Files
wagic/projects/mtg/bin/Res/sets/EVE/_cards.dat

878 lines
22 KiB
Plaintext

[card]
text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
auto={2}:persist target(creature)
id=158293
name=Antler Skulkin
rarity=C
type=Artifact Creature
mana={5}
power=3
subtype=Scarecrow
toughness=3
[/card]
[card]
text={T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper.
auto={T}:tap target(creature)
auto=@movedTo(*[white]|mystack):may untap
id=153480
name=Ballynock Trapper
rarity=C
type=Creature
mana={3}{W}
power=2
subtype=Kithkin Soldier
toughness=2
[/card]
[card]
text=Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
target=*|graveyard
auto=moveTo(removedfromgame)
auto=token(Spirit,Token Spirit Creature, 1/1,white black flying)
id=157415
name=Beckon Apparition
rarity=C
type=Instant
mana={WB}
[/card]
[card]
text=First strike Belligerent Hatchling comes into play with four -1/-1 counters on it. Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
auto=@movedTo(*[red]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
abilities=first strike
id=153478
name=Belligerent Hatchling
rarity=U
type=Creature
mana={3}{RW}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text=Flying Bloodied Ghost comes into play with a -1/-1 counter on it.
abilities=flying
auto=counter(-1/-1)
id=151098
name=Bloodied Ghost
rarity=U
type=Creature
mana={1}{WB}{WB}
power=3
subtype=Spirit
toughness=3
[/card]
[card]
text={T}: Add {1} to your mana pool. {UR}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
auto={T}: Add {1}
auto={UR}{T}: Add {U}{U}
auto={UR}{T}: Add {U}{R}
auto={UR}{T}: Add {R}{R}
id=153433
name=Cascade Bluffs
rarity=R
type=Land
[/card]
[card]
text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
target=creatures
auto=persist
id=151060
name=Cauldron Haze
rarity=U
type=Instant
mana={1}{WB}
[/card]
[card]
text={T}: Cinder Pyromancer deals 1 damage to target player. Whenever you play a red spell, you may untap Cinder Pyromancer.
auto={T}:damage:1 target(player)
auto=@movedTo(*[red]|mystack):may untap
id=151067
name=Cinder Pyromancer
rarity=C
type=Creature
mana={2}{R}
power=0
subtype=Elemental Shaman
toughness=1
[/card]
[card]
text={BG}{BG}: Remove target card in a graveyard from the game. You gain 1 life.
auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1
id=157206
name=Creakwood Ghoul
rarity=U
type=Creature
mana={4}{B}
power=3
subtype=Plant Zombie
toughness=3
[/card]
[card]
text=Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
id=157406
auto=lord(creature[black]) 1/1 other
auto=lord(creature[green]) 1/1 other
auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
name=Creakwood Liege
rarity=R
type=Creature
mana={1}{BG}{BG}{BG}
power=2
subtype=Horror
toughness=2
[/card]
[card]
text=Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you play a white spell, you may tap target creature. Whenever you play a black spell, you may destroy target creature if it's tapped.
id=157288
auto=lord(creature[black]) 1/1 other
auto=lord(creature[white]) 1/1 other
auto=@moveto(*[black]|mystack):may destroy target(creature[tapped])
auto=@moveto(*[white]|mystack):may tap target(creature)
name=Deathbringer Liege
rarity=R
type=Creature
mana={2}{WB}{WB}{WB}
power=3
subtype=Horror
toughness=4
[/card]
[card]
text=Trample. Deity of Scars comes into play with two -1/-1 counters on it. {BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
abilities=trample
auto=counter(-1/-1,2)
auto={BG}:counter(-1/-1,-1) && regenerate
id=153488
name=Deity of Scars
rarity=R
type=Creature
mana={BG}{BG}{BG}{BG}{BG}
power=7
subtype=Spirit Avatar
toughness=7
[/card]
[card]
text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
target=creature
auto=double strike
id=153039
name=Double Cleave
rarity=C
type=Instant
mana={1}{RW}
[/card]
[card]
text=Destroy target land. You gain 2 life.
