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wagic/projects/mtg/bin/Res/sets/primitives/disabled new cards.txt

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#Self-Note: Uncomment in Edit -> Comment/Uncomment after Setting Language to Perl in Notepad++
# [card]
# name=Forbidden Alchemy
# flashback={6}{B}
# auto=reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
# text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
# mana={2}{U}
# type=Instant
# [/card]
# [card]
# name=Flesh Carver
# abilities=Intimidate
# auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2)
# auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black)
# text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
# mana={2}{B}
# type=Creature
# subtype=Human Wizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Flamewright
# auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender)
# auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player)
# text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
# mana={R}{W}
# type=Creature
# subtype=Human Artificer
# power=1
# toughness=1
# [/card]
# [card]
# name=Flamekin Village
# auto=tap(noevent)
# auto=aslongas(Elemental|myHand) untap
# auto={T}:Add{r}
# auto={r}{t}:target(creature) haste ueot
# text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn.
# type=Land
# [/card]
# [card]
# name=Firehoof Cavalry
# auto={3}{R}:+2/0 ueot && trample ueot
# text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
# mana={W}
# type=Creature
# subtype=Human Berserker
# power=1
# toughness=1
# [/card]
# [card]
# name=Fiendslayer Paladin
# abilities=first strike, lifelink
# auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack)
# auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack)
# auto=cantbetargetof(artifact)
# text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control.
# mana={1}{W}{W}
# type=Creature
# subtype=Human Knight
# power=2
# toughness=2
# [/card]
# [card]
# name=Fell Shepherd
# auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard)
# auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot
# text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
# mana={5}{B}{B}
# type=Creature
# subtype=Avatar
# power=8
# toughness=6
# [/card]
# [card]
# name=Feldon of the Third Path
# auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
# text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
# mana={1}{R}{R}
# type=Legendary Creature
# subtype=Human Artificer
# power=2
# toughness=3
# [/card]
# [card]
# name=Fated Return
# target=creature|mygraveyard
# auto=moveto(mybattlefield)
# auto=transforms((,indestructible)) forever
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={4}{B}{B}{B}
# type=Instant
# [/card]
# [card]
# name=Fated Conflagration
# target=creature,planeswalker
# auto=damage:5
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={1}{R}{R}{R}
# type=Instant
# [/card]
# [card]
# name=Fated Retribution
# auto=all(creature,planeswalker) destroy
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={4}{W}{W}{W}
# type=Instant
# [/card]
# [card]
# name=Fated Intervention
# auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={2}{G}{G}{G}
# type=Instant
# [/card]
# [card]
# name=Fated Infatuation
# target=creature|mybattlefield
# auto=clone
# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend
# text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
# mana={U}{U}{U}
# type=Instant
# [/card]
# [card]
# name=Eye of Doom
# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller
# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent
# auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy
# text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
# mana={4}
# type=Artifact
# [/card]
# [card]
# name=Extract from Darkness
# auto=all(player) deplete:2
# auto=moveto(mybattlefield) target(creature|mygraveyard)
# text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
# mana={3}{U}{B}
# type=Sorcery
# [/card]
# [card]
# name=Eunuchs' Intrigues
# target=opponent
# auto=all(creature|opponentbattlefield) cantblock ueot
# auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer
# text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
# mana={2}{R}
# type=Sorcery
# [/card]
# [card]
# name=Earsplitting Rats
# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
