Files
wagic/projects/mtg/src/WCachedResource.cpp
T
techdragon.nguyen@gmail.com 5c293e2fbb added new method to JSoundSystem to pause music. Previously, "pause" meant kill the music and "resume" effectively restarted the music. iOS will now pause and resume appropriately
modified pc and android impls to ensure new calls are made.  These still have the same effective outcome (kill and start) until the equivalent is coded on these platforms to pause and resume the music.  
fixed bug with iOS sound effects not playing.  Forgot to assign the key to the associated music sample
2012-02-05 08:21:06 +00:00

373 lines
8.5 KiB
C++

#include "PrecompiledHeader.h"
#include "utils.h"
#include <JFileSystem.h>
#include "WResourceManager.h"
#include "WCachedResource.h"
#include <hge/hgeparticle.h>
#ifdef WITH_FMOD
#endif
const std::string kPlaceholderID("placeholder");
//WResource
WResource::~WResource()
{
}
WResource::WResource()
{
locks = WRES_UNLOCKED;
lastTime = WResourceManager::Instance()->nowTime();
loadedMode = 0;
}
bool WResource::isLocked()
{
return (locks != WRES_UNLOCKED);
}
bool WResource::isPermanent()
{
return (locks == WRES_PERMANENT);
}
void WResource::deadbolt()
{
if (locks <= WRES_MAX_LOCK) locks = WRES_PERMANENT;
}
void WResource::lock()
{
if (locks < WRES_MAX_LOCK) locks++;
// watch out for this - if the lock count increases beyond a reasonable threshold,
// someone is probably not releasing the texture correctly
assert(locks < 50);
}
void WResource::unlock(bool force)
{
if (force)
locks = 0;
else if (locks > WRES_UNLOCKED)
{
if (locks <= WRES_MAX_LOCK) locks--;
}
else
#ifdef DEBUG_CACHE
locks = WRES_UNDERLOCKED;
#else
locks = 0;
#endif
}
void WResource::hit()
{
lastTime = WResourceManager::Instance()->nowTime();
}
WCachedResource::~WCachedResource()
{
DebugTrace("Destroying WCachedResource: " << mFilename);
}
//WCachedTexture
WCachedTexture::WCachedTexture()
{
texture = NULL;
}
WCachedTexture::~WCachedTexture()
{
if (texture)
SAFE_DELETE(texture);
}
JTexture * WCachedTexture::Actual()
{
return texture;
}
bool WCachedTexture::isLocked()
{
return (locks != WRES_UNLOCKED);
}
JQuadPtr WCachedTexture::GetQuad(float offX, float offY, float width, float height, const string& resname)
{
if (!texture) return JQuadPtr();
if (width == 0.0f || width > static_cast<float> (texture->mWidth)) width = static_cast<float> (texture->mWidth);
if (height == 0.0f || height > static_cast<float> (texture->mHeight)) height = static_cast<float> (texture->mHeight);
// If we're fetching a card resource, but it's not available yet, we'll be attempting to get the Quad from the temporary back image.
// If that's the case, don't stash a separate tracked quad entry for each card name in the the Back/BackThumbnail's resource
string resource(resname);
if (mFilename == kGenericCard || mFilename == kGenericThumbCard)
{
// if we're the back or thumb_back file, but we've been asked for a card ID, then assign it
// a placeholder ID. Reason being, hotspots on quads are different (ie centered) for card images, so we'll store a separate quad for cards
if (resname != kGenericCardID && resname != kGenericCardThumbnailID)
resource = kPlaceholderID;
}
std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resource);
if (iter != mTrackedQuads.end())
return iter->second;
JQuadPtr quad(NEW JQuad(texture, offX, offY, width, height));
//Update JQ's values to what we called this with.
quad->SetTextureRect(offX, offY, width, height);
mTrackedQuads.insert(std::pair<string, JQuadPtr>(resource, quad));
return quad;
}
JQuadPtr WCachedTexture::GetQuad(const string& resname)
{
JQuadPtr result;
std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resname);
if (iter != mTrackedQuads.end())
result = iter->second;
return result;
}
JQuadPtr WCachedTexture::GetCard(float offX, float offY, float width, float height, const string& resname)
{
JQuadPtr jq = GetQuad(offX, offY, width, height, resname);
if (jq.get())
jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
return jq;
}
unsigned long WCachedTexture::size()
{
if (!texture) return 0;
unsigned int pixel_size = 4;
#if defined(PSP)
pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
#endif
return texture->mTexHeight * texture->mTexWidth * pixel_size;
}
bool WCachedTexture::isGood()
{
return (texture != NULL);
}
void WCachedTexture::Refresh()
{
int error = 0;
JTexture* old = texture;
texture = NULL;
if (!Attempt(mFilename, loadedMode, error))
SAFE_DELETE(texture);
if (!texture)
texture = old;
else
SAFE_DELETE(old);
JRenderer::GetInstance()->TransferTextureToGLContext(*texture);
for (map<string, JQuadPtr>::iterator it = mTrackedQuads.begin(); it != mTrackedQuads.end(); ++it)
{
if (it->second.get())
it->second->mTex = texture;
}
}
bool WCachedTexture::Attempt(const string& filename, int submode, int & error)
{
mFilename = filename;
int format = TEXTURE_FORMAT;
loadedMode = submode;
string realname = filename;
//Form correct filename.
