Files
wagic/projects/mtg/include/GameStateOptions.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

50 lines
892 B
C++

#ifndef _GAME_STATE_OPTIONS_H_
#define _GAME_STATE_OPTIONS_H_
#include <JGE.h>
#include <JGui.h>
#include "GameState.h"
class GameApp;
class WGuiTabMenu;
class SimpleMenu;
class SimplePad;
struct KeybGrabber {
virtual void KeyPressed(LocalKeySym) = 0;
};
class GameStateOptions: public GameState, public JGuiListener {
private:
enum {
SHOW_OPTIONS,
SHOW_OPTIONS_MENU,
SAVE
};
float timer;
bool mReload;
KeybGrabber* grabber;
public:
SimpleMenu * optionsMenu;
WGuiTabMenu * optionsTabs;
int mState;
GameStateOptions(GameApp* parent);
virtual ~GameStateOptions();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void GrabKeyboard(KeybGrabber*);
virtual void UngrabKeyboard(const KeybGrabber*);
void ButtonPressed(int controllerId, int ControlId);
string newProfile;
};
#endif