# auto={discard(*|myhand)}:regenerate
# text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats.
# mana={3}{B}
# type=Creature
# subtype=Rat
# power=2
# toughness=1
# [/card]
# [card]
# name=Drakestown Forgotten
# auto=counter(1/1,1,type:creature:graveyard)
# auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot
# text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
# mana={4}{B}
# type=Creature
# subtype=Zombie
# power=0
# toughness=0
# [/card]
# [card]
# name=Diviner Spirit
# auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent
# text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
# mana={4}{U}
# type=Creature
# subtype=Spirit
# power=2
# toughness=4
# [/card]
# [card]
# name=Grindstone
# auto={3}{t}:target(player) color deplete:2
# text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
# mana={1}
# type=Artifact
# [/card]
# [card]
# name=Scalpelexis
# abilities=flying
# auto=@combatdamaged(player) from(this):name ingest:4 opponent
# text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
# mana={4}{U}
# type=Creature
# subtype=Beast
# power=1
# toughness=5
# [/card]
# [card]
# name=Angelic Accord
# auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller
# text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
# mana={3}{W}
# type=Enchantment
# [/card]
# [card]
# name=Thought Vessel
# auto={t}:add{c}
# abilities=nomaxhand
# text=You have no maximum hand size. -- {T}: Add {C} to your mana pool.
# mana={2}
# type=Artifact
# [/card]
# [card]
# name=Academy Elite
# auto=counter(1/1,type:instant:graveyard)
# auto=counter(1/1,type:sorcery:graveyard)
# auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
# text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
# mana={3}{U}
# type=Creature
# subtype=Human Wizard
# power=0
# toughness=0
# [/card]
# [card]
# name=AEther Gale
# target=<6>*[-land]|battlefield
# auto=moveto(ownerhand)
# text=Return six target nonland permanents to their owners' hands.
# mana={3}{U}{U}
# type=Sorcery
# [/card][card]
# name=AEtherspouts
# auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever
# text=For each attacking creature, its owner puts it on the top or bottom of his or her library.
# mana={3}{U}{U}
# type=Instant
# [/card][card]
# name=Werewolf Ransacker
# auto=target(artifact) transforms((,newability[destroy],newability[damage:3 controller])) forever
# auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter)
# text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
# type=Creature
# subtype=Werewolf
# power=5
# toughness=4
# [/card][card]
# name=All Suns' Dawn
# auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller
# auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller
# auto=moveto(exile) all(this)
# text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
# mana={4}{G}
# type=Sorcery
# [/card][card]
# name=Amulet of Vigor
# auto=lord(*|mybattlefield) transforms((,newability[untap])) forever
# text=Whenever a permanent enters the battlefield tapped and under your control, untap it.
# mana={1}
# type=Artifact
# [/card]
# [card]
# name=Angel of the Dire Hour
# abilities=flash,flying
# auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield)
# text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
# mana={5}{W}{W}
# type=Creature
# subtype=Angel
# power=5
# toughness=4
# [/card][card]
# name=Anowon, the Ruin Sage
# auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent
# text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
# mana={3}{B}{B}
# type=Legendary Creature
# subtype=Vampire Shaman
# power=4
# toughness=3
# [/card][card]
# name=Anya, Merciless Angel
# auto=this(opponentlife < 10) indestructible
# auto=this(opponentlife < 10) 3/3
# text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.
# mana={3}{R}{W}
# type=Legendary Creature
# subtype=Angel
# power=4
# toughness=4
# [/card][card]
# name=Aqueous Form
# target=creature
# auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# auto=teach(creature) unblockable
# text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
# mana={U}
# type=Enchantment
# subtype=Aura
# [/card]
# [card]
# name=Avacyn's Collar
# auto=teach(creature) 1/0
# auto=teach(creature) vigilance
# auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)]))
# auto={2}:equip
# text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2}
# mana={1}
# type=Artifact
# subtype=Equipment
# [/card]
# [card]
# name=Aura Finesse
# target=aura|mybattlefield
# auto=transforms((,newability[rehook target(creature)])) forever
# auto=draw:1
# text=Attach target Aura you control to target creature. -- Draw a card.
# mana={U}
# type=Instant
# [/card]
# [card]
# name=Ashnod's Cylix
# auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer
# text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
# mana={2}
# type=Artifact
# [/card]
# [card]
# name=Arsenal Thresher
# auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
# text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
# mana={2}{WB}{U}
# type=Artifact Creature
# subtype=Construct
# power=2
# toughness=2
# [/card]
# [card]
# name=Arjun, the Shifting Flame
# abilities=flying
# auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount
# text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
# mana={4}{U}{R}
# type=Legendary Creature
# subtype=Sphinx Wizard
# power=5
# toughness=5
# [/card]
# [card]
# name=Arbiter of the Ideal
# abilities=flying
# auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever
# auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend
# text=Flying -- Inspired <20> Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
# mana={4}{U}{U}
# type=Creature
# subtype=Sphinx
# power=4
# toughness=5
# [/card][card]
# name=Baleful Force
# auto=@each my upkeep:draw:1 && life:-1
# auto=@each opponent upkeep:draw:1 && life:-1
# text=At the beginning of each upkeep, you draw a card and you lose 1 life.
