Files
wagic/projects/mtg/src/GuiHand.cpp
2015-11-10 11:58:36 +08:00

334 lines
9.9 KiB
C++

#include "PrecompiledHeader.h"
#include "CardSelector.h"
#include "CardSelector.h"
#include "GameApp.h"
#include "Trash.h"
#include "GuiHand.h"
#include "OptionItem.h"
const float GuiHand::ClosedRowX = 459;
const float GuiHand::LeftRowX = 420;
const float GuiHand::RightRowX = 460;
const float GuiHand::OpenX = 394;
const float GuiHand::ClosedX = 494;
const float GuiHand::OpenY = SCREEN_HEIGHT - 50;
const float GuiHand::ClosedY = SCREEN_HEIGHT;
bool HandLimitor::select(Target* t)
{
if (CardView* c = dynamic_cast<CardView*>(t))
return hand->isInHand(c);
else
return false;
}
bool HandLimitor::greyout(Target*)
{
return true;
}
HandLimitor::HandLimitor(GuiHand* hand) :
hand(hand)
{
}
GuiHand::GuiHand(GameObserver* observer, MTGHand* hand) :
GuiLayer(observer), hand(hand)
{
if(observer->getResourceManager())
{
back = observer->getResourceManager()->RetrieveTempQuad("handback.png");
if (back.get())
back->SetTextureRect(1, 0, 100, 250);
else
GameApp::systemError = "Error loading hand texture : " __FILE__;
}
}
GuiHand::~GuiHand()
{
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
delete (*it);
}
void GuiHand::Update(float dt)
{
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt);
}
bool GuiHand::isInHand(CardView* card)
{
vector<CardView*>::iterator it;
it = find(cards.begin(), cards.end(), card);
return (it != cards.end());
}
GuiHandOpponent::GuiHandOpponent(GameObserver* observer, MTGHand* hand) :
GuiHand(observer, hand)
{
vector<MTGCardInstance *>::iterator ite;
for(ite = hand->cards.begin(); ite != hand->cards.end(); ite++)
{
WEventZoneChange event(*ite, NULL, hand);
receiveEventPlus(&event);
}
}
void GuiHandOpponent::Render()
{
JQuadPtr quad = WResourceManager::Instance()->GetQuad(kGenericCardThumbnailID);
float x = 45;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = x;
(*it)->y = 2;
(*it)->zoom = 0.3f;
(*it)->Render(quad.get());
x += 18;
}
}
GuiHandSelf::GuiHandSelf(GameObserver* observer, MTGHand* hand) :
GuiHand(observer, hand), state(Closed), backpos(ClosedX, SCREEN_HEIGHT - 250, 1.0, 0, 255)
{
limitor = NEW HandLimitor(this);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
backpos.t = M_PI / 2;
backpos.y = ClosedY;
backpos.x = SCREEN_WIDTH - 30 * 7 - 14;
backpos.UpdateNow();
}
vector<MTGCardInstance *>::iterator ite;
for(ite = hand->cards.begin(); ite != hand->cards.end(); ite++)
{
WEventZoneChange event(*ite, NULL, hand);
receiveEventPlus(&event);
}
}
GuiHandSelf::~GuiHandSelf()
{
SAFE_DELETE(limitor);
}
void GuiHandSelf::Repos()
{
float y = 48.0;
if (Closed == state && OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number)
{
float dist = 180.0f / cards.size();
if (dist > 20)
dist = 20.0;
else
y = 40.0;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = ClosedRowX;
(*it)->y = y;
y += dist;
}
}
else
{
bool q = (Closed == state);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
y = SCREEN_WIDTH - 30;
float dist = 240.0f / cards.size();
if (dist > 30)
dist = 30;
else
y = SCREEN_WIDTH - 15;
for (vector<CardView*>::reverse_iterator it = cards.rbegin(); it != cards.rend(); ++it)
{
(*it)->x = y;
(*it)->y = SCREEN_HEIGHT - 30;
y -= dist;
(*it)->alpha = static_cast<float> (q ? 0 : 255);
}
backpos.x = y + SCREEN_HEIGHT - 14;
}
else
{
float dist = 224.0f / ((cards.size() + 1) / 2);
if (dist > 65)
dist = 65;
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip)
y += dist;
flip = !flip;
(*it)->alpha = static_cast<float> (q ? 0 : 255);
}
}
}
}
bool GuiHandSelf::CheckUserInput(JButton key)
