Files
wagic/projects/mtg/include/Damage.h
wagic.the.homebrew@gmail.com ca3c2d30ab Erwan
- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
2009-06-23 14:22:00 +00:00

60 lines
1.3 KiB
C++

#ifndef _DAMAGE_H_
#define _DAMAGE_H_
#include <JGui.h>
#include "GuiLayers.h"
#include "ActionStack.h"
class GuiLayer;
class JGuiObject;
class MTGCardInstance;
class GameObserver;
#define DAMAGEABLE_MTGCARDINSTANCE 0
#define DAMAGEABLE_PLAYER 1
class Damageable:public Targetable {
protected:
public:
int life;
int type_as_damageable;
Damageable(int _life){life=_life;};
int getLife(){return life;};
virtual int dealDamage(int damage){life-=damage;return life;};
virtual int afterDamage(){return 0;}
virtual JQuad * getIcon(){return NULL;};
};
class Damage: public Interruptible {
protected:
void init(MTGCardInstance * _source, Damageable * _target, int _damage);
public:
Damageable * target;
int damage;
void Render();
Damage(int id, MTGCardInstance* _source, Damageable * _target);
Damage(int id, MTGCardInstance* _source, Damageable * _target, int _damage);
int resolve();
virtual ostream& toString(ostream& out) const;
};
class DamageStack :public GuiLayer, public Interruptible{
protected:
int currentState;
public:
int resolve();
void Render();
int CombatDamages();//Deprecated ?
int CombatDamages(int strike);
virtual ostream& toString(ostream& out) const;
DamageStack(int id, GameObserver* _game);
};
#endif