Files
wagic/projects/mtg/src/MTGGameZones.cpp
Anthony Calosa 6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00

1608 lines
47 KiB
C++

#include "PrecompiledHeader.h"
#include "CardSelector.h"
#include "MTGGameZones.h"
#include "Player.h"
#include "WEvent.h"
#include "MTGDeck.h"
#include "Subtypes.h"
#include "Rules.h"
#include "Token.h"
#if defined (WIN32) || defined (LINUX)
#include <time.h>
#endif
//------------------------------
//Players Game
//------------------------------
MTGPlayerCards::MTGPlayerCards()
: owner(0)
{
init();
}
MTGPlayerCards::MTGPlayerCards(Player* player, int * idList, int idListSize)
: owner(player)
{
init();
int i;
for (i = 0; i < idListSize; i++)
{
MTGCard * card = MTGCollection()->getCardById(idList[i]);
if (card)
{
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
library->addCard(newCard);
}
}
}
MTGPlayerCards::MTGPlayerCards(MTGDeck * deck)
: owner(0)
{
init();
initDeck(deck);
}
void MTGPlayerCards::initDeck(MTGDeck * deck)
{
resetLibrary();
map<int, int>::iterator it;
for (it = deck->cards.begin(); it != deck->cards.end(); it++)
{
MTGCard * card = deck->getCardById(it->first);
if (card)
{
for (int i = 0; i < it->second; i++)
{
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
library->addCard(newCard);
}
}
}
//sb init
if(deck->Sideboard.size())
{
for(unsigned int j = 0; j < deck->Sideboard.size(); j++)
{
string cardID = deck->Sideboard[j];
MTGCard * card = MTGCollection()->getCardById(atoi(cardID.c_str()));
if(card)
{
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
//sb zone
sideboard->addCard(newCard);
}
}
}
}
MTGPlayerCards::~MTGPlayerCards()
{
SAFE_DELETE(library);
SAFE_DELETE(graveyard);
SAFE_DELETE(hand);
SAFE_DELETE(inPlay);
SAFE_DELETE(stack);
SAFE_DELETE(removedFromGame);
SAFE_DELETE(garbage);
SAFE_DELETE(reveal);
SAFE_DELETE(sideboard);
SAFE_DELETE(temp);
SAFE_DELETE(playRestrictions);
}
void MTGPlayerCards::beforeBeginPhase()
{
SAFE_DELETE(garbageLastTurn);
garbageLastTurn = garbage = NEW MTGGameZone();
garbage->setOwner(this->owner);
library->beforeBeginPhase();
graveyard->beforeBeginPhase();
hand->beforeBeginPhase();
inPlay->beforeBeginPhase();
stack->beforeBeginPhase();
removedFromGame->beforeBeginPhase();
garbage->beforeBeginPhase();
reveal->beforeBeginPhase();
sideboard->beforeBeginPhase();
temp->beforeBeginPhase();
}
void MTGPlayerCards::setOwner(Player * player)
{
this->owner = player;
library->setOwner(player);
graveyard->setOwner(player);
hand->setOwner(player);
inPlay->setOwner(player);
removedFromGame->setOwner(player);
stack->setOwner(player);
garbage->setOwner(player);
garbageLastTurn->setOwner(player);
reveal->setOwner(player);
sideboard->setOwner(player);
temp->setOwner(player);
}
void MTGPlayerCards::initGame(int shuffle, int draw)
{
if (shuffle)
library->shuffle();
if (draw)
{
for (int i = 0; i < 7; i++)
{
drawFromLibrary();
}
}
}
void MTGPlayerCards::OptimizedHand(Player * who,int amount, int lands, int creatures, int othercards)
{
//give the Ai hand adventage to insure a challanging match.
Player * p = dynamic_cast<Player*>(who);
MTGCardInstance * card = NULL;
MTGGameZone * z = p->game->library;
z->shuffle();
int optimizedland = 0;
int optimizedothercards = 0;
int optimizedcreatures = 0;
for (int j = 0; j < z->nb_cards; j++)
{
MTGCardInstance * _card = z->cards[j];
//-------------
if (_card->isLand() && optimizedland < lands)
{
card = _card;
if (card)
{
p->game->putInZone(card, p->game->library, p->game->hand);
optimizedland += 1;
}
}
//----------------first try to optimize a few cards that cost 2 or less.
if (_card->getManaCost()->getConvertedCost() <= 2 && optimizedothercards < othercards && !_card->isLand()
&& !_card->isCreature())
{
card = _card;
if (card)
{
p->game->putInZone(card, p->game->library, p->game->hand);
optimizedothercards += 1;
}
}
if (_card->getManaCost()->getConvertedCost() <= 2 && optimizedcreatures < creatures && _card->isCreature())
{
card = _card;
if (card)
{
p->game->putInZone(card, p->game->library, p->game->hand);
optimizedcreatures += 1;
}
}
}
//--------------incase none of them cost 2 or less(which makes for a really poorly crafted Ai deck), try for 3 or less at this point we're accepting anything but lands under 3 mana---
for (int k = 0; k < z->nb_cards; k++)
{
MTGCardInstance * _card = z->cards[k];
if (_card->getManaCost()->getConvertedCost() <= 3 && optimizedothercards < othercards && (!_card->isLand()
|| _card->isCreature()))
{
card = _card;
if (card)
{
p->game->putInZone(card, p->game->library, p->game->hand);
optimizedothercards += 1;
}
}
if (_card->getManaCost()->getConvertedCost() <= 3 && optimizedcreatures < creatures && (_card->isCreature()
|| !_card->isLand()))
{
card = _card;
if (card)
{
p->game->putInZone(card, p->game->library, p->game->hand);
optimizedcreatures += 1;
}
}
}
//--------------add up remaining. only 7 cards are optimized, the remaining cards (if rules change amount) are just drawn.