target=land
auto=destroy
auto=life:2
id=151079
name=Drain the Well
rarity=C
type=Sorcery
mana={2}{BG}{BG}
[/card]
[card]
text=Counter target spell. Its controller draws a card. Draw a card.
id=153036
target=*|stack
auto=fizzle && draw:1 controller && draw:1 targetController
name=Dream Fracture
rarity=U
type=Instant
mana={1}{U}{U}
[/card]
[card]
text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
auto={S}:damage:1 target(creature[attacking;blocking])
id=150975
name=Duergar Assailant
rarity=C
type=Creature
mana={RW}
power=1
subtype=Dwarf Soldier
toughness=1
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {RW}: Duergar Cave-Guard gets +1/+0 until end of turn.
abilities=wither
auto={RW}:1/0
id=153437
name=Duergar Cave-Guard
rarity=U
type=Creature
mana={3}{R}
power=1
subtype=Dwarf Warrior
toughness=3
[/card]
[card]
text=Trample
abilities=trample
id=151164
name=Duskdale Wurm
rarity=U
type=Creature
mana={5}{G}{G}
power=7
subtype=Wurm
toughness=7
[/card]
[card]
text=Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play. Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
auto=@movedTo(*[green]|mystack):may token(Wolf,creature wolf,2/2,green)
auto=@movedTo(*[blue]|mystack):may token(Bird,creature bird,1/1,blue)
id=152087
name=Fable of Wolf and Owl
rarity=R
type=Enchantment
mana={3}{GU}{GU}{GU}
[/card]
[card]
text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
auto={2}:wither target(creature[black])
id=158296
name=Fang Skulkin
rarity=C
type=Artifact Creature
mana={2}
power=2
subtype=Scarecrow
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {WB}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
auto={T}: Add {1}
auto={WB}{T}: Add {W}{W}
auto={WB}{T}: Add {W}{B}
auto={WB}{T}: Add {B}{B}
id=153446
name=Fetid Heath
rarity=R
type=Land
[/card]
[card]
text={T}: Add {1} to your mana pool. {GU}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
auto={T}: Add {1}
auto={GU}{T}: Add {G}{G}
auto={GU}{T}: Add {G}{U}
auto={GU}{T}: Add {U}{U}
id=153481
name=Flooded Grove
rarity=R
type=Land
[/card]
[card]
text=Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flying,persist
id=157977
auto={U}{S}:fizzle(*[-creature]|stack)
name=Glen Elendra Archmage
rarity=R
type=Creature
mana={3}{U}
power=2
subtype=Faerie Wizard
toughness=2
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
abilities=wither
id=152089
name=Harvest Gwyllion
rarity=C
type=Creature
mana={2}{WB}{WB}
power=2
subtype=Hag
toughness=4
[/card]
[card]
text=Double strike
abilities=double strike
id=157201
name=Hearthfire Hobgoblin
rarity=U
type=Creature
mana={RW}{RW}{RW}
power=2
subtype=Goblin Soldier
toughness=2
[/card]
[card]
text=Flying, first strike
abilities=flying,first strike
id=151090
name=Hobgoblin Dragoon
rarity=C
type=Creature
mana={2}{RW}
power=1
subtype=Goblin Knight
toughness=2
[/card]
[card]
text={3}: Target green creature gets +1/+1 until end of turn.
auto={3}:1/1 target(creature[green])
id=158294
name=Hoof Skulkin
rarity=C
type=Artifact Creature
mana={3}
power=2
subtype=Scarecrow
toughness=2
[/card]
[card]
text=Return all nonblue creatures to their owners' hands.
id=142010
name=Inundate
auto=moveTo(ownerhand) all(creature[-blue]|inplay)
color=Blue
rarity=R
type=Sorcery
mana={3}{U}{U}{U}
[/card]
[card]
text={2}: Target red creature gains haste until end of turn.
