- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
15 lines
265 B
C++
15 lines
265 B
C++
#ifndef _TOKEN_H_
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#define _TOKEN_H_
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#include "MTGCardInstance.h"
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class Token: public MTGCardInstance
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{
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MTGCardInstance * tokenSource;
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public:
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Token(string _name, MTGCardInstance * source, int _power = 0, int _toughness = 0);
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Token(int id);
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};
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#endif
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