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wagic/projects/mtg/bin/Res/sets/ALL/_cards.dat
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2010-01-31 20:56:25 +00:00

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[meta]
author=Wagic Team
year=1996
block=Ice
[/meta]
[card]
text=Flying Aesthir Glider can't block.
id=3040
name=Aesthir Glider
rarity=C
mana={3}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
abilities=flying,cantblock
[/card]
[card]
text=Flying Aesthir Glider can't block.
id=3041
name=Aesthir Glider
rarity=C
mana={3}
type=Artifact Creature
subtype=Bird
power=2
toughness=1
abilities=flying,cantblock
[/card]
[card]
text={R}: Add {B} to your mana pool.
id=3159
name=Agent of Stromgald
rarity=C
mana={R}
type=Creature
subtype=Human Knight
auto={R}:Add {B}
power=1
toughness=1
[/card]
[card]
text={R}: Add {B} to your mana pool.
id=3160
name=Agent of Stromgald
rarity=C
mana={R}
type=Creature
subtype=Human Knight
auto={R}:Add {B}
power=1
toughness=1
[/card]
[card]
text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {1}{R} to your mana pool. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
id=3231
name=Balduvian Trading Post
auto=moveTo(graveyard) notatarget(mountain[-tapped]|myBattlefield)
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=@movedTo(mountain[-tapped]|mygraveyard) from(myBattlefield):lord(this) {T}:Add{1}{R} && lord(this) {1}{T}:damage:1 target(creature[attacking])
rarity=U
type=Land
[/card]
[card]
text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
id=3162
name=Balduvian War-Makers
rarity=C
mana={4}{R}
type=Creature
subtype=Human Barbarian
auto=rampage(1/1,1)
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
id=3163
name=Balduvian War-Makers
rarity=C
mana={4}{R}
type=Creature
subtype=Human Barbarian
auto=rampage(1/1,1)
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
id=3190
name=Carrier Pigeons
rarity=C
mana={3}{W}
type=Creature
subtype=Bird
auto=@next upkeep:draw:1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
id=3191
name=Carrier Pigeons
rarity=C
mana={3}{W}
type=Creature
subtype=Bird
auto=@next upkeep:draw:1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Shroud (This permanent can't be the target of spells or abilities.)
id=3129
name=Deadly Insect
rarity=C
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=1
abilities=shroud
[/card]
[card]
text=Shroud (This permanent can't be the target of spells or abilities.)
id=3130
name=Deadly Insect
rarity=C
mana={4}{G}
type=Creature
subtype=Insect
power=6
toughness=1
abilities=shroud
[/card]
[card]
id=3132
name=Elvish Ranger
rarity=C
mana={2}{G}
type=Creature
subtype=Elf
power=4
toughness=1
[/card]
[card]
id=3133
name=Elvish Ranger
rarity=C
mana={2}{G}
type=Creature
subtype=Elf
power=4
toughness=1
[/card]
[card]
text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
id=3134
name=Elvish Spirit Guide
rarity=U
mana={2}{G}
type=Creature
subtype=Elf Spirit
autohand={0}:moveto(exile) && add{G}
power=2
toughness=2
[/card]
[card]
text={2}: Enslaved Scout gains mountainwalk until end of turn.
id=3170
name=Enslaved Scout
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin Scout
auto={2}:mountainwalk
power=2
toughness=2
[/card]
[card]
text=Exile target nonwhite attacking creature. You gain life equal to its toughness.
id=3194
target=creature[-white;attacking]
auto=moveto(exile)
auto=life:t controller
name=Exile
rarity=R
mana={2}{W}
type=Instant
[/card]
[card]
text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
auto=may token(Zombie,Creature Zombie,2/2,black)
auto=may bury target(creature[-black;-artifact])
id=3073
name=Feast or Famine
rarity=C
mana={3}{B}
type=Instant
[/card]
[card]
text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
auto=may token(Zombie,Creature Zombie,2/2,black)
auto=may bury target(creature[-black;-artifact])
id=3074
name=Feast or Famine
rarity=C
mana={3}{B}
type=Instant
[/card]
[card]
text=Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
id=3075
target=Creature
auto=2/0
auto=@next upkeep:draw:1 controller
name=Fevered Strength
rarity=C
mana={2}{B}
type=Instant
[/card]
[card]
text=Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
id=3076
target=Creature
auto=2/0
auto=@next upkeep:draw:1 controller
name=Fevered Strength
rarity=C
mana={2}{B}
type=Instant
[/card]
[card]
text={1}{G}: Regenerate Gorilla Chieftain.