int leftover = 0;
leftover = amount;
leftover -= optimizedland;
leftover -= optimizedcreatures;
leftover -= optimizedothercards;
for (int i = leftover; i > 0; i--)
{
p->game->drawFromLibrary();
}
}
//----------------------------
void MTGPlayerCards::drawFromLibrary()
{
if (!library->nb_cards)
{
if (inPlay->hasAbility(Constants::CANTLOSE)
|| inPlay->hasAbility(Constants::CANTMILLLOSE)
|| owner->opponent()->game->inPlay->hasAbility(Constants::CANTWIN))
{
return;
}
library->owner->getObserver()->setLoser(library->owner);
return;
}
MTGCardInstance * toMove = library->cards[library->nb_cards - 1];
library->lastCardDrawn = toMove;
if (!library->miracle)
{
library->miracle = true;
toMove->miracle = true;
}
bool prefetch = options[Options::CARDPREFETCHING].number?true:false;
if (prefetch && WResourceManager::Instance()->IsThreaded())
{
// useability tweak - assume that the user is probably going to want to see the new card,
// so prefetch it.
// if we're not in text mode, always get the thumb
if (library->owner->getObserver()->getCardSelector()->GetDrawMode() != DrawMode::kText
&& library->owner->getObserver()->getResourceManager())
{
DebugTrace("Prefetching AI card going into play: " << toMove->getImageName());
library->owner->getObserver()->getResourceManager()->RetrieveCard(toMove, RETRIEVE_THUMB);
// also cache the large image if we're using kNormal mode
if (library->owner->getObserver()->getCardSelector()->GetDrawMode() == DrawMode::kNormal)
{
library->owner->getObserver()->getResourceManager()->RetrieveCard(toMove);
}
}
}
if(putInZone(toMove, library, hand))
{
toMove->currentZone = hand;
}
}
void MTGPlayerCards::resetLibrary()
{
SAFE_DELETE(library);
library = NEW MTGLibrary();
library->miracle = false;
}
void MTGPlayerCards::init()
{
library = NEW MTGLibrary();
library->miracle = false;
graveyard = NEW MTGGraveyard();
hand = NEW MTGHand();
inPlay = NEW MTGInPlay();
battlefield = inPlay;
stack = NEW MTGStack();
removedFromGame = NEW MTGRemovedFromGame();
exile = removedFromGame;
garbage = NEW MTGGameZone();
garbageLastTurn = garbage;
reveal = NEW MTGGameZone();
sideboard = NEW MTGGameZone();
temp = NEW MTGGameZone();
playRestrictions = NEW PlayRestrictions();
}
void MTGPlayerCards::showHand()
{
hand->debugPrint();
}
// Moves a card to its owner's graveyard
MTGCardInstance * MTGPlayerCards::putInGraveyard(MTGCardInstance * card)
{
if (card->basicAbilities[(int)Constants::EXILEDEATH])
{
putInZone(card, card->getCurrentZone(), card->owner->game->exile);
}
return putInZone(card, card->currentZone, card->owner->game->graveyard);
}
// Moves a card to its owner's exile
MTGCardInstance * MTGPlayerCards::putInExile(MTGCardInstance * card)
{
return putInZone(card, card->currentZone, card->owner->game->exile);
}
// Moves a card to its owner's library
MTGCardInstance * MTGPlayerCards::putInLibrary(MTGCardInstance * card)
{
return putInZone(card, card->currentZone, card->owner->game->library);
}
// Moves a card to its *owner's* (not controller!) hand
MTGCardInstance * MTGPlayerCards::putInHand(MTGCardInstance * card)
{
return putInZone(card, card->currentZone, card->owner->game->hand);
}
// Moves a card from one zone to another
// If the card is not actually in the expected "from" zone, does nothing and returns null
MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to,bool asCopy)
{
MTGCardInstance * copy = NULL;
Player * discarderOwner = NULL;
GameObserver *g = owner->getObserver();
if (!from || !to)
return card; //Error check
int doCopy = 1;
bool shufflelibrary = card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH];
bool inplaytoinplay = false;
bool ripToken = false;
if (card->discarderOwner)
discarderOwner = card->discarderOwner;
if (g->players[0]->game->battlefield->hasName("Rest in Peace")||g->players[1]->game->battlefield->hasName("Rest in Peace"))
ripToken = true;
//Madness or Put in Play...
for(int i = 0; i < 2; ++i)
{
if (card->discarded && (to == g->players[i]->game->graveyard) && (from == g->players[i]->game->hand))
{
if(card->basicAbilities[(int)Constants::MADNESS])
to = g->players[i]->game->exile;
}
}
//Darksteel Colossus, Legacy Weapon ... top priority since we replace destination directly automatically...
for(int i = 0; i < 2; ++i)
{
if ((to == g->players[i]->game->graveyard) && (
card->basicAbilities[(int)Constants::LIBRARYDEATH]||
card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH]))
{
to = g->players[i]->game->library;
}
}
//Leyline of the Void, Yawgmoth's Agenda... effect...
