Files
wagic/projects/mtg/src/MTGCardInstance.cpp
T
Anthony Calosa 831c8f73b0 some bug fixes
fix where the copier is treated as the same copied card, also fixes the
display ability of momir (forced), disabled reveal for AI if aicode is
not found (should add alternate for ai).
2017-02-06 21:48:41 +08:00

1743 lines
48 KiB
C++

/*---------------------------------------------
Card Instance
Instance of a given MTGCard in the game
Although there is only one MTGCard of each type, there can be as much Instances of it as needed in the game
--------------------------------------------
*/
#include "PrecompiledHeader.h"
#include "MTGCardInstance.h"
#include "CardDescriptor.h"
#include "Counters.h"
#include "Subtypes.h"
#include "AIPlayerBaka.h"
using namespace std;
SUPPORT_OBJECT_ANALYTICS(MTGCardInstance)
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
MTGCardInstance::MTGCardInstance() :
CardPrimitive(), MTGCard(), Damageable(0, 0), view(NULL)
{
initMTGCI();
}
MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * arg_belongs_to) :
CardPrimitive(card->data), MTGCard(card), Damageable(0, card->data->getToughness()), view(NULL)
{
if(arg_belongs_to)
if(arg_belongs_to->owner)
observer = arg_belongs_to->owner->getObserver();
initMTGCI();
model = card;
attacker = 0;
lifeOrig = life;
origpower = power;
basepower = origpower;
pbonus = 0;
origtoughness = toughness;
basetoughness = origtoughness;
tbonus = 0;
belongs_to = arg_belongs_to;
owner = NULL;
if (arg_belongs_to)
owner = arg_belongs_to->library->owner;
lastController = owner;
previousController = owner;
defenser = NULL;
banding = NULL;
life = toughness;
preventable = 0;
thatmuch = 0;
flanked = 0;
castMethod = Constants::NOT_CAST;
isSettingBase = 0;
isCDA = false;
isSwitchedPT = false;
isACopier = false;
bypassTC = false;
discarded = false;
copiedID = getId();
copiedSetID = 0;
LKIpower = power;
LKItoughness = toughness;
cardistargetted = 0;
cardistargetter = 0;
myconvertedcost = getManaCost()->getConvertedCost();
revealedLast = NULL;
MadnessPlay = false;
}
MTGCardInstance * MTGCardInstance::createSnapShot()
{
//the below section of code was changed without all possible side effects checked
//the reason was becuase while NEW MTGCardInstance(*this); does indeed return an exact copy
//the lower layer cardprimitive data is pointed to from the original source.
//this would cause cards like lotus bloom, which contain a restriction, to already has deleted the restriction
//which belonged to the original card before getting to the safe_delete,
//it was leaving a dangling pointer which leads to
//a total crash on "cleanup()" calls from garbage zone.
//snapshots are created for extra cost, they are used for abilities contained after the cost through storecard variable.
//TODO:fix this correctly. I want this to use an exact copy of the card in its current state for stored.
//making it safe_delete these "copies" leads to the same crash, as they are still pointing to the original data.
MTGCardInstance * snapShot = this;
//below is how we used to handle this.
// MTGCardInstance * snapShot = NEW MTGCardInstance(*this);
//snapShot->previous = NULL;
// snapShot->counters = NEW Counters(snapShot);
//controller()->game->garbage->addCard(snapShot);
return snapShot;
}
void MTGCardInstance::copy(MTGCardInstance * card)
{
MTGCard * source = NULL;
if(card->isToken || card->hasCopiedToken)
{
if(card->getMTGId() > 0)//not generated token
source = MTGCollection()->getCardById(card->getMTGId());
else
{
source = card->tokCard;
source->data = card->tokCard;//?wtf
}
}
else
source = MTGCollection()->getCardById(card->copiedID);
if(!source)
source = card;
CardPrimitive * data = source->data;
//basicAbilities = data->basicAbilities;
for(unsigned int j = 0; j < data->basicAbilities.size(); j++)
{
if(data->basicAbilities[j])
basicAbilities[j] = data->basicAbilities[j];
}
types.clear();//reset types.. fix copying man lands... the copier becomes an unanimated land...
for (size_t i = 0; i < data->types.size(); i++)
{
types.push_back(data->types[i]);
}
colors = data->colors;
manaCost.copy(data->getManaCost());
setText(data->text); //The text is retrieved from the data anyways
setName(data->name);
power = data->power;//layer 7a
toughness = data->toughness;//layer 7a
power += pbonus;//layer 7b
toughness += tbonus;//layer 7b
life = toughness;
lifeOrig = life;
magicText = data->magicText;
spellTargetType = data->spellTargetType;
alias = data->alias;
copiedID = card->copiedID;
copiedSetID = card->setId;
doubleFaced = data->doubleFaced;
AICustomCode = data->AICustomCode;
CrewAbility = data->CrewAbility;
origpower = card->origpower;//for flip
origtoughness = card->origtoughness;//for flip
TokenAndAbility = card->TokenAndAbility;//token andAbility
tokCard = card->tokCard;
//Now this is dirty...
