- Adding equipments. They work like auras, except you have to add an "auto={cost}:equip" line. See Behemoth sledge in ARB for an example. Please test a lot before committing, thanks :)
2251 lines
65 KiB
C++
2251 lines
65 KiB
C++
#include "../include/config.h"
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#include "../include/MTGAbility.h"
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#include "../include/ManaCost.h"
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#include "../include/MTGGameZones.h"
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#include "../include/AllAbilities.h"
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#include "../include/Damage.h"
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#include "../include/TargetChooser.h"
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#include "../include/CardGui.h"
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#include "../include/MTGDeck.h"
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#include "../include/Blocker.h"
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#include "../include/Translate.h"
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int AbilityFactory::countCards(TargetChooser * tc, Player * player, int option){
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int result = 0;
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GameObserver * game = GameObserver::GetInstance();
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for (int i = 0; i < 2 ; i++){
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if (player && player!= game->players[i]) continue;
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MTGGameZone * zones[] = {game->players[i]->game->inPlay,game->players[i]->game->graveyard,game->players[i]->game->hand};
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for (int k = 0; k < 3; k++){
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for (int j = zones[k]->nb_cards-1; j >=0 ; j--){
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MTGCardInstance * current = zones[k]->cards[j];
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if (tc->canTarget(current)){
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switch (option){
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case COUNT_POWER:
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result+= current->power;
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break;
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default:
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result++;
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break;
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}
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}
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}
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}
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}
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return result;
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}
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int AbilityFactory::parsePowerToughness(string s, int *power, int *toughness){
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size_t found = s.find("/");
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if (found != string::npos){
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size_t end = s.find(" ", found);
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if (end == string::npos) end = s.size();
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size_t start = s.find_last_of(" ",found);
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if (start == string::npos) start = -1;
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*power = atoi(s.substr(start+1,s.size()-found).c_str());
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*toughness = atoi(s.substr(found+1,end-found-1).c_str());
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return 1;
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}
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return 0;
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}
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TriggeredAbility * AbilityFactory::parseTrigger(string magicText, int id, Spell * spell, MTGCardInstance *card, Targetable * target){
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size_t found = magicText.find("@");
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if (found == string::npos) return NULL;
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found = magicText.find(":");
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if (found == string::npos) return NULL;
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string s = magicText.substr(0,found);
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//Card Changed Zone
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found = s.find("movedto(");
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if (found != string::npos){
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size_t end = s.find (")");
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string starget = s.substr(found+8,end - found - 8);
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TargetChooserFactory tcf;
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TargetChooser *toTc = tcf.createTargetChooser(starget,card);
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toTc->targetter = NULL;
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TargetChooser *fromTc = NULL;
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found = s.find("from(");
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if (found != string::npos){
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end = s.find (")", found);
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starget = s.substr(found+5,end - found - 5);
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if (starget.find("|") == string::npos) starget.insert(0,"*|");
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fromTc = tcf.createTargetChooser(starget,card);
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fromTc->targetter = NULL;
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}
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return NEW TrCardAddedToZone(id,card,toTc,(TargetZoneChooser *)fromTc);
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}
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//Card Tapped
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found = s.find("tapped(");
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if (found != string::npos){
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size_t end = s.find (")");
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string starget = s.substr(found+7,end - found - 7);
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TargetChooserFactory tcf;
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TargetChooser *tc = tcf.createTargetChooser(starget,card);
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tc->targetter = NULL;
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return NEW TrCardTapped(id,card,tc);
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}
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//Card Damaging
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found = s.find("damaged(");
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if (found != string::npos){
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size_t end = s.find (")");
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string starget = s.substr(found+8,end - found - 8);
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TargetChooserFactory tcf;
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TargetChooser *tc = tcf.createTargetChooser(starget,card);
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tc->targetter = NULL;
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found = s.find("from(");
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TargetChooser *fromTc = NULL;
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if (found != string::npos){
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end = s.find (")", found);
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starget = s.substr(found+5,end - found - 5);
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fromTc = tcf.createTargetChooser(starget,card);
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fromTc->targetter = NULL;
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}
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return NEW TrDamaged(id,card,tc,fromTc);
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}
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int who = 0;
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if (s.find("my") != string::npos) who = 1;
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if (s.find("opponent") != string::npos) who = -1;
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if (s.find("targetcontroller") != string::npos) who = -2;
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//Next Time...
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found = s.find("next");
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if (found != string::npos){
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for (int i = 0; i < Constants::NB_MTG_PHASES; i++){
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found = s.find(Constants::MTGPhaseCodeNames[i]);
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if (found != string::npos){
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return NEW TriggerNextPhase(id, card,target,i,who);
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}
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}
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}
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//Each Time...
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found = magicText.find("each");
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if (found != string::npos){
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for (int i = 0; i < Constants::NB_MTG_PHASES; i++){
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found = magicText.find(Constants::MTGPhaseCodeNames[i]);
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if (found != string::npos){
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return NEW TriggerAtPhase(id, card,target,i,who);
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}
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}
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}
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return NULL;
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}
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//Parses a string and returns the corresponding MTGAbility object
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// Returns NULL if parsing failed
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//Beware, Spell CAN be null when the function is called by the AI trying to analyze the effects of a given card
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MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTGCardInstance *card, int activated, int forceUEOT){
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size_t found;
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string whitespaces (" \t\f\v\n\r");
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found=s.find_last_not_of(whitespaces);
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if (found!=string::npos)
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s.erase(found+1);
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else return NULL;
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found=s.find_first_not_of(whitespaces);
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if (found!=string::npos)
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s.erase(0,found);
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else return NULL;
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//TODO This block redundant with calling function
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if (!card && spell) card = spell->source;
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if (!card) return NULL;
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MTGCardInstance * target = card->target;
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if (!target) target = card;
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TriggeredAbility * trigger = NULL;
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trigger = parseTrigger(s,id,spell,card,target);
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//Dirty way to remove the trigger text (could get in the way)
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if (trigger){
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found = s.find(":");
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string s1 = s.substr(found+1);
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MTGAbility * a = parseMagicLine(s1, id, spell, card,activated);
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if (!a){
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delete trigger;
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return NULL;
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}
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return NEW GenericTriggeredAbility(id,card,trigger,a,NULL,target);
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}
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int doTap = 0; //Tap in the cost ?
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if (s.find("{t}") != string::npos) doTap = 1;
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int myTurnOnly = 0;
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if (s.find("myturnonly") != string::npos) myTurnOnly = 1;
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size_t delimiter = s.find("}:");
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size_t firstNonSpace = s.find_first_not_of(" ");
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if (delimiter!= string::npos && firstNonSpace !=string::npos && s[firstNonSpace] == '{'){
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ManaCost * cost = ManaCost::parseManaCost(s.substr(0,delimiter+1),NULL,card);
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if (doTap || cost){
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string s1 = s.substr(delimiter+2);
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MTGAbility * a = parseMagicLine(s1, id, spell, card, 1);
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if (!a){
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OutputDebugString("ABILITYFACTORY Error parsing:");
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OutputDebugString(s.c_str());
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OutputDebugString("\n");
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return NULL;
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}
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//A stupid Special case for ManaProducers because they don't use the stack :(
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AManaProducer * amp = dynamic_cast<AManaProducer*>(a);
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if (amp){
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amp->cost = cost;
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amp->oneShot = 0;
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amp->tap = doTap;
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return amp;
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}
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AEquip *ae = dynamic_cast<AEquip*>(a);
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if (ae){
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ae->cost = cost;
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TargetChooserFactory tcf;
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ae->tc = tcf.createTargetChooser("creature|myBattlefield", card);
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return ae;
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}
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int limit = 0;
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unsigned int limit_str = s.find("limit:");
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if (limit_str != string::npos){
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limit = atoi(s.substr(limit_str+6).c_str());
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}
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TargetChooser * tc = NULL;
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//Target Abilities
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found = s.find("target(");
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if (found != string::npos){
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int end = s.find(")", found);
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string starget = s.substr(found + 7,end - found - 7);
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TargetChooserFactory tcf;
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tc = tcf.createTargetChooser(starget, card);
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}
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if (tc) return NEW GenericTargetAbility(id, card, tc, a,cost, doTap,limit,myTurnOnly);
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return NEW GenericActivatedAbility(id, card, a,cost,doTap,limit,myTurnOnly);
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}
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SAFE_DELETE(cost);
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}
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//kicker cost
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found = s.find("kicker ");
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if (found == 0){
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if (spell && spell->kickerWasPaid()){
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string s1 = s.substr(found+7);
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return parseMagicLine(s1,id,spell, card);
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}
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return NULL;
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}
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//When...comes into play, you may...