for(int i = 0; i < 2; ++i)
{
if ((to == g->players[i]->game->graveyard) && (
(g->players[i]->game->battlefield->hasAbility(Constants::MYGCREATUREEXILER) && card->isCreature()) ||
(g->players[i]->opponent()->game->battlefield->hasAbility(Constants::OPPGCREATUREEXILER) && card->isCreature())||
g->players[i]->game->battlefield->hasAbility(Constants::MYGRAVEEXILER) ||
g->players[i]->opponent()->game->battlefield->hasAbility(Constants::OPPGRAVEEXILER)))
{
if ((card->isToken && ripToken))
to = g->players[i]->game->exile;
if (!card->isToken)
to = g->players[i]->game->exile;
}
//close the currently open MAIN display.
if (from == g->players[i]->game->library || from == g->players[i]->game->graveyard || from == g->players[i]->game->exile)
{
if (g->guiOpenDisplay)
{
g->ButtonPressed(g->guiOpenDisplay);
}
}
}
//all cards that go from the hand to the graveyard is ALWAYS a discard.
if ((to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard) && (from == g->players[0]->game->hand || from
== g->players[1]->game->hand))
{
card->discarded = true;
}
//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) && (from == g->players[0]->game->inPlay || from
== g->players[1]->game->inPlay))
{
doCopy = 0;
asCopy = true;//don't send zone change event so it will not destroy the GUI when multiple switching of control...
inplaytoinplay = true;//try sending different event...
}
if (!(copy = from->removeCard(card, doCopy)))
return NULL; //ERROR
if (card->miracle)
{
copy->miracle = true;
}
//reset discarder Owner
if(to == g->players[0]->game->hand || to == g->players[0]->game->stack || to == g->players[0]->game->library ||
to == g->players[1]->game->hand || to == g->players[1]->game->stack || to == g->players[1]->game->library)
{
card->discarderOwner = NULL;
copy->discarderOwner = NULL;
}
//copy discarderowner
if (discarderOwner)
{
copy->discarderOwner = discarderOwner;
//change to
if(to == g->players[0]->game->graveyard)
{
if(card->has(Constants::DISCARDTOPLAYBYOPPONENT) && discarderOwner == card->controller()->opponent())
{
to = g->players[0]->game->battlefield;
}
}
else if(to == g->players[1]->game->graveyard)
{
if(card->has(Constants::DISCARDTOPLAYBYOPPONENT) && discarderOwner == card->controller()->opponent())
{
to = g->players[1]->game->battlefield;
}
}
}
if(from == g->players[0]->game->battlefield || from == g->players[1]->game->battlefield)
if(to != g->players[0]->game->battlefield || to != g->players[1]->game->battlefield)
{
card->kicked = 0;
copy->kicked = 0;//kicked reset everflowing chalice...
}
if (card->discarded)
{//set discarded for madness...
if(from == g->players[0]->game->hand || from == g->players[1]->game->hand)
copy->discarded = true;
else//turn off discarded if its previous zone is not in hand...
copy->discarded = false;
}
if (options[Options::SFXVOLUME].number > 0)
{
if (to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard)
{
if (card->isCreature() && g->getResourceManager())
{
g->getResourceManager()->PlaySample("graveyard.wav");
}
}
}
MTGCardInstance * ret = copy;
for(int i = 0; i < 2; ++i)
{
if(to == g->players[i]->game->library && from == g->players[i]->game->library)//if its going to the library from the library we intend to put it on top.
{
g->players[i]->game->temp->addCard(copy);
g->players[i]->game->library->placeOnTop.push_back(copy);
return ret;//don't send event
}
}
//before adding card to zone, if its Melded, we break it apart
if (from == g->players[0]->game->battlefield || from == g->players[1]->game->battlefield)
{
if(to != g->players[0]->game->battlefield || to != g->players[1]->game->battlefield)
if (copy->previous && copy->previous->MeldedFrom.size() && !copy->isACopier && !copy->isToken)//!copier & !token fix kiki-jiki clones crash
{
vector<string> names = split(copy->previous->MeldedFrom, '|');
MTGCard * cardone = MTGCollection()->getCardByName(names[0]);
MTGCardInstance * cardOne = NEW MTGCardInstance(cardone, copy->owner->game);
to->addCard(cardOne);
WEvent * e = NEW WEventZoneChange(cardOne, from, to);
g->receiveEvent(e);
MTGCard * cardtwo = MTGCollection()->getCardByName(names[1]);
MTGCardInstance * cardTwo = NEW MTGCardInstance(cardtwo, copy->owner->game);
to->addCard(cardTwo);
WEvent * e2 = NEW WEventZoneChange(cardTwo, from, to);
g->receiveEvent(e2);
if(from == g->players[0]->game->battlefield)
g->players[0]->game->temp->addCard(copy);
if (from == g->players[1]->game->battlefield)
g->players[1]->game->temp->addCard(copy);
WEvent * e3 = NEW WEventZoneChange(copy, from, to);
g->receiveEvent(e3);
return ret;
}
}
to->addCard(copy);
//The "Temp" zone are purely for code purposes, and we don't want the abilities engine to
//Trigger when cards move in this zone
// Additionally, when they move "from" this zone,
// we trick the engine into believing that they moved from the zone the card was previously in
// See http://code.google.com/p/wagic/issues/detail?id=335
{
if (to == g->players[0]->game->temp || to == g->players[1]->game->temp)
{
//don't send event when moving to temp
return ret;
}
if (from == g->players[0]->game->temp || from == g->players[1]->game->temp)
{
//remove temporary stuff
MTGCardInstance * previous = copy->previous;
MTGCardInstance * previous2 = previous->previous;
from = previous->previousZone;
copy->previous = previous2;
if (previous2)
previous2->next = copy;
previous->previous = NULL;
previous->next = NULL;
SAFE_DELETE(previous);
}
if(to == g->players[0]->game->battlefield || to == g->players[1]->game->battlefield)
{
if(ret->alias == 109736 && discarderOwner)
{
if(discarderOwner == ret->controller()->opponent())
{
AbilityFactory af(g);
MTGAbility * dodeCounter = af.parseMagicLine("counter(1/1,2)",-1,NULL,ret);
dodeCounter->oneShot = true;
dodeCounter->canBeInterrupted = false;
dodeCounter->resolve();
SAFE_DELETE(dodeCounter);
}
}
}
//remove exerted if changing controls
if((to == g->players[0]->game->battlefield && from == g->players[1]->game->battlefield)||
(to == g->players[1]->game->battlefield && from == g->players[0]->game->battlefield))
{
if(ret->exerted)
ret->exerted = false;
}
}
if(!asCopy)
{
if(shufflelibrary)
copy->owner->game->library->shuffle();//shouldnt we only ever do this if you clicked close on your library gui??????
