Files
wagic/projects/mtg/include/Rules.h
wagic.the.homebrew 66ad0f4694 - Files in Res/rules are now loaded dynamically. This allows people to add their own mods fairly easily
- also has a basic support for unlocks (does not yet allow people to create their own unlock rules, though...)
- Some things are still hardcoded and should progressively move to these rules files (such as Game Type, how random decks are created, etc...)
- Test suite doesn't foolishly ask you to choose a game mode (momir, etc...) anymore
- UPDATE YOUR Res/rules/ folder !!!
2011-04-23 13:24:19 +00:00

100 lines
1.9 KiB
C++

#ifndef _RULES_H_
#define _RULES_H_
#include <string>
#include <vector>
using namespace std;
class ManaCost;
class Player;
class MTGPlayerCards;
class MTGDeck;
class MTGCardInstance;
#define MAX_RULES_CARDS 4096;
class RulesPlayerZone
{
public:
vector<int> cards;
void add(int cardid);
RulesPlayerZone();
void cleanup();
};
class RulesPlayerData
{
public:
vector<string> extraRules;
string phaseRing;
int life;
int poisonCount;
int damageCount;
int preventable;
string avatar;
ManaCost * manapool;
RulesPlayerZone zones[5];
RulesPlayerData();
~RulesPlayerData();
void cleanup();
};
class RulesState
{
public:
int phase;
int player;
void parsePlayerState(int playerId, string s);
RulesState();
RulesPlayerData playerData[2];
void cleanup();
};
class Rules
{
protected:
Player * loadPlayerMomir(int isAI);
Player * loadPlayerRandom(int isAI, int mode);
Player * initPlayer(int playerId);
MTGDeck * buildDeck(int playerId);
int strToGameMode(string s);
public:
enum
{
PARSE_UNDEFINED,
PARSE_INIT,
PARSE_PLAYER1,
PARSE_PLAYER2,
PARSE_PLAYERS
};
string bg;
string filename;
int gamemode;
bool hidden;
string displayName;
int unlockOption;
static vector<Rules *> RulesList;
Rules(string bg = "");
int load(string _filename);
static int loadAllRules();
static void unloadAllRules();
static Rules * getRulesByFilename(string _filename);
void initPlayers();
bool canChooseDeck(); //True if the players get to select their decks, false if the decks are automatically generated by the mode
void addExtraRules();
void initGame();
void cleanup();
vector<string> extraRules;
RulesState initState;
static int getMTGId(string name);
static MTGCardInstance * getCardByMTGId(int mtgid);
};
#endif