int backupid = mtgid;
int castMethodBackUP = this->castMethod;
mtgid = source->getId();
MTGCardInstance * oldStored = this->storedSourceCard;
mtgid = backupid; // found a way :)
castMethod = castMethodBackUP;
backupTargets = this->backupTargets;
storedCard = oldStored;
miracle = false;
}
MTGCardInstance::~MTGCardInstance()
{
SAFE_DELETE(counters);
if (previous != NULL)
{
//DebugTrace("MTGCardInstance::~MTGCardInstance(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
}
int MTGCardInstance::init()
{
MTGCard::init();
CardPrimitive::init();
data = this;
X = 0;
castX = 0;
setX = -1;
return 1;
}
void MTGCardInstance::initMTGCI()
{
X = 0;
setX = -1;
sample = "";
model = NULL;
isToken = false;
lifeOrig = 0;
doDamageTest = 1;
skipDamageTestOnce = false;
belongs_to = NULL;
tapped = 0;
untapping = 0;
frozen = 0;
fresh = 0;
isMultiColored = 0;
isLeveler = 0;
enchanted = false;
CDenchanted = 0;
CDdamaged = 0;
blinked = false;
isExtraCostTarget = false;
morphed = false;
turningOver = false;
isMorphed = false;
MeldedFrom = "";
isFlipped = false;
isPhased = false;
isCascaded = false;
phasedTurn = -1;
didattacked = 0;
didblocked = 0;
notblocked = 0;
sunburst = 0;
equipment = 0;
auras = 0;
combatdamageToOpponent = false;
damageToOpponent = false;
damageToController = false;
damageToCreature = false;
wasDealtDamage = false;
isDualWielding = false;
suspended = false;
isBestowed = false;
castMethod = Constants::NOT_CAST;
mPropertiesChangedSinceLastUpdate = false;
stillNeeded = true;
kicked = 0;
dredge = 0;
chooseacolor = -1;
chooseasubtype = "";
coinSide = -1;
isAttacking = NULL;
storedCard = NULL;
storedSourceCard = NULL;
myPair = NULL;
shackled = NULL;
seized = NULL;
miracle = false;
hasCopiedToken = false;
countTrini = 0;
anymanareplacement = false;
imprintedCards.clear();
attackCost = 0;
attackCostBackup = 0;
attackPlaneswalkerCost = 0;
attackPlaneswalkerCostBackup = 0;
blockCost = 0;
blockCostBackup = 0;
imprintG = 0;
imprintU = 0;
imprintR = 0;
imprintB = 0;
imprintW = 0;
canproduceG = 0;
canproduceU = 0;
canproduceR = 0;
canproduceB = 0;
canproduceW = 0;
canproduceC = 0;
entersBattlefield = 0;
currentimprintName = "";
imprintedNames.clear();
CountedObjects = 0;
for (int i = 0; i < ManaCost::MANA_PAID_WITH_SUSPEND +1; i++)
alternateCostPaid[i] = 0;
paymenttype = MTGAbility::PUT_INTO_PLAY;
reduxamount = 0;
summoningSickness = 1;
preventable = 0;
thatmuch = 0;
flanked = 0;
target = NULL;
playerTarget = NULL;
type_as_damageable = DAMAGEABLE_MTGCARDINSTANCE;
banding = NULL;
owner = NULL;
counters = NEW Counters(this);
previousZone = NULL;
tokCard = NULL;
previous = NULL;
next = NULL;
TokenAndAbility = NULL;
GrantedAndAbility = NULL;
lastController = NULL;
regenerateTokens = 0;
blocked = false;
graveEffects = false;
exileEffects = false;
currentZone = NULL;
cardsAbilities = vector<MTGAbility *>();
//cardsAbilitiesFilter = vector<MTGAbility *>();
data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
if (observer && basicAbilities[(int)Constants::CHANGELING])
{//if the card is a changeling, it gains all creature subtypes
vector<string> values = MTGAllCards::getCreatureValuesById();
for (size_t i = 0; i < values.size(); ++i)
{
//Don' want to send any event to the gameObserver inside of initMCGI, so calling the parent setSubtype method instead of mine
CardPrimitive::setSubtype(values[i].c_str());
}
}
int colored = 0;
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
{
if (this->hasColor(i))
++colored;
}
if (colored > 1)
{
isMultiColored = 1;
}
if(previous && previous->morphed && !turningOver)
{
morphed = true;
isMorphed = true;
}
}
const string MTGCardInstance::getDisplayName() const
{
return getName();
}
void MTGCardInstance::addType(int type)
{
bool before = hasType(type);
CardPrimitive::addType(type);
if (!before)
mPropertiesChangedSinceLastUpdate = true;
// If the card name is not set, set it to the type.
//This is a hack for "transform", used in combination with "losesubtypes" on Basic Lands
//See removeType below
if (!name.length())
setName(MTGAllCards::findType(type));
WEvent * e = NEW WEventCardChangeType(this, type, before, true);
if (observer)
observer->receiveEvent(e);
else
SAFE_DELETE(e);
}
void MTGCardInstance::addType(const string& type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setType(const string& type_text)
{
setSubtype(type_text);
}
void MTGCardInstance::setSubtype(const string& value)
{
int id = MTGAllCards::findType(value);
addType(id);
}
int MTGCardInstance::removeType(const string& value, int removeAll)
{
int id = MTGAllCards::findType(value);
return removeType(id, removeAll);
}
int MTGCardInstance::removeType(int id, int removeAll)
{
bool before = hasType(id);
int result = CardPrimitive::removeType(id, removeAll);
bool after = hasType(id);
if (before != after)
{
mPropertiesChangedSinceLastUpdate = true;
// Basic lands have the same name as their subtypes, and TargetChoosers don't make a distinction between name and type,
// so if we remove a subtype "Forest", we also need to remove its name.
//This means the card might lose its name, but usually when we force remove a type, we add another one just after that.