WEvent * e = NEW WEventZoneChange(copy, from, to);
g->receiveEvent(e);
}
if(inplaytoinplay)
{
WEvent * ep = NEW WEventCardControllerChange(copy);
g->receiveEvent(ep);
}
return ret;
}
void MTGPlayerCards::discardRandom(MTGGameZone * from, MTGCardInstance * _stored)
{
if (!from->nb_cards)
return;
int r = owner->getObserver()->getRandomGenerator()->random() % (from->nb_cards);
WEvent * e = NEW WEventCardDiscard(from->cards[r]);
GameObserver * game = owner->getObserver();
game->receiveEvent(e);
if(_stored)
from->cards[r]->discarderOwner = _stored->controller();
putInZone(from->cards[r], from, graveyard);
}
int MTGPlayerCards::isInPlay(MTGCardInstance * card)
{
if (inPlay->hasCard(card))
{
return 1;
}
return 0;
}
int MTGPlayerCards::isInZone(MTGCardInstance * card,MTGGameZone * zone)
{
if (zone->hasCard(card))
{
return 1;
}
return 0;
}
//--------------------------------------
// Zones specific code
//--------------------------------------
MTGGameZone::MTGGameZone() :
nb_cards(0), lastCardDrawn(NULL), needShuffle(false)
{
}
MTGGameZone::~MTGGameZone()
{
for (size_t i = 0; i < cards.size(); i++)
{
cards[i]->stillNeeded = false;
//SAFE_DELETE(cards[i]->previous);
//SAFE_DELETE( cards[i] );
//cause crashes for generated cards using castcard named card...??? test fix for now
if(cards[i]->previous)
{
delete cards[i]->previous;
cards[i]->previous = NULL;
}
if(cards[i])
{
delete cards[i];
cards[i] = NULL;
}
}
cards.clear();
cardsMap.clear();
owner = NULL;
}
void MTGGameZone::beforeBeginPhase()
{
cardsSeenLastTurn.clear();
for(size_t k = 0; k < cardsSeenThisTurn.size(); k++)
{
cardsSeenLastTurn.push_back(cardsSeenThisTurn[k]);
}
cardsSeenThisTurn.clear();
};
void MTGGameZone::setOwner(Player * player)
{
for (int i = 0; i < nb_cards; i++)
{
cards[i]->owner = player;
cards[i]->lastController = player;
cards[i]->setObserver(player->getObserver());
}
owner = player;
}
MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy)
{
assert(nb_cards < 10000);
int i;
cardsMap.erase(card);
for (i = 0; i < (nb_cards); i++)
{
if (cards[i] == card)
{
card->currentZone = NULL;
nb_cards--;
cards.erase(cards.begin() + i);
MTGCardInstance * copy = card;
//if (card->isToken) //TODO better than this ?
// return card;
//card->lastController = card->controller();
if(!card)
return NULL;
if (createCopy)
{
copy = card->clone();
copy->previous = card;
copy->view = card->view;
copy->isToken = card->isToken;
copy->X = card->X;
copy->castX = card->castX;
copy->kicked = card->kicked;
copy->storedCard = card->storedCard;
copy->storedSourceCard = card->storedSourceCard;
copy->lastController = card->controller();
copy->previousController = card->controller();
for (int i = 0; i < ManaCost::MANA_PAID_WITH_BESTOW +1; i++)
copy->alternateCostPaid[i] = card->alternateCostPaid[i];
//stupid bug with tokens...
if (card->model == card)
copy->model = copy;
if (card->data == card)
copy->data = copy;
card->next = copy;
}
copy->previousZone = this;
return copy;
}
}
return NULL;
}
MTGCardInstance * MTGGameZone::hasCard(MTGCardInstance * card)
{
if (card->currentZone == this)
return card;
return NULL;
}
size_t MTGGameZone::getIndex(MTGCardInstance * card)
{
size_t i;
for(i = 0; i < cards.size(); i++)
{
if(cards[i] == card)
return i;
}
return -1;
}
unsigned int MTGGameZone::countByAlias(int number)
{
if(!number)
return 0;
int result = 0;
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->alias == number)
{
result++;
}
}
return result;
}
unsigned int MTGGameZone::countByType(const string &value)
{
int result = 0;
int subTypeId = MTGAllCards::findType(value);
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(subTypeId))
{
result++;
}
else if(value == "token" && cards[i]->isToken)
result++;
}
return result;
}
unsigned int MTGGameZone::countByCanTarget(TargetChooser * tc)
{
if(!tc)
return 0;
// we don't care if cards have protection.