# mana={5}{B}{B}{B}
# type=Creature
# subtype=Elemental
# power=7
# toughness=7
# [/card][card]
# name=Barrow Ghoul
# auto=upcost[{l2e}] sacrifice
# text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
# mana={1}{B}
# type=Creature
# subtype=Zombie
# power=4
# toughness=4
# [/card]
# [card]
# name=Bane of Progress
# auto=count(type:artifact:battlefield)
# auto=all(artifact|battlefield) destroy
# auto=counter(1/1,1,countedamountminustype:artifact:battlefieldminusend)
# auto=count(type:enchantment:battlefield)
# auto=all(enchantment|battlefield) destroy
# auto=counter(1/1,1,countedamountminustype:enchantment:battlefieldminusend)
# text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
# mana={4}{G}{G}
# type=Creature
# subtype=Elemental
# power=2
# toughness=2
# [/card][card]
# name=Basandra, Battle Seraph
# auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent
# auto=while(restriction{attackersonly}) maxCast(*)0 opponent
# auto=while(restriction{blockersonly}) maxCast(*)0 opponent
# auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent
# auto=while(restriction{combatendsonly}) maxCast(*)0 opponent
# auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller
# auto=while(restriction{attackersonly}) maxCast(*)0 controller
# auto=while(restriction{blockersonly}) maxCast(*)0 controller
# auto=while(restriction{combatdamageonly}) maxCast(*)0 controller
# auto=while(restriction{combatendsonly}) maxCast(*)0 controller
# auto={r}:target(creature) mustattack
# text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able.
# mana={3}{R}{W}
# type=Legendary Creature
# subtype=Angel
# power=4
# toughness=4
# [/card]
# [card]
# name=Deploy to the Front
# auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
# text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
# mana={5}{W}{W}
# type=Sorcery
# [/card]
# [card]
# name=Dense Foliage
# auto=lord(creature) cantbetargetof(instant,sorcery)
# text=Creatures can't be the targets of spells.
# mana={2}{G}
# type=Enchantment
# [/card]
# [card]
# name=Delirium Skeins
# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot
# text=Each player discards three cards.
# mana={2}{B}
# type=Sorcery
# [/card]
# [card]
# name=Deja Vu
# target=sorcery|mygraveyard
# auto=moveto(myhand)
# text=Return target sorcery card from your graveyard to your hand.
# mana={2}{U}
# type=Sorcery
# [/card]
# [card]
# name=Deadly Tempest
# auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot
# text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
# mana={4}{B}{B}
# type=Sorcery
# [/card]
# [card]
# name=Daxos's Torment
# auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
# auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot
# text=Constellation <20> Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
# mana={3}{B}
# type=Enchantment
# [/card]
# [card]
# name=Daring Sleuth
# auto=@sacrificed(clue|mybattlefield):flip(Bearer of Overwhelming Truths)
# text=When you sacrifice a Clue, transform Daring Sleuth.
# mana={1}{U}
# type=Creature
# subtype=Human Rogue
# power=2
# toughness=1
# [/card]
# [card]
# name=Dack's Duplicate
# auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever
# auto=may copy NotATarget(creature)
# text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
# mana={2}{U}{R}
# type=Creature
# subtype=Shapeshifter
# power=0
# toughness=0
# [/card]
# [card]
# name=Custodi Soulbinders
# auto=counter(1/1,1,type:other creature:battlefield)
# auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying)
# text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
# mana={3}{W}
# type=Creature
# subtype=Human Cleric
# power=0
# toughness=0
# [/card]
# [card]
# name=Cunning Lethemancer
# auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
# text=At the beginning of your upkeep, each player discards a card.
# mana={2}{B}
# type=Creature
# subtype=Human Wizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Culling Mark
# target=creature
# auto=mustblock ueot
# text=Target creature blocks this turn if able.
# mana={2}{G}
# type=Sorcery
# [/card]
# [card]
# name=Collected Company
# auto=name(Look) reveal:6 optionone name(Get 2 cards) target(<2>creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend
# text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
# mana={3}{G}
# type=Instant
# [/card]
# [card]
# name=Cinder Seer
# auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend
# text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
# mana={3}{R}
# type=Creature
# subtype=Human Wizard
# power=1
# toughness=1
# [/card]
# [card]
# name=Chorus of the Tides
# abilities=flying
# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# text=Flying -- Heroic <20> Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