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found = s.find("may ");
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if (found == 0){
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string s1 = s.substr(found+4);
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MTGAbility * a1 = parseMagicLine(s1,id,spell, card);
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if (!a1) return NULL;
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TargetChooser * tc = NULL;
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//Target Abilities
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found = s.find("target(");
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if (found != string::npos){
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int end = s.find(")", found);
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string starget = s.substr(found + 7,end - found - 7);
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TargetChooserFactory tcf;
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tc = tcf.createTargetChooser(starget, card);
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}
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if (tc) a1 = NEW GenericTargetAbility(id, card, tc, a1);
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else a1 = NEW GenericActivatedAbility(id, card, a1,NULL);
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return NEW MayAbility(id,a1,card);
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}
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//Multiple abilities for ONE cost
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found = s.find("&&");
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if (found != string::npos){
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string s1 = s.substr(0,found);
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string s2 = s.substr(found+2);
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MultiAbility * multi = NEW MultiAbility(id, card,target,NULL,NULL);
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MTGAbility * a1 = parseMagicLine(s1,id,spell, card,activated);
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MTGAbility * a2 = parseMagicLine(s2,id,spell, card,activated);
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multi->Add(a1);
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multi->Add(a2);
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multi->oneShot=1;
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return multi;
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}
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//Lord, foreach, aslongas
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string lords[] = {"lord(","foreach(", "aslongas(", "all("};
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found = string::npos;
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int i = -1;
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for (int j = 0; j < 4; ++j){
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size_t found2 = s.find(lords[j]);
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if (found2!=string::npos && ((found == string::npos) || found2 < found)){
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found = found2;
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i = j;
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}
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}
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if (found != string::npos){
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size_t header = lords[i].size();
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size_t end = s.find(")", found+header);
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string s1;
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if (found == 0 || end != s.size()-1){
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s1 = s.substr(end+1);
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}else{
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s1 = s.substr(0, found);
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}
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if (end != string::npos){
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int lordIncludeSelf = 1;
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size_t other = s1.find("other");
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if ( other != string::npos){
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lordIncludeSelf = 0;
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s1.replace(other, 5,"");
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}
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string lordTargetsString = s.substr(found+header,end-found-header);
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TargetChooserFactory tcf;
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TargetChooser * lordTargets = tcf.createTargetChooser(lordTargetsString, card);
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if (!lordTargets){
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OutputDebugString("MTGABILITY: Parsing Error:");
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OutputDebugString(s.c_str());
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OutputDebugString("\n");
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return NULL;
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}
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MTGAbility * a = parseMagicLine(s1,id,spell, card,0,activated); //activated lords usually force an end of turn ability
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if (!a){
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SAFE_DELETE(lordTargets);
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return NULL;
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}
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MTGAbility * result = NULL;
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int oneShot = 0;
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if (activated) oneShot = 1;
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if (card->hasType("sorcery") || card->hasType("instant")) oneShot = 1;
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if (i == 3) oneShot = 1;
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if (a->oneShot) oneShot = 1;
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Damageable * _target = NULL;
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if (spell) _target = spell->getNextDamageableTarget();
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if (!_target) _target = target;
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int mini = 0;
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int maxi = 0;
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found = s.find(">");
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if (found !=string::npos) mini = atoi(s.substr(found+1,1).c_str());
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found = s.find("<");
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if (found !=string::npos) maxi = atoi(s.substr(found+1,1).c_str());
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switch(i){
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case 0: result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a); break;
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case 1: result = NEW AForeach(id, card, _target,lordTargets, lordIncludeSelf, a,mini,maxi); break;
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case 2: result = NEW AAsLongAs(id, card, _target,lordTargets, lordIncludeSelf, a,mini,maxi); break;
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case 3: result = NEW ALord(id, card, lordTargets, lordIncludeSelf, a); break;
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default: result = NULL;
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}
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if (result) result->oneShot = oneShot;
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return result;
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}
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return NULL;
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}
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//Fizzle (counterspell...)
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found = s.find("fizzle");
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if (found != string::npos){
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Spell * starget = NULL;
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if (spell) starget = spell->getNextSpellTarget();
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MTGAbility * a = NEW AAFizzler(id,card,starget);
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a->oneShot = 1;
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return a;
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}
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//Regeneration
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found = s.find("regenerate");
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if (found != string::npos){
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MTGAbility * a = NEW AStandardRegenerate(id,card,target);
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a->oneShot = 1;
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return a;
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}
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//Token creator. Name, type, p/t, abilities
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found = s.find("token(");
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if (found != string::npos){