{
JButton trigger = (options[Options::REVERSETRIGGERS].number ? JGE_BTN_PREV : JGE_BTN_NEXT);
if (trigger == key)
{
state = (Open == state ? Closed : Open);
if (Open == state)
observer->getCardSelector()->Push();
observer->getCardSelector()->Limit(Open == state ? limitor : NULL, CardView::handZone);
if (Closed == state)
observer->getCardSelector()->Pop();
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
backpos.y = Open == state ? OpenY : ClosedY;
else
backpos.x = Open == state ? OpenX : ClosedX;
if (Open == state && OptionClosedHand::INVISIBLE == options[Options::CLOSEDHAND].number)
{
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->y = SCREEN_HEIGHT + 30;
(*it)->UpdateNow();
}
else
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = SCREEN_WIDTH + 30;
(*it)->UpdateNow();
}
}
Repos();
return true;
}
return false;
}
void GuiHandSelf::Update(float dt)
{
backpos.Update(dt);
GuiHand::Update(dt);
}
void GuiHandSelf::Render()
{
//Empty hand
if (state == Open && cards.size() == 0)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,0,0));
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
back->SetColor(ARGB(255,255,0,0));
JRenderer::GetInstance()->RenderQuad(back.get(), backpos.actX, backpos.actY, backpos.actT, backpos.actZ, backpos.actZ);
back->SetColor(ARGB(255,255,255,255));
mFont->DrawString("0", SCREEN_WIDTH - 10, backpos.actY);
}
else
backpos.Render(back.get());
return;
}
backpos.Render(back.get());
if (OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number || state == Open)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
}
float GuiHandSelf::LeftBoundary()
{
float min = SCREEN_WIDTH + 10;
if (OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number || state == Open)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if ((*it)->x - CardGui::Width / 2 < min)
min = (*it)->x - CardGui::Width / 2;
return min;
}
int GuiHandSelf::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* ev = dynamic_cast<WEventZoneChange*>(e))
if (hand == ev->to)
{
CardView* card;
if (ev->card->view)
{
//fix for http://code.google.com/p/wagic/issues/detail?id=462.
// We don't want a card in the hand to have an alpha of 0
ev->card->view->alpha = 255;
card = NEW CardView(CardView::handZone, ev->card, *(ev->card->view));
}
else
card = NEW CardView(CardView::handZone, ev->card, ClosedRowX, 0);
card->t = 6 * M_PI;
cards.push_back(card);
observer->getCardSelector()->Add(card);
Repos();
return 1;
}
return 0;
}
int GuiHandSelf::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
{
if (hand == event->from)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
observer->getCardSelector()->Remove(cv);
cards.erase(it);
Repos();
observer->mTrash->trash(cv);
return 1;
}
return 1;
}
return 0;
}
int GuiHandOpponent::receiveEventPlus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
if (hand == event->to)
{
CardView* card;
if (event->card->view)
card = NEW CardView(CardView::handZone, event->card, *(event->card->view));
else
card = NEW CardView(CardView::handZone, event->card, ClosedRowX, 0);
card->alpha = 255;
card->t = -4 * M_PI;
cards.push_back(card);
return 1;
}
return 0;
}
int GuiHandOpponent::receiveEventMinus(WEvent* e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
{
if (hand == event->from)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
cards.erase(it);
observer->mTrash->trash(cv);
return 1;
}
return 0;
}
return 0;
}
// I wanna write it like that. GCC doesn't want me to without -O.
// I'm submitting a bug report.
// it->x = (it->x + (flip ? RightRowX : LeftRowX)) / 2;