;
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}
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unattachCost::unattachCost(MTGCardInstance * realSource)
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: ExtraCost("Unattach"),rSource(realSource)
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{
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}
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int unattachCost::isPaymentSet()
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{
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if (rSource && !rSource->target)
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{
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return 0;
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}
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return 1;
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}
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int unattachCost::canPay()
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{
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return isPaymentSet();
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}
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int unattachCost::doPay()
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{
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MTGCardInstance * _source = (MTGCardInstance *) source;
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if(_source != rSource)
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_source = rSource;//for debugging purposes I let it set what it thinks is the source.
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if (_source)
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{
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GameObserver * game = _source->getObserver();
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for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++)
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{
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MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]);
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AEquip * eq = dynamic_cast<AEquip*> (a);
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if (eq && eq->source == _source)
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{
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((AEquip*)a)->unequip();
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}
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}
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return 1;
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}
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return 0;
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}
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//Tap cost
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TapCost * TapCost::clone() const
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{
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TapCost * ec = NEW TapCost(*this);
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return ec;
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}
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TapCost::TapCost()
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: ExtraCost("Tap")
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{
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}
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int TapCost::isPaymentSet()
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{
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if (source && (source->isTapped() || source->hasSummoningSickness()))
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{
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return 0;
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}
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return 1;
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}
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int TapCost::canPay()
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{
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return isPaymentSet();
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}
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int TapCost::doPay()
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{
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MTGCardInstance * _source = (MTGCardInstance *) source;
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if (_source)
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{
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_source->tap();
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return 1;
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}
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return 0;
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}
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//unTap cost
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UnTapCost * UnTapCost::clone() const
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{
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UnTapCost * ec = NEW UnTapCost(*this);
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return ec;
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}
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UnTapCost::UnTapCost() :
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ExtraCost("UnTap")
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{
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}
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int UnTapCost::isPaymentSet()
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{
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if (source && !source->isTapped())
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{
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return 0;
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}
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return 1;
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}
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int UnTapCost::canPay()
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{
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return isPaymentSet();
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}
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int UnTapCost::doPay()
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{
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MTGCardInstance * _source = (MTGCardInstance *) source;
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if (_source)
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{
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_source->untap();
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return 1;
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}
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return 0;
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}
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//Tap target cost
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TapTargetCost * TapTargetCost::clone() const
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{
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TapTargetCost * ec = NEW TapTargetCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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TapTargetCost::TapTargetCost(TargetChooser *_tc)
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: ExtraCost("Tap Target", _tc)
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{
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}
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int TapTargetCost::isPaymentSet()
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{
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if (target && target->isTapped())
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{
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tc->removeTarget(target);
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target->isExtraCostTarget = false;
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target = NULL;
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return 0;
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}
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if (target)
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return 1;