//see "AddType" above which force sets a name if necessary
if (name.compare(MTGAllCards::findType(id)) == 0)
setName("");
}
WEvent * e = NEW WEventCardChangeType(this, id, before, after);
if (observer)
observer->receiveEvent(e);
else
SAFE_DELETE(e);
return result;
}
int MTGCardInstance::isInPlay(GameObserver* game)
{
for (int i = 0; i < 2; i++)
{
MTGGameZone * zone = game->players[i]->game->inPlay;
if (zone->hasCard(this) && !isPhased)
return 1;
}
return 0;
}
int MTGCardInstance::afterDamage()
{
if(skipDamageTestOnce)
{
skipDamageTestOnce = false;
return 0;
}
if (!doDamageTest)
return 0;
doDamageTest = 0;
if (!isCreature())
return 0;
if (life <= 0 && isInPlay(observer))
{
return destroy();
}
return 0;
}
int MTGCardInstance::bury()
{
Player * p = controller();
if (basicAbilities[(int)Constants::EXILEDEATH])
{
p->game->putInZone(this, p->game->inPlay, owner->game->exile);
return 1;
}
if (!basicAbilities[(int)Constants::INDESTRUCTIBLE])
{
p->game->putInZone(this, p->game->inPlay, owner->game->graveyard);
return 1;
}
return 0;
}
int MTGCardInstance::destroy()
{
if (!triggerRegenerate())
return bury();
return 0;
}
MTGGameZone * MTGCardInstance::getCurrentZone()
{
return currentZone;
}
int MTGCardInstance::has(int basicAbility)
{
return basicAbilities[basicAbility];
}
ManaCost* MTGCardInstance::getReducedManaCost()
{
return &reducedCost;
}
ManaCost* MTGCardInstance::getIncreasedManaCost()
{
return &increasedCost;
}
//sets card as attacked and sends events
void MTGCardInstance::eventattacked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttacked(this);
observer->receiveEvent(e);
}
//sets card as attacked alone and sends events
void MTGCardInstance::eventattackedAlone()
{
WEvent * e = NEW WEventCardAttackedAlone(this);
observer->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackednotblocked()
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedNotBlocked(this);
observer->receiveEvent(e);
}
//sets card as attacked and sends events
void MTGCardInstance::eventattackedblocked(MTGCardInstance * opponent)
{
didattacked = 1;
WEvent * e = NEW WEventCardAttackedBlocked(this,opponent);
observer->receiveEvent(e);
}
//sets card as blocking and sends events
void MTGCardInstance::eventblocked(MTGCardInstance * opponent)
{
didblocked = 1;
WEvent * e = NEW WEventCardBlocked(this,opponent);
observer->receiveEvent(e);
}
//Taps the card
void MTGCardInstance::tap(bool sendNoEvent)
{
if (tapped)
return;
tapped = 1;
WEvent * e = NEW WEventCardTap(this, 0, 1);
if (sendNoEvent)
dynamic_cast<WEventCardTap*>(e)->noTrigger = true;
observer->receiveEvent(e);
}
void MTGCardInstance::untap()
{
if (!tapped)
return;
tapped = 0;
WEvent * e = NEW WEventCardTap(this, 1, 0);
observer->receiveEvent(e);
}
void MTGCardInstance::setUntapping()
{
untapping = 1;
}
int MTGCardInstance::isUntapping()
{
return untapping;
}
//Tries to Untap the card
void MTGCardInstance::attemptUntap()
{
if (untapping)
{
untap();
untapping = 0;
}
}
//Tells if the card is tapped or not
int MTGCardInstance::isTapped()
{
return tapped;
}
int MTGCardInstance::regenerate()
{
if (has(Constants::CANTREGEN))
return 0;
return ++regenerateTokens;
}
int MTGCardInstance::triggerRegenerate()
{
if (!regenerateTokens)
return 0;
if (has(Constants::CANTREGEN))
return 0;
regenerateTokens--;
tap();
if(isCreature())
{
life = toughness;
initAttackersDefensers();
if (life < 1)
return 0; //regeneration didn't work (wither ?)
}
return 1;
}
int MTGCardInstance::initAttackersDefensers()
{
setAttacker(0);
setDefenser(NULL);
banding = NULL;
blockers.clear();
blocked = 0;
didattacked = 0;
didblocked = 0;
return 1;
}
//Function to cleanup flags on a card (generally at the end of the turn)
int MTGCardInstance::cleanup()
{
initAttackersDefensers();
if (!observer || observer->currentPlayer == controller())
{
summoningSickness = 0;
}
if (previous && !previous->stillInUse())
{
//DebugTrace("MTGCardInstance::cleanup(): deleting " << ToHex(previous));
SAFE_DELETE(previous);
}
regenerateTokens = 0;
preventable = 0;
thatmuch = 0;
return 1;
}
int MTGCardInstance::stillInUse()
{
if (observer->mLayers->actionLayer()->stillInUse(this))
return 1;
if (!previous)
return 0;
if (previous->stillNeeded)
{
previous->stillNeeded = false;
return 1;
}
return previous->stillInUse();
}
/* Summoning Sickness
* 212.3f A creature's activated ability with the tap symbol or the untap symbol in its activation cost
* can't be played unless the creature has been under its controller's control since the start of his or
* her most recent turn. A creature can't attack unless it has been under its controller's control
* since the start of his or her most recent turn. This rule is informally called the "summoning
* sickness" rule. Ignore this rule for creatures with haste (see rule 502.5).
