Files
wagic/projects/mtg/src/Blocker.cpp
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

126 lines
2.7 KiB
C++

#include "../include/config.h"
#include "../include/Blocker.h"
UntapBlocker::UntapBlocker(int id, MTGCardInstance * card):MTGAbility(id, card){
init ( NEW ManaCost());
}
UntapBlocker::UntapBlocker(int id, MTGCardInstance * card, ManaCost * _cost):MTGAbility(id, card){
init(_cost);
}
UntapBlocker::UntapBlocker(int id, MTGCardInstance * card, MTGCardInstance *_target):MTGAbility(id, card,_target){
init ( NEW ManaCost());
}
UntapBlocker::UntapBlocker(int id, MTGCardInstance * card, MTGCardInstance *_target, ManaCost * _cost):MTGAbility(id, card,_target){
init(_cost);
}
UntapBlocker::~UntapBlocker(){
SAFE_DELETE(manaCost);
}
void UntapBlocker::init(ManaCost * _cost){
currentPhase = -1;
manaCost = _cost;
}
UntapBlocker * UntapBlocker::clone() const{
UntapBlocker * a = NEW UntapBlocker(*this);
a->isClone = 1;
return a;
}
//Default behaviour for blockers : they block the card they're attached to
void UntapBlocker::Update(float dt){
game = GameObserver::GetInstance();
int newPhase = game->getCurrentGamePhase();
if (newPhase != currentPhase){
MTGCardInstance * _target;
if (target){
_target = (MTGCardInstance *) target;
}else{
_target = source;
}
_target->getUntapBlockers()->Add(this);
#if defined (WIN32) || defined (LINUX)
char buf[4096];
sprintf(buf, "Adding Blocker to %s \n", _target->model->getName().c_str());
OutputDebugString(buf);
#endif
}
currentPhase = newPhase;
}
int UntapBlocker::destroy(){
MTGCardInstance * _target;
if (target){
_target = (MTGCardInstance *) target;
}else{
_target = source;
}
_target->getUntapBlockers()->Remove(this);
return 1;
}
UntapBlockers::UntapBlockers(){
init();
}
int UntapBlockers::init(){
cursor = -1;
for (int i=0; i< MAX_BLOCKERS ; i++){
blockers[i] = 0;
}
return 1;
}
int UntapBlockers::Add (UntapBlocker * ability){
game = GameObserver::GetInstance();
int index = game->mLayers->actionLayer()->getIndexOf(ability);
blockers[index] = 1;
return index;
}
int UntapBlockers::Remove (UntapBlocker * ability){
game = GameObserver::GetInstance();
int index = game->mLayers->actionLayer()->getIndexOf(ability);
blockers[index] = 0;
return index;
}
int UntapBlockers::rewind(){
cursor = -1;
return 1;
}
UntapBlocker * UntapBlockers::next(){
cursor++;
game = GameObserver::GetInstance();
while (blockers[cursor] == 0){
cursor ++;
if (cursor == MAX_BLOCKERS){
cursor = -1;
return NULL;
}
}
return (UntapBlocker *) (game->mLayers->actionLayer()->getByIndex(cursor));
}
int UntapBlockers::isEmpty(){
for (int i=0; i< MAX_BLOCKERS ; i++){
if (blockers[i])
return 0;
}
return 1;
}
UntapBlockers::~UntapBlockers(){
}