47 lines
634 B
C++
47 lines
634 B
C++
#ifndef _GAME_STATE_H_
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#define _GAME_STATE_H_
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#define FADING_SPEED 350.0f
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class JGE;
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#include <JSoundSystem.h>
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enum _gameSates
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{
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GAME_STATE_MENU,
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GAME_STATE_DUEL,
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GAME_STATE_DECK_VIEWER,
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GAME_STATE_SHOP,
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GAME_STATE_OPTIONS
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};
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class GameApp;
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class GameState
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{
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protected:
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GameApp* mParent;
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JGE* mEngine;
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public:
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static const char * const menuTexts[];
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GameState(GameApp* parent);
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virtual ~GameState() {}
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virtual void Create() {}
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virtual void Destroy() {}
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virtual void Start() {}
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virtual void End() {}
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virtual void Update(float dt) = 0;
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virtual void Render() = 0;
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};
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#endif
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