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WParsedInt * multiplier = NULL;
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size_t star = s.find("*");
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if (star != string::npos) multiplier = NEW WParsedInt(s.substr(star+1),spell,card);
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size_t end = s.find(")", found);
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int tokenId = atoi(s.substr(found + 6,end - found - 6).c_str());
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if (tokenId){
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ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,tokenId,0, multiplier);
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tok->oneShot = 1;
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return tok;
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}
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end = s.find(",", found);
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string sname = s.substr(found + 6,end - found - 6);
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size_t previous = end+1;
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end = s.find(",",previous);
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string stypes = s.substr(previous,end - previous);
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previous = end+1;
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end = s.find(",",previous);
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string spt = s.substr(previous,end - previous);
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int power, toughness;
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parsePowerToughness(spt,&power, &toughness);
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string sabilities = s.substr(end+1);
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ATokenCreator * tok = NEW ATokenCreator(id,card,NULL,sname,stypes,power,toughness,sabilities,0, multiplier);
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tok->oneShot = 1;
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return tok;
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}
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//Equipment
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found = s.find("equip");
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if (found != string::npos){
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MTGAbility * a = NEW AEquip(id,card);
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return a;
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}
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//MoveTo Move a card from a zone to another
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found = s.find("moveto(");
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if (found != string::npos){
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int end = s.find(")",found+1);
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string szone = s.substr(found + 7,end - found - 7);
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//hack for http://code.google.com/p/wagic/issues/detail?id=120
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//We assume that auras don't move their own target...
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if (card->hasType("aura")) target = card;
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MTGAbility * a = NEW AAMover(id,card,target,szone);
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a->oneShot = 1;
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return a;
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}
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//Copy a target
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found = s.find("copy ");
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if (found != string::npos){
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MTGAbility * a = NEW AACopier(id,card,target);
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a->oneShot = 1;
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return a;
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}
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//Bury, destroy
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string destroys[] = {"bury","destroy"};
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int destroyTypes[]= {1, 0};
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for (int i = 0; i < 2; ++i){
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found = s.find(destroys[i]);
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if (found != string::npos){
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int bury = destroyTypes[i];
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MTGAbility * a = NEW AADestroyer(id,card,target,bury);
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a->oneShot = 1;
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return a;
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}
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}
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int who = TargetChooser::UNSET;
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if (s.find(" controller") != string::npos) who=TargetChooser::CONTROLLER;
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if (s.find(" opponent") != string::npos) who=TargetChooser::OPPONENT;
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if (s.find(" targetcontroller") != string::npos) who=TargetChooser::TARGET_CONTROLLER;
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found = s.find("ueot");
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if (found!= string::npos) forceUEOT = 1;
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//PreventCombat Damage
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found = s.find("preventallcombatdamage");
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if (found != string::npos){
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string to = "";
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string from = "";
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found = s.find("to(");
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if (found != string::npos){
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size_t end = s.find (")", found);
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to = s.substr(found+3,end - found - 3);
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}
|
|
|
|
found = s.find("from(");
|
|
if (found != string::npos){
|
|
size_t end = s.find (")", found);
|
|
from = s.substr(found+5,end - found - 5);
|
|
}
|
|
|
|
MTGAbility * ab;
|
|
if (forceUEOT){
|
|
ab = NEW APreventAllCombatDamageUEOT(id,card,to,from);
|
|
}else{
|
|
ab = NEW APreventAllCombatDamage(id,card,to,from);
|
|
}
|
|
return ab;
|
|
}
|
|
|
|
|
|
//Damage
|
|
found = s.find("damage");
|
|
if (found != string::npos){
|
|
unsigned int start = s.find(":",found);
|
|
if (start == string::npos) start = s.find(" ",found);
|
|
unsigned int end = s.find(" ",start);
|
|
string d;
|
|
if (end != string::npos){
|
|
d = s.substr(start+1,end-start-1);
|
|
}else{
|
|
d = s.substr(start+1);
|
|
}
|
|
WParsedInt * damage = NEW WParsedInt(d,spell,card);
|
|
Damageable * t = NULL;
|
|
if (spell) t = spell->getNextDamageableTarget();
|
|
MTGAbility * a = NEW AADamager(id,card,t, damage, NULL, 0, who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
|
|
//gain/lose life
|
|
found = s.find("life:");
|
|
if (found != string::npos){
|
|
unsigned int start = found+4;
|
|
unsigned int end = s.find(" ",start);
|
|
string life_s;
|
|
if (end != string::npos){
|
|
life_s = s.substr(start+1,end-start-1);
|
|
}else{
|
|
life_s = s.substr(start+1);
|
|
}
|
|
WParsedInt * life = NEW WParsedInt(life_s,spell,card);
|
|
Damageable * d = NULL;
|
|
if (spell) d = spell->getNextDamageableTarget();
|
|
MTGAbility * a = NEW AALifer(id,card,d,life,NULL,0,who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Draw
|
|
found = s.find("draw:");
|
|
if (found != string::npos){
|
|
unsigned int start = s.find(":",found);
|
|
unsigned int end = s.find(" ",start);
|
|
string nbcardsStr;
|
|
if (end != string::npos){
|
|
nbcardsStr = s.substr(start+1,end-start-1);
|
|
}else{
|
|
nbcardsStr = s.substr(start+1);
|
|
}
|
|
WParsedInt * nbcards = NEW WParsedInt(nbcardsStr,spell,card);
|
|
Targetable * t = NULL;
|
|
if (spell) t = spell->getNextTarget();
|
|
MTGAbility * a = NEW AADrawer(id,card,t,NULL,nbcards,0,who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Deplete
|
|
found = s.find("deplete:");
|
|
if (found != string::npos){
|
|
unsigned int start = s.find(":",found);
|
|
unsigned int end = s.find(" ",start);
|
|
int nbcards;
|
|
if (end != string::npos){
|
|
nbcards = atoi(s.substr(start+1,end-start-1).c_str());
|
|
}else{
|
|
nbcards = atoi(s.substr(start+1).c_str());
|
|
}
|
|
|
|
Targetable * t = NULL;
|
|
if (spell) t = spell->getNextTarget();
|
|
MTGAbility * a = NEW AADepleter(id,card,t,nbcards,NULL,0,who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Shuffle
|
|
found = s.find("shuffle");
|
|
if (found != string::npos){
|
|
Targetable * t = NULL;
|
|
if (spell) t = spell->getNextTarget();
|
|
MTGAbility * a = NEW AAShuffle(id,card,t,NULL,0,who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Discard
|
|
found = s.find("discard:");
|
|
if (found != string::npos){
|
|
unsigned int start = s.find(":",found);
|
|
unsigned int end = s.find(" ",start);
|
|
int nbcards;
|
|
if (end != string::npos){
|
|
nbcards = atoi(s.substr(start+1,end-start-1).c_str());
|
|
}else{
|
|
nbcards = atoi(s.substr(start+1).c_str());
|
|
}
|
|
|
|
Targetable * t = NULL;
|
|