id=3142
name=Gorilla Chieftain
rarity=C
mana={2}{G}{G}
type=Creature
subtype=Ape
auto={1}G}:regenerate
power=3
toughness=3
[/card]
[card]
text={1}{G}: Regenerate Gorilla Chieftain.
id=3143
name=Gorilla Chieftain
rarity=C
mana={2}{G}{G}
type=Creature
subtype=Ape
auto={1}G}:regenerate
power=3
toughness=3
[/card]
[card]
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
id=3232
name=Heart of Yavimaya
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield)
auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature)
rarity=R
type=Land
[/card]
[card]
text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
id=3144
auto=damage:2 all(creature[attacking])
auto=damage:1 controller
auto=damage:1 all(creature|myBattlefield)
name=Hail Storm
rarity=U
mana={1}{G}{G}
type=Instant
[/card]
[card]
text=Green creatures you control get +1/+1.
id=184553
name=Kaysa
rarity=R
mana={3}{G}{G}
type=Legendary Creature
subtype=Elf Druid
auto=lord(creature[green]|myBattlefield)1/1
power=2
toughness=3
[/card]
[card]
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
id=3233
name=Kjeldoran Outpost
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield)
auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
rarity=R
type=Land
[/card]
[card]
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B} to your mana pool. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
id=3234
name=Lake of the Dead
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(swamp[-tapped]|myBattlefield)
auto=@movedTo(swamp[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
rarity=R
type=Land
[/card]
[card]
text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
id=3110
target=*|myHand
auto=moveto(mylibrary) && shuffle
auto=@next upkeep:draw:2 controller
name=Lat-Nam's Legacy
rarity=C
mana={1}{U}
type=Instant
[/card]
[card]
text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
id=3111
target=*|myHand
auto=moveto(mylibrary) && shuffle
auto=@next upkeep:draw:2 controller
name=Lat-Nam's Legacy
rarity=C
mana={1}{U}
type=Instant
[/card]
[card]
text=First strike {1}{B}: Regenerate Lim-Dûl's High Guard.
id=3082
name=Lim-Dul's High Guard
rarity=U
mana={1}{B}{B}
type=Creature
subtype=Skeleton
auto={1}{B}:regenerate
power=2
toughness=1
abilities=first strike
[/card]
[card]
text=First strike {1}{B}: Regenerate Lim-Dûl's High Guard.
id=3083
name=Lim-Dul's High Guard
rarity=U
mana={1}{B}{B}
type=Creature
subtype=Skeleton
auto={1}{B}:regenerate
power=2
toughness=1
abilities=first strike
[/card]
[card]
text={1}{W}: Target creature gains first strike until end of turn.
auto={1}{W}:first strike target(creature)
id=3205
name=Noble Steeds
rarity=C
mana={2}{W}
type=Enchantment
[/card]
[card]
text={1}{W}: Target creature gains first strike until end of turn.
auto={1}{W}:first strike target(creature)
id=3206
name=Noble Steeds
rarity=C
mana={2}{W}
type=Enchantment
[/card]
[card]
text=Destroy target artifact or land. It can't be regenerated.
id=3178
target=artifact,land
auto=bury
name=Pillage
rarity=U
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
text=Destroy target creature with power 4 or greater. It can't be regenerated.
id=3209
target=creature[power>=4]
auto=bury
name=Reprisal
rarity=U
mana={1}{W}
type=Instant
[/card]
[card]
text=Destroy target creature with power 4 or greater. It can't be regenerated.
id=3210
target=creature[power>=4]
auto=bury
name=Reprisal
rarity=U
mana={1}{W}
type=Instant
[/card]
[card]
text={T}: Add {1} to your mana pool. {2}, {T}: Add one mana of any color to your mana pool.