*/
int MTGCardInstance::hasSummoningSickness()
{
if (!summoningSickness)
return 0;
if (has(Constants::HASTE))
return 0;
if (!isCreature())
return 0;
return 1;
}
MTGCardInstance * MTGCardInstance::changeController(Player * newController,bool notZone)
{
if(notZone)
{
lastController = newController;
return this;
}
Player * originalOwner = controller();
MTGCardInstance * copy = originalOwner->game->putInZone(this, this->currentZone, newController->game->inPlay);
//copy->summoningSickness = 1;
return copy;
}
Player * MTGCardInstance::controller()
{
return lastController;
}
int MTGCardInstance::canAttack()
{
if (has(Constants::CANTATTACK))
return 0;
if (has(Constants::FLYERSONLY) && !has(Constants::FLYING))
return 0;
if (tapped)
return 0;
if (hasSummoningSickness())
return 0;
if (has(Constants::DEFENSER) && !has(Constants::CANATTACK))
return 0;
if (!isCreature())
return 0;
if (!isInPlay(observer))
return 0;
return 1;
}
int MTGCardInstance::addToToughness(int value)
{
toughness += value;
life += value;
doDamageTest = 1;
return 1;
}
int MTGCardInstance::setToughness(int value)
{
toughness = value;
life = value;
doDamageTest = 1;
return 1;
}
void MTGCardInstance::stripPTbonus()
{
power -= pbonus;
addToToughness(-tbonus);
}
void MTGCardInstance::plusPTbonus(int p, int t)
{
pbonus += p;
tbonus += t;
}
void MTGCardInstance::minusPTbonus(int p, int t)
{
pbonus -= p;
tbonus -= t;
}
void MTGCardInstance::applyPTbonus()
{
power += pbonus;
addToToughness(tbonus);
}
void MTGCardInstance::addcounter(int p, int t)
{
stripPTbonus();
plusPTbonus(p,t);
applyPTbonus();
}
void MTGCardInstance::addptbonus(int p, int t)
{
stripPTbonus();
plusPTbonus(p,t);
applyPTbonus();
}
void MTGCardInstance::removecounter(int p, int t)
{
stripPTbonus();
minusPTbonus(p,t);
applyPTbonus();
}
void MTGCardInstance::removeptbonus(int p, int t)
{
stripPTbonus();
minusPTbonus(p,t);
applyPTbonus();
}
void MTGCardInstance::addbaseP(int p)
{
basepower = p;
power -= pbonus;
power = p;
power += pbonus;
}
void MTGCardInstance::addbaseT(int t)
{
basetoughness = t;
addToToughness(-tbonus);
addToToughness(t - toughness);
addToToughness(tbonus);
}
void MTGCardInstance::revertbaseP()
{
power -= pbonus;
power += origpower;
power -= basepower;
power += pbonus;
basepower = origpower;
}
void MTGCardInstance::revertbaseT()
{
addToToughness(-tbonus);
addToToughness(origtoughness);
addToToughness(-basetoughness);
addToToughness(tbonus);
basetoughness = origtoughness;
}
void MTGCardInstance::cdaPT(int p, int t)
{
origpower = p;
origtoughness = t;
setPower(p);
setToughness(t);
applyPTbonus();
}
void MTGCardInstance::switchPT(bool apply)
{
stripPTbonus();
swapP = power;
swapT = toughness;
power += origpower;
power -= swapP;
addToToughness(origtoughness);
addToToughness(-swapT);
applyPTbonus();
if(apply)
{
swapP = toughness;
swapT = power;
addToToughness(swapT);
addToToughness(-swapP);
setPower(swapP);
}
}
int MTGCardInstance::getCurrentPower()
{
if(observer && !isCreature())
return 0;
if(observer && !isInPlay(observer))
return LKIpower;
return power;
}
int MTGCardInstance::getCurrentToughness()
{
if(observer && !isCreature())
return 0;
if(observer && !isInPlay(observer))
return LKItoughness;
return toughness;
}
int MTGCardInstance::countDuplicateCardNames()
{
int count = 0;
if(observer)
{
int nb_cards = controller()->game->battlefield->nb_cards;
for(int x = 0; x < nb_cards; x++)
{
if(controller()->game->battlefield->cards[x]->name == this->name)
count+=1;
}
}
return count;
}
//check stack
bool MTGCardInstance::StackIsEmptyandSorcerySpeed()
{
Player * whoInterupts = getObserver()->isInterrupting;//leave this so we can actually debug who is interupting/current.
Player * whoCurrent = getObserver()->currentPlayer;
if((getObserver()->mLayers->stackLayer()->count(0, NOT_RESOLVED) == 0) &&
(getObserver()->getCurrentGamePhase() == MTG_PHASE_FIRSTMAIN ||
getObserver()->getCurrentGamePhase() == MTG_PHASE_SECONDMAIN) &&
controller() == whoCurrent &&
(!whoInterupts || whoInterupts == whoCurrent))
{
return true;
}
return false;
}
//check targetted?
bool MTGCardInstance::isTargetted()
{
if(controller()->game->reveal->cards.size() || controller()->opponent()->game->reveal->cards.size())
return false;
if(getObserver()->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
{
ActionStack * stack = observer->mLayers->stackLayer();
for (int i = stack->mObjects.size() - 1; i >= 0; i--)
{
Interruptible * current = ((Interruptible *) stack->mObjects[i]);
if ((current->type == ACTION_SPELL || current->type == ACTION_ABILITY) && current->state == NOT_RESOLVED)
{
if(current->type == ACTION_SPELL)
{
Spell * spell = (Spell *) current;
if(spell->getNextTarget() && spell->getNextTarget() == (Targetable*)this)
return true;
}
}
}
}
if(cardistargetted)
return true;
return false;
}
//check targetter?
bool MTGCardInstance::isTargetter()
{
if(controller()->game->reveal->cards.size() || controller()->opponent()->game->reveal->cards.size())
return false;
if(getObserver()->mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
{
ActionStack * stack = observer->mLayers->stackLayer();
for (int i = stack->mObjects.size() - 1; i >= 0; i--)
{
Interruptible * current = ((Interruptible *) stack->mObjects[i]);
if ((current->type == ACTION_SPELL || current->type == ACTION_ABILITY) && current->state == NOT_RESOLVED)
{
if(current->type == ACTION_SPELL)
{
Spell * spell = (Spell *) current;
if(spell && spell->source == this)
return true;
}
}
}
}
if(cardistargetter)
return true;
return false;
}
int MTGCardInstance::canBlock()
{
if (tapped && !has(Constants::CANBLOCKTAPPED))
return 0;
if (basicAbilities[(int)Constants::CANTBLOCK])
return 0;
if (!isCreature())
return 0;
if (!isInPlay(observer))
return 0;
return 1;
}
int MTGCardInstance::canBlock(MTGCardInstance * opponent)
{
if (!canBlock())
return 0;
if (!opponent)
return 1;
if (!opponent->isAttacker())
return 0;
// Comprehensive rule 502.7f : If a creature with protection attacks, it can't be blocked by creatures that have the stated quality.