if (spell) t = spell->getNextPlayerTarget();
|
|
MTGAbility * a = NEW AARandomDiscarder (id, card, t,nbcards,NULL,0,who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
|
|
|
|
//rampage
|
|
found = s.find("rampage(");
|
|
if (found != string::npos){
|
|
int end = s.find(",", found);
|
|
string spt = s.substr(8,end - 1);
|
|
int power, toughness;
|
|
if (parsePowerToughness(spt,&power, &toughness)){
|
|
int MaxOpponent = atoi(s.substr(end+1,end+2).c_str());
|
|
return NEW ARampageAbility(id,card,power,toughness,MaxOpponent);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//counter
|
|
found = s.find("counter(");
|
|
if (found != string::npos){
|
|
found+=8;
|
|
int nb = 1;
|
|
size_t end = s.find(")", found);
|
|
size_t separator = s.find(",", found);
|
|
if (separator != string::npos){
|
|
string nbstr = s.substr(separator+1,end-separator-1);
|
|
nb = atoi(nbstr.c_str());
|
|
end = separator;
|
|
}
|
|
string spt = s.substr(found,end-found);
|
|
int power, toughness;
|
|
if ( parsePowerToughness(spt,&power, &toughness)){
|
|
MTGAbility * a = NEW AACounter(id,card,target,power,toughness,nb);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
//Becomes... (animate artifact...: becomes(Creature, manacost/manacost)
|
|
found = s.find("becomes(");
|
|
if (found != string::npos){
|
|
size_t real_end = s.find(")", found);
|
|
size_t end = s.find(",", found);
|
|
if (end == string::npos) end = real_end;
|
|
string stypes = s.substr(found + 8,end - found - 8);
|
|
WParsedPT * pt = NULL;
|
|
string sabilities;
|
|
if (end != real_end){
|
|
int previous = end+1;
|
|
end = s.find(",",previous);
|
|
if (end == string::npos) end = real_end;
|
|
string temp = s.substr(previous, end - previous);
|
|
pt = NEW WParsedPT(temp,spell,card);
|
|
if (!pt->ok){
|
|
SAFE_DELETE(pt);
|
|
sabilities = temp;
|
|
}
|
|
}
|
|
if (pt && end != real_end){
|
|
sabilities = s.substr(end+1, real_end - end);
|
|
}
|
|
MTGAbility * ab;
|
|
if (forceUEOT){
|
|
ab = NEW ABecomesUEOT(id,card,target,stypes,pt,sabilities);
|
|
}else{
|
|
ab = NEW ABecomes(id,card,target,stypes,pt,sabilities);
|
|
}
|
|
return ab;
|
|
}
|
|
|
|
//Change Power/Toughness
|
|
WParsedPT * wppt = NEW WParsedPT(s,spell,card);
|
|
if (wppt->ok){
|
|
if (!activated){
|
|
if(card->hasType("instant") || card->hasType("sorcery") || forceUEOT){
|
|
return NEW AInstantPowerToughnessModifierUntilEOT(id, card, target,wppt);
|
|
}
|
|
return NEW APowerToughnessModifier(id, card, target,wppt);
|
|
}
|
|
return NEW APowerToughnessModifierUntilEndOfTurn(id,card,target,wppt);
|
|
}else{
|
|
delete wppt;
|
|
}
|
|
|
|
//Mana Producer
|
|
found = s.find("add");
|
|
if (found != string::npos){
|
|
ManaCost * output = ManaCost::parseManaCost(s.substr(found));
|
|
Targetable * t = NULL;
|
|
if (spell) t = spell->getNextTarget();
|
|
MTGAbility * a = NEW AManaProducer(id, card, t, output, NULL, 1, who);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Gain/loose Ability
|
|
for (int j = 0; j < Constants::NB_BASIC_ABILITIES; j++){
|
|
found = s.find(Constants::MTGBasicAbilities[j]);
|
|
if (found == 0 || found == 1){
|
|
int modifier = 1;
|
|
if (found > 0 && s[found-1] == '-') modifier = 0;
|
|
if (!activated){
|
|
if(card->hasType("instant") || card->hasType("sorcery") || forceUEOT){
|
|
return NEW AInstantBasicAbilityModifierUntilEOT(id, card,target, j,modifier);
|
|
}
|
|
return NEW ABasicAbilityModifier(id, card,target, j,modifier);
|
|
}
|
|
return NEW ABasicAbilityAuraModifierUntilEOT(id, card,target, NULL,j,modifier);
|
|
}
|
|
}
|
|
|
|
//Protection from...
|
|
found = s.find("protection from(");
|
|
if (found == 0){
|
|
size_t end = s.find (")", found);
|
|
string targets = s.substr(found+16,end - found - 16);
|
|
TargetChooserFactory tcf;
|
|
TargetChooser * fromTc = tcf.createTargetChooser(targets, card);
|
|
if (!fromTc) return NULL;
|
|
fromTc->setAllZones();
|
|
if (!activated){
|
|
if(card->hasType("instant") || card->hasType("sorcery") || forceUEOT){
|
|
return NULL; //TODO
|
|
}
|
|
return NEW AProtectionFrom(id, card,target,fromTc);
|
|
}
|
|
return NULL; //TODO
|
|
}
|
|
|
|
//Untapper (Ley Druid...)
|
|
found = s.find("untap");
|
|
if (found != string::npos){
|
|
MTGAbility * a = NEW AAUntapper(id,card,target);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
//Tapper (icy manipulator)
|
|
found = s.find("tap");
|
|
if (found != string::npos){
|
|
MTGAbility * a = NEW AATapper(id,card,target);
|
|
a->oneShot = 1;
|
|
return a;
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
//Tells the AI if the ability should target itself or an ennemy
|
|
int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, TargetChooser * tc){
|
|
if (!a) return BAKA_EFFECT_DONTKNOW;
|
|
|
|
if (GenericTargetAbility * abi = dynamic_cast<GenericTargetAbility*>(a)) {
|
|
if (mode == MODE_PUTINTOPLAY) return BAKA_EFFECT_GOOD;
|
|
return abilityEfficiency(abi->ability,p, mode, abi->tc);
|
|
}
|
|
if (GenericActivatedAbility * abi = dynamic_cast<GenericActivatedAbility*>(a)) {
|
|
if (mode == MODE_PUTINTOPLAY) return BAKA_EFFECT_GOOD;
|
|
return abilityEfficiency(abi->ability,p, mode,tc);
|
|
}
|
|
if (MultiAbility * abi = dynamic_cast<MultiAbility*>(a)) return abilityEfficiency(abi->abilities[0],p, mode,tc );
|
|
if (MayAbility * abi = dynamic_cast<MayAbility*>(a)) return abilityEfficiency(abi->ability,p, mode,tc);
|
|
if (ALord * abi = dynamic_cast<ALord *>(a)) {
|
|
int myCards = countCards(abi->tc, p);
|
|
int theirCards = countCards(abi->tc, p->opponent());
|
|
int efficiency = abilityEfficiency(abi->ability,p, mode,tc);
|
|
if (myCards > theirCards) return efficiency;
|
|
return -efficiency;
|
|
}
|
|
if (AAsLongAs * abi = dynamic_cast<AAsLongAs *>(a)) return abilityEfficiency(abi->ability,p, mode,tc);
|
|
if (AForeach * abi = dynamic_cast<AForeach *>(a)) return abilityEfficiency(abi->ability,p, mode,tc);
|
|
if (dynamic_cast<AAFizzler *>(a)) return BAKA_EFFECT_BAD;
|
|
if (dynamic_cast<AAUntapper *>(a)) return BAKA_EFFECT_GOOD;
|
|
if (dynamic_cast<AATapper *>(a)) return BAKA_EFFECT_BAD;
|
|
if (AACounter * ac = dynamic_cast<AACounter *>(a)) {
|
|
bool negative_effect = ac->power < 0 || ac->toughness < 0;
|
|
if ((ac->nb > 0 && negative_effect) || (ac->nb < 0 && !negative_effect)) return BAKA_EFFECT_BAD;
|
|
return BAKA_EFFECT_GOOD ;
|
|
}
|
|
if (dynamic_cast<ATokenCreator *>(a)) return BAKA_EFFECT_GOOD;
|
|
|
|
if (AAMover * aam = dynamic_cast<AAMover *>(a)) {
|
|
MTGGameZone * z = aam->destinationZone();
|
|
if (tc && tc->targetsZone(p->game->library)){
|
|
if (z == p->game->hand || z == p->game->inPlay) return BAKA_EFFECT_GOOD;
|
|
}
|
|
return BAKA_EFFECT_BAD; //TODO
|
|
}
|
|
|
|
if (dynamic_cast<AACopier *>(a)) return BAKA_EFFECT_GOOD;
|
|
if (dynamic_cast<AADestroyer *>(a)) return BAKA_EFFECT_BAD;
|
|
if (dynamic_cast<AStandardRegenerate *>(a)) return BAKA_EFFECT_GOOD;
|
|
if (dynamic_cast<AStandardRegenerate *>(a)) return BAKA_EFFECT_BAD;
|
|
if (AALifer * abi = dynamic_cast<AALifer *>(a)) return abi->life > 0 ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
|
if (dynamic_cast<AADepleter *>(a)) return BAKA_EFFECT_BAD;
|
|
if (dynamic_cast<AADrawer *>(a)) return BAKA_EFFECT_GOOD;
|
|
if (dynamic_cast<AARandomDiscarder *>(a)) return BAKA_EFFECT_BAD;
|
|
if (dynamic_cast<ARampageAbility *>(a)) return BAKA_EFFECT_GOOD;
|
|
if (AInstantPowerToughnessModifierUntilEOT * abi = dynamic_cast<AInstantPowerToughnessModifierUntilEOT *>(a)) return (abi->wppt->power.getValue()>=0 && abi->wppt->toughness.getValue()>=0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
|
if (APowerToughnessModifier * abi = dynamic_cast<APowerToughnessModifier *>(a)) return (abi->wppt->power.getValue()>=0 && abi->wppt->toughness.getValue()>=0) ? BAKA_EFFECT_GOOD : BAKA_EFFECT_BAD;
|
|
if (APowerToughnessModifierUntilEndOfTurn * abi = dynamic_cast<APowerToughnessModifierUntilEndOfTurn *>(a)) return abilityEfficiency(abi->ability, p, mode,tc);
|
|
|
|
map<int,bool> badAbilities;
|
|
badAbilities[Constants::CANTATTACK] = true;
|
|
badAbilities[Constants::CANTBLOCK] = true;
|
|
badAbilities[Constants::CLOUD] = true;
|
|
badAbilities[Constants::DEFENDER] = true;
|
|
badAbilities[Constants::DOESNOTUNTAP] = true;
|
|
badAbilities[Constants::MUSTATTACK] = true;
|
|
badAbilities[Constants::CANTREGENERATE] = true;
|
|
|
|
if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a)) {
|
|
int result = badAbilities[abi->ability] ? BAKA_EFFECT_BAD : BAKA_EFFECT_GOOD;
|
|
return (abi->value > 0) ? result : -result;
|
|
}
|
|
if (ABasicAbilityModifier * abi = dynamic_cast<ABasicAbilityModifier *>(a)){
|
|
int result = (badAbilities[abi->ability]) ? BAKA_EFFECT_BAD : BAKA_EFFECT_GOOD;
|
|
return (abi->modifier > 0) ? result : -result;
|
|
}
|
|
if (ABasicAbilityAuraModifierUntilEOT * abi = dynamic_cast<ABasicAbilityAuraModifierUntilEOT *>(a))
|
|
return abilityEfficiency(abi->ability, p, mode);
|
|
if (dynamic_cast<AManaProducer*>(a)) return BAKA_EFFECT_GOOD;
|
|
return BAKA_EFFECT_DONTKNOW;
|
|
}
|
|
|
|
//Returns the "X" cost that was paid for a spell
|
|
int AbilityFactory::computeX(Spell * spell, MTGCardInstance * card){
|
|
if (spell) return spell->computeX(card);
|
|
return 0;
|
|
}
|
|
|
|
|
|
int AbilityFactory::getAbilities(vector<MTGAbility *> * v, Spell * spell, MTGCardInstance * card, int id){
|
|
|
|
if (!card && spell) card = spell->source;
|
|
if (!card) return 0;
|
|
MTGCardInstance * target = card->target;
|
|
if (!target) target = card;
|
|
string magicText = card->magicText;
|
|
if (card->alias && magicText.size() == 0){
|
|
MTGCard * c = GameApp::collection->getCardById(card->alias);
|
|
if (!c) return 0;
|
|
magicText = c->magicText;
|
|
}
|
|
string line;
|
|
int size = magicText.size();
|
|
if (size == 0) return 0;
|
|
unsigned int found;
|
|
int result = id;
|
|
|
|
while (magicText.size()){
