Files
wagic/projects/mtg/include/GameStateMenu.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

82 lines
2.0 KiB
C++

#ifndef _GAME_STATE_MENU_H_
#define _GAME_STATE_MENU_H_
#include <JGui.h>
#include <dirent.h>
#include "GameState.h"
#include "SimpleMenu.h"
#include "TextScroller.h"
class GameStateMenu: public GameState, public JGuiListener
{
private:
TextScroller * scroller;
int scrollerSet;
JGuiController* mGuiController;
SimpleMenu* subMenuController;
SimpleMenu* gameTypeMenu;
int hasChosenGameType;
JQuad * mIcons[10];
JTexture * bgTexture;
JQuad * mBg;
JQuad * mSplash;
JTexture * splashTex;
float mCreditsYPos;
int currentState;
//JMusic * bgMusic;
int mVolume;
char nbcardsStr[400];
vector<string> langs;
vector<string> primitives;
string wallpaper;
int primitivesLoadCounter;
DIR *mDip;
struct dirent *mDit;
char mCurrentSetName[32];
char mCurrentSetFileName[512];
int mReadConf;
float timeIndex;
float angleMultiplier;
float angleW;
float yW;
void fillScroller();
void setLang(int id);
string getLang(string s);
void loadLangMenu();
bool langChoices;
void runTest(); //!!
void listPrimitives();
void genNbCardsStr(); //computes the contents of nbCardsStr
void ensureMGuiController(); //creates the MGuiController if it doesn't exist
string loadRandomWallpaper(); //loads a list of string of textures that can be randolmy shown on the loading screen
public:
GameStateMenu(GameApp* parent);
virtual ~GameStateMenu();
virtual void Create();
virtual void Destroy();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
int nextDirectory(const char * root, const char * file); // Retrieves the next directory to have matching file
void resetDirectory();
void createUsersFirstDeck(int setId);
virtual ostream& toString(ostream& out) const;
enum
{
MENU_CARD_PURCHASE = 2,
MENU_DECK_SELECTION = 10,
MENU_DECK_BUILDER = 11,
MENU_FIRST_DUEL_SUBMENU = 102,
MENU_LANGUAGE_SELECTION = 103,
};
};
#endif