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return 0;
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}
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int TapTargetCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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source->storedCard = target->createSnapShot();
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if (target)
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{
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_target->tap();
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//untap other as a cost
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UnTapTargetCost * UnTapTargetCost::clone() const
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{
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UnTapTargetCost * ec = NEW UnTapTargetCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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UnTapTargetCost::UnTapTargetCost(TargetChooser *_tc)
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: ExtraCost("Untap Target", _tc)
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{
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}
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int UnTapTargetCost::isPaymentSet()
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{
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if (target && !target->isTapped())
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{
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tc->removeTarget(target);
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target->isExtraCostTarget = false;
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target = NULL;
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return 0;
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}
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if (target)
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return 1;
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return 0;
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}
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int UnTapTargetCost::doPay()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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source->storedCard = target->createSnapShot();
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if (target)
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{
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_target->untap();
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//exile as cost
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ExileTargetCost * ExileTargetCost::clone() const
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{
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ExileTargetCost * ec = NEW ExileTargetCost(*this);
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if (tc)
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ec->tc = tc->clone();
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return ec;
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}
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ExileTargetCost::ExileTargetCost(TargetChooser *_tc)
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: ExtraCost("Exile Target", _tc)
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{
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}
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int ExileTargetCost::doPay()
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{
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if (target)
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{
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source->storedCard = target->createSnapShot();
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target->controller()->game->putInExile(target);
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target = NULL;
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if (tc)
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tc->initTargets();
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return 1;
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}
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return 0;
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}
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//Bounce as cost
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BounceTargetCost * BounceTargetCost::clone() const
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{
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BounceTargetCost * ec = NEW BounceTargetCost(*this);
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|
if (tc)
|
|
ec->tc = tc->clone();
|
|
return ec;
|
|
}
|
|
|
|
BounceTargetCost::BounceTargetCost(TargetChooser *_tc)
|
|
: ExtraCost("Return Target to Hand", _tc)
|
|
{
|
|
}
|
|
|
|
int BounceTargetCost::doPay()
|
|
{
|
|
|
|
if (target)
|
|
{
|
|
source->storedCard = target->createSnapShot();
|
|
target->controller()->game->putInHand(target);
|
|
target = NULL;
|
|
if (tc)
|
|
tc->initTargets();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Bounce as cost for ninja
|
|
Ninja * Ninja::clone() const
|
|
{
|
|
Ninja * ec = NEW Ninja(*this);
|
|
if (tc)
|
|
ec->tc = tc->clone();
|
|
return ec;
|
|
}
|
|
|
|
Ninja::Ninja(TargetChooser *_tc) :
|
|
ExtraCost("Select unblocked attacker", _tc)
|
|
{
|
|
}
|
|
|
|
int Ninja::canPay()
|
|
{
|
|
if(source->getObserver()->getCurrentGamePhase() != MTG_PHASE_COMBATBLOCKERS)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
int Ninja::isPaymentSet()
|
|
{
|
|
if (target && ((target->isAttacker() && target->isBlocked()) ||
|
|
target->isAttacker() < 1 ||
|
|
target->getObserver()->getCurrentGamePhase() != MTG_PHASE_COMBATBLOCKERS))
|
|
{
|
|
tc->removeTarget(target);
|
|
target = NULL;
|
|
return 0;
|
|
}
|
|
if (target)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int Ninja::doPay()
|
|
{
|
|
if (target)
|
|
{
|
|
target->controller()->game->putInHand(target);
|
|
target = NULL;
|
|
if (tc)
|
|
tc->initTargets();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//endbouncetargetcostforninja
|
|
//------------------------------------------------------------
|
|
|
|
SacrificeCost * SacrificeCost::clone() const
|
|
{
|
|
SacrificeCost * ec = NEW SacrificeCost(*this);
|
|
if (tc)
|
|
ec->tc = tc->clone();
|
|
return ec;
|
|
}
|
|
|
|
SacrificeCost::SacrificeCost(TargetChooser *_tc)
|
|
: ExtraCost("Sacrifice", _tc)
|
|
{
|
|
}
|
|
|
|
int SacrificeCost::doPay()
|
|
{
|
|
if (target)
|
|
{
|
|
MTGCardInstance * beforeCard = target;
|
|
source->storedCard = target->createSnapShot();
|
|
target->controller()->game->putInGraveyard(target);
|
|
WEvent * e = NEW WEventCardSacrifice(beforeCard,target);
|
|
GameObserver * game = target->owner->getObserver();
|
|
game->receiveEvent(e);
|
|
target = NULL;
|
|
if (tc)
|
|
tc->initTargets();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//Counter costs
|
|
|
|
CounterCost * CounterCost::clone() const
|
|
{
|
|
CounterCost * ec = NEW CounterCost(*this);
|
|
if (tc)
|
|
ec->tc = tc->clone();
|
|
|
|
if (counter)
|
|
ec->counter = NEW Counter(counter->target, counter->name.c_str(), counter->power, counter->toughness);
|
|
|
|
//TODO: counter can be NULL at this point, what do we set ec->counter->nb to if it is?
|
|
if (ec->counter != NULL)
|
|
ec->counter->nb = counter->nb;
|
|
|
|
return ec;
|
|
}
|
|
|
|
CounterCost::CounterCost(Counter * _counter, TargetChooser *_tc) :
|
|
ExtraCost("Counters", _tc)
|
|
{
|
|
counter = _counter;
|
|
hasCounters = 0;
|
|
}
|
|
|
|
int CounterCost::setPayment(MTGCardInstance *card)
|
|
{
|
|
if (tc)
|
|
{
|
|
int result = tc->addTarget(card);
|
|
if (result)
|
|
{
|
|
if (counter->nb >= 0)
|
|
return 1; //add counters always possible
|
|
target = card;
|
|
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
if (targetCounter && targetCounter->nb >= -counter->nb)
|
|
{
|
|
hasCounters = 1;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CounterCost::isPaymentSet()
|
|
{
|
|
if (!target)
|
|
return 0;
|
|
if (counter->nb >= 0)
|
|
return 1; //add counters always possible
|
|
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
if (targetCounter && targetCounter->nb >= -counter->nb)
|
|
{
|
|
hasCounters = 1;
|
|
}
|
|
if (target && hasCounters)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int CounterCost::canPay()
|
|
{
|
|
// if target needs to be chosen, then move on.