|
|
found = magicText.find("\n");
|
|
if (found != string::npos){
|
|
line = magicText.substr(0,found);
|
|
magicText = magicText.substr(found+1);
|
|
}else{
|
|
line = magicText;
|
|
magicText = "";
|
|
}
|
|
|
|
MTGAbility * a = parseMagicLine(line, result, spell, card);
|
|
if (a){
|
|
v->push_back(a);
|
|
result++;
|
|
}else{
|
|
OutputDebugString("ABILITYFACTORY ERROR: Parser returned NULL\n");
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//Some basic functionalities that can be added automatically in the text file
|
|
/*
|
|
* Several objects are computed from the text string, and have a direct influence on what action we should take
|
|
* (direct impact on the game such as draw a card immediately, or create a New GameObserver and add it to the Abilities,etc..)
|
|
* These objects are:
|
|
* - trigger (if there is an "@" in the string, this is a triggered ability)
|
|
* - target (if there ie a "target(" in the string, then this is a TargetAbility)
|
|
* - doTap (a dirty way to know if tapping is included in the cost...
|
|
*/
|
|
int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int mode, TargetChooser * tc){
|
|
int dryMode = 0;
|
|
if (!spell) dryMode = 1;
|
|
|
|
vector<MTGAbility *> v;
|
|
int result = getAbilities(&v,spell,card,id);
|
|
|
|
for (size_t i = 0; i < v.size(); ++i){
|
|
MTGAbility * a = v[i];
|
|
if (dryMode){
|
|
result = abilityEfficiency(a, card->controller(),mode,tc);
|
|
SAFE_DELETE(a);
|
|
return result;
|
|
}
|
|
|
|
if (a){
|
|
if (a->oneShot){
|
|
a->resolve();
|
|
delete(a);
|
|
}else{
|
|
a->addToGame();
|
|
}
|
|
}else{
|
|
OutputDebugString("ABILITYFACTORY ERROR: Parser returned NULL\n");
|
|
}
|
|
}
|
|
return result;
|
|
|
|
}
|
|
|
|
void AbilityFactory::addAbilities(int _id, Spell * spell){
|
|
MTGCardInstance * card = spell->source;
|
|
|
|
|
|
if (spell->getNbTargets()==1){
|
|
card->target = spell->getNextCardTarget();
|
|
if (card->target && !spell->tc->canTarget(card->target)){
|
|
MTGPlayerCards * zones = card->controller()->game;
|
|
zones->putInZone(card,spell->from,card->owner->game->graveyard);
|
|
return; //fizzle
|
|
}
|
|
}
|
|
_id = magicText(_id, spell);
|
|
|
|
GameObserver * game = GameObserver::GetInstance();
|
|
MTGPlayerCards * zones = card->controller()->game;
|
|
|
|
|
|
int id = card->getId();
|
|
if (card->alias) id = card->alias;
|
|
switch (id){
|
|
case 1092: //Aladdin's lamp
|
|
{
|
|
AAladdinsLamp * ability = NEW AAladdinsLamp(_id, card);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1095: //Armageddon clock
|
|
{
|
|
AArmageddonClock * ability = NEW AArmageddonClock(_id,card);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
|
|
case 1191: //Blue Elemental Blast
|
|
{
|
|
if (card->target){
|
|
card->target->controller()->game->putInGraveyard(card->target);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
game->mLayers->stackLayer()->Fizzle(starget);
|
|
}
|
|
break;
|
|
}
|
|
case 1237: //Channel
|
|
{
|
|
game->addObserver(NEW AChannel(_id, card));
|
|
break;
|
|
}
|
|
case 1282: //Chaoslace
|
|
{
|
|
if (card->target){
|
|
card->target->setColor(Constants::MTG_COLOR_RED, 1);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
starget->source->setColor(Constants::MTG_COLOR_RED, 1);
|
|
}
|
|
break;
|
|
}
|
|
case 1335: //Circle of protection : black
|
|
{
|
|
game->addObserver(NEW ACircleOfProtection( _id,card, Constants::MTG_COLOR_BLACK));
|
|
break;
|
|
}
|
|
case 1336: //Circle of protection : blue
|
|
{
|
|
game->addObserver(NEW ACircleOfProtection( _id,card, Constants::MTG_COLOR_BLUE));
|
|
break;
|
|
}
|
|
case 1337: //Circle of protection : green
|
|
{
|
|
game->addObserver(NEW ACircleOfProtection( _id,card, Constants::MTG_COLOR_GREEN));
|
|
break;
|
|
}
|
|
case 1338: //Circle of protection : red
|
|
{
|
|
game->addObserver(NEW ACircleOfProtection( _id,card, Constants::MTG_COLOR_RED));
|
|
break;
|
|
}
|
|
case 1339: //Circle of protection : white
|
|
{
|
|
game->addObserver(NEW ACircleOfProtection( _id,card, Constants::MTG_COLOR_WHITE));
|
|
break;
|
|
}
|
|
case 1101: //clockwork Beast
|
|
{
|
|
game->addObserver(NEW AClockworkBeast(_id,card));
|
|
break;
|
|
}
|
|
case 1102: //Conservator
|
|
{
|
|
game->addObserver(NEW AConservator(_id,card));
|
|
break;
|
|
}
|
|
|
|
case 1103: //Crystal Rod
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
|
|
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_BLUE,NEW ManaCost(cost,1) , 1);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1152: //Deathlace
|
|
{
|
|
if (card->target){
|
|
card->target->setColor(Constants::MTG_COLOR_BLACK, 1);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
starget->source->setColor(Constants::MTG_COLOR_BLACK, 1);
|
|
}
|
|
break;
|
|
}
|
|
case 1106: //Disrupting Scepter
|
|
{
|
|
ADisruptingScepter * ability = NEW ADisruptingScepter(_id,card);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1284: //Dragon Whelp
|
|
{
|
|
game->addObserver(NEW ADragonWhelp(_id,card));
|
|
break;
|
|
}
|
|
|
|
case 1345: //Farmstead
|
|
{
|
|
game->addObserver(NEW AFarmstead(_id, card,card->target));
|
|
break;
|
|
}
|
|
case 1291: //Fireball
|
|
{
|
|
int x = computeX(spell,card);
|
|
game->addObserver(NEW AFireball(_id, card,spell, x));
|
|
break;
|
|
}
|
|
case 1245: //Force of Nature
|
|
{
|
|
game->addObserver(NEW AForceOfNature(_id,card));
|
|
break;
|
|
}
|
|
case 1110: //Glasses Of Urza
|
|
{
|
|
AGlassesOfUrza * ability = NEW AGlassesOfUrza(_id,card);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1112: //Howling Mine
|
|
{
|
|
game->addObserver(NEW AHowlingMine(_id, card));
|
|
break;
|
|
}
|
|
case 1113: //Iron Star
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
|
|
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_RED,NEW ManaCost(cost,1) , 1);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1351: // Island Sanctuary
|
|
{
|
|
game->addObserver(NEW AIslandSanctuary(_id, card));
|
|
break;
|
|
}
|
|
case 1114: //Ivory cup
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
|
|
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_WHITE,NEW ManaCost(cost,1) , 1);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1117: //Jandors Ring
|
|
{
|
|
game->addObserver(NEW AJandorsRing( _id, card));
|
|
break;
|
|
}
|
|
case 1121: //Kormus Bell
|
|
{
|
|
game->addObserver(NEW AConvertLandToCreatures(id, card, "swamp"));
|
|
break;
|
|
}
|
|
case 1254: //Kudzu
|
|
{
|
|
game->addObserver(NEW AKudzu(id, card, card->target));
|
|
break;
|
|
}
|
|
case 1257: //Lifelace
|
|
{
|
|
if (card->target){
|
|
card->target->setColor(Constants::MTG_COLOR_GREEN, 1);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
starget->source->setColor(Constants::MTG_COLOR_GREEN, 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 1259: //Living lands
|
|
{
|
|
game->addObserver(NEW AConvertLandToCreatures(id, card, "forest"));
|
|
break;
|
|
}
|
|
case 1124: //Mana Vault
|
|
{
|
|
int output[] = {Constants::MTG_COLOR_ARTIFACT, 3};
|
|
game->addObserver(NEW AManaProducer(_id,card,card,NEW ManaCost(output,1)));
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 4};
|
|
game->addObserver(NEW AUntapManaBlocker(_id+1, card, NEW ManaCost(cost,1)));
|
|
game->addObserver(NEW ARegularLifeModifierAura(_id+2, card, card, Constants::MTG_PHASE_DRAW, -1, 1));
|
|
break;
|
|
}
|
|
case 1215: //Power Leak
|
|
{
|
|
game->addObserver( NEW APowerLeak(_id ,card, card->target));
|
|
break;
|
|
}
|
|
case 1358: //Purelace
|
|
{
|
|
if (card->target){
|
|
card->target->setColor(Constants::MTG_COLOR_WHITE, 1);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
starget->source->setColor(Constants::MTG_COLOR_WHITE, 1);
|
|
}
|
|
break;
|
|
}
|
|
case 1312: //Red Elemental Blast
|
|
{
|
|
if (card->target){
|
|
card->target->controller()->game->putInGraveyard(card->target);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
game->mLayers->stackLayer()->Fizzle(starget);
|
|
}
|
|
break;
|
|
}
|
|
case 1136: //Soul Net
|
|
{
|
|
game->addObserver( NEW ASoulNet(_id ,card));
|
|
break;
|
|
}
|
|
|
|
case 1139: //The Rack
|
|
{
|
|
game->addObserver( NEW ALifeZoneLink(_id ,card, Constants::MTG_PHASE_UPKEEP, -3));
|
|
break;
|
|
}
|
|
|
|
case 1140: //Throne of Bone
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
|
|
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_BLACK,NEW ManaCost(cost,1) , 1);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
|
|
case 1142: //Wooden Sphere
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 1};
|
|
ASpellCastLife* ability = NEW ASpellCastLife(_id, card, Constants::MTG_COLOR_GREEN,NEW ManaCost(cost,1) , 1);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1143: //Animate Dead
|
|
{
|
|
AAnimateDead * a = NEW AAnimateDead(_id, card, card->target);
|
|
game->addObserver(a);
|
|
card->target = ((MTGCardInstance * )a->target);
|
|
break;
|
|
}
|
|
case 1156: //Drain Life
|
|
{
|
|
Damageable * target = spell->getNextDamageableTarget();
|
|
int x = spell->cost->getConvertedCost() - 2; //TODO Fix that !!! + X should be only black mana, that needs to be checked !
|
|
game->mLayers->stackLayer()->addDamage(card, target, x);
|
|
if (target->life < x) x = target->life;
|
|
game->currentlyActing()->life+=x;
|
|
break;
|
|
}
|
|
case 1159: //Erg Raiders
|
|
{
|
|
AErgRaiders* ability = NEW AErgRaiders(_id, card);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1202: //Hurkyl's Recall
|
|
{
|
|
Player * player = spell->getNextPlayerTarget();
|
|
if (player){
|
|
for (int i = 0; i < 2; i++){
|
|
MTGInPlay * inplay = game->players[i]->game->inPlay;
|
|
for (int j= inplay->nb_cards -1 ; j >=0 ; j--){
|
|
MTGCardInstance * card = inplay->cards[j];
|
|
if (card->owner == player && card->hasType("artifact")){
|
|
player->game->putInZone(card, inplay, player->game->hand);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 1165: //Hypnotic Specter