auto={2}:haste target(creature[red])
id=158295
name=Jawbone Skulkin
rarity=C
type=Artifact Creature
mana={1}
power=1
subtype=Scarecrow
toughness=1
[/card]
[card]
text=Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flying,persist
auto={1}{W}{S}:destroy target(enchantment)
id=152096
name=Kithkin Spellduster
rarity=C
type=Creature
mana={4}{W}
power=2
subtype=Kithkin Wizard
toughness=3
[/card]
[card]
text=When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
auto=foreach(*[red;black]|opponentinplay)life:1
id=154346
name=Kithkin Zealot
rarity=C
type=Creature
mana={1}{W}
power=1
subtype=Kithkin Cleric
toughness=3
[/card]
[card]
text=Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=fear,persist
id=147437
name=Lingering Tormentor
rarity=U
type=Creature
mana={3}{B}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=Defender, flying. Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
abilities=defender,flying
auto=@movedTo(*[white]|mystack):-defender
id=151059
name=Loyal Gyrfalcon
rarity=U
type=Creature
mana={3}{W}
power=3
subtype=Bird
toughness=3
[/card]
[card]
text=When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
auto=destroy target(island,swamp|opponentinplay)
id=142015
name=Marshdrinker Giant
rarity=U
type=Creature
mana={3}{G}{G}
power=4
subtype=Giant Warrior
toughness=3
[/card]
[card]
text={T}: Target creature gains flying until end of turn. Whenever you play a blue spell, you may untap Merrow Levitator.
auto={T}:flying target(creature)
auto=@movedTo(*[blue]|mystack):may untap
id=151088
name=Merrow Levitator
rarity=C
type=Creature
mana={3}{U}
power=2
subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand into play.
id=151132
auto=lord(creature[blue]|myinplay) 1/1 other
auto=lord(creature[red]|myinplay) 1/1 other
auto={UR}{UR}{UR}{UR}:moveTo(myinplay) target(creature[blue;red]|myhand)
name=Mindwrack Liege
rarity=R
type=Creature
mana={3}{UR}{UR}{UR}
power=4
subtype=Horror
toughness=4
[/card]
[card]
text=Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
id=152091
auto=lord(creature[green]) 1/1 other
auto=lord(creature[blue]) 1/1 other
name=Murkfiend Liege
auto=@each opponent untap:untap all(creature[green;blue]|myInplay)
rarity=R
type=Creature
mana={2}{GU}{GU}{GU}
power=4
subtype=Horror
toughness=4
[/card]
[card]
text=Nettle Sentinel doesn't untap during your untap step. Whenever you play a green spell, you may untap Nettle Sentinel.
abilities=doesnotuntap
auto=@movedTo(*[green]|mystack):may untap
id=151095
name=Nettle Sentinel
rarity=C
type=Creature
mana={G}
power=2
subtype=Elf Warrior
toughness=2
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.)
abilities=lifelink
id=150986
name=Nip Gwyllion
rarity=C
type=Creature
mana={WB}
power=1
subtype=Hag
toughness=1
[/card]
[card]
text=Flying Attacking creatures you control get +2/+0.
auto=lord(creature[attacking]|myinplay) 2/0
abilities=flying
id=154258
name=Nobilis of War
rarity=R
type=Creature
mana={RW}{RW}{RW}{RW}{RW}
power=3
subtype=Spirit Avatar
toughness=4
[/card]
[card]
text=When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
id=158899
name=Noggle Bridgebreaker
auto=moveTo(ownerhand) target(land|myinplay)
rarity=C
type=Creature
mana={2}{UR}{UR}
power=4
subtype=Noggle Rogue
toughness=3
[/card]
[card]
text=When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
id=152032
auto=draw:2 controller
auto=draw:2 opponent
auto=discard:1 controller
auto=discard:1 opponent
name=Noggle Ransacker
rarity=U
type=Creature
mana={2}{UR}
power=2
subtype=Noggle Rogue
toughness=1
[/card]
[card]
text=Noxious Hatchling comes into play with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
abilities=wither
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153448
name=Noxious Hatchling
rarity=U
type=Creature
mana={3}{BG}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text={1}{BG}: Regenerate Odious Trow.
