Files
wagic/projects/mtg/include/GuiAvatars.h

40 lines
940 B
C++

#ifndef _GUIAVATARS_H_
#define _GUIAVATARS_H_
#include "GuiLayers.h"
struct GuiAvatar;
class GuiGraveyard;
class GuiLibrary;
class GuiOpponentHand;
class GuiExile;
class GuiCommandZone;
class GuiAvatars: public GuiLayer
{
protected:
GuiAvatar* self, *opponent;
GuiGraveyard* selfGraveyard, *opponentGraveyard;
GuiLibrary* selfLibrary, *opponentLibrary;
GuiOpponentHand *opponentHand;
GuiExile* selfExile, *opponentExile;
GuiCommandZone* selfCommandZone, *opponentCommandZone;
GuiAvatar* active;
public:
GuiAvatars(DuelLayers* duelLayers);
~GuiAvatars();
GuiAvatar* GetSelf();
GuiAvatar* GetOpponent();
void Update(float dt);
void Render();
void Activate(PlayGuiObject* c);
void Deactivate(PlayGuiObject* c);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
bool CheckUserInput(JButton key);
float LeftBoundarySelf();
};
#endif // _GUIAVATARS_H_