|
|
{
|
|
game->addObserver(NEW AHypnoticSpecter( _id, card));
|
|
break;
|
|
}
|
|
case 1258: //Living Artifact
|
|
{
|
|
game->addObserver(NEW ALivingArtifact( _id, card, card->target));
|
|
break;
|
|
}
|
|
case 1166: //Lord Of The Pit
|
|
{
|
|
game->addObserver(NEW ALordOfThePit( _id, card));
|
|
break;
|
|
}
|
|
case 1209: //Mana Short
|
|
{
|
|
Player * player = spell->getNextPlayerTarget();
|
|
if (player){
|
|
MTGInPlay * inplay = player->game->inPlay;
|
|
for (int i = 0; i < inplay->nb_cards; i++){
|
|
MTGCardInstance * current = inplay->cards[i];
|
|
if (current->hasType(Subtypes::TYPE_LAND)) current->tap();
|
|
}
|
|
player->getManaPool()->init();
|
|
}
|
|
break;
|
|
}
|
|
case 1167: //Mind Twist
|
|
{
|
|
int xCost = computeX(spell,card);
|
|
for (int i = 0; i < xCost; i++){
|
|
game->opponent()->game->discardRandom(game->opponent()->game->hand);
|
|
}
|
|
break;
|
|
}
|
|
case 1171: //Paralyze
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT, 4};
|
|
game->addObserver(NEW AUntapManaBlocker(_id, card,card->target, NEW ManaCost(cost,1)));
|
|
card->target->tap();
|
|
break;
|
|
}
|
|
case 1172: //Pestilence
|
|
{
|
|
game->addObserver(NEW APestilence(_id, card));
|
|
break;
|
|
}
|
|
|
|
case 1176: //Sacrifice
|
|
{
|
|
ASacrifice * ability = NEW ASacrifice(_id, card, card->target);
|
|
game->addObserver(ability);
|
|
break;
|
|
}
|
|
case 1224: //Spell Blast
|
|
{
|
|
int x = computeX(spell,card);
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
if (starget){
|
|
if (starget->cost->getConvertedCost() <= x) game->mLayers->stackLayer()->Fizzle(starget);
|
|
}
|
|
break;
|
|
}
|
|
case 1194: //Control Magic
|
|
{
|
|
game->addObserver(NEW AControlStealAura(_id, card, card->target));
|
|
break;
|
|
}
|
|
case 1235: //Aspect of Wolf
|
|
{
|
|
game->addObserver(NEW AAspectOfWolf(_id, card, card->target));
|
|
break;
|
|
}
|
|
case 1231: //Volcanic Eruption
|
|
{
|
|
int x = computeX(spell,card);
|
|
int _x = x;
|
|
MTGCardInstance * target = spell->getNextCardTarget();
|
|
while(target && _x){
|
|
target->destroy();
|
|
_x--;
|
|
target = spell->getNextCardTarget(target);
|
|
}
|
|
x-=_x;
|
|
for (int i = 0; i < 2 ; i++){
|
|
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
|
|
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
|
|
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
|
|
if (current->isCreature()){
|
|
game->mLayers->stackLayer()->addDamage(card, current, x);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 1285: //Dwarven Warriors
|
|
{
|
|
CreatureTargetChooser * tc = NEW CreatureTargetChooser(card);
|
|
tc->maxpower = 2;
|
|
game->addObserver(NEW ABasicAbilityModifierUntilEOT(_id, card, Constants::UNBLOCKABLE, NULL,tc));
|
|
break;
|
|
}
|
|
case 1288: //EarthBind
|
|
{
|
|
game->addObserver(NEW AEarthbind(_id, card, card->target));
|
|
break;
|
|
}
|
|
case 1344: //Eye for an Eye
|
|
{
|
|
Damage * damage = spell->getNextDamageTarget();
|
|
if (damage){
|
|
game->mLayers->stackLayer()->addDamage(card,damage->source->controller(),damage->damage);
|
|
}
|
|
break;
|
|
}
|
|
case 1243: //Fastbond
|
|
{
|
|
game->addObserver(NEW AFastbond(_id, card));
|
|
break;
|
|
}
|
|
case 1238: //Cockatrice
|
|
{
|
|
game->addObserver(NEW AOldSchoolDeathtouch(_id,card));
|
|
break;
|
|
}
|
|
case 1362: //Reverse polarity
|
|
{
|
|
ActionStack * as = game->mLayers->stackLayer();
|
|
Player * controller = card->controller();
|
|
Damage * current = ((Damage *)as->getNext(NULL,ACTION_SPELL, RESOLVED_OK));
|
|
while(current){
|
|
if (current->target == controller && current->source->hasType("artifact")){
|
|
controller->life+= current->damage * 2;
|
|
}
|
|
current = ((Damage *)as->getNext(current,ACTION_SPELL, RESOLVED_OK));
|
|
}
|
|
break;
|
|
}
|
|
case 1225: //Stasis
|
|
{
|
|
game->addObserver(NEW AStasis(_id, card));
|
|
break;
|
|
}
|
|
case 1267: //Thicket Basilic
|
|
{
|
|
game->addObserver(NEW AOldSchoolDeathtouch(_id,card));
|
|
break;
|
|
}
|
|
case 1227: //Toughtlace
|
|
{
|
|
if (card->target){
|
|
card->target->setColor(Constants::MTG_COLOR_BLUE, 1);
|
|
}else{
|
|
Spell * starget = spell->getNextSpellTarget();
|
|
starget->source->setColor(Constants::MTG_COLOR_BLUE, 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
//Addons Legends
|
|
case 1533: //Livingplane
|
|
{
|
|
game->addObserver(NEW AConvertLandToCreatures(id, card, "land"));
|
|
break;
|
|
}
|
|
case 1480: //Energy Tap
|
|
{
|
|
card->target->tap();
|
|
int mana = card->target->getManaCost()->getConvertedCost();
|
|
game->currentlyActing()->getManaPool()->add(Constants::MTG_COLOR_ARTIFACT, mana);
|
|
}
|
|
|
|
case 1614: // Great Defender
|
|
{
|
|
int toughness = card->target->getManaCost()->getConvertedCost();
|
|
int power = 0;
|
|
game->addObserver(NEW AInstantPowerToughnessModifierUntilEOT(id, card, card->target, NEW WParsedPT(power,toughness)));
|
|
}
|
|
|
|
case 1703: //Pendelhaven
|
|
{
|
|
CreatureTargetChooser * tc = NEW CreatureTargetChooser(card);
|
|
tc->maxpower = 1;
|
|
tc->maxtoughness =1;
|
|
game->addObserver(NEW ATargetterPowerToughnessModifierUntilEOT(id, card, NEW WParsedPT(1,2), NEW ManaCost(),tc));
|
|
break;
|
|
}
|
|
|
|
//Addons ICE-AGE Cards
|
|
|
|
case 2474: //Minion of Leshrac
|
|
{
|
|
game->addObserver(NEW AMinionofLeshrac( _id, card));
|
|
break;
|
|
}
|
|
case 2421: //Shield of the Age
|
|
{
|
|
game->addObserver(NEW AShieldOfTheAge( _id, card));
|
|
break;
|
|
}
|
|
case 2435: //Whalebone Glider
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT,2};
|
|
CreatureTargetChooser * tc = NEW CreatureTargetChooser(card);
|
|
tc->maxpower = 3;
|
|
game->addObserver(NEW ABasicAbilityModifierUntilEOT(_id, card, Constants::FLYING, NEW ManaCost(cost,1),tc));
|
|
break;
|
|
}
|
|
case 2393: //Aegis of the Meek work but work also for 0/1 creatures... :D
|
|
{
|
|
int cost[] = {Constants::MTG_COLOR_ARTIFACT,1};
|
|
CreatureTargetChooser * tc = NEW CreatureTargetChooser(card);
|
|
tc->maxpower = 1;
|
|
tc->maxtoughness =1;
|
|
game->addObserver(NEW ATargetterPowerToughnessModifierUntilEOT(id, card, NEW WParsedPT(1,2), NEW ManaCost(cost,1),tc));
|
|
break;
|
|
}
|
|
|
|
// --- addon Mirage ---
|
|
|
|
case 3410: //Seed of Innocence
|
|
{
|
|
GameObserver * game = GameObserver::GetInstance();
|
|
for (int i = 0; i < 2 ; i++){
|
|
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
|
|
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
|
|
if (current->hasType("Artifact")){
|
|
game->players[i]->game->putInGraveyard(current);
|
|
current->controller()->life+= current->getManaCost()->getConvertedCost();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
//-- addon 10E---
|
|
|
|
case 129710: //Angelic Chorus
|
|
{
|
|
game->addObserver( NEW AAngelicChorus(_id,card));
|
|
break;
|
|
}
|
|
|
|
case 129767: //Threaten
|
|
{
|
|
game->addObserver( NEW AInstantControlSteal(_id,card,card->target));
|
|
break;
|
|
}
|
|
case 130373: //Lavaborn Muse
|
|
{
|
|
game->addObserver( NEW ALavaborn(_id ,card, Constants::MTG_PHASE_UPKEEP, -3,-3));
|
|
break;
|
|
}
|
|
case 129774: // Traumatize
|
|
{
|
|
int nbcards;
|
|
Player * player = spell->getNextPlayerTarget();
|
|
MTGLibrary * library = player->game->library;
|
|
nbcards = (library->nb_cards)/2;
|
|
for (int i = 0; i < nbcards; i++){
|
|
if (library->nb_cards)
|
|
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
case 135215: //Sylvan Basilisk
|
|
{
|
|
game->addObserver( NEW ABasilik (_id ,card));
|
|
break;
|
|
}
|
|
case 130553:// Beacon of Immortality
|
|
{
|
|
Player * player = spell->getNextPlayerTarget();
|
|
if (player->life < (INT_MAX / 4) ) player->life += player->life;
|
|
zones->putInZone(card,spell->from,zones->library);
|
|
zones->library->shuffle();
|
|
break;
|
|
}
|
|
case 135262:// Beacon of Destruction & unrest
|
|
{
|
|
zones->putInZone(card,spell->from,zones->library);
|
|
zones->library->shuffle();
|
|
break;
|
|
}
|
|
case 129750: //Sudden Impact
|
|
{
|
|
Damageable * target = spell->getNextDamageableTarget();
|
|
Player * p = spell->getNextPlayerTarget();
|
|
MTGHand * hand = p->game->hand;
|
|
int damage = hand->nb_cards;
|
|
game->mLayers->stackLayer()->addDamage(card, target, damage);
|
|
break;
|
|
}
|
|
case 130369: // Soulblast
|
|
{
|
|
int damage = 0;
|
|
Damageable * target = spell->getNextDamageableTarget();
|
|
for (int j = card->controller()->game->inPlay->nb_cards-1; j >=0 ; --j){
|
|
MTGCardInstance * current = card->controller()->game->inPlay->cards[j];
|
|
if (current->hasType(Subtypes::TYPE_CREATURE)){
|
|
card->controller()->game->putInGraveyard(current);
|
|
damage+= current->power;
|
|
}
|
|
}
|
|
game->mLayers->stackLayer()->addDamage(card, target, damage);
|
|
break;
|
|
}
|
|
|
|
|
|
case 129698: // Reminisce
|
|
{
|
|
int nbcards;
|
|
Player * player = spell->getNextPlayerTarget();
|
|
MTGLibrary * library = player->game->library;
|
|
MTGGraveyard * graveyard = player->game->graveyard;
|
|
nbcards = (graveyard->nb_cards);
|
|
for (int i = 0; i < nbcards; i++){
|
|
if (graveyard->nb_cards)
|
|
player->game->putInZone(graveyard->cards[graveyard->nb_cards-1],graveyard, library);
|
|
}
|
|
library->shuffle();
|
|
break;
|
|
}
|
|
|
|
|
|
// --- addon Ravnica---
|
|
|
|
case 89114: //Psychic Drain
|
|
{
|
|
Player * player = spell->getNextPlayerTarget();
|
|
MTGLibrary * library = player->game->library;
|
|
int x = computeX(spell,card);
|
|
for (int i = 0; i < x; i++){
|
|
if (library->nb_cards)
|
|
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
|
|
}
|
|
game->currentlyActing()->life+= x;
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
|
|
|
|
/* We want to get rid of these basicAbility things.
|
|
* basicAbilities themselves are alright, but creating New object depending on them is dangerous
|
|