auto={1}{BG}:regenerate
id=150977
name=Odious Trow
rarity=C
type=Creature
mana={BG}
power=1
subtype=Troll
toughness=1
[/card]
[card]
text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card.
auto=foreach(*|myhand) 1/1
auto=@each my draw:draw:1
id=151151
name=Overbeing of Myth
rarity=R
type=Creature
mana={GU}{GU}{GU}{GU}{GU}
power=*
subtype=Spirit Avatar
toughness=*
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to target creature or player.
target=creature,player
abilities=wither
auto=damage:3
id=152034
name=Puncture Blast
rarity=C
type=Instant
mana={2}{R}
[/card]
[card]
text=Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
target=creature
auto=cantattack
auto=cantblock
auto=@each my upkeep:may life:1 controller
id=153435
name=Recumbent Bliss
rarity=C
type=Enchantment
mana={2}{W}
subtype=Aura
[/card]
[card]
text=When Regal Force comes into play, draw a card for each green creature you control.
id=147373
name=Regal Force
auto=foreach(creature[green]|myinplay)draw:1
rarity=R
type=Creature
mana={4}{G}{G}{G}
power=5
subtype=Elemental
toughness=5
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=wither,persist
id=158902
name=Rendclaw Trow
rarity=C
type=Creature
mana={2}{BG}
power=2
subtype=Troll
toughness=2
[/card]
[card]
text={WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=persist
auto={WB}{WB}{WB}:3/3
id=157291
name=Restless Apparition
rarity=U
type=Creature
mana={WB}{WB}{WB}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=When Rise of the Hobgoblins comes into play, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play. {RW}: Red creatures and white creatures you control gain first strike until end of turn.
id=151114
auto={RW}:lord(creature[white;red]|myinplay) first strike
name=Rise of the Hobgoblins
rarity=R
type=Enchantment
mana={X}{RW}{RW}
[/card]
[card]
text={T}: Add {1} to your mana pool. {RW}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
auto={T}: Add {1}
auto={RW}{T}: Add {R}{R}
auto={RW}{T}: Add {R}{W}
auto={RW}{T}: Add {W}{W}
id=153434
name=Rugged Prairie
rarity=R
type=Land
[/card]
[card]
text={1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to play.
auto={1}{S(scarecrow|myinplay)}:draw:1
auto={4}{T}:moveTo(myinplay) target(artifact|mygraveyard)
id=157979
name=Scarecrone
rarity=R
type=Artifact Creature
mana={3}
power=1
subtype=Scarecrow
toughness=2
[/card]
[card]
text={3}: Target blue creature gains shroud until end of turn.
auto={3}:shroud target(creature[blue])
id=158297
name=Shell Skulkin
rarity=C
type=Artifact Creature
mana={4}
power=3
subtype=Scarecrow
toughness=2
[/card]
[card]
text=Slippery Bogle can't be the target of spells or abilities your opponents control.
abilities=opponentshroud
id=150999
name=Slippery Bogle
rarity=C
type=Creature
mana={GU}
power=1
subtype=Beast
toughness=1
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.)
abilities=wither
id=157211
name=Smoldering Butcher
rarity=C
type=Creature
mana={3}{B}
power=4
subtype=Elemental Warrior
toughness=2
[/card]
[card]
text=Flying Whenever a player plays a nonblack spell, that player loses 1 life.
abilities=flying
id=158900
auto=@movedTo(*[-land;-black]|mystack):life:-1 controller
auto=@movedTo(*[-land;-black]|opponentstack):life:-1 opponent
name=Soot Imp
rarity=U
type=Creature
mana={1}{B}{B}
power=1
subtype=Imp
toughness=2
[/card]
[card]
text=When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
auto=all(creature) counter(-1/-1)
id=142054
name=Soul Snuffers
rarity=U
type=Creature
mana={2}{B}{B}
power=3
subtype=Elemental Shaman
toughness=3
[/card]
[card]
text=Swampwalk, forestwalk
abilities=swampwalk,forestwalk
id=151120
name=Stalker Hag
rarity=U
type=Creature
mana={BG}{BG}{BG}
power=3
subtype=Hag
toughness=2
[/card]
[card]
text=Protection from white and from black {WB}: Stillmoon Cavalier gains flying until end of turn. {WB}: Stillmoon Cavalier gains first strike until end of turn. {WB}{WB}: Stillmoon Cavalier gets +1/+0 until end of turn.
