Files
wagic/projects/mtg/include/MTGGuiPlay.h
wagic.the.homebrew@gmail.com d52f06d98d Erwan
- Magic 2010 - blockers ordering
- Fixed a memory leak introduced in a previous revision (foreach)
2009-07-04 04:15:05 +00:00

59 lines
1.3 KiB
C++

#ifndef _MTGGUIPLAY_H_
#define _MTGGUIPLAY_H_
#define MAX_ATTACKERS 20
#include "PlayGuiObjectController.h"
#include "Player.h"
class Player;
class GameObserver;
class CardGui;
class MTGGuiPlay: public PlayGuiObjectController {
protected:
int offset;
Player * currentPlayer;
MTGCardInstance * cardsGrid[SCREEN_WIDTH/5][SCREEN_HEIGHT/5];
int nb_creatures[2];
int nb_spells[2];
int nb_lands[2];
int cards_x_limit;
JQuad * phaseIcons[24];
JQuad * mGlitter;
int mGlitterAlpha;
float mGlitterX, mGlitterY;
JTexture * mPhaseBarTexture;
JQuad * mIcons[7];
JTexture * mBgTex;
JQuad * mBg;
JTexture * mBgTex2;
JQuad * mBg2;
int alphaBg[4];
void RenderPhaseBar();
void RenderPlayerInfo(int player);
JLBFont* mFont;
void AddPlayersGuiInfo();
void initCardsDisplay();
void setCardPosition(CardGui * cardg, int player, int playerTurn, int spellMode);
void setTargettingCardPosition(CardGui * cardg, int player, int playerTurn);
void adjustCardPosition(CardGui * cardg);
public:
CardGui * getByCard(MTGCardInstance * card);
MTGGuiPlay(int id, GameObserver * game);
~MTGGuiPlay();
void Update(float dt);
bool CheckUserInput(u32 key);
virtual void Render();
void forceUpdateCards();
void updateCards();
int receiveEvent(WEvent * e);
};
#endif