* The main reason is that classes that add an ability to a card do NOT create these objects, and therefore do NOT
|
|
* Work.
|
|
* For example, setting EXALTED for a creature is not enough right now...
|
|
* It shouldn't be necessary to add an object. State based abilities could do the trick
|
|
*/
|
|
|
|
if (card->basicAbilities[Constants::EXALTED]){
|
|
game->addObserver(NEW AExalted(_id, card));
|
|
}
|
|
|
|
// Tested works the first r10 did not function because of the mistake in the array of the definition
|
|
if (card->basicAbilities[Constants::FORESTHOME]){
|
|
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "forest"));
|
|
}
|
|
if (card->basicAbilities[Constants::ISLANDHOME]){
|
|
game->addObserver(NEW AStrongLandLinkCreature(_id, card, "island"));
|
|
}
|
|
if (card->basicAbilities[Constants::MOUNTAINHOME]){
|
|
game->addObserver(NEW AStrongLandLinkCreature(_id, card,"moutain"));
|
|
}
|
|
if (card->basicAbilities[Constants::SWAMPHOME]){
|
|
game->addObserver(NEW AStrongLandLinkCreature(_id, card,"swamp"));
|
|
}
|
|
if (card->basicAbilities[Constants::PLAINSHOME]){
|
|
game->addObserver(NEW AStrongLandLinkCreature(_id, card,"plains"));
|
|
}
|
|
|
|
if (card->hasType("instant") || card->hasType("sorcery")){
|
|
MTGPlayerCards * zones = card->controller()->game;
|
|
zones->putInZone(card,zones->stack,zones->graveyard);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
MTGAbility::MTGAbility(int id, MTGCardInstance * card):ActionElement(id){
|
|
game = GameObserver::GetInstance();
|
|
source = card;
|
|
target = card;
|
|
aType = MTGAbility::UNKNOWN;
|
|
cost = NULL;
|
|
forceDestroy = 0;
|
|
oneShot = 0;
|
|
}
|
|
|
|
MTGAbility::MTGAbility(int id, MTGCardInstance * _source,Targetable * _target ):ActionElement(id){
|
|
game = GameObserver::GetInstance();
|
|
source = _source;
|
|
target = _target;
|
|
aType = MTGAbility::UNKNOWN;
|
|
cost = NULL;
|
|
forceDestroy = 0;
|
|
oneShot = 0;
|
|
}
|
|
|
|
int MTGAbility::stillInUse(MTGCardInstance * card){
|
|
if (card==source || card==target) return 1;
|
|
return 0;
|
|
}
|
|
|
|
MTGAbility::~MTGAbility(){
|
|
if (!isClone){
|
|
SAFE_DELETE(cost);
|
|
}
|
|
}
|
|
|
|
int MTGAbility::addToGame(){
|
|
GameObserver::GetInstance()->addObserver(this);
|
|
return 1;
|
|
}
|
|
|
|
int MTGAbility::removeFromGame(){
|
|
GameObserver::GetInstance()->removeObserver(this);
|
|
return 1;
|
|
}
|
|
|
|
//returns 1 if this ability needs to be removed from the list of active abilities
|
|
int MTGAbility::testDestroy(){
|
|
if (game->mLayers->stackLayer()->has(this)) return 0;
|
|
if (waitingForAnswer) return 0;
|
|
if (forceDestroy == 1) return 1;
|
|
if (forceDestroy == -1) return 0;
|
|
if (!game->isInPlay(source) ) return 1;
|
|
if (target && !game->isInPlay((MTGCardInstance *)target)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
int MTGAbility::fireAbility(){
|
|
game->mLayers->stackLayer()->addAbility(this);
|
|
return 1;
|
|
}
|
|
|
|
ostream& MTGAbility::toString(ostream& out) const
|
|
{
|
|
return out << "MTGAbility ::: menuText : " << menuText
|
|
<< " ; game : " << game
|
|
<< " ; forceDestroy : " << forceDestroy
|
|
<< " ; cost : " << cost
|
|
<< " ; target : " << target
|
|
<< " ; aType : " << aType
|
|
<< " ; source : " << source;
|
|
}
|
|
|
|
//
|
|
|
|
ActivatedAbility::ActivatedAbility(int id, MTGCardInstance * card, ManaCost * _cost, int _playerturnonly,int tap):MTGAbility(id,card), playerturnonly(_playerturnonly), needsTapping(tap){
|
|
cost = _cost;
|
|
}
|
|
|
|
|
|
int ActivatedAbility::isReactingToClick(MTGCardInstance * card, ManaCost * mana){
|
|
Player * player = game->currentPlayer;
|
|
if (!playerturnonly) player = game->currentlyActing();
|
|
if (card == source && source->controller()==player && player==game->currentlyActing() && (!needsTapping || (!source->isTapped() && !source->hasSummoningSickness()))){
|
|
if (!cost) return 1;
|
|
if (!mana) mana = player->getManaPool();
|
|
if (!mana->canAfford(cost)) return 0;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int ActivatedAbility::reactToClick(MTGCardInstance * card){
|
|
if (!isReactingToClick(card)) return 0;
|
|
if (cost){
|
|
cost->setExtraCostsAction(this, card);
|
|
if (!cost->isExtraPaymentSet()){
|
|
game->waitForExtraPayment = cost->extraCosts;
|
|
return 0;
|
|
}
|
|
game->currentlyActing()->getManaPool()->pay(cost);
|
|
cost->doPayExtra();
|
|
}
|
|
if (needsTapping && source->isInPlay()) source->tap();
|
|
fireAbility();
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
int ActivatedAbility::reactToTargetClick(Targetable * object){
|
|
if (!isReactingToTargetClick(object)) return 0;
|
|
if (cost){
|
|
if (object->typeAsTarget() == TARGET_CARD) cost->setExtraCostsAction(this, (MTGCardInstance *) object);
|
|
if (!cost->isExtraPaymentSet()){
|
|
game->waitForExtraPayment = cost->extraCosts;
|
|
return 0;
|
|
}
|
|
game->currentlyActing()->getManaPool()->pay(cost);
|
|
cost->doPayExtra();
|
|
}
|
|
if (needsTapping && source->isInPlay()) source->tap();
|
|
fireAbility();
|
|
return 1;
|
|
|
|
}
|
|
|
|
ostream& ActivatedAbility::toString(ostream& out) const
|
|
{
|
|
out << "ActivatedAbility ::: playerturnonly : " << playerturnonly
|
|
<< " ; needsTapping : " << needsTapping
|
|
<< " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
|
|
//The whole targetAbility mechanism is messed up, mainly because of its interactions with
|
|
// the ActionLayer, GameObserver, and parent class ActivatedAbility.
|
|
// Currently choosing a target is a complete different mechanism for put into play and for other abilities.
|
|
// It probably shouldn't be the case.
|
|
|
|
TargetAbility::TargetAbility(int id, MTGCardInstance * card, TargetChooser * _tc,ManaCost * _cost, int _playerturnonly,int tap):ActivatedAbility(id, card,_cost,_playerturnonly, tap){
|
|
tc = _tc;
|
|
ability = NULL;
|
|
}
|
|
|
|
TargetAbility::TargetAbility(int id, MTGCardInstance * card,ManaCost * _cost, int _playerturnonly,int tap):ActivatedAbility(id, card,_cost,_playerturnonly, tap){
|
|
tc = NULL;
|
|
ability = NULL;
|
|
}
|
|
|
|
|
|
int TargetAbility::reactToTargetClick(Targetable * object){
|
|
if (object->typeAsTarget() == TARGET_CARD) return reactToClick((MTGCardInstance *)object);
|
|
if (waitingForAnswer){
|
|
if (tc->toggleTarget(object) == TARGET_OK_FULL){
|
|
waitingForAnswer = 0;
|
|
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
|
|
return ActivatedAbility::reactToClick(source);
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
int TargetAbility::reactToClick(MTGCardInstance * card){
|
|
if (!waitingForAnswer) {
|
|
if (isReactingToClick(card)){
|
|
waitingForAnswer = 1;
|
|
game->mLayers->actionLayer()->setCurrentWaitingAction(this);
|
|
tc->initTargets();
|
|
return 1;
|
|
}
|
|
}else{
|
|
if (card == source && (tc->targetsReadyCheck() == TARGET_OK || tc->targetsReadyCheck() == TARGET_OK_FULL)){
|
|
waitingForAnswer = 0;
|
|
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
|
|
return ActivatedAbility::reactToClick(source);
|
|
}else{
|
|
if (tc->toggleTarget(card) == TARGET_OK_FULL){
|
|
int result = ActivatedAbility::reactToClick(source);
|
|
if (result) {
|
|
waitingForAnswer = 0;
|
|
game->mLayers->actionLayer()->setCurrentWaitingAction(NULL);
|
|
}
|
|
return result;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TargetAbility::Render(){
|
|
//TODO ?
|
|
}
|
|
|
|
|
|
int TargetAbility::resolve(){
|
|
Targetable * t = tc->getNextTarget();
|
|
if (t && ability){
|
|
ability->target = t;
|
|
return ability->resolve();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const char * TargetAbility::getMenuText(){
|
|
if (ability) return ability->getMenuText();
|
|
return ActivatedAbility::getMenuText();
|
|
}
|
|
|
|
TargetAbility::~TargetAbility(){
|
|
if (!isClone) SAFE_DELETE(ability);
|
|
}
|
|
|
|
ostream& TargetAbility::toString(ostream& out) const
|
|
{
|
|
out << "TargetAbility ::: (";
|
|
return ActivatedAbility::toString(out) << ")";
|
|
}
|
|
|
|
//
|
|
|
|
|
|
TriggeredAbility::TriggeredAbility(int id, MTGCardInstance * card, Targetable * _target):MTGAbility(id,card, _target){
|
|
}
|
|
|
|
|
|
TriggeredAbility::TriggeredAbility(int id, MTGCardInstance * card):MTGAbility(id,card){
|
|
}
|
|
|
|
int TriggeredAbility::receiveEvent(WEvent * e){
|
|
if (triggerOnEvent(e)){
|
|
fireAbility();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TriggeredAbility::Update(float dt){
|
|
if (trigger()) fireAbility();
|
|
}
|
|
|
|
ostream& TriggeredAbility::toString(ostream& out) const
|
|
{
|
|
out << "TriggeredAbility ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
|
|
//
|
|
InstantAbility::InstantAbility(int _id, MTGCardInstance * source):MTGAbility(_id, source){
|
|
init = 0;
|
|
}
|
|
|
|
void InstantAbility::Update(float dt){
|
|
if (!init){
|
|
init = resolve();
|
|
}
|
|
}
|
|
|
|
InstantAbility::InstantAbility(int _id, MTGCardInstance * source, Damageable * _target):MTGAbility(_id, source, _target){
|
|
init = 0;
|
|
}
|
|
|
|
|
|
|
|
//Instant abilities last generally until the end of the turn
|
|
int InstantAbility::testDestroy(){
|
|
int newPhase = game->getCurrentGamePhase();
|
|
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_AFTER_EOT) return 1;
|
|
currentPhase = newPhase;
|
|
return 0;
|
|
|
|
}
|
|
|
|
ostream& InstantAbility::toString(ostream& out) const
|
|
{
|
|
out << "InstantAbility ::: init : " << init
|
|
<< " (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
bool ListMaintainerAbility::canTarget(MTGGameZone * zone){
|
|
if (tc) return tc->targetsZone(zone);
|
|
for (int i = 0; i < 2; i++){
|
|
Player * p = game->players[i];
|
|
if (zone == p->game->inPlay) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ListMaintainerAbility::updateTargets(){
|
|
//remove invalid ones
|
|
map<MTGCardInstance *,bool> temp;
|
|