if (opponent->protectedAgainst(this))
return 0;
if (opponent->cantBeBlockedBy(this))
return 0;
if (this->cantBeBlockerOf(opponent))
return 0;
if (this->cantBeBlockerOfCard(opponent))
return 0;
if (opponent->basicAbilities[(int)Constants::UNBLOCKABLE])
return 0;
if (opponent->basicAbilities[(int)Constants::ONEBLOCKER] && opponent->blocked)
return 0;
if((opponent->basicAbilities[(int)Constants::EVADEBIGGER]|| opponent->basicAbilities[(int)Constants::SKULK]) && power > opponent->power)
return 0;
if(opponent->basicAbilities[(int)Constants::STRONG] && power < opponent->power)
return 0;
if(this->basicAbilities[(int)Constants::WEAK] && power < opponent->power)
return 0;
if (opponent->basicAbilities[(int)Constants::FEAR] && !(this->hasType(Subtypes::TYPE_ARTIFACT) || this->hasColor(Constants::MTG_COLOR_BLACK)))
return 0;
if (opponent->controller()->game->battlefield->hasAbility(Constants::LURE) && !opponent->has(Constants::LURE))
return 0;
//intimidate
if (opponent->basicAbilities[(int)Constants::INTIMIDATE] && !(this->hasType(Subtypes::TYPE_ARTIFACT)))
{
int canblock = 0;
for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; ++i)
{
if (this->hasColor(i) && opponent->hasColor(i))
{
canblock = 1;
break;
}
}
if (!canblock)
return 0;
}
if (opponent->basicAbilities[(int)Constants::FLYING] && !(basicAbilities[(int)Constants::FLYING] || basicAbilities[(int)Constants::REACH]))
return 0;
//Can block only creatures with flying if has cloud
if (basicAbilities[(int)Constants::CLOUD] && !(opponent->basicAbilities[(int)Constants::FLYING]))
return 0;
// If opponent has shadow and a creature does not have either shadow or reachshadow it cannot be blocked
if (opponent->basicAbilities[(int)Constants::SHADOW] && !(basicAbilities[(int)Constants::SHADOW]
|| basicAbilities[(int)Constants::REACHSHADOW]))
return 0;
// If opponent does not have shadow and a creature has shadow it cannot be blocked
if (!opponent->basicAbilities[(int)Constants::SHADOW] && basicAbilities[(int)Constants::SHADOW])
return 0;
if (opponent->basicAbilities[(int)Constants::HORSEMANSHIP] && !basicAbilities[(int)Constants::HORSEMANSHIP])
return 0;
if (opponent->basicAbilities[(int)Constants::SWAMPWALK] && controller()->game->inPlay->hasType("swamp"))
return 0;
if (opponent->basicAbilities[(int)Constants::FORESTWALK] && controller()->game->inPlay->hasType("forest"))
return 0;
if (opponent->basicAbilities[(int)Constants::ISLANDWALK] && controller()->game->inPlay->hasType("island"))
return 0;
if (opponent->basicAbilities[(int)Constants::MOUNTAINWALK] && controller()->game->inPlay->hasType("mountain"))
return 0;
if (opponent->basicAbilities[(int)Constants::PLAINSWALK] && controller()->game->inPlay->hasType("plains"))
return 0;
if (opponent->basicAbilities[(int)Constants::LEGENDARYWALK] && controller()->game->inPlay->hasPrimaryType("legendary","land"))
return 0;
if (opponent->basicAbilities[(int)Constants::DESERTWALK] && controller()->game->inPlay->hasSpecificType("land","desert"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWSWAMPWALK] && controller()->game->inPlay->hasSpecificType("snow","swamp"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWFORESTWALK] && controller()->game->inPlay->hasSpecificType("snow","forest"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWISLANDWALK] && controller()->game->inPlay->hasSpecificType("snow","island"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWMOUNTAINWALK] && controller()->game->inPlay->hasSpecificType("snow","mountain"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWPLAINSWALK] && controller()->game->inPlay->hasSpecificType("snow","plains"))
return 0;
if (opponent->basicAbilities[(int)Constants::SNOWWALK] && controller()->game->inPlay->hasPrimaryType("snow","land"))
return 0;
if (opponent->basicAbilities[(int)Constants::NONBASICWALK] && controller()->game->inPlay->hasTypeButNotType("land","basic"))
return 0;
return 1;
}
JQuadPtr MTGCardInstance::getIcon()
{
return WResourceManager::Instance()->RetrieveCard(this, CACHE_THUMB);
}
ManaCost * MTGCardInstance::computeNewCost(MTGCardInstance * card,ManaCost * Cost, ManaCost * Data, bool noTrinisphere)
{
int color = 0;
string type = "";
ManaCost * original = NEW ManaCost();
ManaCost * excess = NEW ManaCost();
original->copy(Data);
Cost->copy(original);
if (Cost->extraCosts)
{
for (unsigned int i = 0; i < Cost->extraCosts->costs.size(); i++)
{
Cost->extraCosts->costs[i]->setSource(card);
}
}
if (card->getIncreasedManaCost()->getConvertedCost() || card->getReducedManaCost()->getConvertedCost())
