Files
wagic/projects/mtg/include/MTGGamePhase.h
techdragon.nguyen@gmail.com e53c16f700 No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
2011-01-21 18:01:14 +00:00

25 lines
470 B
C++

#ifndef _MTGGAMEPHASE_H_
#define _MTGGAMEPHASE_H_
#include "ActionElement.h"
#include "GameObserver.h"
#include <JGui.h>
#include "WFont.h"
class MTGGamePhase: public ActionElement
{
protected:
float animation;
int currentState;
WFont * mFont;
public:
MTGGamePhase(int id);
virtual void Update(float dt);
bool CheckUserInput(JButton key);
virtual MTGGamePhase * clone() const;
virtual ostream& toString(ostream& out) const;
};
#endif