bool withoutProtections = true;
int result = 0;
for (int i = 0; i < (nb_cards); i++)
{
if (tc->canTarget(cards[i], withoutProtections))
{
result++;
}
}
return result;
}
unsigned int MTGGameZone::countTotalManaSymbols(TargetChooser * tc, int color)
{
if (!tc) {
return 0;
}
// we don't care if cards have protection.
bool withoutProtections = true;
int result = 0;
for (int i = 0; i < nb_cards; i++)
{
if (tc->canTarget(cards[i], withoutProtections))
{
result += cards[i]->getManaCost()->getManaSymbols(color);
}
}
return result;
}
unsigned int MTGGameZone::countDevotion(TargetChooser * tc, int color1, int color2)
{
if (!tc) {
return 0;
}
// we don't care if cards have protection.
bool withoutProtections = true;
int result = 0;
for (int i = 0; i < nb_cards; i++)
{
if (tc->canTarget(cards[i], withoutProtections))
{
result += cards[i]->getManaCost()->getManaSymbolsHybridMerged(color1);
}
if (tc->canTarget(cards[i], withoutProtections))
{
result += cards[i]->getManaCost()->getManaSymbolsHybridMerged(color2);
}
result -= cards[i]->getManaCost()->countHybridsNoPhyrexian();
}
return result;
}
MTGCardInstance * MTGGameZone::findByName(string name)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->name == name || cards[i]->getLCName()/*tokens*/ == name)
{
return cards[i];
}
}
return NULL;
}
bool MTGGameZone::hasType(const char * value)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(value))
{
return true;
}
}
return false;
}
bool MTGGameZone::hasTypeSpecificInt(int value1,int value)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(value1) && cards[i]->hasType(value))
{
return true;
}
}
return false;
}
bool MTGGameZone::hasPrimaryType(const char * value,const char * secondvalue)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(value) && cards[i]->hasType(secondvalue))
{
return true;
}
}
return 0;
}
bool MTGGameZone::hasSpecificType(const char * value,const char * secondvalue)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(value) && cards[i]->hasSubtype(secondvalue))
{
return true;
}
}
return false;
}
bool MTGGameZone::hasTypeButNotType(const char * value,const char * secondvalue)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->hasType(value) && cards[i]->hasSubtype(value) && !cards[i]->hasType(secondvalue) && !cards[i]->hasSubtype(secondvalue))
{
return true;
}
}
return false;
}
bool MTGGameZone::hasName(string value)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->name == value)
{
return true;
}
}
return false;
}
bool MTGGameZone::hasColor(int value)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->getManaCost()->hasColor(value) && cards[i]->getManaCost()->getConvertedCost() > 0)
{
return true;
}
}
return false;
}
bool MTGGameZone::hasX()
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->getManaCost()->hasX())
{
return true;
}
}
return false;
}
bool MTGGameZone::hasAbility(int ability)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->basicAbilities[ability])
{
return true;
}
}
return false;
}
bool MTGGameZone::hasAlias(int alias)
{
for (int i = 0; i < (nb_cards); i++)
{
if (cards[i]->alias == alias)
{
return true;
}
}
return false;
}
int MTGGameZone::seenThisTurn(TargetChooser * tc, int castMethod, bool lastTurn)
{
//The following 2 lines modify the passed TargetChooser. Call this function with care :/
tc->setAllZones(); // This is to allow targetting cards without caring about the actual zone
tc->targetter = NULL;
int count = 0;
if (lastTurn)
{
for (vector<MTGCardInstance *>::iterator iter = cardsSeenLastTurn.begin(); iter != cardsSeenLastTurn.end(); ++iter)
{
MTGCardInstance * c = (*iter);
if (c && c->matchesCastFilter(castMethod) && tc->canTarget(c))
count++;
}
}
else
{
for (vector<MTGCardInstance *>::iterator iter = cardsSeenThisTurn.begin(); iter != cardsSeenThisTurn.end(); ++iter)
{
MTGCardInstance * c = (*iter);
if (c->matchesCastFilter(castMethod) && tc->canTarget(c))
count++;
}
}
return count;
}
int MTGGameZone::seenThisTurn(string targetChooserDefinition, int castMethod)
{
TargetChooserFactory tcf(owner->getObserver());
TargetChooser *tc = tcf.createTargetChooser(targetChooserDefinition, NULL);
int result = seenThisTurn(tc, castMethod,false);
SAFE_DELETE(tc);
return result;
}
int MTGGameZone::seenLastTurn(string targetChooserDefinition, int castMethod)
{
TargetChooserFactory tcf(owner->getObserver());
TargetChooser *tc = tcf.createTargetChooser(targetChooserDefinition, NULL);
int result = seenThisTurn(tc, castMethod,true);
SAFE_DELETE(tc);
return result;
}
void MTGGameZone::cleanupPhase()
{
for (int i = 0; i < (nb_cards); i++)
(cards[i])->cleanup();
}
void MTGGameZone::shuffle()
{
owner->getObserver()->getRandomGenerator()->random_shuffle(cards.begin(), cards.end());
}
