Files
wagic/projects/mtg/src/CardDescriptor.cpp
omegablast2002@yahoo.com e7fc20bd4c added
this(damaged)
added
targetchooser [damaged] status
added
targetchooser [controllerdamager]
targetchooser [opponentdamager]

basically checks for whos doing damage to who in a match per turn.
2011-02-02 18:22:08 +00:00

412 lines
11 KiB
C++

#include "PrecompiledHeader.h"
#include "CardDescriptor.h"
#include "Subtypes.h"
#include "Counters.h"
CardDescriptor::CardDescriptor() : MTGCardInstance()
{
init();
counterName = "";
counterPower = 0;
counterToughness = 0;
counterNB = 0;
mode = CD_AND;
powerComparisonMode = COMPARISON_NONE;
toughnessComparisonMode = COMPARISON_NONE;
manacostComparisonMode = COMPARISON_NONE;
counterComparisonMode = COMPARISON_NONE;
convertedManacost = -1;
compareName ="";
nameComparisonMode = COMPARISON_NONE;
colorComparisonMode = COMPARISON_NONE;
CDopponentDamaged = 0;
CDcontrollerDamaged = 0;
}
int CardDescriptor::init()
{
int result = MTGCardInstance::init();
attacker = 0;
defenser = NULL;
banding = NULL;
anyCounter = 0;
//Remove unnecessary pointers
SAFE_DELETE(counters);
SAFE_DELETE(previous);
return result;
}
void CardDescriptor::unsecureSetTapped(int i)
{
tapped = i;
}
void CardDescriptor::unsecuresetfresh(int k)
{
fresh = k;
}
void CardDescriptor::setisMultiColored(int w)
{
isMultiColored = w;
}
void CardDescriptor::setisBlackAndWhite(int w)
{
isBlackAndWhite = w;
}
void CardDescriptor::setisRedAndBlue(int w)
{
isRedAndBlue = w;
}
void CardDescriptor::setisBlackAndGreen(int w)
{
isBlackAndGreen = w;
}
void CardDescriptor::setisBlueAndGreen(int w)
{
isBlueAndGreen = w;
}
void CardDescriptor::setisRedAndWhite(int w)
{
isRedAndWhite = w;
}
void CardDescriptor::setNegativeSubtype(string value)
{
int id = Subtypes::subtypesList->find(value);
addType(-id);
}
// Very generic function to compare a value to a criterion.
// Should be easily transferable to a more generic class if desired.
bool CardDescriptor::valueInRange(int comparisonMode, int value, int criterion)
{
switch (comparisonMode)
{
case COMPARISON_AT_MOST:
return (value <= criterion);
case COMPARISON_AT_LEAST:
return (value >= criterion);
case COMPARISON_EQUAL:
return (value == criterion);
case COMPARISON_GREATER:
return (value > criterion);
case COMPARISON_LESS:
return (value < criterion);
case COMPARISON_UNEQUAL:
return (value != criterion);
}
return false;
}
MTGCardInstance * CardDescriptor::match_or(MTGCardInstance * card)
{
int found = 1;
for (size_t i = 0; i < types.size(); i++)
{
found = 0;
if (types[i] >= 0)
{
if (card->hasSubtype(types[i]) || (Subtypes::subtypesList->find(card->getLCName(), false) == types[i]))
{
found = 1;
break;
}
}
else
{
if (!card->hasSubtype(-types[i]) && (Subtypes::subtypesList->find(card->getLCName(), false) != -types[i]))
{
found = 1;
break;
}
}
}
if (!found)
return NULL;
for (int i = 0; i < Constants::MTG_NB_COLORS; i++)
{
if (colors[i] == 1)
{
found = 0;
if (card->hasColor(i))
{
found = 1;
break;
}
}
else if (colors[i] == -1)
{
found = 0;
if (!card->hasColor(i))
{
found = 1;
break;
}
}
}
if (!found)
return NULL;
// Quantified restrictions are always AND-ed:
if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power))
return NULL;
if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness))
return NULL;
if (manacostComparisonMode && !valueInRange(manacostComparisonMode, card->getManaCost()->getConvertedCost(), convertedManacost))
return NULL;
if (nameComparisonMode && compareName != card->name)
return NULL;
return card;
}
MTGCardInstance * CardDescriptor::match_and(MTGCardInstance * card)
{
MTGCardInstance * match = card;
for (size_t i = 0; i < types.size(); i++)
{
if (types[i] >= 0)
{
if (!card->hasSubtype(types[i]) && !(Subtypes::subtypesList->find(card->getLCName(), false) == types[i]))
{
match = NULL;
}
}
else
{
if (card->hasSubtype(-types[i]) || (Subtypes::subtypesList->find(card->getLCName(), false) == -types[i]))
{
match = NULL;
}
}
}
for (int i = 0; i < Constants::MTG_NB_COLORS; i++)
{
if ((colors[i] == 1 && !card->hasColor(i)) || (colors[i] == -1 && card->hasColor(i)))
{
match = NULL;
}
}
if (powerComparisonMode && !valueInRange(powerComparisonMode, card->getPower(), power))
match = NULL;
if (toughnessComparisonMode && !valueInRange(toughnessComparisonMode, card->getToughness(), toughness))
