Files
wagic/projects/mtg/include/Credits.h
Xawotihs 9adb9d625d - reworked the testsuite and the rules (storyflow) to use the same game deserialization code, moved that code to the players and zone classes
- removed every references to the gameobserver singleton. This object can now be instantiated several times as it's needed for minmax. To be able to do that, I mostly added a reference to a gameobserver from any targetable object (cards, players, spells) and abilities.
2011-10-01 13:30:30 +00:00

59 lines
1.3 KiB
C++

#ifndef _CREDITS_H_
#define _CREDITS_H_
#include <vector>
#include <string>
#include <JGE.h>
#include "WFont.h"
#include <time.h>
#include "Player.h"
class GameApp;
class DeckStats;
using namespace std;
class CreditBonus
{
public:
int value;
string text;
CreditBonus(int _value, string _text);
void Render(float x, float y, WFont * font);
};
class Credits
{
private:
time_t gameLength;
int isDifficultyUnlocked(DeckStats * stats);
int isMomirUnlocked();
int isStoneHewerUnlocked();
int isHermitUnlocked();
int isEvilTwinUnlocked();
int isRandomDeckUnlocked();
int IsMoreAIDecksUnlocked(DeckStats * stats);
string unlockedTextureName;
JQuadPtr GetUnlockedQuad(string texturename);
public:
int value;
Player * p1, *p2;
GameObserver* observer;
GameApp * app;
int showMsg;
int unlocked;
string unlockedString;
vector<CreditBonus *> bonus;
Credits();
~Credits();
void compute(GameObserver* observer, GameApp * _app);
void Render();
static int unlockRandomSet(bool force = false);
static int unlockSetByName(string name);
static int addCreditBonus(int value);
static int addCardToCollection(int cardId, MTGDeck * collection);
static int addCardToCollection(int cardId);
};
#endif