void MTGGameZone::addCard(MTGCardInstance * card)
{
if (!card)
return;
cards.push_back(card);
cardsSeenThisTurn.push_back(card);
nb_cards++;
cardsMap[card] = 1;
card->lastController = this->owner;
card->currentZone = this;
}
void MTGGameZone::debugPrint()
{
for (int i = 0; i < nb_cards; i++)
std::cerr << cards[i]->getName() << endl;
}
//------------------------------
MTGCardInstance * MTGInPlay::getNextAttacker(MTGCardInstance * previous)
{
int foundprevious = 0;
if (previous == NULL)
{
foundprevious = 1;
}
for (int i = 0; i < nb_cards; i++)
{
MTGCardInstance * current = cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious && current->isAttacker())
{
return current;
}
}
return NULL;
}
MTGCardInstance * MTGInPlay::getNextLurer(MTGCardInstance * previous)
{
int foundprevious = 0;
if (previous == NULL)
{
foundprevious = 1;
}
for (int i = 0; i < nb_cards; i++)
{
MTGCardInstance * current = cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious && current->isAttacker() && current->has(Constants::LURE))
{
return current;
}
}
return NULL;
}
MTGCardInstance * MTGInPlay::getNextProvoker(MTGCardInstance * previous, MTGCardInstance * thiscard)
{
int foundprevious = 0;
if (previous == NULL)
{
foundprevious = 1;
}
for (int i = 0; i < nb_cards; i++)
{
MTGCardInstance * current = cards[i];
if (current == previous)
{
foundprevious = 1;
}
else if (foundprevious && current->isAttacker() && thiscard->isProvoked && current->ProvokeTarget)
{
if(thiscard == current->ProvokeTarget)
return current;
}
}
return NULL;
}
MTGCardInstance * MTGInPlay::findAProvoker(MTGCardInstance * thiscard)
{
for (int i = 0; i < nb_cards; i++)
{
MTGCardInstance * current = cards[i];
if (current->isAttacker() && current->ProvokeTarget)
{
if(current->ProvokeTarget == thiscard)
return current;
}
}
return NULL;
}
MTGCardInstance * MTGInPlay::findALurer()
{
for (int i = 0; i < nb_cards; i++)
{
MTGCardInstance * current = cards[i];
if (current->isAttacker() && current->has(Constants::LURE))
{
return current;
}
}
return NULL;
}
void MTGInPlay::untapAll()
{
int i;
for (i = 0; i < nb_cards; i++)
{
MTGCardInstance * card = cards[i];
card->setUntapping();
if (!card->basicAbilities[(int)Constants::DOESNOTUNTAP] && !card->basicAbilities[(int)Constants::SHACKLER])
{
if(card->exerted)
{
card->exerted = false;
if (card->frozen >= 1)
{
card->frozen = 0;
}
}
else
{
card->exerted = false;
if (card->frozen < 1)
{
card->attemptUntap();
}
if (card->frozen >= 1)
{
card->frozen = 0;
}
}
}
}
}
MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
{
if (p2 != p && p2 && (p != p2->opponent()))
{
p = p2->opponent();
//these cases are generally handled this is a edge case fix.
}
switch (zoneId)
{
case MY_GRAVEYARD:
return p->game->graveyard;
case OPPONENT_GRAVEYARD:
return p->opponent()->game->graveyard;
case MY_BATTLEFIELD:
return p->game->inPlay;
case OPPONENT_BATTLEFIELD:
return p->opponent()->game->inPlay;
case BATTLEFIELD:
return p->game->inPlay;
case MY_HAND:
return p->game->hand;
case OPPONENT_HAND:
return p->opponent()->game->hand;
case MY_EXILE:
return p->game->removedFromGame;
case OPPONENT_EXILE:
return p->opponent()->game->removedFromGame;
case MY_LIBRARY:
return p->game->library;
case OPPONENT_LIBRARY:
return p->opponent()->game->library;
case LIBRARY:
return p->game->library;
case MY_STACK:
return p->game->stack;
case OPPONENT_STACK:
return p->opponent()->game->stack;
case STACK:
return p->game->stack;
case MY_REVEAL:
return p->game->reveal;
case OPPONENT_REVEAL:
return p->opponent()->game->reveal;
case REVEAL:
return p->game->reveal;
case MY_SIDEBOARD:
return p->game->sideboard;
case OPPONENT_SIDEBOARD:
return p->opponent()->game->sideboard;
case SIDEBOARD:
return p->game->sideboard;
}
if (!p2) return NULL;
switch (zoneId)
{
case TARGET_CONTROLLER_GRAVEYARD:
return p2->game->graveyard;
case TARGET_CONTROLLER_BATTLEFIELD:
return p2->game->inPlay;
case TARGET_CONTROLLER_HAND:
return p2->game->hand;
case TARGET_CONTROLLER_EXILE:
return p2->game->removedFromGame;
case TARGET_CONTROLLER_LIBRARY:
return p2->game->library;
case TARGET_CONTROLLER_STACK:
return p2->game->stack;
case TARGET_CONTROLLER_REVEAL:
return p2->game->reveal;
case TARGET_CONTROLLER_SIDEBOARD:
return p2->game->sideboard;
default:
return NULL;
}
}
MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstance * source, MTGCardInstance * target)
{
Player *p, *p2;
if (!source)
p = g->currentlyActing();
else
p = source->controller();
if (!target)
{
//TODO source may be NULL, need to handle the case when it is NULL. method declaration has NULL being default value of source and target.
if(source->target)
{
//bug case, this is a patchwork fix for now
//we need to find the root cause of why the 2nd variable is not returning the target.
