Files
wagic/projects/mtg/Makefile
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

109 lines
4.4 KiB
Makefile

OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardPrimitive.o objs/CardSelector.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckMetaData.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/DeckManager.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GameStateStory.o objs/GameStateTransitions.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGPack.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PrecompiledHeader.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/StoryFlow.o objs/StyleManager.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/ThisDescriptor.o objs/Token.o objs/Translate.o objs/TranslateKeys.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o objs/WDataSrc.o objs/WGui.o objs/WFilter.o objs/Tasks.o objs/WFont.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)
ifeq ($(RESULT),)
DEFAULT_RULE = linux
TARGET_ARCHITECTURE = linux
TARGET = bin/wagic
else
DEFAULT_RULE = 3xx
TARGET_ARCHITECTURE = psp
PSPSDK = $(shell psp-config --pspsdk-path)
PSPDIR = $(shell psp-config --psp-prefix)
TARGET = wagic
endif
ifeq ($(MAKECMDGOALS),debug)
DEFAULT_RULE = debug
endif
ifeq ($(MAKECMDGOALS),linux)
DEFAULT_RULE = linux
TARGET_ARCHITECTURE = linux
endif
ifeq ($(TARGET_ARCHITECTURE),psp)
DEFAULT_RULE = 3xx
TARGET_ARCHITECTURE = psp
PSP_FW_VERSION=371
BUILD_PRX = 1
LIBS = -ljge300 -lhgetools -lfreetype -ljpeg -lgif -lpng -lz -lm -lmikmod -lpsppower -lpspmpeg -lpspaudiocodec -lpspaudiolib -lpspaudio -lpspmp3 -lpspgum -lpspgu -lpsprtc -lstdc++ -lpspfpu
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Wagic, the Homebrew?!
PSP_EBOOT_ICON = icon.png
#PSP_EBOOT_ICON1 = icon1.pmf
PSP_EBOOT_UNKPNG = pic0.png
PSP_EBOOT_PIC1 = pic1.png
INCDIR = ../../JGE/include ../../JGE/include/psp ../../JGE/include/psp/freetype2 ../../JGE/src ../../projects/mtg/include
LIBDIR = ../../JGE/lib/psp
CFLAGS = -O2 -G0 -DPSPFW3XX -DDEVHOOK -DUSE_PRECOMPILED_HEADERS=1
else
OBJS += objs/TestSuiteAI.o
INCDIR = -I../../JGE/include -I../../JGE/src -I/usr/X11/include ../../projects/mtg/include
LIBDIR = -L../../JGE/lib/linux -L../../JGE -L/usr/X11/lib
LIBS = -ljge -lfreetype -ljpeg -lgif -lpng -lz -lm -lstdc++ -lhgetools -lGL -lGLU -lX11 $(FMOD)
CFLAGS = -O2 -DLINUX -DUSE_PRECOMPILED_HEADERS=1
ASFLAGS = $(CXXFLAGS)
all: $(DEFAULT_RULE)
endif
CFLAGS := -Wall -W -Werror -Wno-unused $(CFLAGS)
CXXFLAGS += $(CFLAGS)
# -fno-exceptions
LDFLAGS += $(LIBS)
debug: CXXFLAGS += -ggdb3 -D_DEBUG -DDEBUG
log: CXXFLAGS += -DDOLOG
ifeq ($(TARGET_ARCHITECTURE),psp)
include $(PSPSDK)/lib/build.mak
log: all
debug: all
3xx:
@echo Rule 3xx is deprecated. Did you want to use just "make" ?
else
$(TARGET): Makefile.$(TARGET_ARCHITECTURE) $(OBJS) ../../JGE/lib/linux/libjge.a
$(CXX) -o $(TARGET) $(OBJS) $(LIBS) $(LIBDIR)
linux: $(TARGET)
debug: linux
clean:
$(RM) $(OBJS) Makefile.$(TARGET_ARCHITECTURE)
endif
PrecompiledHeader.h.gch: ../../projects/mtg/include/PrecompiledHeader.h
$(CXX) -c $(CXXFLAGS) $<
$(OBJS): objs/%.o: src/%.cpp PrecompiledHeader.h.gch
$(CXX) -c $(CXXFLAGS) $< -o $@
$(DEPS): deps/%.d: src/%.cpp
@$(CXX) -MM $(CXXFLAGS) -MQ $(patsubst deps/%.d, objs/%.o, $(@)) -MQ $@ $< > $@
.DEFAULT:
@echo $@ has been deleted : updating deps.
Makefile.linux:
$(CXX) -o /dev/null src/testfeatures.c $(LIBDIR) -lfmod-3.75 > /dev/null 2>&1 ; if [ "0" = "$$?" ]; then echo 'FMOD=-lfmod-3.75'; else echo 'FMOD='; fi > $@
-include $(DEPS)
-include Makefile.$(TARGET_ARCHITECTURE)