id=3235
name=School of the Unseen
auto={T}:Add {1}
auto={2}{T}:Add {W}
auto={2}{T}:Add {U}
auto={2}{T}:Add {B}
auto={2}{T}:Add {R}
auto={2}{T}:Add {G}
rarity=U
type=Land
[/card]
[card]
text=Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
id=3056
name=Shield Sphere
rarity=U
mana={0}
type=Artifact Creature
subtype=Wall
auto=@each combatdamage:counter(0/-1) all(shield sphere[blocking]|myBattlefield) && counter(0/1) all(other shield sphere[blocking]|myBattlefield)
power=0
toughness=6
abilities=defender
[/card]
[card]
text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast.
id=3061
name=Soldevi Steam Beast
rarity=C
mana={5}
type=Artifact Creature
subtype=Beast
auto={2}:regenerate
auto=@tapped(this):life:2 opponent
power=4
toughness=2
[/card]
[card]
text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. {2}: Regenerate Soldevi Steam Beast.
id=3062
name=Soldevi Steam Beast
rarity=C
mana={5}
type=Artifact Creature
subtype=Beast
auto={2}:regenerate
auto=@tapped(this):life:2 opponent
power=4
toughness=2
[/card]
[card]
text=Nonartifact creatures get -1/-1 until end of turn.
auto=lord(creature[-artifact]) -1/-1
id=3092
name=Stench of Decay
rarity=C
mana={1}{B}{B}
type=Instant
[/card]
[card]
text=Nonartifact creatures get -1/-1 until end of turn.
auto=lord(creature[-artifact]) -1/-1
id=3093
name=Stench of Decay
rarity=C
mana={1}{B}{B}
type=Instant
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
id=3119
name=Storm Crow
rarity=C
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
id=3120
name=Storm Crow
rarity=C
mana={1}{U}
type=Creature
subtype=Bird
power=1
toughness=2
abilities=flying
[/card]
[card]
text={R}: Storm Shaman gets +1/+0 until end of turn.
id=3183
name=Storm Shaman
rarity=U
mana={2}{R}
type=Creature
subtype=Human Cleric Shaman
auto={R}:1/0
power=0
toughness=4
[/card]
[card]
text={R}: Storm Shaman gets +1/+0 until end of turn.
id=3184
name=Storm Shaman
rarity=U
mana={2}{R}
type=Creature
subtype=Human Cleric Shaman
auto={R}:1/0
power=0
toughness=4
[/card]
[card]
text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
auto={1}{W}:0/2 target(creature[-attacking;-blocking])
id=3218
name=Unlikely Alliance
rarity=U
mana={1}{W}
type=Enchantment
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.
id=3125
target=creature
auto=1/1
auto={1}{U}:moveto(ownerhand)
name=Viscerid Armor
rarity=C
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.
id=3126
target=creature
auto=1/1
auto={1}{U}:moveto(ownerhand)
name=Viscerid Armor
rarity=C
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
id=3219
name=Wild Aesthir
rarity=C
mana={2}{W}
type=Creature
subtype=Bird
auto={W}{W}:2/0 limit:1
power=1
toughness=1
abilities=flying,first strike
[/card]
[card]
text=Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
id=3220
name=Wild Aesthir
rarity=C
mana={2}{W}
type=Creature
subtype=Bird
auto={W}{W}:2/0 limit:1
power=1
toughness=1
abilities=flying,first strike
[/card]
[card]
text={G}: Yavimaya Ancients gets +1/-2 until end of turn.
id=3156
name=Yavimaya Ancients
rarity=U
mana={3}{G}{G}
type=Creature
subtype=Treefolk
auto={G}:1/-2
power=2
toughness=7
[/card]
[card]
text={G}: Yavimaya Ancients gets +1/-2 until end of turn.
id=3157
name=Yavimaya Ancients
rarity=U
mana={3}{G}{G}
type=Creature
subtype=Treefolk
auto={G}:1/-2
power=2
toughness=7
[/card]