p2 = source->target->controller();
target = source->target;
}
else
{
//bug or bug case default to
p2 = source->controller();
target = source;
}
}
else
p2 = target->controller();
MTGGameZone * result = intToZone(zoneId, p, p2);
if (result) return result;
switch (zoneId)
{
case TARGET_OWNER_GRAVEYARD:
return target->owner->game->graveyard;
case GRAVEYARD:
return target->owner->game->graveyard;
case OWNER_GRAVEYARD:
return target->owner->game->graveyard;
case TARGETED_PLAYER_GRAVEYARD:
if(source->playerTarget)
return source->playerTarget->game->graveyard;
else return source->controller()->game->graveyard;
case TARGET_OWNER_BATTLEFIELD:
return target->owner->game->inPlay;
case OWNER_BATTLEFIELD:
return target->owner->game->inPlay;
case TARGETED_PLAYER_BATTLEFIELD:
if(source->playerTarget)
return source->playerTarget->game->inPlay;
else return source->controller()->game->inPlay;
case TARGET_OWNER_HAND:
return target->owner->game->hand;
case HAND:
return target->owner->game->hand;
case OWNER_HAND:
return target->owner->game->hand;
case TARGETED_PLAYER_HAND:
if(source->playerTarget)
return source->playerTarget->game->hand;
else return source->controller()->game->hand;
case TARGET_OWNER_EXILE:
return target->owner->game->removedFromGame;
case EXILE:
return target->owner->game->removedFromGame;
case OWNER_EXILE:
return target->owner->game->removedFromGame;
case TARGETED_PLAYER_EXILE:
if(source->playerTarget)
return source->playerTarget->game->removedFromGame;
else return source->controller()->game->removedFromGame;
case TARGET_OWNER_LIBRARY:
return target->owner->game->library;
case OWNER_LIBRARY:
return target->owner->game->library;
case TARGETED_PLAYER_LIBRARY:
if(source->playerTarget)
return source->playerTarget->game->library;
else return source->controller()->game->library;
case TARGET_OWNER_STACK:
return target->owner->game->stack;
case OWNER_STACK:
return target->owner->game->stack;
case TARGETED_PLAYER_STACK:
if(source->playerTarget)
return source->playerTarget->game->stack;
else return source->controller()->game->stack;
case TARGET_OWNER_REVEAL:
return target->owner->game->reveal;
case REVEAL:
return target->owner->game->reveal;
case OWNER_REVEAL:
return target->owner->game->reveal;
case TARGETED_PLAYER_REVEAL:
if (source->playerTarget)
return source->playerTarget->game->reveal;
else return source->controller()->game->reveal;
case TARGET_OWNER_SIDEBOARD:
return target->owner->game->sideboard;
case SIDEBOARD:
return target->owner->game->sideboard;
case OWNER_SIDEBOARD:
return target->owner->game->sideboard;
case TARGETED_PLAYER_SIDEBOARD:
if (source->playerTarget)
return source->playerTarget->game->sideboard;
else return source->controller()->game->sideboard;
default:
return NULL;
}
}
int MTGGameZone::zoneStringToId(string zoneName)
{
const char * strings[] = { "mygraveyard", "opponentgraveyard", "targetownergraveyard", "targetcontrollergraveyard",
"ownergraveyard", "graveyard","targetedpersonsgraveyard",
"myinplay", "opponentinplay", "targetownerinplay", "targetcontrollerinplay", "ownerinplay", "inplay","targetedpersonsinplay",
"mybattlefield", "opponentbattlefield", "targetownerbattlefield", "targetcontrollerbattlefield",
"ownerbattlefield", "battlefield","targetedpersonsbattlefield",
"myhand", "opponenthand", "targetownerhand", "targetcontrollerhand", "ownerhand", "hand","targetedpersonshand",
"mylibrary", "opponentlibrary", "targetownerlibrary", "targetcontrollerlibrary", "ownerlibrary", "library","targetedpersonslibrary",
"myremovedfromgame", "opponentremovedfromgame", "targetownerremovedfromgame",
"targetcontrollerremovedfromgame", "ownerremovedfromgame", "removedfromgame","targetedpersonsremovefromgame",
"myexile", "opponentexile", "targetownerexile", "targetcontrollerexile", "ownerexile", "exile","targetedpersonsexile",
"mystack", "opponentstack", "targetownerstack", "targetcontrollerstack", "ownerstack", "stack","targetedpersonsstack",
"myreveal", "opponentreveal", "targetownerreveal", "targetcontrollerreveal", "ownerreveal", "reveal","targetedpersonsreveal",
"mysideboard", "opponentsideboard", "targetownersideboard", "targetcontrollersideboard", "ownersideboard", "sideboard","targetedpersonssideboard",
};
int values[] = { MY_GRAVEYARD, OPPONENT_GRAVEYARD, TARGET_OWNER_GRAVEYARD, TARGET_CONTROLLER_GRAVEYARD, OWNER_GRAVEYARD,
GRAVEYARD,TARGETED_PLAYER_GRAVEYARD,
MY_BATTLEFIELD, OPPONENT_BATTLEFIELD, TARGET_OWNER_BATTLEFIELD, TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD, BATTLEFIELD,TARGETED_PLAYER_BATTLEFIELD,