# mana={3}{U}
# type=Creature
# subtype=Siren
# power=3
# toughness=2
# [/card]
# [card]
# name=Charmed Griffin
# abilities=flying
# auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent
# text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
# mana={3}{W}
# type=Creature
# subtype=Griffin
# power=3
# toughness=3
# [/card]
# [card]
# name=Champion of Lambholt
# auto=lord(creature[power<power]|opponentbattlefield) cantblock
# auto=@movedto(other creature|myBattlefield):counter(1/1,1)
# text=Creatures with power less than Champion of Lambholt's power can't block creatures you control. -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
# mana={1}{G}{G}
# type=Creature
# subtype=Human Warrior
# power=1
# toughness=1
# [/card]
# [card]
# name=Chalice of Life
# auto={t}:life:1 $$ if compare(lifetotal)~morethan~29 then flip(Chalice of Death)
# text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
# mana={3}
# type=Artifact
# [/card]
# [card]
# name=Chalice of Death
# auto={t}:target(player) life:-5
# text={T}: Target player loses 5 life.
# type=Artifact
# [/card]
# [card]
# name=Centaur Vinecrasher
# abilities=trample
# auto=counter(1/1,1,type:land:graveyard)
# autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand)
# text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.
# mana={3}{G}
# type=Creature
# subtype=Plant Centaur
# power=1
# toughness=1
# [/card]
# [card]
# name=Caldera Hellion
# auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
# auto=all(creature) damage:3
# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
# mana={3}{R}{R}
# type=Creature
# subtype=Hellion
# power=3
# toughness=3
# [/card]
# [card]
# name=Burning of Xinye
# auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller
# auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer
# auto=all(creature) damage:4
# text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
# mana={4}{R}{R}
# type=Sorcery
# [/card]
# [card]
# name=Bubbling Muck
# auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot
# text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
# mana={B}
# type=Sorcery
# [/card]
# [card]
# name=Breaching Leviathan
# auto=if casted(this) then all(creature[-blue]) freeze
# text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
# mana={7}{U}{U}
# type=Creature
# subtype=Leviathan
# power=9
# toughness=9
# [/card]
# [card]
# name=Bramble Elemental
# auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2
# text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
# mana={3}{G}{G}
# type=Creature
# subtype=Elemental
# power=4
# toughness=4
# [/card]
# [card]
# name=Brago, King Eternal
# abilities=flying
# auto=@combatdamaged(player) from(this):target(<anyamount>*[-land]|mybattlefield) (blink)
# text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
# mana={2}{W}{U}
# type=Legendary Creature
# subtype=Spirit
# power=2
# toughness=4
# [/card]
# [card]
# name=Bloodspore Thrinax
# auto=may target(<anyamount>other creature|mybattlefield) sacrifice && counter(1/1,1) all(this)
# auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger)
# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
# mana={2}{G}{G}
# type=Creature
# subtype=Lizard
# power=2
# toughness=2
# [/card]
# [card]
# name=Blaze Commando
# auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2
# text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
# mana={3}{R}{W}
# type=Creature
# subtype=Minotaur Soldier
# power=5
# toughness=3
# [/card]
# [card]
# name=Blast of Genius
# auto=draw:3
# auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever
# text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
# mana={4}{U}{R}
# type=Sorcery
# [/card]
# [card]
# name=Bituminous Blast
# target=creature
# auto=damage:4
# autostack=if casted(this) then cascade:plibrarycount
# text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature.
# mana={3}{B}{R}
# type=Instant
# [/card]
# [card]
# name=Bitter Revelation
# auto=reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend
# text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
# mana={3}{B}
# type=Sorcery
# [/card]
# [card]
# name=Benevolent Offering
# auto=token(spirit token)*3 controller
# auto=token(spirit token)*3 opponent
# auto=life:type:creature:mybattlefield controller
# auto=life:type:creature:opponentbattlefield opponent
# text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
# mana={3}{W}
# type=Instant
# [/card]
# [card]
# name=Battlewise Hoplite
# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend
# text=Heroic <20> Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
# mana={W}{U}
# type=Creature
# subtype=Human Soldier
# power=2
# toughness=2
# [/card]