5c293e2fbb
modified pc and android impls to ensure new calls are made. These still have the same effective outcome (kill and start) until the equivalent is coded on these platforms to pause and resume the music. fixed bug with iOS sound effects not playing. Forgot to assign the key to the associated music sample
373 lines
8.5 KiB
C++
373 lines
8.5 KiB
C++
#include "PrecompiledHeader.h"
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#include "utils.h"
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#include <JFileSystem.h>
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#include "WResourceManager.h"
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#include "WCachedResource.h"
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#include <hge/hgeparticle.h>
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#ifdef WITH_FMOD
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#endif
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const std::string kPlaceholderID("placeholder");
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//WResource
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WResource::~WResource()
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{
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}
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WResource::WResource()
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{
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locks = WRES_UNLOCKED;
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lastTime = WResourceManager::Instance()->nowTime();
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loadedMode = 0;
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}
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bool WResource::isLocked()
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{
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return (locks != WRES_UNLOCKED);
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}
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bool WResource::isPermanent()
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{
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return (locks == WRES_PERMANENT);
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}
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void WResource::deadbolt()
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{
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if (locks <= WRES_MAX_LOCK) locks = WRES_PERMANENT;
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}
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void WResource::lock()
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{
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if (locks < WRES_MAX_LOCK) locks++;
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// watch out for this - if the lock count increases beyond a reasonable threshold,
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// someone is probably not releasing the texture correctly
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assert(locks < 50);
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}
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void WResource::unlock(bool force)
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{
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if (force)
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locks = 0;
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else if (locks > WRES_UNLOCKED)
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{
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if (locks <= WRES_MAX_LOCK) locks--;
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}
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else
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#ifdef DEBUG_CACHE
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locks = WRES_UNDERLOCKED;
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#else
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locks = 0;
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#endif
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}
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void WResource::hit()
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{
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lastTime = WResourceManager::Instance()->nowTime();
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}
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WCachedResource::~WCachedResource()
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{
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DebugTrace("Destroying WCachedResource: " << mFilename);
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}
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//WCachedTexture
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WCachedTexture::WCachedTexture()
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{
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texture = NULL;
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}
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WCachedTexture::~WCachedTexture()
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{
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if (texture)
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SAFE_DELETE(texture);
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}
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JTexture * WCachedTexture::Actual()
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{
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return texture;
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}
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bool WCachedTexture::isLocked()
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{
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return (locks != WRES_UNLOCKED);
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}
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JQuadPtr WCachedTexture::GetQuad(float offX, float offY, float width, float height, const string& resname)
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{
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if (!texture) return JQuadPtr();
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if (width == 0.0f || width > static_cast<float> (texture->mWidth)) width = static_cast<float> (texture->mWidth);
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if (height == 0.0f || height > static_cast<float> (texture->mHeight)) height = static_cast<float> (texture->mHeight);
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// If we're fetching a card resource, but it's not available yet, we'll be attempting to get the Quad from the temporary back image.
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// If that's the case, don't stash a separate tracked quad entry for each card name in the the Back/BackThumbnail's resource
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string resource(resname);
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if (mFilename == kGenericCard || mFilename == kGenericThumbCard)
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{
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// if we're the back or thumb_back file, but we've been asked for a card ID, then assign it
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// a placeholder ID. Reason being, hotspots on quads are different (ie centered) for card images, so we'll store a separate quad for cards
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if (resname != kGenericCardID && resname != kGenericCardThumbnailID)
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resource = kPlaceholderID;
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}
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std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resource);
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if (iter != mTrackedQuads.end())
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return iter->second;
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JQuadPtr quad(NEW JQuad(texture, offX, offY, width, height));
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//Update JQ's values to what we called this with.
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quad->SetTextureRect(offX, offY, width, height);
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mTrackedQuads.insert(std::pair<string, JQuadPtr>(resource, quad));
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return quad;
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}
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JQuadPtr WCachedTexture::GetQuad(const string& resname)
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{
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JQuadPtr result;
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std::map<string, JQuadPtr>::iterator iter = mTrackedQuads.find(resname);
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if (iter != mTrackedQuads.end())
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result = iter->second;
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return result;
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}
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JQuadPtr WCachedTexture::GetCard(float offX, float offY, float width, float height, const string& resname)
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{
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JQuadPtr jq = GetQuad(offX, offY, width, height, resname);
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if (jq.get())
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jq->SetHotSpot(static_cast<float> (jq->mTex->mWidth / 2), static_cast<float> (jq->mTex->mHeight / 2));
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return jq;
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}
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unsigned long WCachedTexture::size()
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{
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if (!texture) return 0;
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unsigned int pixel_size = 4;
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#if defined(PSP)
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pixel_size = JRenderer::GetInstance()->PixelSize(texture->mTextureFormat);
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#endif
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return texture->mTexHeight * texture->mTexWidth * pixel_size;
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}
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bool WCachedTexture::isGood()
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{
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return (texture != NULL);
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}
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void WCachedTexture::Refresh()
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{
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int error = 0;
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JTexture* old = texture;
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texture = NULL;
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if (!Attempt(mFilename, loadedMode, error))
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SAFE_DELETE(texture);
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if (!texture)
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texture = old;
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else
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SAFE_DELETE(old);
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JRenderer::GetInstance()->TransferTextureToGLContext(*texture);
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for (map<string, JQuadPtr>::iterator it = mTrackedQuads.begin(); it != mTrackedQuads.end(); ++it)
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{
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if (it->second.get())
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it->second->mTex = texture;
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}
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}
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bool WCachedTexture::Attempt(const string& filename, int submode, int & error)
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{
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mFilename = filename;
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int format = TEXTURE_FORMAT;
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loadedMode = submode;
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string realname = filename;
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//Form correct filename.
