Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
45 lines
882 B
C++
45 lines
882 B
C++
#ifndef _GUI_LAYERS_H_
|
|
#define _GUI_LAYERS_H_
|
|
|
|
#define DIR_DOWN 1
|
|
#define DIR_UP 2
|
|
#define DIR_LEFT 3
|
|
#define DIR_RIGHT 4
|
|
|
|
#include <JGui.h>
|
|
#include "WEvent.h"
|
|
|
|
class GameObserver;
|
|
class Player;
|
|
|
|
class GuiLayer{
|
|
protected:
|
|
JButton mActionButton;
|
|
public:
|
|
int mCount;
|
|
int mCurr;
|
|
vector<JGuiObject *> mObjects;
|
|
void Add(JGuiObject * object);
|
|
int Remove(JGuiObject * object);
|
|
int modal;
|
|
bool hasFocus;
|
|
virtual void resetObjects();
|
|
int getMaxId();
|
|
GuiLayer();
|
|
virtual ~GuiLayer();
|
|
virtual void Update(float dt);
|
|
virtual bool CheckUserInput(JButton key){ return false; };
|
|
int getIndexOf(JGuiObject * object);
|
|
JGuiObject * getByIndex (int index);
|
|
virtual void Render();
|
|
int empty(){
|
|
if (mCount) return 0;
|
|
return 1;
|
|
};
|
|
|
|
virtual int receiveEventPlus(WEvent * e){return 0;};
|
|
virtual int receiveEventMinus(WEvent * e){return 0;};
|
|
};
|
|
|
|
#endif
|