38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#ifndef _GRID_DECK_VIEW_H
|
|
#define _GRID_DECK_VIEW_H
|
|
|
|
#include "DeckView.h"
|
|
#include "Easing.h"
|
|
|
|
class GridDeckView : public DeckView
|
|
{
|
|
private:
|
|
static const float scroll_animation_duration;
|
|
static const float slide_animation_duration;
|
|
static const float card_scale_small;
|
|
static const float card_scale_big;
|
|
public:
|
|
GridDeckView();
|
|
virtual ~GridDeckView();
|
|
void Reset();
|
|
|
|
void UpdateViewState(float dt);
|
|
void UpdateCardPosition(CardRep &rep, int index);
|
|
|
|
void Render();
|
|
MTGCard * Click(int x, int y);
|
|
|
|
void changePosition(int offset);
|
|
void changeFilter(int offset);
|
|
|
|
MTGCard *getActiveCard();
|
|
private:
|
|
int mCols; //the number of cols. there is a hidden col to the left and right for prefetching
|
|
int mRows; //the number of rows.
|
|
InOutQuadEasing mSlide; //[-1,1]. defines the y-offset of the cards
|
|
InOutQuadEasing mScrollOffset; //[-1,1]. defines the x-offset of the cards
|
|
int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
|
|
};
|
|
|
|
#endif //_GRID_DECK_VIEW_H
|