{//start1
if (card->getIncreasedManaCost()->getConvertedCost())
original->add(card->getIncreasedManaCost());
//before removing get the diff for excess
if(card->getReducedManaCost()->getConvertedCost())
{
for(int xc = 0; xc < 7;xc++)
{//if the diff is more than 0
if(card->getReducedManaCost()->getCost(xc) > original->getCost(xc))
{
int count = card->getReducedManaCost()->getCost(xc) - original->getCost(xc);
excess->add(xc,count);
}
}
}
//apply reduced
if (card->getReducedManaCost()->getConvertedCost())
original->remove(card->getReducedManaCost());
//try to reduce hybrid
if (excess->getConvertedCost())
{
original->removeHybrid(excess);
}
Cost->copy(original);
if (Cost->extraCosts)
{
for (unsigned int i = 0; i < Cost->extraCosts->costs.size(); i++)
{
Cost->extraCosts->costs[i]->setSource(card);
}
}
}//end1
int reducem = 0;
bool resetCost = false;
for (unsigned int na = 0; na < card->cardsAbilities.size(); na++)
{//start2
if (!card->cardsAbilities[na])
break;
ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
if (newAff)
{
if (!resetCost)
{
resetCost = true;
Cost->copy(original);
if (Cost->extraCosts)
{
for (unsigned int i = 0; i < Cost->extraCosts->costs.size(); i++)
{
Cost->extraCosts->costs[i]->setSource(card);
}
}
}
TargetChooserFactory tf(getObserver());
TargetChooser * tcn = tf.createTargetChooser(newAff->tcString, card, NULL);
for (int w = 0; w < 2; ++w)
{
Player *p = getObserver()->players[w];
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile };
for (int k = 0; k < 6; k++)
{
MTGGameZone * z = zones[k];
if (tcn->targetsZone(z))
{
reducem += z->countByCanTarget(tcn);
}
}
}
SAFE_DELETE(tcn);
ManaCost * removingCost = ManaCost::parseManaCost(newAff->manaString);
for (int j = 0; j < reducem; j++)
original->remove(removingCost);
SAFE_DELETE(removingCost);
}
}//end2
if (card->has(Constants::AFFINITYARTIFACTS) ||
card->has(Constants::AFFINITYFOREST) ||
card->has(Constants::AFFINITYGREENCREATURES) ||
card->has(Constants::AFFINITYISLAND) ||
card->has(Constants::AFFINITYMOUNTAIN) ||
card->has(Constants::AFFINITYPLAINS) ||
card->has(Constants::AFFINITYSWAMP) ||
card->has(Constants::CONDUITED))
{//start3
if (card->has(Constants::AFFINITYARTIFACTS))
{
type = "artifact";
}
else if (card->has(Constants::AFFINITYSWAMP))
{
type = "swamp";
}
else if (card->has(Constants::AFFINITYMOUNTAIN))
{
type = "mountain";
}
else if (card->has(Constants::AFFINITYPLAINS))
{
type = "plains";
}
else if (card->has(Constants::AFFINITYISLAND))
{
type = "island";
}
else if (card->has(Constants::AFFINITYFOREST))
{
type = "forest";
}
else if (card->has(Constants::AFFINITYGREENCREATURES))
{
color = 1;
type = "creature";
}
Cost->copy(original);
if (Cost->extraCosts)
{
for (unsigned int i = 0; i < Cost->extraCosts->costs.size(); i++)
{
Cost->extraCosts->costs[i]->setSource(card);
}
}
if (Cost->extraCosts)
{
for (unsigned int i = 0; i < Cost->extraCosts->costs.size(); i++)
{
Cost->extraCosts->costs[i]->setSource(card);
}
}
int reduce = 0;
if (card->has(Constants::AFFINITYGREENCREATURES))
{
TargetChooserFactory tf(getObserver());
TargetChooser * tc = tf.createTargetChooser("creature[green]", NULL);
reduce = card->controller()->game->battlefield->countByCanTarget(tc);
SAFE_DELETE(tc);
}
else if (card->has(Constants::CONDUITED))
{//I had to hardcode this since it doesn't update with auto=this(creaturespells<1) lord(creature|mycastingzone) altercost(colorless,-2)
color = 0;
reduce = card->controller()->inPlay()->countByAlias(401847);
reduce *= 2;
if(card->controller()->game->stack->seenThisTurn("creature", Constants::CAST_ALL) > 0)
reduce = 0;
}
else
{
reduce = card->controller()->game->battlefield->countByType(type);
}
for (int i = 0; i < reduce; i++)
{
if (Cost->getCost(color) > 0)
Cost->remove(color, 1);
}
}//end3
//trinisphere... now how to implement kicker recomputation
if (card->has(Constants::TRINISPHERE))
{
for (int jj = Cost->getConvertedCost(); jj < 3; jj++)
{
Cost->add(Constants::MTG_COLOR_ARTIFACT, 1);
card->countTrini++;
}
}
else
{
if (card->countTrini)
{
Cost->remove(Constants::MTG_COLOR_ARTIFACT, card->countTrini);
card->countTrini = 0;
}
}
SAFE_DELETE(original);
SAFE_DELETE(excess);
return Cost;
}
MTGCardInstance * MTGCardInstance::getNextPartner()
{
MTGInPlay * inplay = controller()->game->inPlay;
MTGCardInstance * bandingPartner = inplay->getNextAttacker(banding);
while (bandingPartner)
{
if (basicAbilities[(int)Constants::BANDING] || bandingPartner->basicAbilities[(int)Constants::BANDING])