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if (submode & TEXTURE_SUB_CARD)
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{
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if (submode & TEXTURE_SUB_THUMB)
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{
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for (string::size_type i = 0; i < realname.size(); i++)
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{
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if (realname[i] == '\\' || realname[i] == '/')
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{
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realname.insert(i + 1, "thumbnails/");
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break;
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}
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}
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}
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realname = WResourceManager::Instance()->cardFile(realname);
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}
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else
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{
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if (submode & TEXTURE_SUB_THUMB) realname.insert(0, "thumbnails/");
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if (submode & TEXTURE_SUB_AVATAR)
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realname = WResourceManager::Instance()->avatarFile(realname);
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else
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realname = WResourceManager::Instance()->graphicsFile(realname);
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}
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//Apply pixel mode
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if (submode & TEXTURE_SUB_5551) format = GU_PSM_5551;
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if (!realname.size())
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{
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error = CACHE_ERROR_404;
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return false;
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}
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texture = JRenderer::GetInstance()->LoadTexture(realname.c_str(), TEX_TYPE_USE_VRAM, format);
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//Failure.
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if (!texture)
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{
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error = CACHE_ERROR_BAD;
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if (!fileExists(realname.c_str())) error = CACHE_ERROR_404;
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return false;
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}
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error = CACHE_ERROR_NONE;
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return true;
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}
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//WCachedSample
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WCachedSample::WCachedSample()
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{
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sample = NULL;
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}
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WCachedSample::~WCachedSample()
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{
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SAFE_DELETE(sample);
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}
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JSample * WCachedSample::Actual()
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{
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return sample;
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}
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unsigned long WCachedSample::size()
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{
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if (!sample || !sample->mSample) return 0;
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return sample->fileSize();
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}
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bool WCachedSample::isGood()
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{
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if (!sample || !sample->mSample) return false;
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return true;
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}
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void WCachedSample::Refresh()
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{
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return;
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}
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bool WCachedSample::Attempt(const string& filename, int submode, int & error)
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{
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loadedMode = submode;
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string sfxFile = WResourceManager::Instance()->sfxFile(filename);
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sample = JSoundSystem::GetInstance()->LoadSample(sfxFile.c_str());
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if (!isGood())
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{
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SAFE_DELETE(sample);
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if (!fileExists(filename.c_str()))
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error = CACHE_ERROR_404;
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else
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error = CACHE_ERROR_BAD;
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return false;
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}
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error = CACHE_ERROR_NONE;
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return true;
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}
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//WCachedParticles
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bool WCachedParticles::isGood()
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{
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if (!particles) return false;
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return true;
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}
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unsigned long WCachedParticles::size()
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{
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if (!particles) return 0; //Sizeof(pointer)
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return sizeof(hgeParticleSystemInfo);
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}
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//Only effects future particle systems, of course.
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void WCachedParticles::Refresh()
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{
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hgeParticleSystemInfo * old = particles;
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int error = 0;
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Attempt(mFilename, loadedMode, error);
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if (isGood())
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SAFE_DELETE(old);
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else
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{
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SAFE_DELETE(particles);
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particles = old;
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}
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return;
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}
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bool WCachedParticles::Attempt(const string& filename, int submode, int & error)
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{
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JFileSystem* fileSys = JFileSystem::GetInstance();
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if (!fileSys->OpenFile(WResourceManager::Instance()->graphicsFile(filename)))
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{
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error = CACHE_ERROR_404;
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return false;
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}
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SAFE_DELETE(particles);
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particles = NEW hgeParticleSystemInfo;
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// We Skip reading the pointer as it may be larger than 4 bytes in the structure
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void *dummyPointer;
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fileSys->ReadFile(&dummyPointer, 4);
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// we're actually trying to read more than the file size now, but it's no problem.
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// Note that this fix is only to avoid the largest problems, filling a structure
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// by directly reading a file, is really a bad idea ...
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fileSys->ReadFile(&(particles->nEmission), sizeof(hgeParticleSystemInfo) - sizeof(void*));
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fileSys->CloseFile();
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particles->sprite = NULL;
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error = CACHE_ERROR_NONE;
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return true;
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}
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hgeParticleSystemInfo * WCachedParticles::Actual()
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{
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return particles;
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}
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WCachedParticles::WCachedParticles()
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{
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particles = NULL;
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}
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WCachedParticles::~WCachedParticles()
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{
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SAFE_DELETE(particles);
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}
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