MY_BATTLEFIELD, OPPONENT_BATTLEFIELD, TARGET_OWNER_BATTLEFIELD, TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD, BATTLEFIELD,TARGETED_PLAYER_BATTLEFIELD,
MY_HAND, OPPONENT_HAND, TARGET_OWNER_HAND, TARGET_CONTROLLER_HAND, OWNER_HAND, HAND,TARGETED_PLAYER_HAND,
MY_LIBRARY, OPPONENT_LIBRARY, TARGET_OWNER_LIBRARY, TARGET_CONTROLLER_LIBRARY, OWNER_LIBRARY, LIBRARY,TARGETED_PLAYER_LIBRARY,
MY_EXILE, OPPONENT_EXILE, TARGET_OWNER_EXILE, TARGET_CONTROLLER_EXILE, OWNER_EXILE, EXILE,TARGETED_PLAYER_EXILE,
MY_EXILE, OPPONENT_EXILE, TARGET_OWNER_EXILE, TARGET_CONTROLLER_EXILE, OWNER_EXILE, EXILE,TARGETED_PLAYER_EXILE,
MY_STACK, OPPONENT_STACK, TARGET_OWNER_STACK, TARGET_CONTROLLER_STACK, OWNER_STACK, STACK,TARGETED_PLAYER_STACK,
MY_REVEAL, OPPONENT_REVEAL, TARGET_OWNER_REVEAL, TARGET_CONTROLLER_REVEAL, OWNER_REVEAL, REVEAL,TARGETED_PLAYER_REVEAL,
MY_SIDEBOARD, OPPONENT_SIDEBOARD, TARGET_OWNER_SIDEBOARD, TARGET_CONTROLLER_SIDEBOARD, OWNER_SIDEBOARD, SIDEBOARD,TARGETED_PLAYER_SIDEBOARD };
int max = sizeof(values) / sizeof *(values);
for (int i = 0; i < max; ++i)
{
if (zoneName.compare(strings[i]) == 0)
{
return values[i];
}
}
return 0;
}
MTGGameZone * MTGGameZone::stringToZone(GameObserver *g, string zoneName, MTGCardInstance * source, MTGCardInstance * target)
{
return intToZone(g, zoneStringToId(zoneName), source, target);
}
ostream& MTGGameZone::toString(ostream& out) const
{
return out << "Unknown zone";
}
ostream& MTGLibrary::toString(ostream& out) const
{
return out << "Library " << owner->getDisplayName();
}
ostream& MTGGraveyard::toString(ostream& out) const
{
return out << "Graveyard " << owner->getDisplayName();
}
ostream& MTGHand::toString(ostream& out) const
{
return out << "Hand " << owner->getDisplayName();
}
ostream& MTGRemovedFromGame::toString(ostream& out) const
{
return out << "RemovedFromGame " << owner->getDisplayName();
}
ostream& MTGStack::toString(ostream& out) const
{
return out << "Stack " << owner->getDisplayName();
}
ostream& MTGInPlay::toString(ostream& out) const
{
return out << "InPlay " << owner->getDisplayName();
}
ostream& operator<<(ostream& out, const MTGGameZone& z)
{
for (int i = 0; i < z.nb_cards; i++)
{
out << z.cards[i]->getMTGId();
if(i < z.nb_cards - 1)
out << ",";
}
return out;
// return z.toString(out);
}
bool MTGGameZone::parseLine(const string& ss)
{
bool result = false;
string s = ss;
for (int i = 0; i < nb_cards; i++)
{
SAFE_DELETE( cards[i] );
}
cards.clear();
cardsMap.clear();
nb_cards = 0;
while(s.size())
{
size_t limiter = s.find(",");
MTGCard * card = 0;
string toFind;
if (limiter != string::npos)
{
toFind = trim(s.substr(0, limiter));
s = s.substr(limiter + 1);
}
else
{
toFind = trim(s);
s = "";
}
card = MTGCollection()->getCardByName(toFind);
int id = Rules::getMTGId(toFind);
if (card)
{
/* For the moment we add the card directly in the final zone.
This is not the normal way and this prevents to resolve spells.
We'll need a fusion operation afterward to cast relevant spells */
MTGCardInstance * newCard = NEW MTGCardInstance(card, owner->game);
addCard(newCard);
result = true;
}
else
{
if(toFind == "*")
nb_cards++;
else if ( id < 0 )
{
// For the moment, we create a dummy Token to please the testsuite
Token* myToken = new Token(id);
addCard(myToken);
result = true;
}
else
{
DebugTrace("Card unfound " << toFind << " " << id);
}
}
}
return result;
}
ostream& operator<<(ostream& out, const MTGPlayerCards& z)
{
if(z.library->cards.size()) {
out << "library=";
out << *(z.library) << endl;
}
if(z.battlefield->cards.size()) {
out << "inplay=";
out << *(z.battlefield) << endl;
}
if(z.graveyard->cards.size()) {
out << "graveyard=";
out << *(z.graveyard) << endl;
}
if(z.hand->cards.size()) {
out << "hand=";
out << *(z.hand) << endl;
}
if(z.removedFromGame->cards.size()) {
out << "exile=";
out << *(z.hand) << endl;
}
return out;
}
bool MTGPlayerCards::parseLine(const string& s)
{
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("graveyard") == 0)
{
graveyard->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("library") == 0)
{
library->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("hand") == 0)
{
hand->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
{
battlefield->parseLine(s.substr(limiter+1));
return true;
}
else if (areaS.compare("removedfromgame") == 0 || areaS.compare("exile") == 0)
{
removedFromGame->parseLine(s.substr(limiter+1));
return true;
}
}
return false;
}