return bandingPartner;
bandingPartner = inplay->getNextAttacker(bandingPartner);
}
return NULL;
}
int MTGCardInstance::DangerRanking()
{
int danger;
int result;
danger = 0;
result = 0;
result += power;
result += toughness;
result += getManaCost()->getConvertedCost();
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++)
{
if (basicAbilities[j])
{
result += 1;
}
}
if (result > 1)
danger += 1;
if (result > 2)
danger += 1;
if (result > 4)
danger += 1;
if (result > 6)
danger += 1;
if (result > 10)
danger += 1;
return danger;
}
int MTGCardInstance::setAttacker(int value)
{
Targetable * previousTarget = NULL;
Targetable * target = NULL;
Player * p = controller()->opponent();
if (value)
target = p;
if (attacker)
previousTarget = p;
attacker = value;
WEvent * e = NEW WEventCreatureAttacker(this, previousTarget, target);
if (observer)
observer->receiveEvent(e);
else
SAFE_DELETE(e);
return 1;
}
int MTGCardInstance::toggleAttacker()
{
if (!attacker)
{
//if (!basicAbilities[Constants::VIGILANCE]) tap();
setAttacker(1);
return 1;
}
else
{
//untap();
setAttacker(0);
isAttacking = NULL;
return 1;
}
return 0;
}
int MTGCardInstance::isAttacker()
{
return attacker;
}
MTGCardInstance * MTGCardInstance::isDefenser()
{
return defenser;
}
int MTGCardInstance::nbOpponents()
{
int result = 0;
MTGCardInstance* opponent = getNextOpponent();
while (opponent)
{
result++;
opponent = getNextOpponent(opponent);
}
return result;
}
int MTGCardInstance::raiseBlockerRankOrder(MTGCardInstance * blocker)
{
list<MTGCardInstance *>::iterator it1 = find(blockers.begin(), blockers.end(), blocker);
list<MTGCardInstance *>::iterator it2 = it1;
if (blockers.begin() == it2)
++it2;
else
--it2;
std::iter_swap(it1, it2);
WEvent* e = NEW WEventCreatureBlockerRank(*it1, *it2, this);
if (observer)
observer->receiveEvent(e);
else
SAFE_DELETE(e);
//delete(e);
return 1;
}
int MTGCardInstance::getDefenserRank(MTGCardInstance * blocker)
{
int result = 0;
for (list<MTGCardInstance *>::iterator it1 = blockers.begin(); it1 != blockers.end(); ++it1)
{
result++;
if ((*it1) == blocker)
return result;
}
return 0;
}
;
int MTGCardInstance::removeBlocker(MTGCardInstance * blocker)
{
blockers.remove(blocker);
// Blockers can be removed "manually" (by the blocking player) at the Blockers step,
// Or "automatically" in the damage phase, when they die and regenerate (see http://code.google.com/p/wagic/issues/detail?id=563 )
// In the second case, we still want the card to be marked as "blocked" this turn
if (!blockers.size() && observer->getCurrentGamePhase() == MTG_PHASE_COMBATBLOCKERS)
{
blocked = false;
}
return 1;
}
int MTGCardInstance::addBlocker(MTGCardInstance * blocker)
{
blockers.push_back(blocker);
blocked = true;
return 1;
}
//Returns opponents to this card for this turn. This * should * take into account banding
MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous)
{
int foundprevious = 0;
if (!previous)
foundprevious = 1;
if (attacker)
{
MTGInPlay * inPlay = observer->opponent()->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
MTGCardInstance * defensersOpponent = current->isDefenser();
if (defensersOpponent && (defensersOpponent == this || (banding && defensersOpponent->banding == banding)))
{
return current;
}
}
}
}
else if (defenser)
{
MTGInPlay * inPlay = observer->currentPlayer->game->inPlay;
for (int i = 0; i < inPlay->nb_cards; i++)
{
MTGCardInstance * current = inPlay->cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious)
{
if (defenser == current || (current->banding && defenser->banding == current->banding))
{
return current;
}
}
}
}
return NULL;
}
int MTGCardInstance::setDefenser(MTGCardInstance * opponent)
{
if (defenser)
{
if (observer->players[0]->game->battlefield->hasCard(defenser) || observer->players[1]->game->battlefield->hasCard(defenser))
{//remove blocker "this" from the attackers list of blockers.
defenser->removeBlocker(this);
}
}
WEvent * e = NULL;
if (defenser != opponent)
e = NEW WEventCreatureBlocker(this, defenser, opponent);
defenser = opponent;
if (defenser)
defenser->addBlocker(this);
if (e)
observer->receiveEvent(e);
return 1;
}
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent)
{
if (canBlock())
{
if (canBlock(opponent))
{
setDefenser(opponent);
didblocked = 1;
if (opponent && opponent->controller()->isAI() && opponent->controller()->playMode != Player::MODE_TEST_SUITE)
{
if(opponent->view != NULL)
{
//todo: quote wololo "change this into a cool blinking effects when opposing creature has cursor focus."