match = NULL;
if (manacostComparisonMode && !valueInRange(manacostComparisonMode, card->getManaCost()->getConvertedCost(), convertedManacost))
match = NULL;
if(nameComparisonMode && compareName != card->name)
match = NULL;
if(colorComparisonMode)
{
bool hasMatch = false;
for (int i=0;i< Constants::MTG_NB_COLORS;i++)
{
if (card->hasColor(i) && colors[i] > 0)
{
hasMatch = true;
}
}
if( !hasMatch )
{
match = NULL;
}
}
return match;
}
MTGCardInstance * CardDescriptor::match(MTGCardInstance * card)
{
MTGCardInstance * match = card;
if (mode == CD_AND)
{
match = match_and(card);
}
else
{
match = match_or(card);
}
//Abilities
for (map<int, int>::const_iterator it = basicAbilities.begin(); it != basicAbilities.end(); ++it)
{
int j = it->first;
if ((basicAbilities[j] == 1 && !card->basicAbilities[j]) || (basicAbilities[j] == -1 && card->basicAbilities[j]))
{
match = NULL;
}
}
if ((tapped == -1 && card->isTapped()) || (tapped == 1 && !card->isTapped()))
{
match = NULL;
}
if ((fresh == -1 && card->fresh) || (fresh == 1 && !card->fresh))
{
match = NULL;
}
if ((isMultiColored == -1 && card->isMultiColored) || (isMultiColored == 1 && !card->isMultiColored))
{
match = NULL;
}
if ((isBlackAndWhite == -1 && card->isBlackAndWhite) || (isBlackAndWhite == 1 && !card->isBlackAndWhite))
{
match = NULL;
}
if ((isRedAndBlue == -1 && card->isRedAndBlue) || (isRedAndBlue == 1 && !card->isRedAndBlue))
{
match = NULL;
}
if ((isBlackAndGreen == -1 && card->isBlackAndGreen) || (isBlackAndGreen == 1 && !card->isBlackAndGreen))
{
match = NULL;
}
if ((isBlueAndGreen == -1 && card->isBlueAndGreen) || (isBlueAndGreen == 1 && !card->isBlueAndGreen))
{
match = NULL;
}
if ((isRedAndWhite == -1 && card->isRedAndWhite) || (isRedAndWhite == 1 && !card->isRedAndWhite))
{
match = NULL;
}
if ((isLeveler == -1 && card->isLeveler) || (isLeveler == 1 && !card->isLeveler))
{
match = NULL;
}
if ((CDenchanted == -1 && card->enchanted) || (CDenchanted == 1 && !card->enchanted))
{
match = NULL;
}
if ((CDdamaged == -1 && card->wasDealtDamage) || (CDdamaged == 1 && !card->wasDealtDamage))
{
match = NULL;
}
Player * p = controller()->opponent();
if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p) || (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p)
|| (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent()) || (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent()))
{
match = NULL;
}
if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p) || (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p)
|| (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent()) || (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent()))
{
match = NULL;
}
if ((isToken == -1 && card->isToken) || (isToken == 1 && !card->isToken))
{
match = NULL;
}
if (attacker == 1)
{
if (defenser == &AnyCard)
{
if (!card->attacker && !card->defenser)
match = NULL;
}
else
{
if (!card->attacker)
match = NULL;
}
}
else if (attacker == -1)
{
if (defenser == &NoCard)
{
if (card->attacker || card->defenser)
match = NULL;
}
else
{
if (card->attacker)
match = NULL;
}
}
else
{
if (defenser == &NoCard)
{
if (card->defenser)
match = NULL;
}
else if (defenser == &AnyCard)
{
if (!card->defenser)
match = NULL;
}
else
{
// we don't care about the attack/blocker state
}
}
//Counters
if (anyCounter)
{
if (!(card->counters->mCount))
{
match = NULL;
}
else
{
int hasCounter = 0;
for (int i = 0; i < card->counters->mCount; i++)
{
if (card->counters->counters[i]->nb > 0)
hasCounter = 1;
}
if (!hasCounter)
match = NULL;
}
}
else
{
if (counterComparisonMode)
{
Counter * targetCounter = card->counters->hasCounter(counterName.c_str(), counterPower, counterToughness);
if (targetCounter)
{
if (!valueInRange(counterComparisonMode, targetCounter->nb, counterNB))
match = NULL;
}
else
{
if (counterComparisonMode != COMPARISON_LESS && counterComparisonMode != COMPARISON_AT_MOST)
match = NULL;
}
}
}
return match;
}
MTGCardInstance * CardDescriptor::match(MTGGameZone * zone)
{
return (nextmatch(zone, NULL));
}
MTGCardInstance * CardDescriptor::nextmatch(MTGGameZone * zone, MTGCardInstance * previous)
{
int found = 0;
if (NULL == previous)
found = 1;
for (int i = 0; i < zone->nb_cards; i++)
{
if (found && match(zone->cards[i]))
{
return zone->cards[i];
}
if (zone->cards[i] == previous)
{
found = 1;
}
}
return NULL;
}