- attempt at reducing loading times on the PSP: I merged a few graphics files together, removed some unused calls from the initialization functions, and moved some other ones to have a more lazy approach. The PSP version remains fairly slow in some parts (especially loading, but also entering the shop, or starting a new game), so I will try to reduce file access as much as possible in the days to come. Not a release blocker IMO though, but I4d sure love if it were faster. - uppercased "Track1.mp3" to be in line with the actual filename. Most likely this had been broken forever on case-sensitive OSes - I removed costly calls from the textscroller. I believe it wasn't very useful in its previous state. Now it's only "advertising" for unlockable stuff, which I think is ok (and allows to refresh it every time the menu is loaded) - As a counterpart, added a "% complete" progress bar in the menu, something I wanted to add a while ago.
34 lines
638 B
C++
34 lines
638 B
C++
#ifndef _JLOGGER_H_
|
|
#define _JLOGGER_H_
|
|
//logging facility
|
|
//#define DOLOG
|
|
|
|
#include <string>
|
|
//The PSP one is to log stuff in JLogger's lastLog, it does not do full log in a text file unless DOLOG is defined
|
|
#if defined(DOLOG) || defined (PSP)
|
|
#define LOG(x) JLogger::Log(x);
|
|
#else
|
|
#define LOG(x) {};
|
|
#endif
|
|
|
|
// saving myself the pain of search/replace
|
|
#define JLOG(x) LOG(x)
|
|
|
|
#define LOG_FILE "debug.txt"
|
|
|
|
class JLogger{
|
|
public:
|
|
static void Log(const char * text);
|
|
static void Log(std::string text);
|
|
|
|
JLogger(const char* text);
|
|
~JLogger();
|
|
|
|
const char* mText;
|
|
|
|
static std::string lastLog;
|
|
static int lastTime;
|
|
};
|
|
|
|
#endif
|