92 lines
1.6 KiB
C++
92 lines
1.6 KiB
C++
/*
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** Haaf's Game Engine 1.7
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** Copyright (C) 2003-2007, Relish Games
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** hge.relishgames.com
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**
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** hgeParticleManager helper class implementation
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*/
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#include "..\..\include\hge\hgeparticle.h"
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hgeParticleManager::hgeParticleManager()
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{
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nPS=0;
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tX=tY=0.0f;
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}
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hgeParticleManager::~hgeParticleManager()
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{
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int i;
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for(i=0;i<nPS;i++) delete psList[i];
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}
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void hgeParticleManager::Update(float dt)
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{
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int i;
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for(i=0;i<nPS;i++)
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{
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psList[i]->Update(dt);
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if(psList[i]->GetAge()==-2.0f && psList[i]->GetParticlesAlive()==0)
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{
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delete psList[i];
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psList[i]=psList[nPS-1];
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nPS--;
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i--;
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}
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}
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}
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void hgeParticleManager::Render()
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{
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int i;
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for(i=0;i<nPS;i++) psList[i]->Render();
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}
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hgeParticleSystem* hgeParticleManager::SpawnPS(hgeParticleSystemInfo *psi, float x, float y)
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{
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if(nPS==MAX_PSYSTEMS) return 0;
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psList[nPS]=new hgeParticleSystem(psi);
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psList[nPS]->FireAt(x,y);
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psList[nPS]->Transpose(tX,tY);
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nPS++;
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return psList[nPS-1];
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}
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bool hgeParticleManager::IsPSAlive(hgeParticleSystem *ps) const
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{
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int i;
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for(i=0;i<nPS;i++) if(psList[i]==ps) return true;
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return false;
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}
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void hgeParticleManager::Transpose(float x, float y)
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{
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int i;
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for(i=0;i<nPS;i++) psList[i]->Transpose(x,y);
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tX=x; tY=y;
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}
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void hgeParticleManager::KillPS(hgeParticleSystem *ps)
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{
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int i;
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for(i=0;i<nPS;i++)
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{
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if(psList[i]==ps)
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{
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delete psList[i];
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psList[i]=psList[nPS-1];
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nPS--;
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return;
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}
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}
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}
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void hgeParticleManager::KillAll()
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{
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int i;
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for(i=0;i<nPS;i++) delete psList[i];
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nPS=0;
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}
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