Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
50 lines
892 B
C++
50 lines
892 B
C++
#ifndef _GAME_STATE_OPTIONS_H_
|
|
#define _GAME_STATE_OPTIONS_H_
|
|
|
|
#include <JGE.h>
|
|
#include <JGui.h>
|
|
#include "GameState.h"
|
|
|
|
class GameApp;
|
|
class WGuiTabMenu;
|
|
class SimpleMenu;
|
|
class SimplePad;
|
|
|
|
struct KeybGrabber {
|
|
virtual void KeyPressed(LocalKeySym) = 0;
|
|
};
|
|
|
|
class GameStateOptions: public GameState, public JGuiListener {
|
|
private:
|
|
enum {
|
|
SHOW_OPTIONS,
|
|
SHOW_OPTIONS_MENU,
|
|
SAVE
|
|
};
|
|
float timer;
|
|
bool mReload;
|
|
KeybGrabber* grabber;
|
|
|
|
public:
|
|
SimpleMenu * optionsMenu;
|
|
WGuiTabMenu * optionsTabs;
|
|
int mState;
|
|
|
|
GameStateOptions(GameApp* parent);
|
|
virtual ~GameStateOptions();
|
|
|
|
virtual void Start();
|
|
virtual void End();
|
|
virtual void Update(float dt);
|
|
virtual void Render();
|
|
virtual void GrabKeyboard(KeybGrabber*);
|
|
virtual void UngrabKeyboard(const KeybGrabber*);
|
|
void ButtonPressed(int controllerId, int ControlId);
|
|
|
|
string newProfile;
|
|
|
|
};
|
|
|
|
|
|
#endif
|