for (map<MTGCardInstance *,bool>::iterator it=cards.begin(); it != cards.end(); ++it){
|
|
MTGCardInstance * card = (*it).first;
|
|
if (!canBeInList(card)) temp[card] = true;
|
|
}
|
|
|
|
for (map<MTGCardInstance *,bool>::iterator it=temp.begin(); it != temp.end(); ++it){
|
|
MTGCardInstance * card = (*it).first;
|
|
cards.erase(card);
|
|
removed(card);
|
|
}
|
|
|
|
temp.clear();
|
|
|
|
//add New valid ones
|
|
for (int i = 0; i < 2; i++){
|
|
Player * p = game->players[i];
|
|
MTGGameZone * zones[] = {p->game->inPlay,p->game->graveyard,p->game->hand,p->game->library};
|
|
for (int k = 0; k < 4; k++){
|
|
MTGGameZone * zone = zones[k];
|
|
if (canTarget(zone)){
|
|
for (int j = 0; j < zone->nb_cards; j++){
|
|
if (canBeInList(zone->cards[j])){
|
|
if(cards.find(zone->cards[j]) == cards.end()){
|
|
temp[zone->cards[j]] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (map<MTGCardInstance *,bool>::iterator it=temp.begin(); it != temp.end(); ++it){
|
|
MTGCardInstance * card = (*it).first;
|
|
cards[card] = true;
|
|
added(card);
|
|
}
|
|
|
|
temp.clear();
|
|
|
|
for (int i = 0; i < 2; ++i){
|
|
Player * p = game->players[i];
|
|
if (!players[p] && canBeInList(p)){
|
|
players[p] = true;
|
|
added(p);
|
|
}else if (players[p] && !canBeInList(p)){
|
|
players[p] = false;
|
|
removed(p);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void ListMaintainerAbility::Update(float dt){
|
|
updateTargets();
|
|
}
|
|
|
|
//Destroy the spell -> remove all targets
|
|
int ListMaintainerAbility::destroy(){
|
|
map<MTGCardInstance *,bool>::iterator it = cards.begin();
|
|
|
|
while ( it!=cards.end()){
|
|
MTGCardInstance * card = (*it).first;
|
|
cards.erase(card);
|
|
removed(card);
|
|
it = cards.begin();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
ostream& ListMaintainerAbility::toString(ostream& out) const
|
|
{
|
|
out << "ListMaintainerAbility ::: (";
|
|
return MTGAbility::toString(out) << ")";
|
|
}
|
|
|
|
|
|
|
|
TriggerAtPhase::TriggerAtPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId, int who):TriggeredAbility(id, source,target),phaseId(_phaseId),who(who){
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
if (g) {
|
|
newPhase = g->getCurrentGamePhase();
|
|
currentPhase = newPhase;
|
|
}
|
|
}
|
|
|
|
int TriggerAtPhase::trigger(){
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
int result = 0;
|
|
if (currentPhase != newPhase && newPhase == phaseId){
|
|
result = 0;
|
|
switch(who){
|
|
case 1:
|
|
if(g->currentPlayer == source->controller()) result = 1;
|
|
break;
|
|
case -1:
|
|
if(g->currentPlayer != source->controller()) result = 1;
|
|
break;
|
|
case -2:
|
|
if(source->target) {
|
|
if (g->currentPlayer == source->target->controller()) result = 1;
|
|
}else {
|
|
if(g->currentPlayer == source->controller()) result = 1;
|
|
}
|
|
break;
|
|
default:
|
|
result = 1;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
TriggerAtPhase* TriggerAtPhase::clone() const{
|
|
TriggerAtPhase * a = NEW TriggerAtPhase(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
TriggerNextPhase::TriggerNextPhase(int id, MTGCardInstance * source, Targetable * target,int _phaseId,int who):TriggerAtPhase(id, source,target,_phaseId, who){
|
|
destroyActivated = 0;
|
|
}
|
|
|
|
int TriggerNextPhase::testDestroy(){
|
|
if (newPhase <= phaseId) destroyActivated = 1;
|
|
if ( newPhase > phaseId && destroyActivated){
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
TriggerNextPhase* TriggerNextPhase::clone() const{
|
|
TriggerNextPhase * a = NEW TriggerNextPhase(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
GenericTriggeredAbility::GenericTriggeredAbility(int id, MTGCardInstance * _source, TriggeredAbility * _t, MTGAbility * a , MTGAbility * dc, Targetable * _target ): TriggeredAbility(id, _source,_target){
|
|
if (!target) target = source;
|
|
t = _t;
|
|
ability = a;
|
|
destroyCondition = dc;
|
|
|
|
t->source = source;
|
|
t->target = target;
|
|
ability->source = source;
|
|
ability->target = target;
|
|
if (destroyCondition){
|
|
destroyCondition->source = source;
|
|
destroyCondition->target = target;;
|
|
}
|
|
}
|
|
|
|
int GenericTriggeredAbility::trigger(){
|
|
return t->trigger();
|
|
}
|
|
|
|
|
|
int GenericTriggeredAbility::triggerOnEvent(WEvent * e){
|
|
return t->triggerOnEvent(e);
|
|
}
|
|
|
|
void GenericTriggeredAbility::Update(float dt){
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
int newPhase = g->getCurrentGamePhase();
|
|
t->newPhase = newPhase;
|
|
TriggeredAbility::Update(dt);
|
|
t->currentPhase = newPhase;
|
|
}
|
|
|
|
int GenericTriggeredAbility::resolve(){
|
|
if (ability->oneShot) return ability->resolve();
|
|
MTGAbility * clone = ability->clone();
|
|
clone->addToGame();
|
|
return 1;
|
|
}
|
|
|
|
int GenericTriggeredAbility::testDestroy(){
|
|
if (!TriggeredAbility::testDestroy()) return 0;
|
|
if (destroyCondition) return (destroyCondition->testDestroy());
|
|
return t->testDestroy();
|
|
}
|
|
|
|
GenericTriggeredAbility::~GenericTriggeredAbility(){
|
|
if (!isClone){
|
|
delete t;
|
|
delete ability;
|
|
SAFE_DELETE(destroyCondition);
|
|
}
|
|
}
|
|
|
|
const char * GenericTriggeredAbility::getMenuText(){
|
|
return ability->getMenuText();
|
|
}
|
|
|
|
GenericTriggeredAbility* GenericTriggeredAbility::clone() const{
|
|
GenericTriggeredAbility * a = NEW GenericTriggeredAbility(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
/*Mana Producers (lands)
|
|
//These have a reactToClick function, and therefore two manaProducers on the same card conflict with each other
|
|
//That means the player has to choose one. although that is perfect for cards such as birds of paradise or badlands,
|
|
other solutions need to be provided for abilities that add mana (ex: mana flare)
|
|
*/
|
|
|
|
|
|
AManaProducer::AManaProducer(int id, MTGCardInstance * card, Targetable * t, ManaCost * _output, ManaCost * _cost , int doTap, int who):ActivatedAbilityTP(id, card,t,_cost,doTap,who){
|
|
|
|
LOG("==Creating ManaProducer Object");
|
|
aType = MTGAbility::MANA_PRODUCER;
|
|
cost = _cost;
|
|
output = _output;
|
|
|
|
menutext = "";
|
|
|
|
|
|
|
|
LOG("==ManaProducer Object Creation successful !");
|
|
}
|
|
|
|
int AManaProducer::isReactingToClick(MTGCardInstance * _card, ManaCost * mana){
|
|
int result = 0;
|
|
if (!mana) mana = game->currentlyActing()->getManaPool();
|
|
if (_card == source && (!tap || !source->isTapped()) && game->currentlyActing()->game->inPlay->hasCard(source) && (source->hasType(Subtypes::TYPE_LAND) || !tap || !source->hasSummoningSickness()) ){
|
|
if (!cost || mana->canAfford(cost)) result = 1;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
int AManaProducer::resolve(){
|
|
Targetable * _target = getTarget();
|
|
Player * player;
|
|
if (_target){
|
|
if (_target->typeAsTarget() == TARGET_CARD){
|
|
player = ((MTGCardInstance *)_target)->controller();
|
|
}else{
|
|
player = (Player *) _target;
|
|
}
|
|
player->getManaPool()->add(output,source);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int AManaProducer::reactToClick(MTGCardInstance * _card){
|
|
if (!isReactingToClick( _card)) return 0;
|
|
if (cost){
|
|
cost->setExtraCostsAction(this, _card);
|
|
if (!cost->isExtraPaymentSet()){
|
|
GameObserver::GetInstance()->waitForExtraPayment = cost->extraCosts;
|
|
return 0;
|
|
}
|
|
GameObserver::GetInstance()->currentlyActing()->getManaPool()->pay(cost);
|
|
cost->doPayExtra();
|
|
}
|
|
if (tap) source->tap();
|
|
|
|
if (options[Options::SFXVOLUME].number > 0){
|
|
JSample * sample = resources.RetrieveSample("mana.wav");
|
|
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
|
|
}
|
|
return resolve();
|
|
}
|
|
|
|
|
|
const char * AManaProducer::getMenuText(){
|
|
if (menutext.size())return menutext.c_str();
|
|
menutext = _("Add ");
|
|
char buffer[128];
|
|
int alreadyHasOne = 0;
|
|
for (int i= 0; i < 6; i++){
|
|
int value = output->getCost(i);
|
|
if (value){
|
|
if (alreadyHasOne) menutext.append(",");
|
|
sprintf(buffer, "%i ", value);
|
|
menutext.append(buffer);
|
|
switch (i){
|
|
case Constants::MTG_COLOR_RED:
|
|
menutext.append(_("red"));
|
|
break;
|
|
case Constants::MTG_COLOR_BLUE:
|
|
menutext.append(_("blue"));
|
|
break;
|
|
case Constants::MTG_COLOR_GREEN:
|
|
menutext.append(_("green"));
|
|
break;
|
|
case Constants::MTG_COLOR_WHITE:
|
|
menutext.append(_("white"));
|
|
break;
|
|
case Constants::MTG_COLOR_BLACK:
|
|
menutext.append(_("black"));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
alreadyHasOne = 1;
|
|
}
|
|
}
|
|
menutext.append(_(" mana"));
|
|
return menutext.c_str();
|
|
}
|
|
|
|
|
|
AManaProducer::~AManaProducer(){
|
|
if (isClone) return;
|
|
LOG("==Destroying ManaProducer Object");
|
|
SAFE_DELETE(cost);
|
|
SAFE_DELETE(output);
|
|
LOG("==Destroying ManaProducer Object Successful!");
|
|
}
|
|
|
|
AManaProducer * AManaProducer::clone() const{
|
|
AManaProducer * a = NEW AManaProducer(*this);
|
|
a->isClone = 1;
|
|
return a;
|
|
}
|
|
|
|
|
|
|
|
ActivatedAbilityTP::ActivatedAbilityTP(int id, MTGCardInstance * card, Targetable * _target, ManaCost * cost, int doTap, int who):ActivatedAbility(id,card,cost,0,doTap),who(who){
|
|
if (_target) target = _target;
|
|
}
|
|
|
|
Targetable * ActivatedAbilityTP::getTarget(){
|
|
switch(who){
|
|
case TargetChooser::TARGET_CONTROLLER:
|
|
if (target){
|
|
switch(target->typeAsTarget()) {
|
|
case TARGET_CARD:
|
|
return ((MTGCardInstance *)target)->controller();
|
|
case TARGET_STACKACTION:
|
|
return((Interruptible *)target)->source->controller();
|
|
default:
|
|
return (Player *)target;
|
|
}
|
|
}
|
|
return NULL;
|
|
case TargetChooser::CONTROLLER:
|
|
return source->controller();
|
|
case TargetChooser::OPPONENT:
|
|
return source->controller()->opponent();
|
|
default:
|
|
return target;
|
|
}
|
|
return NULL;
|
|
}
|