Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
#include "PrecompiledHeader.h"
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#include "Translate.h"
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#include "GameOptions.h"
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#include <JGE.h>
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#include <fstream>
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Translator * Translator::mInstance = NULL;
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Translator * Translator::GetInstance(){
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if (!mInstance) mInstance = NEW Translator();
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return mInstance;
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}
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void Translator::EndInstance(){
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SAFE_DELETE(mInstance);
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}
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int Translator::Add(string from, string to){
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values[from] = to;
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return 1;
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}
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string Translator::translate(string value){
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//if (!initDone) init();
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map<string,string>::iterator it = values.find(value);
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if (it != values.end()) return it->second;
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#if defined DEBUG_TRANSLATE
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if (checkMisses){
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map<string,int>::iterator it2 = dontCareValues.find(value);
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if (it2 == dontCareValues.end())
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missingValues[value] = 1;
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}
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#endif
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return value;
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}
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Translator::~Translator(){
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#if defined DEBUG_TRANSLATE
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if (!checkMisses) return;
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std::ofstream file("Res/lang/missing.txt");
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char writer[4096];
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if (file){
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map<string,int>::iterator it;
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for (it = missingValues.begin(); it!=missingValues.end(); it++){
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sprintf(writer,"%s=\n", it->first.c_str());
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file<<writer;
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}
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file.close();
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}
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#endif
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}
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Translator::Translator(){
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initDone = false;
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neofont = false;
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//init();
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}
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void Translator::load(string filename, map<string,string> * dictionary) {
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std::ifstream file(filename.c_str());
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if(file){
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string s;
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initDone = true;
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#if defined DEBUG_TRANSLATE
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checkMisses = 1;
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#endif
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while(std::getline(file,s)){
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find('=');
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if (found == string::npos) continue;
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string s1 = s.substr(0,found);
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string s2 = s.substr(found+1);
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(*dictionary)[s1] = s2;
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}
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file.close();
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}
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#if defined DEBUG_TRANSLATE
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if (!checkMisses) return;
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std::ifstream file2("Res/lang/dontcare.txt");
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if(file2){
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string s;
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while(std::getline(file2,s)){
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find('=');
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if (found != string::npos)
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s = s.substr(0,found);
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dontCareValues[s] = 1;
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}
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file2.close();
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}
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#endif
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}
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void Translator::initCards(){
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string lang = options[Options::LANG].str;
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if (!lang.size()) return;
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string cards_dict = "Res/lang/" + lang + "_cards.txt";
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load(cards_dict,&tempValues);
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}
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void Translator::initDecks(){
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string lang = options[Options::LANG].str;
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if (!lang.size()) return;
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string decks_dict = "Res/lang/" + lang + "_decks.txt";
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// Load file
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std::ifstream file(decks_dict.c_str());
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if(file){
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string s;
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initDone = true;
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while(std::getline(file,s)){
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if (!s.size()) continue;
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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// Translate '@' to '\n'
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// Note: general language files don't include any line-break infomation
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char * sp = (char *)s.c_str();
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for (int i = 0; sp[i]; i++)
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if (sp[i] == '@') sp[i] = '\n';
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size_t found = s.find('=');
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if (found == string::npos) continue;
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string s1 = s.substr(0,found);
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string s2 = s.substr(found+1);
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deckValues[s1] = s2;
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}
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file.close();
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}
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}
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void Translator::init() {
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#if defined DEBUG_TRANSLATE
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checkMisses = 0;
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#endif
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string lang = options[Options::LANG].str;
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if (!lang.size()) return;
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string name = "Res/lang/" + lang + ".txt";
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if (fileExists(name.c_str())){
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// fixup for Chinese language support.
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std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
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if (lang.compare("cn") == 0)
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neofont = true;
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else
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neofont = false;
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initDone = true;
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load(name,&values);
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}
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initCards();
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initDecks();
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}
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string _(string toTranslate){
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Translator * t = Translator::GetInstance();
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return t->translate(toTranslate);
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}
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bool neofont;
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