opponent->view->actZ += .8f;
opponent->view->actT -= .2f;
}
}
if (!opponent)
didblocked = 0;
return 1;
}
}
return 0;
}
bool MTGCardInstance::matchesCastFilter(int castFilter) {
if(castFilter == Constants::CAST_DONT_CARE)
return true; //everything
if(castFilter == Constants::CAST_ALL)
return (castMethod != Constants::NOT_CAST); //everything except "not cast"
if (castFilter == Constants::CAST_ALTERNATE && castMethod > Constants::CAST_NORMALLY)
return true; //all alternate casts
return (castFilter == castMethod);
};
int MTGCardInstance::addProtection(TargetChooser * tc)
{
tc->targetter = NULL;
protections.push_back(tc);
return protections.size();
}
int MTGCardInstance::removeProtection(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i] == tc)
{
if (erase)
delete (protections[i]);
protections.erase(protections.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::protectedAgainst(MTGCardInstance * card)
{
//Basic protections
for (int i = Constants::PROTECTIONGREEN; i <= Constants::PROTECTIONWHITE; i++)
{
if (basicAbilities[i] && card->hasColor(i - Constants::PROTECTIONGREEN + Constants::MTG_COLOR_GREEN))
return 1;
}
//General protections
for (size_t i = 0; i < protections.size(); i++)
{
if (protections[i]->canTarget(card))
return 1;
}
return 0;
}
int MTGCardInstance::addCantBeTarget(TargetChooser * tc)
{
tc->targetter = NULL;
canttarget.push_back(tc);
return canttarget.size();
}
int MTGCardInstance::removeCantBeTarget(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < canttarget.size(); i++)
{
if (canttarget[i] == tc)
{
if (erase)
delete (canttarget[i]);
canttarget.erase(canttarget.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::CantBeTargetby(MTGCardInstance * card)
{
for (size_t i = 0; i < canttarget.size(); i++)
{
if (canttarget[i]->canTarget(card))
return 1;
}
return 0;
}
int MTGCardInstance::addCantBeBlockedBy(TargetChooser * tc)
{
cantBeBlockedBys.push_back(tc);
return cantBeBlockedBys.size();
}
int MTGCardInstance::removeCantBeBlockedBy(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i] == tc)
{
if (erase)
delete (cantBeBlockedBys[i]);
cantBeBlockedBys.erase(cantBeBlockedBys.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::cantBeBlockedBy(MTGCardInstance * card)
{
for (size_t i = 0; i < cantBeBlockedBys.size(); i++)
{
if (cantBeBlockedBys[i]->canTarget(card, true))
return 1;
}
return 0;
}
//cant be the block of
int MTGCardInstance::addCantBeBlockerOf(TargetChooser * tc)
{
cantBeBlockerOfs.push_back(tc);
return cantBeBlockerOfs.size();
}
int MTGCardInstance::removeCantBeBlockerOf(TargetChooser * tc, int erase)
{
for (size_t i = 0; i < cantBeBlockerOfs.size(); i++)
{
if (cantBeBlockerOfs[i] == tc)
{
if (erase)
delete (cantBeBlockerOfs[i]);
cantBeBlockerOfs.erase(cantBeBlockerOfs.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::cantBeBlockerOf(MTGCardInstance * card)
{
for (size_t i = 0; i < cantBeBlockerOfs.size(); i++)
{
if (cantBeBlockerOfs[i]->canTarget(card, true))
return 1;
}
return 0;
}
//cant be the block of
int MTGCardInstance::addCantBeBlockerOfCard(MTGCardInstance * card)
{
cantBeBlockerOfCards.push_back(card);
return cantBeBlockerOfCards.size();
}
int MTGCardInstance::removeCantBeBlockerOfCard(MTGCardInstance * card, int erase)
{
for (size_t i = 0; i < cantBeBlockerOfCards.size(); i++)
{
if (cantBeBlockerOfCards[i] == card)
{
if (erase)
delete (cantBeBlockerOfCards[i]);
cantBeBlockerOfCards.erase(cantBeBlockerOfCards.begin() + i);
return 1;
}
}
return 0;
}
int MTGCardInstance::cantBeBlockerOfCard(MTGCardInstance * card)
{
for (size_t i = 0; i < cantBeBlockerOfCards.size(); i++)
{
if (cantBeBlockerOfCards[i] == card)
return 1;
}
return 0;
}
/* Choose a sound sample to associate to that card */
const string& MTGCardInstance::getSample()
{
if (sample.size())
return sample;
for (int i = types.size() - 1; i > 0; i--)
{
string type = MTGAllCards::findType(types[i]);
std::transform(type.begin(), type.end(), type.begin(), ::tolower);
type = type + ".wav";
if(getObserver() && getObserver()->getResourceManager())
{
if (getObserver()->getResourceManager()->RetrieveSample(type))
{
sample = string(type);
return sample;
}
}
}
if (basicAbilities.any())
{
for (size_t x = 0; x < basicAbilities.size(); ++x)
{
if (!basicAbilities.test(x))
continue;
string type = Constants::MTGBasicAbilities[x];
type = type + ".wav";
if(getObserver() && getObserver()->getResourceManager())
{
if (getObserver()->getResourceManager()->RetrieveSample(type))
{
sample = string(type);
return sample;
}
}
}
}
string type = "";
if(!types.size())
return sample;
type = MTGAllCards::findType(types[0]);
std::transform(type.begin(), type.end(), type.begin(), ::tolower);
type.append(".wav");
if(getObserver() && getObserver()->getResourceManager())
{
if (getObserver()->getResourceManager()->RetrieveSample(type))
{
sample = string(type);
return sample;
}
}
return sample;
}
int MTGCardInstance::stepPower(CombatStep step)
{
int damage = has(Constants::COMBATTOUGHNESS) ? toughness : power;
switch (step)
{
case FIRST_STRIKE:
case END_FIRST_STRIKE:
if (has(Constants::FIRSTSTRIKE) || has(Constants::DOUBLESTRIKE))
return MAX(0, damage);
else
return 0;
case DAMAGE:
case END_DAMAGE:
default:
if (has(Constants::FIRSTSTRIKE) && !has(Constants::DOUBLESTRIKE))
return 0;
else
return MAX(0, damage);
}
}
std::ostream& MTGCardInstance::toString(std::ostream& out) const
{
return out << name;
}
std::ostream& operator<<(std::ostream& out, const MTGCardInstance& c)
{
return c.toString(out);
}
MTGCardInstance* MTGCardInstance::clone()
{
return NEW MTGCardInstance(model, owner->game);
}