|
|
if (tc)
|
|
return 1;
|
|
if (counter->nb >= 0)
|
|
return 1; //add counters always possible
|
|
// otherwise, move on only if target has enough counters
|
|
Counter * targetCounter = NULL;
|
|
if(target)
|
|
{
|
|
targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
|
|
}
|
|
else
|
|
{
|
|
targetCounter = source->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
}
|
|
if (targetCounter && targetCounter->nb >= -counter->nb)
|
|
{
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CounterCost::doPay()
|
|
{
|
|
if (!target)
|
|
return 0;
|
|
|
|
if (counter->nb >= 0)
|
|
{ //Add counters as a cost
|
|
for (int i = 0; i < counter->nb; i++)
|
|
{
|
|
target->counters->addCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
}
|
|
if (tc)
|
|
tc->initTargets();
|
|
target = NULL;
|
|
return 1;
|
|
}
|
|
|
|
//remove counters as a cost
|
|
if (hasCounters)
|
|
{
|
|
for (int i = 0; i < -counter->nb; i++)
|
|
{
|
|
target->counters->removeCounter(counter->name.c_str(), counter->power, counter->toughness);
|
|
}
|
|
hasCounters = 0;
|
|
if (tc)
|
|
tc->initTargets();
|
|
target = NULL;
|
|
return 1;
|
|
}
|
|
if (tc)
|
|
tc->initTargets();
|
|
target = NULL;
|
|
return 0;
|
|
}
|
|
|
|
CounterCost::~CounterCost()
|
|
{
|
|
SAFE_DELETE(counter);
|
|
}
|
|
|
|
//
|
|
//Container
|
|
//
|
|
ExtraCosts::ExtraCosts()
|
|
{
|
|
action = NULL;
|
|
source = NULL;
|
|
}
|
|
|
|
ExtraCosts * ExtraCosts::clone() const
|
|
{
|
|
ExtraCosts * ec = NEW ExtraCosts(*this);
|
|
ec->costs.clear();
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
ec->costs.push_back(costs[i]->clone());
|
|
}
|
|
return ec;
|
|
}
|
|
|
|
void ExtraCosts::Render()
|
|
{
|
|
//TODO cool window and stuff...
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
costs[i]->Render();
|
|
}
|
|
}
|
|
|
|
int ExtraCosts::setAction(MTGAbility * _action, MTGCardInstance * _card)
|
|
{
|
|
action = _action;
|
|
source = _card;
|
|
source->storedCard = NULL;
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
costs[i]->setSource(_card);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int ExtraCosts::reset()
|
|
{
|
|
action = NULL;
|
|
source->storedCard = NULL;
|
|
source = NULL;
|
|
//TODO set all payments to "unset"
|
|
return 1;
|
|
}
|
|
|
|
int ExtraCosts::tryToSetPayment(MTGCardInstance * card)
|
|
{
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
if(!costs[i]->isPaymentSet())
|
|
{
|
|
for(size_t k = 0; k < costs.size(); k++)
|
|
{
|
|
if(card == costs[k]->target)
|
|
return 0;
|
|
}
|
|
if (int result = costs[i]->setPayment(card))
|
|
{
|
|
card->isExtraCostTarget = true;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int ExtraCosts::isPaymentSet()
|
|
{
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
if (!costs[i]->isPaymentSet())
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int ExtraCosts::canPay()
|
|
{
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
if (!costs[i]->canPay())
|
|
{
|
|
if(costs[i]->target)
|
|
costs[i]->target->isExtraCostTarget = false;
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int ExtraCosts::doPay()
|
|
{
|
|
int result = 0;
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
if(costs[i]->target)
|
|
{
|
|
costs[i]->target->isExtraCostTarget = false;
|
|
}
|
|
result += costs[i]->doPay();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
ExtraCosts::~ExtraCosts()
|
|
{
|
|
for (size_t i = 0; i < costs.size(); i++)
|
|
{
|
|
SAFE_DELETE(costs[i]);
|
|
}
|
|
}
|
|
|
|
void ExtraCosts::Dump()
|
|
{
|
|
DebugTrace("=====\nDumping ExtraCosts=====\n");
|
|
DebugTrace("NbElements: " << costs.size());
|
|
}
|