Files
wagic/projects/mtg/include/OptionItem.h
wrenczes d5f3e4cfea Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie:
#include "../include/foo.h" -> #include "foo.h"

I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too.  For future reference, here's the most straightforward link on the topic of adding pch support to make files:

http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project
2010-10-24 05:55:24 +00:00

164 lines
4.2 KiB
C++

#ifndef _OPTION_ITEM_H_
#define _OPTION_ITEM_H_
#include <JGui.h>
#include <vector>
#include <string>
#include "GameApp.h"
#include "GameStateOptions.h"
#include "GameOptions.h"
#include "WFilter.h"
#include "WDataSrc.h"
#include "WGui.h"
using std::string;
#define MAX_OPTION_TABS 5
#define MAX_ONSCREEN_OPTIONS 8
#define OPTION_CENTER 4
#ifndef PATH_MAX
#define PATH_MAX 4096
#endif
class OptionItem: public WGuiItem{
public:
OptionItem( int _id, string _displayValue);
virtual ~OptionItem() {};
//Accessors
virtual int getId() {return id;};
virtual void setId(int _id){id = _id;};
protected:
int id;
};
class OptionInteger:public OptionItem{
public:
int value; //Current value.
int defValue; //Default value.
string strDefault; //What to call the default value.
int maxValue, increment, minValue;
OptionInteger(int _id, string _displayValue, int _maxValue = 1, int _increment = 1, int _defV = 0, string _sDef = "", int _minValue = 0);
virtual void Reload() {if(id != INVALID_OPTION) value = options[id].number;};
virtual bool Changed() {return value != options[id].number;};
virtual void Render();
virtual void setData();
virtual void updateValue(){value+=increment; if (value>maxValue) value=minValue;};
};
class OptionSelect:public OptionItem{
public:
size_t value;
vector<string> selections;
virtual void addSelection(string s);
OptionSelect(int _id, string _displayValue): OptionItem(_id, _displayValue) {value = 0;};
virtual void Reload(){initSelections();};
virtual void Render();
virtual bool Selectable();
virtual void Entering(JButton key);
virtual bool Changed() {return (value != prior_value);};
virtual void setData();
virtual void initSelections();
virtual void updateValue(){value++; if (value > selections.size() - 1) value=0;};
protected:
size_t prior_value;
};
class OptionLanguage: public OptionSelect{
public:
OptionLanguage(string _displayValue);
virtual void addSelection(string s) {addSelection(s,s);};
virtual void addSelection(string s,string show);
virtual void initSelections();
virtual void confirmChange(bool confirmed);
virtual void Reload();
virtual bool Visible();
virtual bool Selectable();
virtual void setData();
protected:
vector<string> actual_data;
};
class OptionThemeStyle: public OptionSelect{
public:
virtual bool Visible();
virtual void Reload();
virtual void confirmChange(bool confirmed);
OptionThemeStyle(string _displayValue);
};
class OptionDirectory:public OptionSelect{
public:
virtual void Reload();
OptionDirectory(string root, int id, string displayValue, const string type);
protected:
const string root;
const string type;
};
class OptionTheme:public OptionDirectory{
private:
static const string DIRTESTER;
public:
OptionTheme(OptionThemeStyle * style = NULL);
JQuad * getImage();
virtual void updateValue();
virtual float getHeight();
virtual void Render();
virtual void confirmChange(bool confirmed);
virtual bool Visible();
protected:
OptionThemeStyle * ts;
string author;
bool bChecked;
};
class OptionProfile:public OptionDirectory{
private:
static const string DIRTESTER;
public:
OptionProfile(GameApp * _app, JGuiListener * jgl);
virtual void addSelection(string s);
virtual bool Selectable() {return canSelect;};
virtual bool Changed() {return (initialValue != value);};
virtual void Entering(JButton key);
virtual void Reload();
virtual void Render();
virtual void initSelections();
virtual void confirmChange(bool confirmed);
virtual void updateValue();
void populate();
private:
GameApp * app;
JGuiListener * listener;
bool canSelect;
string preview;
size_t initialValue;
};
class OptionKey : public WGuiItem, public KeybGrabber {
public:
OptionKey(GameStateOptions* g, LocalKeySym, JButton);
LocalKeySym from;
JButton to;
virtual void Render();
virtual void Update(float);
virtual void Overlay();
virtual bool CheckUserInput(JButton key);
virtual void KeyPressed(LocalKeySym key);
virtual bool isModal();
virtual void ButtonPressed(int controllerId, int controlId);
virtual bool Visible();
virtual bool Selectable();
protected:
bool grabbed;
GameStateOptions* g;
SimpleMenu* btnMenu;
};
#endif