- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
30 lines
638 B
C++
30 lines
638 B
C++
#ifndef _MTGGAMEPHASE_H_
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#define _MTGGAMEPHASE_H_
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#include "ActionElement.h"
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#include "GameObserver.h"
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#include <JGui.h>
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#include "WFont.h"
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class MTGGamePhase: public ActionElement
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{
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protected:
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float animation;
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int currentState;
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WFont * mFont;
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static MTGGamePhase* instance;
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GameObserver* observer;
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public:
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MTGGamePhase(GameObserver* g, int id);
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static MTGGamePhase* GetInstance() { return instance; };
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virtual void Update(float dt);
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bool CheckUserInput(JButton key);
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virtual MTGGamePhase * clone() const;
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virtual ostream& toString(ostream& out) const;
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bool NextGamePhase();
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};
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#endif
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