Files
wagic/projects/mtg/include/MTGGamePhase.h
Xawotihs 29132073de - Modified DeckManager class to not use a global instance anymore when used within the game engine
- Modified DuelLayers to not use a global MTGPhaseGame instance anymore
- Moved the reset of currentActionCard out of the ActionLayer render function : that fixes the remaing problematic tests in the multithreaded testsuite
- Added a method in ActionLayer converting a card ability into a menu index
- Used this new method in the game observer to log correctly AI ability actions
- Added a DumpAssert method in the game observer, it can be used to dump the game and assert in order to easy crash reproduction
- Cleaned up TargetList properties access
- Added an optimisation in GuiMana to not compute update code if the rendering is not used (multi-threaded mode)
- Added a deadlock detection in the test AI vs AI multithreaded mode
- Fixed minor bugs in test AI vs AI multithreaded mode
- Added a games/second counter in the test AI vs AI rendering
2011-11-23 19:11:48 +00:00

28 lines
542 B
C++

#ifndef _MTGGAMEPHASE_H_
#define _MTGGAMEPHASE_H_
#include "ActionElement.h"
#include "GameObserver.h"
#include <JGui.h>
#include "WFont.h"
class MTGGamePhase: public ActionElement
{
protected:
float animation;
int currentState;
WFont * mFont;
GameObserver* observer;
public:
MTGGamePhase(GameObserver* g, int id);
virtual void Update(float dt);
bool CheckUserInput(JButton key);
virtual MTGGamePhase * clone() const;
virtual ostream& toString(ostream& out) const;
bool NextGamePhase();
};
#endif