abilities=protection from black,protection from white
auto={WB}:flying
auto={WB}:first strike
auto={WB}{WB}:+1/+0
id=153037
name=Stillmoon Cavalier
rarity=R
type=Creature
mana={1}{WB}{WB}
power=2
subtype=Zombie Knight
toughness=1
[/card]
[card]
text={UR}: Stream Hopper gains flying until end of turn.
auto={UR}:flying
id=151124
name=Stream Hopper
rarity=C
type=Creature
mana={UR}
power=1
subtype=Goblin
toughness=1
[/card]
[card]
text=Sturdy Hatchling comes into play with four -1/-1 counters on it. {GU}: Sturdy Hatchling gains shroud until end of turn. Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
auto={GU}:shroud
auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[green]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153477
name=Sturdy Hatchling
rarity=U
type=Creature
mana={3}{GU}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text=Flying {WB}{WB}{WB}: Regenerate target creature.
abilities=flying
auto={WB}{WB}{WB}:Regenerate target(creature)
id=153420
name=Suture Spirit
rarity=U
type=Creature
mana={1}{W}
power=1
subtype=Spirit
toughness=1
[/card]
[card]
text=Flying {UR}: Talonrend gets +1/-1 until end of turn.
abilities=flying
auto={UR}:1/-1
id=153430
name=Talonrend
rarity=U
type=Creature
mana={4}{U}
power=0
subtype=Elemental
toughness=5
[/card]
[card]
text=Flash Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
abilities=flash,persist
id=152140
name=Trapjaw Kelpie
rarity=C
type=Creature
mana={4}{GU}{GU}
power=3
subtype=Beast
toughness=3
[/card]
[card]
text={T}: Add {1} to your mana pool. {BG}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
auto={T}: Add {1}
auto={BG}{T}: Add {B}{B}
auto={BG}{T}: Add {B}{G}
auto={BG}{T}: Add {G}{G}
id=153425
name=Twilight Mire
rarity=R
type=Land
[/card]
[card]
text=Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
abilities=wither
auto={1}{G}:2/2 limit:1
id=153436
name=Twinblade Slasher
rarity=U
type=Creature
mana={G}
power=1
subtype=Elf Warrior
toughness=1
[/card]
[card]
target=creature
text=Remove target creature from the game.
target=creature
auto=moveTo(removedfromGame)
id=151083
name=Unmake
rarity=C
type=Instant
mana={WB}{WB}{WB}
[/card]
[card]
text=Lifelink Voracious Hatchling comes into play with four -1/-1 counters on it. Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
abilities=lifelink
auto=@movedTo(*[white]|mystack):counter(-1/-1,-1)
auto=@movedTo(*[black]|mystack):counter(-1/-1,-1)
auto=counter(-1/-1,4)
id=153444
name=Voracious Hatchling
rarity=U
type=Creature
mana={3}{WB}
power=6
subtype=Elemental
toughness=6
[/card]
[card]
text={T}: Target red or green creature gets -2/-0 until end of turn.
auto={T}:-2/0 target(creature[red;green])
id=153476
name=Wilderness Hypnotist
rarity=C
type=Creature
mana={2}{U}{U}
power=1
subtype=Merfolk Wizard
toughness=3
[/card]
[card]
text=When Wistful Selkie comes into play, draw a card.
auto=draw:1
id=151143
name=Wistful Selkie
rarity=U
type=Creature
mana={GU}{GU}{GU}
power=2
subtype=Merfolk Wizard
toughness=2
[/card]