if (submode & TEXTURE_SUB_CARD)
{
if (submode & TEXTURE_SUB_THUMB)
{
for (string::size_type i = 0; i < realname.size(); i++)
{
if (realname[i] == '\\' || realname[i] == '/')
{
realname.insert(i + 1, "thumbnails/");
break;
}
}
}
realname = WResourceManager::Instance()->cardFile(realname);
}
else
{
if (submode & TEXTURE_SUB_THUMB) realname.insert(0, "thumbnails/");
if (submode & TEXTURE_SUB_AVATAR)
realname = WResourceManager::Instance()->avatarFile(realname);
else
realname = WResourceManager::Instance()->graphicsFile(realname);
}
//Apply pixel mode
if (submode & TEXTURE_SUB_5551) format = GU_PSM_5551;
if (!realname.size())
{
error = CACHE_ERROR_404;
return false;
}
texture = JRenderer::GetInstance()->LoadTexture(realname.c_str(), TEX_TYPE_USE_VRAM, format);
//Failure.
if (!texture)
{
error = CACHE_ERROR_BAD;
if (!fileExists(realname.c_str())) error = CACHE_ERROR_404;
return false;
}
error = CACHE_ERROR_NONE;
return true;
}
//WCachedSample
WCachedSample::WCachedSample()
{
sample = NULL;
}
WCachedSample::~WCachedSample()
{
SAFE_DELETE(sample);
}
JSample * WCachedSample::Actual()
{
return sample;
}
unsigned long WCachedSample::size()
{
if (!sample || !sample->mSample) return 0;
return sample->fileSize();
}
bool WCachedSample::isGood()
{
if (!sample || !sample->mSample) return false;
return true;
}
void WCachedSample::Refresh()
{
return;
}
bool WCachedSample::Attempt(const string& filename, int submode, int & error)
{
loadedMode = submode;
string sfxFile = WResourceManager::Instance()->sfxFile(filename);
sample = JSoundSystem::GetInstance()->LoadSample(sfxFile.c_str());
if (!isGood())
{
SAFE_DELETE(sample);
if (!fileExists(filename.c_str()))
error = CACHE_ERROR_404;
else
error = CACHE_ERROR_BAD;
return false;
}
error = CACHE_ERROR_NONE;
return true;
}
//WCachedParticles
bool WCachedParticles::isGood()
{
if (!particles) return false;
return true;
}
unsigned long WCachedParticles::size()
{
if (!particles) return 0; //Sizeof(pointer)
return sizeof(hgeParticleSystemInfo);
}
//Only effects future particle systems, of course.
void WCachedParticles::Refresh()
{
hgeParticleSystemInfo * old = particles;
int error = 0;
Attempt(mFilename, loadedMode, error);
if (isGood())
SAFE_DELETE(old);
else
{
SAFE_DELETE(particles);
particles = old;
}
return;
}
bool WCachedParticles::Attempt(const string& filename, int submode, int & error)
{
JFileSystem* fileSys = JFileSystem::GetInstance();
if (!fileSys->OpenFile(WResourceManager::Instance()->graphicsFile(filename)))
{
error = CACHE_ERROR_404;
return false;
}
SAFE_DELETE(particles);
particles = NEW hgeParticleSystemInfo;
// We Skip reading the pointer as it may be larger than 4 bytes in the structure
void *dummyPointer;
fileSys->ReadFile(&dummyPointer, 4);
// we're actually trying to read more than the file size now, but it's no problem.
// Note that this fix is only to avoid the largest problems, filling a structure
// by directly reading a file, is really a bad idea ...
fileSys->ReadFile(&(particles->nEmission), sizeof(hgeParticleSystemInfo) - sizeof(void*));
fileSys->CloseFile();
particles->sprite = NULL;
error = CACHE_ERROR_NONE;
return true;
}
hgeParticleSystemInfo * WCachedParticles::Actual()
{
return particles;
}
WCachedParticles::WCachedParticles()
{
particles = NULL;
}
WCachedParticles::~WCachedParticles()
{
SAFE_DELETE(particles);
}